Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Old LogDate: 20.05.2001
Winners:  Randar Losers:  Beldazt PPW: 0.66  
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>s
You begin swimming south.
>Somewhere In The Sword Sea - Near Cliffs [n,s,w].
Beldazt and Marshik are here.
>kt
Ok. Fight with target starts.
>ff
Beldazt messes up his attack.
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You follow Beldazt.
>Beldazt misses you with his Great Hammer of Timion.
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You miss Beldazt.
Beldazt misses you with his Great Hammer of Timion.
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You miss Beldazt.
You swat your tentacle against Beldazt
You swat your tentacle against Beldazt
You dealt the death blow to Beldazt.
sc


Beldazt dies, and his weapons eerily fall from his limp hands and drop to
the
floor.
>l
The land is lit up by the eerie light of the waxing half moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you
hesitate
to linger for fear of becoming an innocent casualty during today's
relentless
assault.

Pleasantly warm summer night with very thin complete cloud cover.
There are three obvious exits : north, south and west.
Ghost of Beldazt and Marshik are here.
Corpse of Beldazt.
Great Hammer of Timion.
>You follow Ghost of Beldazt north.
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