sneak tower> You sneak tower.Tower Entrance [u,n,e,opening,nw,out].Lizard-man is here.Sign.> Dung shouts: he kills you cuz you're trash[Gwrabbellar enters FR-MUD]Kendall shouts: who goblinDung shouts: just like most of us wouldBrach arrives from elsewhere.Brach leaves up.scout upBrach arrives from above.Ruined Tower Raiseroom You stand in the last reachable room in a ruined tower. It seems to havebeen converted into some sort of infirmary Crude benches made by draggingfallen stones into position serve as beds for the wounded. A definite incentiveto heal and get back into battle quickly. A torn sign, spattered with fluids,hangs on the wall.There are two obvious exits : down and up.Corpse of James the Healer.Corpse of Clout.Sign.> Brach leaves out.glTower Entrance [u,n,e,opening,nw,out].Lizard-man is here.Sign.> scHp: 476(476) Gp: 182(301) Xp: 720085 Socp: 978> scout outThe land is lit up by the eerie light of the waning three quarter moon.Swamp:You continue your walking along the northern border of the swamp. The groundis a bit more dry here, which means you you only down to your knees in theslimy mud. The smell is the good old breast chrushing odeur, though. To theeast and west, the path turns south through the swamp, and right here is atower, or at least what used to be a tower. The upper parts have partlycollapsed, and pieces of bricks is laying around the ground. You see a dooropening, with no trace of a door, but at least you can enter the tower - if youdare.Pleasantly warm spring night with very thin complete cloud cover.There are four obvious exits : south, west, east and tower.Brach and A Catoblepas are here.Wall of fire blocking the east exit.Corpse of Goblin.Two Daggers.> glTower Entrance [u,n,e,opening,nw,out].Lizard-man is here.Sign.> scout upRuined Tower Raiseroom You stand in the last reachable room in a ruined tower. It seems to havebeen converted into some sort of infirmary Crude benches made by draggingfallen stones into position serve as beds for the wounded. A definite incentiveto heal and get back into battle quickly. A torn sign, spattered with fluids,hangs on the wall.There are two obvious exits : down and up.Corpse of James the Healer.Corpse of Clout.Sign.> scout outThe land is lit up by the eerie light of the waning three quarter moon.Swamp:You continue your walking along the northern border of the swamp. The groundis a bit more dry here, which means you you only down to your knees in theslimy mud. The smell is the good old breast chrushing odeur, though. To theeast and west, the path turns south through the swamp, and right here is atower, or at least what used to be a tower. The upper parts have partlycollapsed, and pieces of bricks is laying around the ground. You see a dooropening, with no trace of a door, but at least you can enter the tower - if youdare.Pleasantly warm spring night with very thin complete cloud cover.There are four obvious exits : south, west, east and tower.Brach and A Catoblepas are here.Wall of fire blocking the east exit.Corpse of Goblin.Two Daggers.> scHp: 476(476) Gp: 178(301) Xp: 720085 Socp: 1000> glTower Entrance [u,n,e,opening,nw,out].Lizard-man is here.Sign.> wot upYou begin to cast wall of thorns.> Small seedlike pinpoints of light scatter over the area at your bidding.You chant, 'Deus Topiary'.A massive wall of thorns springs up over the up exit!glTower Entrance [u,n,e,opening,nw,out].Lizard-man is here.Wall of thorns blocking the up exit.Sign.> scout outThe land is lit up by the eerie light of the waning three quarter moon.Swamp:You continue your walking along the northern border of the swamp. The groundis a bit more dry here, which means you you only down to your knees in theslimy mud. The smell is the good old breast chrushing odeur, though. To theeast and west, the path turns south through the swamp, and right here is atower, or at least what used to be a tower. The upper parts have partlycollapsed, and pieces of bricks is laying around the ground. You see a dooropening, with no trace of a door, but at least you can enter the tower - if youdare.Pleasantly warm spring night with very thin complete cloud cover.There are four obvious exits : south, west, east and tower.Brach and A Catoblepas are here.Wall of fire blocking the east exit.Corpse of Goblin.Two Daggers.>*Not a very nod-serious log here but look at it if you are just bored. Clout ran his mouth off and threatn'd newbie Rangers so this was how I handled it*Clout arrives from above.v[Quiddle enters FR-MUD]You viciously slash Clout with your Black Bastard Sword.You slash Clout for 80 HPs damage.You viciously slash Clout with your Black Bastard Sword.You slash Clout for 118 HPs damage.> You have been noticed.You are attacked by Clout.Clout hits you harmlessly with her two handed staff.You are attacked by Lizard-man.You dealt the death blow to Clout.Clout dies, and her weapons eerily fall from her limp hands and drop to thefloor. |