Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Ops, next time find a safe spot.Date: 10.01.2002
Winners:  Verrol Losers:  Dvneil PPW: 2.92 OLD colors.
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------------------------------------------------------------------------------------  Still rofl about this log, found Dvneil instead of Cortez hidden in Oc  -------  Next time go hide in a safe spot :)                                     -------------------------------------------------------------------------------------> City of Oceania: Pier #2 [e,sea].Two Dock workers are here.Sloop S.S. Fink.Sloop S.S. Moonlight.Sloop S.S. Kazadorn.Sloop S.S. Clovert.Sloop S.S. Equinox.Sloop S.S. Cortez.> ssYou search around for a while but dont find anything.> eYou mislead sea.> City of Oceania: Pier #2 [w,e].Dock worker is here.> ssYou scrounge around, the ground does look interesting you decide.> eYou mislead west.> City of Oceania: Pier #2 [w,e].> ssYou search around for a while but dont find anything.> eYou mislead west.> City of Oceania: Ocean Way [n,e,s,w].Cute child and Citizen of Oceania are here.> ssYou search around for a while but dont find anything.> nYou mislead west.> City of Oceania: Ocean Way [e,s,nw,ne].Greedy Merchant of Oceania is here.> ss> You look carefully at everything, but you find nothing.> neYou mislead east.> City of Oceania: Ocean Way [n,e,s,sw,w].Two Light infantry guards are here.> ssYou search around for a while but dont find anything.> nYou mislead south.> City of Oceania: Ocean Way [n,e,s].Greedy Merchant of Oceania is here.> ssYou search around for a while but dont find anything.> nYou mislead east.> City of Oceania: Ocean Way [n,e,s].Cat and Citizen of Oceania are here.Sign.> nYou mislead south.> City of Oceania: Ocean Way [ne,e,s,stairs].Sign.> neYou mislead south.> City of Oceania: Laertes Avenue [ne,e,se,s,sw,nw].Two Light infantry guards are here.Sign.> neYou mislead southeast.> City of Oceania: Charis Way [n,ne,e,s,sw,w,nw].Two Citizens of Oceania are here.> eYou mislead south.> City of Oceania: Charis Way [n,ne,e,s,w,nw].Citizen of Oceania is here.Sign.> eYou mislead northwest.> City of Oceania: Charis Way [n,ne,e,s,w,nw].Two Light infantry guards are here.> eYou mislead north.> City of Oceania: Charis Way [n,ne,e,s,w,nw].Arrogant Merchant of Oceania is here.Sign.> e> You mislead west.> City of Oceania: Charis Way [n,ne,e,se,s,w,nw].Sign.> ssseYou scrounge around, the ground does look interesting you decide.You notice Dvneil nearby.> You mislead northeast.> City of Oceania: Velantris Avenue [ne,e,sw,w,nw].Two Light infantry guards are here.Sign.> nwYou mislead northeast.> City of Oceania: Charis Way [n,ne,e,se,s,w,nw].Dvneil is here.Sign.> awYou begin to cast area warp.You begin the area warp, and feel the resulting vibrations intensify!> You command the area warp and watch as your storm of air rips through the area!lookThe land is lit up by the eerie light of the waxing cresent moon.City of Oceania: Charis Way   This is the eastern end of the cobblestone paved Charis Way, where itbecomes Velantris Avenue to the southeast. An exclusive building stands to thesouth, but it seems bleak compared to the impressive estate east of here.Surrounding the estate is a high fence, its dark metal in deep contrast to thewhite of the estate walls. A large sturdy gate seems to be the only way throughthe fence, and it looks locked. Small, clean roads lead northward into a widefield off grass, except to the northeast, where some kind of stable is built,in junction with the grand estate. A few citizens in expensive clothing wanderaround, minding their own business.Very chilly night in The Season of Divinity with medium cloud coverVery light snow.There are seven obvious exits : north, northeast, east, southeast, south, westand northwest.Dvneil is here.Sign.> You are attacked by Dvneil.Dvneil missed you.You miss Dvneil.You miss Dvneil.You command the area warp and watch as your storm of air rips through the area!You maintain concentration and avoid the effect.You feel replenished by the Defilers Leather Armour.You dealt the death blow to Dvneil.Dvneil dies, and his weapons eerily fall from his limp hands and drop to thefloor.l corpsesThis is the dead body of Dvneil.corpse of Dvneil contains:Some platinum, 1 gold, 1 silver and 6 copper coins.Pile of sand.Lockpicking Tools.Dwarven Ruby.Rusty Crowbar.Merchant Pass.Satchel of the Lich-King.Two Corncob pipes.Mining Sack. Inflatable Penguin.Gershim's Bag of Holding.Small Treasure Chest.Lucky Dragon Foot.Cloudy Ring.Crimson Bandana.Reinforced Dwarf Skin Boots.Cloak of the Eel.Collar.Silk trousers.Badge of Heroism.Bronze medallion.Look From 1 to 23 of 30 (76%) - h for help. Mithril Belt.Mithril studded leather.Black dragons vest.Silver bracers.Ring of Enlightenment.Fluffy Towel.Ring of Restoration.> cast titan strengthYou begin to cast titan strength.You chant, 'titans altera poweris'.You feel the strength of a titan running through your veins!> get all from corpsesYou start getting some stuff from corpse of Dvneil.} You get a bronze medallion, a Ring of Restoration, a Cloudy Ring, a silverbracers, 138 platinum, 1 gold, 1 silver and 6 copper coins, a Satchel of theLich-King, a Badge of Heroism, a Reinforced Dwarf Skin Boots, a Collar, a Blackdragons vest, a Mithril Belt, a Small Treasure Chest, a Lucky Dragon Foot, aLockpicking Tools, a Mining Sack, a Pile of sand, a Gershim's Bag of Holding, amithril studded leather, a Ring of Enlightenment, a Silk trousers, two corncobpipes, a Rusty Crowbar, a Cloak of the Eel, a Fluffy Towel, a Crimson Bandana,a  Inflatable Penguin, a Dwarven Ruby and a Merchant Pass from corpse ofDvneil.You take the extra weight with ease.> lookThe land is lit up by the eerie light of the waxing cresent moon.City of Oceania: Charis Way   This is the eastern end of the cobblestone paved Charis Way, where itbecomes Velantris Avenue to the southeast. An exclusive building stands to thesouth, but it seems bleak compared to the impressive estate east of here.Surrounding the estate is a high fence, its dark metal in deep contrast to thewhite of the estate walls. A large sturdy gate seems to be the only way throughthe fence, and it looks locked. Small, clean roads lead northward into a widefield off grass, except to the northeast, where some kind of stable is built,in junction with the grand estate. A few citizens in expensive clothing wanderaround, minding their own business.Very chilly night in The Season of Divinity with medium cloud coverVery light snow.There are seven obvious exits : north, northeast, east, southeast, south, westand northwest.Ghost of Dvneil is here.Corpse of Dvneil.Sign.> It has started snowing.You get wet.> hold clawYou wield your Night Claw.> scalp corpseYou take your blade and peel the hair off of the corpse of Dvneil.] get scalp] You start getting some stuff.> You get an A scalp of hair.> bYou bury corpse of Dvneil.> shout DIE!Verrol shouts: DIE!
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