There are four obvious exits : north, south, west and east.Merchantman S.S. Vengence.The ship sails to the n.sail beachS.S. Vengence points her bow to the beach.> The S.S. Vengence sails to somewhere. You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence.Sloop S.S. Pilsipher.Sloop S.S. Celt.Sloop S.S. Kylron.The ship sails to the beach.shoot s.s. kylron (blame Fink for sinking ship with catapult)The attempt to shoot s.s. kylron didn't really work out.> fire s.s. kylron (no ballista now too)The attempt to fire s.s. kylron didn't really work out.> glDeck of the merchantman: S.S. Vengence [none]. (blah, merchantman is built ram tough)> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylronYou ram your ship into the S.S. Kylron!> glDeck of the merchantman: S.S. Vengence [none].> scan You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence.Sloop S.S. Pilsipher.Sloop S.S. Celt.Sloop S.S. Kylron.> ship statusxxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 134 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx> ram s.s. kylronYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. kylronYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylronYou ram your ship into the S.S. Kylron!> scan You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence.Sloop S.S. Pilsipher.Sloop S.S. Celt.Sloop S.S. Kylron.> ram s.s. kylronYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylron> You need time to swing around after missing the other ship.> ram s.s. kylronYou try to ram the S.S. Kylron but it avoids your charge!> ram s.s. kylronYou need time to swing around after missing the other ship.> ram s.s. kylron> You need time to swing around after missing the other ship.> ram s.s. kylronYou ram your ship into the S.S. Kylron!> scan You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence.Sloop S.S. Pilsipher.Sloop S.S. Celt.> ship statusxxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 118 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipher[Herfindahl left the MUD]You need time to swing around after missing the other ship.> ram s.s. pilsipherYou ram your ship into the S.S. Pilsipher!> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipher> Your ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipherYou need time to swing around after missing the other ship.> ram s.s. pilsipher> You need time to swing around after missing the other ship.> [Pilsipher left the MUD]ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipherYou need time to swing around after missing the other ship.> ram s.s. pilsipher> You need time to swing around after missing the other ship.> ram s.s. pilsipher> You ram your ship into the S.S. Pilsipher!> ship statusxxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 107 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipherYou need time to swing around after missing the other ship.> ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipherYou need time to swing around after missing the other ship.> ram s.s. pilsipherYou try to ram the S.S. Pilsipher but it avoids your charge!> ram s.s. pilsipherYou need time to swing around after missing the other ship.> ram s.s. pilsipherYou ram your ship into the S.S. Pilsipher!> scan You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence.Sloop S.S. Celt.> ship statusxxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 98 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx> ram s.s. celtYou try to ram the S.S. Celt but it avoids your charge!> ram s.s. celtYou need time to swing around after missing the other ship.> ram s.s. celtYou ram your ship into the S.S. Celt!> Sheniisha tells you: been spottedram s.s. celtYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. celtYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. celtYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. celtYou ram your ship into the S.S. Celt!> glDeck of the merchantman: S.S. Vengence [none].> scan You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence.Sloop S.S. Celt.> ram s.s. celtYour ships is still tangled up in the other one! You need space to be able toram!> ram s.s. celtYou ram your ship into the S.S. Celt!> scan You scan the seas around your ship and see:Beach Gentle waves quietly play with the white sands that decorate the beachbefore you. The soothing sounds of birds and leaves rustling in the distancecan be heard further north towards a towering forest. The crystal clear watersare extremely calm here, giving you the much needed reassurance that your shipwill be somewhat safe here, close enough in from the powerful tugging of theSword Sea.There are four obvious exits : north, west, east and sea.Merchantman S.S. Vengence. |