.>> Xandor arrives from the west. > The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Outside Bank The cobblestone roadway you stand on continues to both your east and west,channeled between buildings that rise up on each side of the street. In thedistance to your east, you can see a grand statue, glinting in the sunlight.Warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, west and east.A Hardworking Peasant is here.>> sneak eastYou sneak east.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Town Center Landis Way opens up here into a cobblestone paved courtyard, the center ofwhich rises a majestic statue. To the north, a door allows entrance into theDaggerford militia headquarters, while off to the south, beyond the statue, youcan see and hear the crowds that fill the marketplace. To the northwest lies afour story tower, and to the northeast you can see Mayor's Office.Warm night in The Season of Divinity with light cloud cover.There are six obvious exits : northwest, northeast, north, south, west andeast.Golden Sign.>> sneak east[Thaldriiaar enters FR-MUD]You sneak east.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way You are standing in a breezy intersection where Duke's Way, decending froma gentle slope, ends at Landis Way, a cobblestone road that continues in thedistance to both your east and west, the latter of which you can see a toweringstatue. The side of a ramshackle building occupies the lower boundry of thissection of town.Warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, west and east.Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here.Decayed remains of animal.>> Sewer Rat misses Stray Cat.Militiaman shifts his weight from one leg to the other.sneak eastStray Cat misses Sewer Rat.You sneak east.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way Landis Way, the main cobblestone roadway bisecting the city, intersectswith the unpaved Tanner's Way which heads off to the north from here. A stuccowall defines the southern border of the thoroughfare.Warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, west and east.A Mangy Dog, Sewer Rat and Stray Cat are here.>> sneak westA Mangy Dog misses Stray Cat.Stray Cat misses Sewer Rat.Sewer Rat misses Stray Cat.You sneak west.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way You are standing in a breezy intersection where Duke's Way, decending froma gentle slope, ends at Landis Way, a cobblestone road that continues in thedistance to both your east and west, the latter of which you can see a toweringstatue. The side of a ramshackle building occupies the lower boundry of thissection of town.Warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, west and east.Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here.Decayed remains of animal.>> sneak eastYou sneak east.>] sneak eastThe land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way Landis Way, the main cobblestone roadway bisecting the city, intersectswith the unpaved Tanner's Way which heads off to the north from here. A stuccowall defines the southern border of the thoroughfare.Warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, west and east.A Mangy Dog, Sewer Rat and Stray Cat are here.>> >> Suzereon arrives from the north. > sneak west>> You sneak west.The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way Landis Way, the main cobblestone roadway bisecting the city, intersectswith the unpaved Tanner's Way which heads off to the north from here. A stuccowall defines the southern border of the thoroughfare.Pleasantly warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, west and east.A Mangy Dog, Sewer Rat and Stray Cat are here.>> A Mangy Dog misses Stray Cat.Stray Cat misses Sewer Rat.sneak westYou sneak west.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way You are standing in a breezy intersection where Duke's Way, decending froma gentle slope, ends at Landis Way, a cobblestone road that continues in thedistance to both your east and west, the latter of which you can see a toweringstatue. The side of a ramshackle building occupies the lower boundry of thissection of town.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, west and east.Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here.Decayed remains of animal.>> Stray Cat misses Sewer Rat.sneak westYou sneak west.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Town Center Landis Way opens up here into a cobblestone paved courtyard, the center ofwhich rises a majestic statue. To the north, a door allows entrance into theDaggerford militia headquarters, while off to the south, beyond the statue, youcan see and hear the crowds that fill the marketplace. To the northwest lies afour story tower, and to the northeast you can see Mayor's Office.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are six obvious exits : northwest, northeast, north, south, west andeast.Golden Sign.>> sneak southYou sneak south.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Market Square The crowd here presses in upon you, oblivious to your presence as they goabout their business of buying and selling. Buildings on both sides of thecobblestone street channel and contain the crowds, which continue south withthe marketplace. To the north, an area appearing somewhat less trafficed, youcan make out portions of a towering statue.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, south and east.An Unsteady Drunkard and Two Merchants are here.>> sneak southWith ease, you slip through the crowd.You sneak south.>] The land is lit up by the eerie light of the full moon.City of Daggerford: Market Square You stand in the middle of Market Square, somewhat uneasy about beingsurrounded by this sea of people, obliviously pushing and shoving you out oftheir way as they go about their business. The crowds appear to lessen both tothe north and south, while the claustrophobic feelings may be relieved byentering either of the two buildings east and west of here.Warm night in The Season of Divinity with medium cloud cover.There are four obvious exits : north, south, west and east.Mordant the Adventurer is here.>> sneak westYou sneak west.>> City of Daggerford: Crommach's Smithy You are in cromach's smithy. A small cramped room with a large roaring fireblazing in the center of the room. There are various assorted smithy toolsscattered around the fire and hanging on the walls.There are two obvious exits : south and east.Crommach the Blacksmith is here.Sign.>> tell drezden xandor a target?You tell Drezden: xandor a target? [Azanth enters FR-MUD]lCity of Daggerford: Crommach's Smithy You are in cromach's smithy. A small cramped room with a large roaring fireblazing in the center of the room. There are various assorted smithy toolsscattered around the fire and hanging on the walls.There are two obvious exits : south and east.Crommach the Blacksmith is here.Sign.>> sneak eastYou sneak east.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Market Square You stand in the middle of Market Square, somewhat uneasy about beingsurrounded by this sea of people, obliviously pushing and shoving you out oftheir way as they go about their business. The crowds appear to lessen both tothe north and south, while the claustrophobic feelings may be relieved byentering either of the two buildings east and west of here.Warm night in The Season of Divinity with medium cloud cover.There are four obvious exits : north, south, west and east.Mordant the Adventurer is here.>> sneak northYou manage to slip through the crowd.You sneak north.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Market Square The crowd here presses in upon you, oblivious to your presence as they goabout their business of buying and selling. Buildings on both sides of thecobblestone street channel and contain the crowds, which continue south withthe marketplace. To the north, an area appearing somewhat less trafficed, youcan make out portions of a towering statue.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, south and east.An Unsteady Drunkard and Two Merchants are here.>> sneak northYou sneak north.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Town Center Landis Way opens up here into a cobblestone paved courtyard, the center ofwhich rises a majestic statue. To the north, a door allows entrance into theDaggerford militia headquarters, while off to the south, beyond the statue, youcan see and hear the crowds that fill the marketplace. To the northwest lies afour story tower, and to the northeast you can see Mayor's Office.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are six obvious exits : northwest, northeast, north, south, west andeast.Golden Sign.>> Drezden tells you: *shrug* I dont mind if he dies or notsneak west>] You sneak west.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Outside Bank The cobblestone roadway you stand on continues to both your east and west,channeled between buildings that rise up on each side of the street. In thedistance to your east, you can see a grand statue, glinting in the sunlight.Warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, west and east.A Hardworking Peasant is here.>> sneak northYou sneak north.>> You are dazzled by the light.City of Daggerford: Daggerford BankThere is one obvious exit: south..>> sneak southYour inability to see hampers your ability to sneak well.You sneak south.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Outside Bank The cobblestone roadway you stand on continues to both your east and west,channeled between buildings that rise up on each side sneak eastof the street. In thedistance to your east, you can see a grand statue, glinting in the sunlight.Warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, west and east.A Hardworking Peasant is here.>> You sneak east.>] The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Town Center Landis Way opens up here into a cobblestone paved courtyard, the center ofwhich rises a majestic statue. To the north, a door allows entrance into theDaggerford militia headquarters, while off to the south, beyond the statue, youcan see and hear the crowds that fill the marketplace. To the northwest lies afour story tower, and to the northeast you can see Mayor's Office.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are six obvious exits : northwest, northeast, north, south, west andeast.Golden Sign.>> sneak east>> You sneak east.The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way You are standing in a breezy intersection where Duke's Way, decending froma gentle slope, ends at Landis Way, a cobblestone road that continues in thedistance to both your east and west, the latter of which you can see a toweringstatue. The side of a ramshackle building occupies the lower boundry of thissection of town.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, west and east.Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here.Decayed remains of animal.>> Stray Cat misses Sewer Rat.sneak northYou sneak north.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Duke's Way - Outside River Shining Tavern You are standing on Duke's Way, just outside of a boisterous building toyour west. The cobblestone road continues its ascent upward to the north,leading to the gates of a looming castle. A wooden sign creaks in the breezeabove the western doorway.Pleasantly warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, south and west.Merchant and Noble are here.>> sneak westYou sneak west.>> City of Daggerford: The River Shining Tavern You are in the stylish River Shining Tavern. The tavern is decorated byall kinds of forest motifs. All very clean and stylish. You notice a boardhere, inviting the patrons to write a note on how they feel about the tavernand the Guilds in town. It is possible to rent rooms upstair, but unluckily foryou this service is only given to the most noble and influential patrons. Thereis a menu on the nearest table. The doors to the east and north lead backoutside.There are two obvious exits : north and east.Suzereon, Xandor, Kelson, Filarion and Delimbiyr are here. > Xandor snickers.Xandor sings : Ein gong eg hadde øyreverk, og eg gjekk med gipsa hånd.Xandor sings : Eg håpte Rånnyen forstod, og det kunna virka sånn.Xandor sings : "Det e klart det Kveitebollen, eg kan godt ta en 'an."glance xandorXandor sings : "Men du treng medisin", sa han og tvinga i meg tran.Xandor the human.She is in excellent condition.Wielding : a Coldfire sword.Wearing : a cloak of many colors, a Blackmail, a shadow ring, a Silk trousers, a Rhinestone Gauntlets, an Amulet of the Chaos, an Onyx Amulet, a Mithril Belt, a Clawed boots, a Black dragons vest, an Opal Helmet, a Skeleton Ring, a Sheng, a Crystal Ring, a white amulet, an Amulet of Aldinanachru and a Plain brass ring.>> Xandor sings : Eg skulle handle på butikkjen, eg hadde lapp og pengar medbssXandor sings : utafor stod Rånnyen, han ga meg grei beskjed :Xandor convulses in agony as you place your Talin Stinger in her, and bloodpours over your hands.>> You dealt the death blow to Xandor.Xandor dies, and her weapons eerily fall from her limp hands and drop to thefloor.Ghost of Xandor leaves east.Xandor suddenly runs off from herentertaining. How rude not to thank you asaudience first!vSuzereon searches around the room a bit.You have been noticed.>> You are not calm enough.>> Suzereon searches around the room a bit.You are attacked by Suzereon.[Lafta left the MUD]Kelson gets a cloak of many colors, a harp, a Clawed boots, an Amulet of > The land is lit up by the eerie light of the full moon.City of Daggerford: Duke's Way - Outside River Shining Tavern You are standing on Duke's Way, just outside of a boisterous building toyour west. The cobblestone road continues its ascent upward to the north,leading to the gates of a looming castle. A wooden sign creaks in the breezeabove the western doorway.Pleasantly warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, south and west.Merchant and Noble are here.>> You are hunting Suzereons>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way You are standing in a breezy intersection where Duke's Way, decending froma gentle slope, ends at Landis Way, a cobblestone road that continues in thedistance to both your east and west, the latter of which you can see a toweringstatue. The side of a ramshackle building occupies the lower boundry of thissection of town.Pleasantly warm night in The Season of Divinity with medium cloud cover.There are three obvious exits : north, west and east.Ghost of Xandor, Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman arehere.>> vYou stop hunting Suzereon. > Stray Cat misses Sewer Rat.An Unsteady Drunkard rolls his eyes, and collapses to the ground.Sewer Rat misses Stray Cat.Stray Cat misses Sewer Rat.eGhost of Xandor turns north, heading up Duke's Way.>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way and Tanner's Way Landis Way, the main cobblestone roadway bisecting the city, intersectswith the unpaved Tanner's Way which heads off to the north from here. A stuccowall defines the southern border of the thoroughfare.Pleasantly warm night in The Season of Divinity with light cloud cover.There are three obvious exits : north, west and east.A Mangy Dog, Sewer Rat and Stray Cat are here.>> A Mangy Dog misses Stray Cat.Stray Cat misses A Mangy Dog.Sewer Rat misses Stray Cat.shout deathA Mangy Dog misses Stray Cat.Stray Cat misses Sewer Rat.vYou have been noticed.Rebel shouts: death >> >> You fade into the shadows. > Sewer Rat misses Stray Cat.e>> The land is lit up by the eerie light of the full moon.City of Daggerford: Landis Way - Near Drill Field You are standing on Landis Way, a cobblestone road which continueswestward, deeper into the city. From inside an building to the southwest, youcan hear the sounds of metal striking metal. To the east, the road changesinto a gravel pathway, and to the south, it becomes a drill field, laid withblocks of limestone.Pleasantly warm night in The Season of Divinity with light cloud cover.There are three obvious exits : south, west and east.A Hardworking Peasant, Two Drunkards and Militiaman are here.>> Suzereon grins at you.>> Sewer Rat misses Stray Cat.>> City of Daggerford: Duke's Way - Outside River Shining Tavern [n,s,w].Merchant and Noble are here.>> w>> City of Daggerford: The River Shining Tavern [n,e].Ghost of Xandor and Suzereon are here.Corpse of Filarion.Mace.Corpse of Kelson.Scroll of Change Alignment.Club.Corpse of Delimbiyr.Corpse of Xandor. > lootYou do not see any cloaks,rings,earrings,amulets,bracers,belt,medallions in > Suzereon appears to be guarding the east exit. > e>> City of Daggerford: Duke's Way and Farmer's Road [n,s,w].Two children, Noble and Militiaman are here.>> eThe attempt to east didn't really work out.>> n>> City of Daggerford: Duke's Way and Hill Road [n,s].Merchant, A Rambunctious Child and Noble are here.>> s>> City of Daggerford: Duke's Way and Farmer's Road [n,s,w].Two children, Noble and Militiaman are here.>> sThe noble mutters, 'When did these people last bathe?'>> City of Daggerford: Duke's Way - Outside River Shining Tavern [n,s,w].Suzereon, Merchant and Noble are here.>> Suzereon leaves south, heading down the hill.Suzereon tells you: hehe, u are nasty |