There are two obvious exits : south and northwest.Drezden twirls and slices into you with a flurry of lightning quick attacks!Drezden slashes you with her True Sword for 18 HPs damage.Drezden slashes you with her True Sword for 20 HPs damage.Drezden slashes you with her True Sword for 28 HPs damage.Drezden slashes you with her True Sword for 20 HPs damage.Drezden slashes you with her True Sword for 21 HPs damage.Drezden slashes you with her True Sword for 19 HPs damage.You are attacked by Drezden.You notice Drezden nearby.Drezden slashes you with her True Sword for 26 HPs damage.Drezden slashes you with her True Sword for 18 HPs damage.Drezden slashes you with her True Sword for 24 HPs damage.You hit Drezden harmlessly with your Bone Hammer.HP: GP: ***ccw meYou begin to cast cure critical wounds.You chant, 'magius criusis curis'.You cure some of your grevious wounds.HP: GP: ***Drezden twirls and slices into you with a flurry of lightning quick attacks!Drezden slashes you with her True Sword for 16 HPs damage.Drezden slashes you with her True Sword for 26 HPs damage.Drezden slashes you with her True Sword for 24 HPs damage.Drezden slashes you with her True Sword for 20 HPs damage.Drezden slashes you with her True Sword for 16 HPs damage.Drezden slashes you with her True Sword for 24 HPs damage.Drezden slashes you with her True Sword for 20 HPs damage.Drezden slashes you with her True Sword for 20 HPs damage.Drezden slashes you with her True Sword for 16 HPs damage.The Shield of Grimbrand incinerates Drezden with unholy power doing 20 HPsdamage.HP: GP HP: GP: ***sStrange Tunnel CrossroadAs you enter this room, the tunnel widens into a large cavern. You peer aboutin confusion, realizing that this cavern has had strong spells placed upon it. It's difficult to determine which way you should go from here, and you areaware that the corridors leading off from this are likely filled withtreacherous traps and dangerous monsters. You had best proceed with extremecaution. Smaller tunnels lead off in almost every direction.There are seven obvious exits : north, east, south, southwest, northwest,northeast and southeast.seYou are attacked by Hell Hound. Underdark: Upper Spider TunnelsThe tunnel here seems a bit wider. Flecks of glowing magenta moss spot thecavern walls, and trickles of moisture run along the tunnel, forming smallpools on the ground. You proceed cautiously, stepping carefully so as to notdampen your boots.There are two obvious exits : northwest and down.Hell Hound is here.dThe Shield of Grimbrand incinerates Hell Hound with unholy power doing 20 HPsdamage.s Underdark: Lower Spider TunnelsThis tunnel is filled with signs of recent excavation. Large piles of rubblesometimes block your way forcing you to scramble over them. The air here seemsvery heavy and you suddenly feel very confined in this cramped tunnel. As youraise your eyes to the tunnel's ceiling, you see a small opening far above you.The walls here are spotted with deep gouges.There is one obvious exit: south.s Underdark: Lower Spider TunnelsYou cautiously enter this narrowing tunnel. The walls look rough, as if theyhave not yet been worn smooth by time. Various bits of rubble litter theground, and the air smells damp and earthy. Watching closely where you putyour feet, you slowly proceed onward.There are two obvious exits : north and south.Drezden slashes you with her True Sword for 24 HPs damage.Drezden slashes you with her True Sword for 18 HPs damage.Drezden slashes you with her True Sword for 21 HPs damage.You hit Drezden harmlessly with your Bone Hammer.HP: 91 GP: *** Underdark: Lower Spider Tunnels. The hollow in the limestone here has been completely transformed into aguard post. Although the drow cannot claim credit for forming the cavern, theyhave added a cruded stone fortification that arcs out in a halfcircle away fromthe wall and protects them both from attackers and while attackThe Shield of Grimbrand incinerates Drezden with unholy power doing 20 HPsdamage.The Shield of Grimbrand incinerates Drezden with unholy power doing 20 HPsdamage.You are hunting Hell HoundsThe attempt to south didn't really work out.se Underdark: Lower Spider Tunnels. Each step echos loudly upon the stone surfaces that surround you; thesound bounces from the highest point in the craggy room and around the gorgeousrock formation that dominates to your west. Centuries of water flows hascreated a towering lattice of an island that is easily hundreds of feet tall. There appears to be no method to cross the rock, and you must continuetravelling around it or investigate the wide tunnel mouth to your west.There are three obvious exits : northwest, east and southwest.sw Underdark: Lower Spider Tunnels. A slim rock bridge has placed you in the middle of stalagmites uponstalagmites. As you stand upon the only path into the rock formation, youmarvel at how such natural beauty can look so delicate and yet be carved frompure stone. Upon the highest point of the bridge, a guard post has beenhandbuilt. Six paths lead down from the rock, and you must choose one in thehopes that it shows you more natural beauty instead of dark horror.There are six obvious exits : northwest, northeast, west, east, southwest andsoutheast. se Underdarswk: Low Spider Tunnels. Tunnels beckon from the south, promising glimpses of rare undergroundbeauty. An underground mountain rises to the west. Spires swirl from it atvarious heights; calcified holes that penetrate the entire structure give youglimpses of even further tunnels on the other side. Jagged stepping stoneslead down to to the south, where yet another path leads.There are three obvious exits : northwest, southeast and south. The attempt to southwest didn't really work out. ssw Underdark: Low Spider Tunnels. Pounding water echos through this cavern, and yet the stone slabs you stepupon are amazingly dry. Warm brown stone spirals above you to the west, instark contrast to the dark, cold tunnel that leads southeast. Stone stepscontinue up to the north and spiral down to the southwest.There are three obvious exits : north, southeast and southwest. Underdark: Lower Spider Tunnels. The deafening noise of a waterfall fills this room, and a thick sheet ofwater falls to your north, spraying you with mist as it continues to plummetdownwards. You can only surmise that there it joins an underwater river thatsnakes deep below you, forming what one day will be more caverns and tunnelssuch as these. Slick stone steps lead upwards to the northwest and northeast.There are two obvious exits : northwest and northeast. nw Underdark: Low Spider Tunnels. You hear a powerful roar in the distance, but even the smallest soundechos to large proportions in this room of hard surfaces and empty tunnels. Although the cavern is spacious, the breathtaking stone tower that majesticallyrises from the center almost crowds you with its beauty.There are three obvious exits : north, southwest and southeast. sw[Xyfen enters FR-MUD]nwYou are attacked by Umber Hulk.You are attacked by Umber Hulk. Underdark: Lower Spider Tunnels. Limestone crumbles seemingly just from your presence as you wander throughthis forsaken tunnel. The beauty that surrounds you is breathtaking, butbeauty without anyone to appreciate it is meaningless, and beauty malformed forevil purposes, such as the selfish motives of the drow, is nauseating -- to allbut the drow.There are two obvious exits : northeast and west.Two umber hulks and Headless zombie of Deception are here. You crush Umber Hulk with your Bone Hammer for 7 HPs damage.swThe attempt to northwest didn't really work out. The attempt to southwest didn't really work out. wThe Shield of Grimbrand unleashes a wave of destruction crushing Umber Hulk for19 HPs damage.Umber Hulk missed you.Umber Hulk missed you.Umber Hulk missed you.Umber Hulk missed you.Umber Hulk missed you.Umber Hulk missed you.Headless zombie of Deception leaves northeast. Underdark: Lower Spider Tunnels. The powdery pale brown limestone marks this tunnel as one of the olderones in the cave system. Deep in the wall, near where the tunnel turns sharplyto the northwest, is a cryptic series of slash marks.There are two obvious exits : east and northwest.Three Duergar Patrol guards are here.You are hunting Umber HulkYou are hunting Umber HulknwDuergar Patrol Guard exclaims: Take care, there are enemies everywhere!sw Underdark: Lower Spider Tunnels. The stone turns darker here, and the coffee brown walls seem almostbrittle. Debris covers the path you follow -- fallen rocks, and the smallskeletons of the life this room knew when the cave was filled with rapid water.There are two obvious exits : southeast and southwest. Underdark: Lower Spider Tunnels. Mocha brown stone that lacks the luster of earlier cavern walls you havevisited rise uncertainly, for jagged pieces have fallen away from the sidesonto the now cluttered floor. A neatly printed message lies on one of thefallen sheets, like some type of stone tablet.There are three obvious exits : northeast, northwest and down.Gont'hur is here.nw Underdark: Lower Spider Tunnels. The path is clogged with thick sheets of limestone that has peeled fromthe walls. The dull faces of these rock pieces fool you, for the sharplimestone edges slice like sharpened swords through flesh and cloth. Thesheets of limestone have peeled away far enough from the walls that someonecould get behind the sheets and hide, possibly in wait for an attack.There are four obvious exits : down, northeast, southeast and west.ww Dendall Border: Crevice. A sliver of a crack zigzags in the wall to your east, showing glimpses ofa larger tunnel. A slim crevice leads away from the wall, weaving unsteadilybetween too solid rock plates. The rugged gray walls sit askance from eachother, at haphazard angles. Dim light makes it difficult to survey what lieswestward, but it appears to only get narrower as you proceed.There are two obvious exits : west and crack.Three Mean gate guards are here.Snorting at you the guards motions you further through the tunnels.tell drezden Jævla Hore! |