Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Solid shouts: runDate: 26.10.2002
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There are four obvious exits : north, south, west and out.
An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford
guards are here.
Large shield.
Bastard sword.

>
You notice Solid Megiltura nearby.

Solid searches around the room a bit.
You have been noticed.

Solid searches around the room a bit.

You notice Arkham nearby.

Flicks of light begin to gather mysteriously in the room.
You are attacked by Solid Megiltura.
sl
You slice into Solid with a flurry of lightning quick attacks!
You slash Solid with your Doomsinger for 24 HPs damage.
You slash Solid with your Talin Sword for 16 HPs damage.
You slash Solid with your Doomsinger for 19 HPs damage.
You slash Solid with your Talin Sword for 18 HPs damage.
You slash Solid with your Doomsinger for 14 HPs damage.
Your Talin Sword shines with bright shimmering light as you hit Solid!
You slash Solid with your Talin Sword for 15 HPs damage.

>
Solid dances around a bit as Arkham jabs him with his Cobra fang.

Solid dances around a bit as Arkham jabs him with his Cobra fang.

Arkham hits Solid harmlessly with his Cobra fang.
You slash Solid with your Doomsinger for 14 HPs damage.
You hit Solid harmlessly with your Talin Sword.

Solid Megiltura heads south down Wall Street.


ff
Could not find anything by that name here.

> s

> City of Daggerford: Wall Street - Near Timion [n,s,w].
Two children and A Mean Mercenary are here.

> s

> City of Daggerford: Wall Street [n,s].
Solid Megiltura and Edmund are here.

> s

> City of Daggerford: Wall Street [n,s].

>
Solid Megiltura arrives from the north.
sl

> You are not calm enough.

> Doomsinger bites deeply into Solid draining his lifeforce! You feel a rush of
cold energy flow up your sword arm, healing you!

You slash Solid with your Doomsinger for 25 HPs damage.
You hit Solid harmlessly with your Talin Sword.
You slice into Solid with a flurry of lightning quick attacks!
You slash Solid with your Doomsinger for 19 HPs damage.
You slash Solid with your Talin Sword for 10 HPs damage.
You slash Solid with your Doomsinger for 22 HPs damage.
You slash Solid with your Talin Sword for 15 HPs damage.
You slash Solid with your Doomsinger for 17 HPs damage.
You slash Solid with your Talin Sword for 13 HPs damage.


Solid Megiltura walks south down Wall Street.


ff
Could not find anything by that name here.

> w
The attempt to west didn't really work out.

> sd
The attempt to sd didn't really work out.

> s

> City of Daggerford: Wall Street - South East Corner [n,w].
Militiaman is here.

> w

> City of Daggerford: Wall Street [w,e].
A Mangy Dog and A Rambunctious Child are here.

> w

> City of Daggerford: Wall Street - Near Drill Field [n,w,e].
Solid Megiltura, A Mangy Dog and A Mean Mercenary are here.

> You slash Solid with your Doomsinger for 18 HPs damage.
You hit Solid harmlessly with your Talin Sword.
You slice into Solid with a flurry of lightning quick attacks!
You slash Solid with your Doomsinger for 25 HPs damage.
You slash Solid with your Talin Sword for 13 HPs damage.
You slash Solid with your Doomsinger for 25 HPs damage.
You slash Solid with your Talin Sword for 19 HPs damage.
You slash Solid with your Doomsinger for 22 HPs damage.
You slash Solid with your Talin Sword for 14 HPs damage.
You are attacked by Militiaman.

Solid Megiltura heads west towards the marketplace.


w

> City of Daggerford: Wall Street - South of Hokemj [n,w,e].
Solid Megiltura is here.

> sl

Solid Megiltura heads west towards the fountain.


Noone here going by that name.

>
Solid Megiltura arrives from the west.
w

> City of Daggerford: Sacred Fountain [n,s,w,e].
Merchant and Pigeon are here.

> e

> sl

>
> City of Daggerford: Wall Street - South of Hokemj [n,w,e].

> You are not calm enough.

> You are hunting Solid Megiltura
You are hunting Militiaman
s

> e
The attempt to south didn't really work out.

>
> City of Daggerford: Wall Street - Near Drill Field [n,w,e].
A Mangy Dog and A Mean Mercenary are here.

> s
The attempt to south didn't really work out.

> w

> City of Daggerford: Wall Street - South of Hokemj [n,w,e].

> w

>
> City of Daggerford: Sacred Fountain [n,s,w,e].
Merchant and Pigeon are here.

> s

> City of Daggerford: South Gate [n,out].
Gate Watchman is here.

> n

> City of Daggerford: Sacred Fountain [n,s,w,e].
Merchant and Pigeon are here.

n

> City of Daggerford: Lady Luck Tavern [w,s,u].
Garth the Pub-Brawler, Karon and Wulfgar are here.
Menu.
CTF Top Players List.
Globe of Pub chatting.

> w

> You try to make your ways towards an exit . . .

Luckily, the crowd before you parts, allowing you to make it to the door.


> City of Daggerford: Market Square [n,s,w,e].
Mordant the Adventurer is here.
Obsidian Obelisk.

> You are hunting Gate Watchman
s
You manage to slip through the crowd.

> City of Daggerford: Market Square [n,w,e].
A Rambunctious Child and A Wayfaring Visitor are here.

> s

> The attempt to south didn't really work out.

> w

> You are dazzled by the light.
City of Daggerford: Wall Street
There are three obvious exits : north, west and east. [n,w,e].

> w

> You are dazzled by the light.
City of Daggerford: Wall Street
There are three obvious exits : north, east and west. [n,e,w].
w

>
> You are dazzled by the light.
City of Daggerford: Wall Street - South of Scribe's Office
There are three obvious exits : north, west and east. [n,w,e].

> w

> You are dazzled by the light.
City of Daggerford: Wall Street - South West Corner
There are two obvious exits : north and east. [n,e].

> w

> The attempt to west didn't really work out.

> You are attacked by Militiaman.
n

> You are dazzled by the light.
City of Daggerford: Wall Street - West of Scribe's Office
There are three obvious exits : north, south and east. [n,s,e].

> n

> You are dazzled by the light.
City of Daggerford: Wall Street
There are three obvious exits : north, south and east. [n,s,e].

> n

>
> You are dazzled by the light.
City of Daggerford: Wall Street and Landis Way
There are three obvious exits : north, south and east. [n,s,e].

> You are hunting Militiaman
n

> City of Daggerford: West Gate [n,s,e,out].
Daggerford guard, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are
here.

> You are attacked by Daggerford guard.
You are attacked by Sergeant Tharnumil.
e

> You are dazzled by the light.
City of Daggerford: Farmer's Road
There are three obvious exits : north, south and west. [n,s,w].

> s

> You are dazzled by the light.
City of Daggerford: Landis Way
There are four obvious exits : north, east, south and west. [n,e,s,w].

> e

> You are dazzled by the light.
City of Daggerford: Landis Way - Outside Bank
There are three obvious exits : north, west and east. [n,w,e].

> You are hunting Daggerford guard
You are hunting Sergeant Tharnumil
You are attacked by Militiaman.
e

> You are dazzled by the light.
City of Daggerford: Landis Way - Town Center
There are six obvious exits : northwest, northeast, north, south, west and
east. [nw,ne,n,s,w,e].

> e

> You are dazzled by the light.
City of Daggerford: Landis Way and Tanner's Way
There are three obvious exits : north, west and east. [n,w,e].

> You are attacked by Militiaman.
e

> City of Daggerford: Landis Way and Tanner's Way [n,w,e].
Sewer Rat, Stray Cat and A Hardworking Peasant are here.

> n

> City of Daggerford: Tanner's Way and River Road [n,s,e].
A Hardworking Peasant and An Unsteady Drunkard are here.

> You are hunting Militiaman
You are hunting Militiaman
n

> You are dazzled by the light.
City of Daggerford: Tanner's Way
There are two obvious exits : north and south. [n,s].

> n
You are attacked by Vic The Tanner.

> City of Daggerford: Vic's Tannery [s,u].
Vic The Tanner is here.

> w
The attempt to west didn't really work out.

> łu

> City of Daggerford: Vic's Living Room [w,d].

> You are hunting Vic The Tanner
d

> City of Daggerford: Vic's Tannery [s,u].
Vic The Tanner is here.

> s

> You are dazzled by the light.
City of Daggerford: Tanner's Way
There are two obvious exits : north and south. [n,s].

> s

>
> City of Daggerford: Tanner's Way and River Road [n,s,e].
A Hardworking Peasant and An Unsteady Drunkard are here.

> The drunk staggers over to you and embraces you, apparently a case of mistaken
identity.

The Drunk exclaims: Frend! I haven seen yuh en yeahs! Joyn muh fo uh drink!

The drunk collapses on the pavement, momentarily passing out.

s

> City of Daggerford: Landis Way and Tanner's Way [n,w,e].
Sewer Rat, Stray Cat and A Hardworking Peasant are here.

> s

> The attempt to south didn't really work out.

> e

> City of Daggerford: Landis Way - Near Drill Field [s,w,e].
A Mean Mercenary, A Mangy Dog and Militiaman are here.

> e

> City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s].

> e

> City of Daggerford: Wall Street - Near Timion [n,s,w].
Two children and A Mean Mercenary are here.

> You are attacked by Militiaman.
e
The attempt to east didn't really work out.

> You are hunting Militiaman
n

> City of Daggerford: East Gate [n,s,w,out].
An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford
guards are here.
Large shield.
Bastard sword.

> s

> City of Daggerford: Wall Street - Near Timion [n,s,w].
Two children and A Mean Mercenary are here.

> s

> City of Daggerford: Wall Street [n,s].
Edmund is here.

> You are attacked by Sergeant Tharnumil.
You are attacked by Daggerford guard.
You are attacked by Daggerford guard.

Arkham shouts: where u at solid?
s

> City of Daggerford: Wall Street [n,s].

You are hunting Sergeant Tharnumil
You are hunting Daggerford guard
You are hunting Daggerford guard

> City of Daggerford: Wall Street - South East Corner [n,w].
Militiaman is here.

> s
The attempt to south didn't really work out.

> w

> City of Daggerford: Wall Street [w,e].
A Mangy Dog and A Rambunctious Child are here.

> w

> City of Daggerford: Wall Street - Near Drill Field [n,w,e].
A Mangy Dog and A Mean Mercenary are here.

> n

> City of Daggerford: South Drill Field [n,s,w,e].
Two militiamen are here.

> w

Militiaman shifts his weight from one leg to the other.
You are attacked by Militiaman.
You are attacked by Militiaman.

> The Band of the Silver Fist Complex: [e,n,s].
Old Man is here.
A sign.

> s
The Band of the Silver Fist has not invited you, and the door will not open at
your urging.

> e

> City of Daggerford: South Drill Field [n,s,w,e].
Two militiamen are here.

> w

> The Band of the Silver Fist Complex: [e,n,s].
Old Man is here.
A sign.

> n

> n

> The Band of the Silver Fist: Gallery of The Fist [s,n].
Sign.

> The Band of the Silver Fist: Gallery of The Fist [s].
Sign.

> You are hunting Militiaman
You are hunting Militiaman
s

> The Band of the Silver Fist: Gallery of The Fist [s,n].
Sign.

> The Band of the Silver Fist Complex: [e,n,s].
Old Man is here.
A sign.
> e

> City of Daggerford: South Drill Field [n,s,w,e].
Two militiamen are here.
HP: 597 GP: 267 XP: 3677940
> Doomsinger bites deeply into Militiaman draining his lifeforce! You feel a
rush of cold energy flow up your sword arm, healing you!

You slash Militiaman with your Doomsinger for 15 HPs damage.
You slash Militiaman with your Talin Sword for 13 HPs damage.
Militiaman slashes you with his long sword for 36 HPs damage.
Militiaman punches you in the Blackmail for 31 HPs.
Militiaman slashes you with his long sword for 48 HPs damage.
HP: 496 GP: 265
sl
Noone here going by that name.
HP: 496 GP: 264 XP: 3677940
> w
HP: 496 GP: 264 XP: 3677940
> The Band of the Silver Fist Complex: [e,n,s].
Old Man is here.
A sign.
HP: 496 GP: 264 XP: 3677940
> s

Old Man raises his fist in the air. 'Power to the Band of the Silver fist!'
The Band of the Silver Fist has not invited you, and the door will not open at
your urging.
HP: 496 GP: 264 XP: 3677940
> s
The Band of the Silver Fist has not invited you, and the door will not open at
your urging.
HP: 496 GP: 264 XP: 3677940
> e
You are hunting Militiaman
You are hunting Militiaman

Old Man mumbles: Sand. That was the key.
s
Militiaman misses you with his long sword.
Militiaman kicks you in the Blackmail for 27 HPs.
HP: 469 GP: 264 XP: 3677940
> City of Daggerford: South Drill Field [n,s,w,e].
Two militiamen are here.
HP: 469 GP: 264 XP: 3677940
> HP: 469 GP: 264 XP: 3677940
> City of Daggerford: Wall Street - Near Drill Field [n,w,e].
A Mangy Dog and A Mean Mercenary are here.
HP: 469 GP: 264 XP: 3677940
> s
HP: 469 GP: 264 XP: 3677940
> The attempt to south didn't really work out.
HP: 469 GP: 264 XP: 3677940
> HP: 469 GP: 264
w
HP: 469 GP: 264 XP: 3677940
> City of Daggerford: Wall Street - South of Hokemj [n,w,e].
HP: 469 GP: 264 XP: 3677940
> w
HP: 469 GP: 264 XP: 3677940
> City of Daggerford: Sacred Fountain [n,s,w,e].
Merchant and Pigeon are here.
HP: 469 GP: 264 XP: 3677940
> s
HP: 469 GP: 264 XP: 3677940
> City of Daggerford: South Gate [n,out].
Gate Watchman is here.
HP: 469 GP: 264 XP: 3677940
> h
You scan quickly about for a hiding spot.
HP: 469 GP: 263 XP: 3677940
} You try to hide in the shadows.
l

City of Daggerford: South Gate

The outer walls surround you on all sides here, save for the north where
the cobblestone road leads deeper into Daggerford, heading directly towards a
white marble fountain. Traffic enters and exits through a sturdy gate leading
out of the city under the watchful eye of the local militia.

Warm day in The Season of Metal with light cloud cover.
There are two obvious exits : north and out.
Gate Watchman is here.
HP: 469 GP: 263 XP: 3677940
> You slash Gate Watchman with your Doomsinger for 20 HPs damage.
You slash Gate Watchman with your Talin Sword for 18 HPs damage.
You have been noticed.
Gate Watchman hits you harmlessly with his bastard sword.
Gate Watchman hits you harmlessly with his bastard sword.
n
HP: 469 GP: 263 XP: 3677940
> City of Daggerford: Sacred Fountain [n,s,w,e].
Merchant and Pigeon are here.
HP: 469 GP: 263 XP: 3677940
> l

City of Daggerford: Sacred Fountain

A sense of ease washes over you as you stand here, listening to the
pacifying gurgle of a magnificent marble fountain rising up before you. The
fountain is fashioned in the shape of a huge and noble looking lion, its head
arched back, as if contemplating the mysteries of the sky above. Water arcs
forth from his open maw, in a liquid roar, cascading down into a crystal clear
pool of water. The cobblestone road circumvents this creation, heading west
towards the marketplace, south towards a gate, and east along Wall Street. To
your north, the realm's most infamous tavern, Lady Luck, can be entered.

Warm day in The Season of Metal with light cloud cover.
There are four obvious exits : north, south, west and east.
Merchant and Pigeon are here.
HP: 469 GP: 263 XP: 3677940
> l

City of Daggerford: Sacred Fountain

A sense of ease washes over you as you stand here, listening to the
pacifying gurgle of a magnificent marble fountain rising up before you. The
fountain is fashioned in the shape of a huge and noble looking lion, its head
arched back, as if contemplating the mysteries of the sky above. Water arcs
forth from his open maw, in a liquid roar, cascading down into a crystal clear
pool of water. The cobblestone road circumvents this creation, heading west
towards the marketplace, south towards a gate, and east along Wall Street. To
your north, the realm's most infamous tavern, Lady Luck, can be entered.

Warm day in The Season of Metal with light cloud cover.
There are four obvious exits : north, south, west and east.
Merchant and Pigeon are here.
HP: 469 GP: 263 XP: 3677940
> h
You are not calm enough.
HP: 469 GP: 263 XP: 3677940
> h

[Glagnre enters FR-MUD]
You are not calm enough.
HP: 469 GP: 263 XP: 3677940
] You are hunting Gate Watchman
h
You scan quickly about for a hiding spot.
HP: 469 GP: 262 XP: 3677940
> You try to hide in the shadows.
l

City of Daggerford: Sacred Fountain

A sense of ease washes over you as you stand here, listening to the
pacifying gurgle of a magnificent marble fountain rising up before you. The
fountain is fashioned in the shape of a huge and noble looking lion, its head
arched back, as if contemplating the mysteries of the sky above. Water arcs
forth from his open maw, in a liquid roar, cascading down into a crystal clear
pool of water. The cobblestone road circumvents this creation, heading west
towards the marketplace, south towards a gate, and east along Wall Street. To
your north, the realm's most infamous tavern, Lady Luck, can be entered.

Warm day in The Season of Metal with light cloud cover.
There are four obvious exits : north, south, west and east.
Merchant and Pigeon are here.
HP: 469 GP: 262 XP: 3677940
> fi solid

The pigeon pecks around looking for scraps.
Login name : solid Real name : Solid Megiltura
Birthday : 15th of January Email : Solid@FinalRealms.org
Location: U.S. Air Force
First logged on Tue Mar 27 06:02:38 2001.
On since Sat Oct 26 18:30:45 2002
Idle for 0 minutes and 4 seconds.
129 letters.
Project:
Aiding the light in extermination of darkness.
Plan:
You can run from me all you want...you will only die tired.
HP: 469 GP: 262 XP: 3677940
> rr
The badge flashes and infuses you with heroic vigor!
HP: 469 GP: 262 XP: 3677940
>
No where to be found..=(

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