You sneak south. > City of Daggerford: East Gate [n,s,w,out]. An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > - You have been noticed. After a while of intensive searching you find nothing.
You notice Vesuvia nearby. Vesuvia twirls and slices into you with a flurry of lightning quick attacks! Vesuvia slashes you with her Doomsinger for 24 HPs damage. Vesuvia slashes you with her Talin Sword for 16 HPs damage. Vesuvia slashes you with her Doomsinger for 19 HPs damage. Vesuvia slashes you with her Talin Sword for 18 HPs damage. Vesuvia slashes you with her Doomsinger for 14 HPs damage. You are shocked as Vesuvia hits your with her Talin Sword! Vesuvia slashes you with her Talin Sword for 15 HPs damage. You try to follow Arkham, but you can't keep up to him. > Arkham stabs you with his Cobra fang for 15 HPs damage. Arkham stabs you with his Cobra fang for 10 HPs damage. Arkham hits you harmlessly with his Cobra fang. Vesuvia slashes you with her Doomsinger for 14 HPs damage. Vesuvia hits you harmlessly with her Talin Sword. HP: XXX GP: XXX s City of Daggerford: Wall Street - Near Timion [n,s,w]. Two children and A Mean Mercenary are here. > > City of Daggerford: Wall Street [n,s]. Edmund is here. > s You are hunting Arkham You are hunting Vesuvia As you raise a finger and point in Arkham's direction, flames spring and engulf him.
Vesuvia arrives from the north.
Vesuvia leaves south along Wall Street.
> City of Daggerford: Wall Street [n,s]. Vesuvia is here. Vesuvia's humming sword bites deeply into you! You feel a chilling cold wretch at you soul draining some of your life force and making Vesuvia look healthier!
Vesuvia slashes you with her Doomsinger for 25 HPs damage. Vesuvia hits you harmlessly with her Talin Sword. Vesuvia twirls and slices into you with a flurry of lightning quick attacks! Vesuvia slashes you with her Doomsinger for 19 HPs damage. Vesuvia slashes you with her Talin Sword for 10 HPs damage. Vesuvia slashes you with her Doomsinger for 22 HPs damage. Vesuvia slashes you with her Talin Sword for 15 HPs damage. Vesuvia slashes you with her Doomsinger for 17 HPs damage. Vesuvia slashes you with her Talin Sword for 13 HPs damage. HP: XXX GP: XXX s s
> > City of Daggerford: Wall Street - South East Corner [n,w]. Militiaman is here. > w w > City of Daggerford: Wall Street [w,e]. A Mangy Dog and A Rambunctious Child are here. > ] > City of Daggerford: Wall Street - Near Drill Field [n,w,e]. A Mangy Dog and A Mean Mercenary are here. ] w
Vesuvia arrives from the east. Vesuvia slashes you with her Doomsinger for 18 HPs damage. Vesuvia hits you harmlessly with her Talin Sword. Vesuvia twirls and slices into you with a flurry of lightning quick attacks! Vesuvia slashes you with her Doomsinger for 25 HPs damage. Vesuvia slashes you with her Talin Sword for 13 HPs damage. Vesuvia slashes you with her Doomsinger for 25 HPs damage. Vesuvia slashes you with her Talin Sword for 19 HPs damage. Vesuvia slashes you with her Doomsinger for 22 HPs damage. Vesuvia slashes you with her Talin Sword for 14 HPs damage. HP: XXX GP: XXX > City of Daggerford: Wall Street - South of Hokemj [n,w,e]. > w
Vesuvia arrives from the east. e e e e > City of Daggerford: Sacred Fountain [n,s,w,e]. Merchant and Pigeon are here. > e > City of Daggerford: Wall Street - South of Hokemj [n,w,e]. Vesuvia is here. > > > > Vesuvia heads west towards the fountain.
> ll > City of Daggerford: Wall Street - Near Drill Field [n,w,e]. A Mangy Dog and A Mean Mercenary are here. > > City of Daggerford: Wall Street [w,e]. A Mangy Dog and A Rambunctious Child are here. > ] ] hide City of Daggerford: Wall Street - South East Corner [n,w]. Militiaman is here. > The attempt to east didn't really work out. > I cannot find all to lose. > Militiaman protects you.
Militiaman rages against his opponents. You scan quickly about for a hiding spot. } You try to hide in the shadows. > sns Helps if you sneak in a direction that exists. ] snw You sneak west. > City of Daggerford: Wall Street [w,e]. A Mangy Dog and A Rambunctious Child are here. > snw You sneak west. ] City of Daggerford: Wall Street - Near Drill Field [n,w,e]. A Mangy Dog and A Mean Mercenary are here. > snw You sneak west. > City of Daggerford: Wall Street - South of Hokemj [n,w,e]. > snw You sneak west. > City of Daggerford: Sacred Fountain [n,s,w,e]. Merchant and Pigeon are here. snn You sneak north. > City of Daggerford: Lady Luck Tavern [w,s,u]. Garth the Pub-Brawler, Karon and Wulfgar are here. Menu. CTF Top Players List. Globe of Pub chatting. > - You have been noticed. You scrounge around, the ground does look interesting you decide. You search around for a while but dont find anything. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here.
> hide You scan quickly about for a hiding spot. > You try to hide in the shadows. buy XXXXXXX HP: XXX GP: XXX sns You try to make your ways towards an exit . . .
Luckily, the crowd before you parts, allowing you to make it to the door.
You sneak south. City of Daggerford: Sacred Fountain [n,s,w,e]. Noble, An Unsteady Drunkard and Pigeon are here. > sne You sneak east. > City of Daggerford: Wall Street - South of Hokemj [n,w,e]. > sne } sne Command queued since You are busy sneaking!
Type 'abort' to attempt to end prematurely. } sne You sneak east. City of Daggerford: Wall Street - Near Drill Field [n,w,e]. > You sneak east. > City of Daggerford: Wall Street [w,e]. A Rambunctious Child is here. > You sneak east. ] sne ] City of Daggerford: Wall Street - South East Corner [n,w]. Militiaman is here. > Helps if you sneak in a direction that exists. snn You sneak north. > City of Daggerford: Wall Street [n,s]. > snn You sneak north. > City of Daggerford: Wall Street [n,s]. Edmund is here. > snn You sneak north. ] City of Daggerford: Wall Street - Near Timion [n,s,w]. Two children and A Mean Mercenary are here. > snn You sneak north. > City of Daggerford: East Gate [n,s,w,out]. An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword.
Arkham shouts: where u at solid? - You have been noticed. You search around for a while but dont find anything. You search around for a while but dont find anything. You are not calm enough. You cannot find anything by that name here. Could not find anything by that name here. > [Glagnre enters FR-MUD] n > City of Daggerford: Wall Street [n,s]. A Mean Mercenary, A Hardworking Peasant, Sewer Rat and An Unsteady Drunkard are here. Sign. > s > City of Daggerford: East Gate [n,s,w,out]. An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > Sergeant Tharnumil protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Arkham arrives from the west.
Sergeant Tharnumil grins evilly at Arkham.
Sergeant Tharnumil asks loudly: Ahhh, Arkham How Thou Dare To Be Inside The City?
Daggerford guard grins evilly at Arkham.
Daggerford guard asks loudly: Ahhh, Arkham How you dare to be insid the city?
Daggerford guard grins evilly at Arkham.
Daggerford guard asks loudly: Ahhh, rkhaym How you dare to be inside the city? hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
A Hardworking Peasant exclaims: Ya'd tink I cud fyne a cheepuh prize dan dat!
Saving...
Arkham shouts: where u at boy? City of Daggerford: River Road [n,e,w]. A Hardworking Peasant, A Rambunctious Child and Two dogs are here. > snw } You sneak west. City of Daggerford: River Road [n,e,w]. Tenser the Tough and An Unsteady Drunkard are here. > snw You sneak west. > City of Daggerford: Tanner's Way and River Road [n,s,e]. A Hardworking Peasant and An Unsteady Drunkard are here. > snw Helps if you sneak in a direction that exists. > [Zodde left the MUD] sne You sneak east. > City of Daggerford: River Road [n,e,w]. Tenser the Tough and An Unsteady Drunkard are here. > sne > [Zodde enters FR-MUD] You sneak east. City of Daggerford: River Road [n,e,w]. A Hardworking Peasant, A Rambunctious Child and Two dogs are here. > snn You sneak north. > City of Daggerford: Gambling House [s,w]. Betting pot. Table. > - You have been noticed. You look carefully at everything, but you find nothing. You look carefully at everything, but you find nothing. You are not calm enough. You cannot find anything by that name here. Could not find anything by that name here. > hide You scan quickly about for a hiding spot. > shout right here You try to hide in the shadows. You have been noticed.
Solid shouts: rright herre > hide You are not calm enough. > hide You are not calm enough. > hide You scan quickly about for a hiding spot. > You try to hide in the shadows. sns You are not calm enough. > sns You sneak south. > City of Daggerford: River Road [n,e,w]. A Hardworking Peasant, A Rambunctious Child and Two dogs are here. > sne } You sneak east. City of Daggerford: East Gate [n,s,w,out]. An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > - You have been noticed. After a while of intensive searching you find nothing. You look carefully at everything, but you find nothing. You are not calm enough. You cannot find anything by that name here. Could not find anything by that name here. > Daggerford guard exclaims: Help is on the way, you cannot win! hide You scan quickly about for a hiding spot. > You try to hide in the shadows. sns You sneak south. > City of Daggerford: Wall Street - Near Timion [n,s,w]. Two children and A Mean Mercenary are here. > snw You sneak west. ] City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s]. > snw You sneak west. > City of Daggerford: Landis Way - Near Drill Field [s,w,e]. A Mean Mercenary, A Mangy Dog and Militiaman are here. > snw
Militiaman rages against his opponents. > You sneak west. City of Daggerford: Landis Way and Tanner's Way [n,w,e]. Sewer Rat, Stray Cat and A Hardworking Peasant are here. > snw You sneak west. > City of Daggerford: Landis Way and Tanner's Way [n,w,e]. Stray Cat and Militiaman are here. > snw
Militiaman rages against his opponents. You sneak west. > You are dazzled by the light. City of Daggerford: Landis Way - Town Center There are six obvious exits : northwest, northeast, north, south, west and east. [nw,ne,n,s,w,e]. > snw You get a splitting headache, be happy. HP: XXX GP: XXX Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Landis Way - Outside Bank There are three obvious exits : north, west and east. [n,w,e]. > snw } Your inability to see hampers your ability to sneak well. You sneak west. You are dazzled by the light. City of Daggerford: Landis Way There are four obvious exits : north, east, south and west. [n,e,s,w]. > Ishtar shouts: and im HERE.. (not herre) nosoul Soul turned off. > snw Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Wall Street and Landis Way There are three obvious exits : north, south and east. [n,s,e]. > snn Your inability to see hampers your ability to sneak well. You sneak north. > City of Daggerford: West Gate [n,s,e,out]. Gate Watchman, Two Daggerford guards, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are here. > Pulling a mirror from his saddlebag, the young noble checks his hair carefully. - You have been noticed. You scrounge around, the ground does look interesting you decide. After a while of intensive searching you find nothing. You are not calm enough. You cannot find anything by that name here. Could not find anything by that name here. > The noble mutters, 'When did these people last bathe?' n s > You are dazzled by the light. City of Daggerford: Wall Street There are two obvious exits : north and south. [n,s]. > > City of Daggerford: West Gate [n,s,e,out]. Gate Watchman, Two Daggerford guards, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are here. > Sergeant Tharnumil protects you.
Gate Watchman exclaims: Beat it, Punk!
Gate Watchman protects you.
Gate Watchman protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Ishtar shouts: where is herre? is it close to HERRE? raise gate You grab hold of the turn bar, straining to raise the gate. With a rusty groan, the taught chain begins to move, wrapping itself slowly around the spool.
With an audible click, the safety bar catches. A quick glance reveals that the gate has been raised.
> Pulling a mirror from his saddlebag, the young noble checks his hair carefully. Your headache disapears.
[Gehena left the MUD] hide You scan quickly about for a hiding spot. > You try to hide in the shadows. shout where are you two lil cowards? You have been noticed.
Solid shouts: where are you two lil cowards? > The young noble sniffs delicately, looking at your travel stained clothes with distaste. hide
You scan quickly about for a hiding spot. > You try to hide in the shadows. Gate Watchman flinches.
The young noble tosses a few coppers to the crowd, snickering as he watches peasants scramble in the mud for the money. sns > You sneak south. You are dazzled by the light. City of Daggerford: Wall Street and Landis Way There are three obvious exits : north, south and east. [n,s,e]. > sne
Ishtar shouts: arkham got a teddybear? Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way There are four obvious exits : north, east, south and west. [n,e,s,w]. > sne Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way - Outside Bank There are three obvious exits : north, west and east. [n,w,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. ] Arkham shouts: heehee who ran You are dazzled by the light. City of Daggerford: Landis Way - Town Center There are six obvious exits : northwest, northeast, north, south, west and east. [nw,ne,n,s,w,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way and Tanner's Way There are three obvious exits : north, west and east. [n,w,e]. > Militiaman rages against his opponents. sne Your inability to see hampers your ability to sneak well. You sneak east. > City of Daggerford: Landis Way and Tanner's Way [n,w,e]. Sewer Rat, Stray Cat and A Hardworking Peasant are here. > sne } You sneak east. City of Daggerford: Landis Way - Near Drill Field [s,w,e]. A Mean Mercenary, A Mangy Dog and Militiaman are here. > Militiaman rages against his opponents. sne You sneak east. > City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s]. > sne You sneak east. > City of Daggerford: Wall Street - Near Timion [n,s,w]. Two children and A Mean Mercenary are here. > snn } You sneak north. City of Daggerford: East Gate [n,s,w,out]. Tenser the Tough, An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > - Just as you start to search a really nasty looking fella comes up to you.
Tenser says: I'm Tenser. I'd rather ya didn't do that my friend. Spoils me business.
Tenser pats his Warhammer suggestively.
You have been noticed. You search around for a while but dont find anything. Just as you start to search a really nasty looking fella comes up to you.
Tenser says: I'm Tenser. I'd rather ya didn't do that my friend. Spoils me business.
Tenser pats his Warhammer suggestively.
You scrounge around, the ground does look interesting you decide. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > Sergeant Tharnumil protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Sergeant Tharnumil exclaims: By Raisa, Thou Art A Foolishe One Fore Fightinge Withine These Walls!
Vesuvia shouts: one slice and solid runs..=)
Ishtar tells you: ooh.. you been fighting.. shout no who moved...then came back
Solid shouts: no who moved...then came back > Arkham shouts: want the log? shout im right here
Solid shouts: im right here > hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
Tenser the Tough ducks into the alley to your west.
An Unsteady Drunkard looks dumbly at a passerby.
Sergeant Tharnumil exclaims: Thou Art A Foolishe One Fore Fightinge Withine These Walls! - You have been noticed. You scrounge around, the ground does look interesting you decide. After a while of intensive searching you find nothing. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
Sergeant Tharnumil exclaims: Truth, Thou Art A Foolishe One Fore Fightinge Withine These Walls! shout still here looking for you two cowards You have been noticed.
Solid shouts: still here looking for you two cowards > hide You scan quickly about for a hiding spot. > You try to hide in the shadows. - You have been noticed. You search around for a while but dont find anything. You scrounge around, the ground does look interesting you decide. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > Vesuvia shouts: having some ego problems there solid?
Sergeant Tharnumil exclaims: Helpe Ise One The Way, Thou Cannot Win! shout two on 1 and you have left
Ishtar shouts: is it true that vesuvia is arkhams teddybear?
Arkham shouts: prob does
Solid shouts: two on 1 and you have left > hide You scan quickly about for a hiding spot. > Vesuvia shouts: bla bla bla You try to hide in the shadows. sns You sneak south. > City of Daggerford: Wall Street - Near Timion [n,s,w]. Two children and A Mean Mercenary are here. > sns > You sneak south. City of Daggerford: Wall Street [n,s]. Edmund is here. > sns You sneak south. > City of Daggerford: Wall Street [n,s]. > sns You sneak south. > City of Daggerford: Wall Street - South East Corner [n,w]. Militiaman is here. > sns Helps if you sneak in a direction that exists. ] snw You sneak west. > City of Daggerford: Wall Street [w,e]. A Mangy Dog and A Rambunctious Child are here. > snw You sneak west. ] City of Daggerford: Wall Street - Near Drill Field [n,w,e]. A Mangy Dog and A Mean Mercenary are here. > Arkham shouts: heehee we all know who left the room =)
[Yavenar enters FR-MUD] snw You sneak west. > City of Daggerford: Wall Street - South of Hokemj [n,w,e]. > snw You sneak west. > City of Daggerford: Sacred Fountain [n,s,w,e]. Merchant and Pigeon are here. > snw You sneak west. > You are dazzled by the light. City of Daggerford: Market Square There are three obvious exits : north, west and east. [n,w,e]. > snw
Vesuvia shouts: and mine ! } Your inability to see hampers your ability to sneak well. You sneak west. You are dazzled by the light. City of Daggerford: Wall Street There are three obvious exits : north, west and east. [n,w,e]. > snw > Your inability to see hampers your ability to sneak well. You sneak west. You are dazzled by the light. City of Daggerford: Wall Street There are three obvious exits : north, east and west. [n,e,w]. > snw Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Wall Street - South of Scribe's Office There are three obvious exits : north, west and east. [n,w,e]. > snw Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Wall Street - South West Corner There are two obvious exits : north and east. [n,e]. > snn
Militiaman rages against his opponents. Your inability to see hampers your ability to sneak well. You sneak north. > You are dazzled by the light. City of Daggerford: Wall Street - West of Scribe's Office There are three obvious exits : north, south and east. [n,s,e]. > snn Your inability to see hampers your ability to sneak well. You sneak north. ] You are dazzled by the light. City of Daggerford: Wall Street There are three obvious exits : north, south and east. [n,s,e]. > snn
Ishtar shouts: wow.. those thingies that loke like a elf shoe is hot.. very very hot Your inability to see hampers your ability to sneak well. You sneak north. > You are dazzled by the light. City of Daggerford: Wall Street and Landis Way There are three obvious exits : north, south and east. [n,s,e]. > snn > Swift shouts: hmmm...coming! Your inability to see hampers your ability to sneak well. You sneak north. City of Daggerford: West Gate [n,s,e,out]. Gate Watchman, Two Daggerford guards, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are here. > - You have been noticed. You scrounge around, the ground does look interesting you decide. After a while of intensive searching you find nothing. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > Vesuvia shouts: im sure ur alrdy here swift
A sneer of disdain crosses the young noble's face as he prances by you on his white horse. shout you fools are nowhere to be seen
A Wayfaring Visitor scratches his louse infested hair.
Solid shouts: you fools are nowhere to be seen > Pulling a mirror from his saddlebag, the young noble checks his hair carefully. hide You scan quickly about for a hiding spot. > You try to hide in the shadows. g City of Daggerford: West Gate [n,s,e,out]. Gate Watchman, Two Daggerford guards, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are here. >
Noble looks down his nose at you.
Swift shouts: nope....but I will be shortly....not that you aren't aleady in UD and all The noble mutters, 'When did these people last bathe?'
A sneer of disdain crosses the young noble's face as he prances by you on his white horse.
The young noble sniffs delicately, looking at your travel stained clothes with distaste.
The young noble sniffs delicately, looking at your travel stained clothes with distaste. shout hehehe 2 on 1...lose vesuvia....then you girls ran away You have been noticed.
Solid shouts: hehehe 2 on 1...lose vesuvia....then you girls ran away > Gate Watchman exclaims: Beat it, Punk!
Pulling a mirror from his saddlebag, the young noble checks his hair carefully.
hide You scan quickly about for a hiding spot. > You try to hide in the shadows. g City of Daggerford: West Gate [n,s,e,out]. Gate Watchman, Two Daggerford guards, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are here. > Daggerford guard shifts his weight from one leg to the other.
Vesuvia shouts: ill lost the log if u please
Vesuvia shouts: post
Vesuvia shouts: blush
Arkham shouts: runnin' wannabe drow =)
Daggerford guard shifts his weight from one leg to the other.
The young noble sniffs delicately, looking at your travel stained clothes with distaste.
Daggerford guard smiles briefly at a passerby before regaining his composure. shout yeah and it shows you and your lil buddy..and i left you idiots behind...and now your gone You have been noticed.
Solid shouts: yeah and it shows you and your lil buddy..and i left you idiots behind...and now your gone > The young noble sniffs delicately, looking at your travel stained clothes with distaste. - You scrounge around, the ground does look interesting you decide. After a while of intensive searching you find nothing. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > hide You are not calm enough. > Ishtar shouts: mmm.. pizza with donut.. envy me hide You scan quickly about for a hiding spot. > You try to hide in the shadows. sns You sneak south. > You are dazzled by the light. City of Daggerford: Wall Street and Landis Way There are three obvious exits : north, south and east. [n,s,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. ] sne You are dazzled by the light. City of Daggerford: Landis Way There are four obvious exits : north, east, south and west. [n,e,s,w]. > Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way - Outside Bank There are three obvious exits : north, west and east. [n,w,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. ] Vesuvia shouts: so u did run, since ur saying i left you idiots behind sne You are dazzled by the light. City of Daggerford: Landis Way - Town Center There are six obvious exits : northwest, northeast, north, south, west and east. [nw,ne,n,s,w,e]. > > sne Your inability to see hampers your ability to sneak well. You sneak east. You are dazzled by the light. City of Daggerford: Landis Way and Tanner's Way There are three obvious exits : north, west and east. [n,w,e]. > > sne
Arkham shouts: ah it was a trick =) Command queued since You are busy sneaking!
Type 'abort' to attempt to end prematurely. > Your inability to see hampers your ability to sneak well. You sneak east. You are dazzled by the light. City of Daggerford: Landis Way and Tanner's Way There are three obvious exits : north, west and east. [n,w,e]. > > Your inability to see hampers your ability to sneak well. You sneak east. City of Daggerford: Landis Way - Near Drill Field [s,w,e]. An Unsteady Drunkard, Two stray cats and Militiaman are here. > sne You sneak east. ] City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s]. > sne You sneak east. > City of Daggerford: Wall Street - Near Timion [n,s,w]. A Mangy Dog and An Unsteady Drunkard are here. > snn
A Mangy Dog seems to have acquired a new friend as the drunk runs over and embraces it.
You sneak north. > City of Daggerford: East Gate [n,s,w,out]. An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > - You have been noticed. You scrounge around, the ground does look interesting you decide. You look carefully at everything, but you find nothing. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > Sergeant Tharnumil protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard exclaims: You are a foolish one for fighting within these walls!
Daggerford guard protects you.
Daggerford guard protects you.
shout running 3 rooms and still being here to kill you is hardly running like your doing
Arkham shouts: the run off and heal trick =)
Solid shouts: running 3 rooms and still being here to kill you is hardly running like your doing > hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
[Fandral enters FR-MUD]
shout fact remains...im here alone...and you are not... You have been noticed.
Solid shouts: fact remains...im here alone...and you are not... > - > After a while of intensive searching you find nothing. > You search around for a while but dont find anything. > Noone here going by that name. > You cannot find anything by that name here. > Could not find anything by that name here. > hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
Arkham shouts: Go Solid go go gooooooooooooooooooo (and away he went)
Babur [elf_warrior]: [Dragaera's Blade -AGM-] did arkham backstab you? gg no
[elf_warrior] Solid {The Chosen One [GM]} no
Babur [elf_warrior]: [Dragaera's Blade -AGM-] nod
> gg faried his ass
[elf_warrior] Solid {The Chosen One [GM]} faeried his ass > Babur [elf_warrior]: [Dragaera's Blade -AGM-] hehe
Verwirrung shouts: You evade the search of that pesky Bengal Tiger. shout you retards love to exaggerate dont you? You have been noticed.
Solid shouts: you retards love to exaggerate dont you? > You feel lucky no longer. Your Cyclop's girdle stops glowing. - You look carefully at everything, but you find nothing. You look carefully at everything, but you find nothing. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > rf You rub your Lucky Dragon Foot and it shines briefly. You feel safer somehow. > You focus your mind and your Cyclop's girdle glows, letting its strength flow into you. > hide > You scan quickly about for a hiding spot. > You try to hide in the shadows. drain stone You grasp the power stone tightly and feel a surge of power! > Arkham shouts: runnin' cove =)
An Unsteady Drunkard pauses to relieve himself on the side of a wall. Daggerford guard exclaims: You are a foolish one for fighting within these walls!
A Hardworking Peasant counts the few coins in his pocket.
Sergeant Tharnumil exclaims: Thou Art A Foolishe One Fore Fightinge Withine These Walls!
[Rebel left the MUD] Daggerford guard exclaims: You are a foolish one for fighting within these walls! -
Arkham shouts: DF gates are lowered You have been noticed. You search around for a while but dont find anything. You search around for a while but dont find anything. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > hide
A Hardworking Peasant counts the few coins in his pocket. You scan quickly about for a hiding spot. > You try to hide in the shadows. raise gate You try to turn the winch with all of you might, straining to the point where capillaries burst. Then you realize, the gate is already open and you've made a complete fool of yourself.
> shout look open to me You have been noticed.
Solid shouts: look open to me > hide You are not calm enough. > hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
Sergeant Tharnumil exclaims: Verily, Thou Art A Foolishe One Fore Fightinge Withine These Walls!
An Unsteady Drunkard rolls his eyes, and collapses to the ground.
Daggerford guard exclaims: You are a foolish one for fighting within these walls!
Arkham shouts: mayb, but your to dumb to see aint ya =)
A Hardworking Peasant looks enviously at your possessions. shout noone can see your hallucinations - You have been noticed.
Solid shouts: noone can see your hallucinations > > You look carefully at everything, but you find nothing. > You look carefully at everything, but you find nothing. > Noone here going by that name. > You cannot find anything by that name here. > Could not find anything by that name here. > hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
snw You sneak west. > City of Daggerford: River Road [n,e,w]. Sewer Rat, A Hardworking Peasant, Stray Cat and A Mean Mercenary are here. > snn You sneak north. > City of Daggerford: Gambling House [s,w]. Betting pot. Table. > - You have been noticed. You scrounge around, the ground does look interesting you decide. You search around for a while but dont find anything. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > sns You sneak south. > City of Daggerford: River Road [n,e,w]. Sewer Rat, A Hardworking Peasant, Stray Cat and A Mean Mercenary are here. > -
Stray Cat misses Sewer Rat.
Sewer Rat misses Stray Cat. You search around for a while but dont find anything. You scrounge around, the ground does look interesting you decide. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > sne You are not calm enough. > sne You are not calm enough. > sne
Stray Cat misses Sewer Rat.
Sewer Rat misses Stray Cat. You sneak east. > City of Daggerford: East Gate [n,s,w,out]. An Unsteady Drunkard, Two peasants, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > - You scrounge around, the ground does look interesting you decide. After a while of intensive searching you find nothing. Noone here going by that name. ] You cannot find anything by that name here. > Could not find anything by that name here. > Vesuvia shouts: japp japp japp, run!
Sergeant Tharnumil protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you. hide You scan quickly about for a hiding spot. > You try to hide in the shadows.
An Unsteady Drunkard starts singing an old sailor song, but soon forgets the words.
Arkham shouts: the only thin' I saw was a bright light, just bfore u ran =)
Vesuvia teases you mercilessly.
A Hardworking Peasant ducks into the alley to your west.
Daggerford guard exclaims: You are a foolish one for fighting within these walls!
Ishtar shouts: arkham.. what i have told you about setting your farts on fire? shout im here...your not You have been noticed.
Solid shouts: im here...your not > hide You scan quickly about for a hiding spot. > You try to hide in the shadows. An Unsteady Drunkard rolls his eyes, and collapses to the ground.
Vesuvia shouts: bla bla bla
An Unsteady Drunkard rolls his eyes, and collapses to the ground. g City of Daggerford: East Gate [n,s,w,out]. A Hardworking Peasant, An Unsteady Drunkard, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. > sns You sneak south. > City of Daggerford: Wall Street - Near Timion [n,s,w]. A Mangy Dog and An Unsteady Drunkard are here. > sns You sneak south. ] City of Daggerford: Wall Street [n,s]. Edmund is here. > sns
[Lachdanan Trumpa enters FR-MUD] You sneak south. > City of Daggerford: Wall Street [n,s]. > sns You sneak south. > City of Daggerford: Wall Street - South East Corner [n,w]. Militiaman is here. > snw You sneak west. > City of Daggerford: Wall Street [w,e]. > snw You sneak west. ] City of Daggerford: Wall Street - Near Drill Field [n,w,e]. Merchant and A Wayfaring Visitor are here. > snw > You sneak west. City of Daggerford: Wall Street - South of Hokemj [n,w,e]. > snw You sneak west. > You are dazzled by the light. City of Daggerford: Sacred Fountain There are four obvious exits : north, south, west and east. [n,s,w,e]. > sns Your inability to see hampers your ability to sneak well. You sneak south. > You are dazzled by the light. City of Daggerford: South Gate There are two obvious exits : north and out. [n,out]. > - You have been noticed. You scrounge around, the ground does look interesting you decide. You look carefully at everything, but you find nothing. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > Gate Watchman protects you.
Gate Watchman protects you. hide You scan quickly about for a hiding spot. > You try to hide in the shadows. snn Your inability to see hampers your ability to sneak well. You sneak north. > You are dazzled by the light. City of Daggerford: Sacred Fountain There are four obvious exits : north, south, west and east. [n,s,w,e]. > snw Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Market Square There are three obvious exits : north, west and east. [n,w,e]. > snw Your inability to see hampers your ability to sneak well. You sneak west. ] You are dazzled by the light. City of Daggerford: Wall Street There are three obvious exits : north, west and east. [n,w,e]. > snw Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Wall Street There are three obvious exits : north, east and west. [n,e,w]. > snw > Your inability to see hampers your ability to sneak well. You sneak west. You are dazzled by the light. City of Daggerford: Wall Street - South of Scribe's Office There are three obvious exits : north, west and east. [n,w,e]. > snw Your inability to see hampers your ability to sneak well. You sneak west. > You are dazzled by the light. City of Daggerford: Wall Street - South West Corner There are two obvious exits : north and east. [n,e]. > snn Your inability to see hampers your ability to sneak well. You sneak north. > You are dazzled by the light. City of Daggerford: Wall Street - West of Scribe's Office There are three obvious exits : north, south and east. [n,s,e]. > snn > snn Command queued since You are busy sneaking!
Type 'abort' to attempt to end prematurely. > Your inability to see hampers your ability to sneak well. You sneak north. You are dazzled by the light. City of Daggerford: Wall Street There are three obvious exits : north, south and east. [n,s,e]. > > Your inability to see hampers your ability to sneak well. You sneak north. You are dazzled by the light. City of Daggerford: Wall Street and Landis Way There are three obvious exits : north, south and east. [n,s,e]. > snn Your inability to see hampers your ability to sneak well. You sneak north. > City of Daggerford: West Gate [n,s,e,out]. Gate Watchman, Two Daggerford guards, A Wayfaring Visitor, Two Nobles and Sergeant Tharnumil are here. > - You have been noticed. You search around for a while but dont find anything. You scrounge around, the ground does look interesting you decide. Noone here going by that name. You cannot find anything by that name here. Could not find anything by that name here. > Sergeant Tharnumil protects you.
Gate Watchman protects you.
Gate Watchman protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Daggerford guard protects you.
Pulling a mirror from his saddlebag, the young noble checks his hair carefully. hide Saving... You scan quickly about for a hiding spot. > You try to hide in the shadows. shout couldnt kill me in 3 rounds so you ran eh? Insufficient Social Points. > sns You sneak south. > You are dazzled by the light. City of Daggerford: Wall Street and Landis Way There are three obvious exits : north, south and east. [n,s,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. ] You are dazzled by the light. City of Daggerford: Landis Way There are four obvious exits : north, east, south and west. [n,e,s,w]. > sne Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way - Outside Bank There are three obvious exits : north, west and east. [n,w,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way - Town Center There are six obvious exits : northwest, northeast, north, south, west and east. [nw,ne,n,s,w,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. ] sne You are dazzled by the light. City of Daggerford: Landis Way and Tanner's Way There are three obvious exits : north, west and east. [n,w,e]. > Your inability to see hampers your ability to sneak well. You sneak east. > You are dazzled by the light. City of Daggerford: Landis Way and Tanner's Way There are three obvious exits : north, west and east. [n,w,e]. > sne Your inability to see hampers your ability to sneak well. You sneak east. ] You are dazzled by the light. City of Daggerford: Landis Way - Near Drill Field There are three obvious exits : south, west and east. [s,w,e]. > sne > Your inability to see hampers your ability to sneak well. You sneak east. City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s]. > sne You sneak east. > City of Daggerford: Wall Street - Near Timion [n,s,w]. Two Merchants are here. > snn You sneak north. > City of Daggerford: East Gate [n,s,w,out]. Gate Watchman, Two peasants, An Unsteady Drunkard, Sergeant Tharnumil and Two Daggerford guards are here. Large shield. Bastard sword. [Vandalhart left the MUD] fights Fighting: None.
Hunting: Arkham and Vesuvia >
[Vengence Lodotten enters FR-MUD] shout geez how far did you guys run away?
Solid shouts: geez how far did you guys run away?
[Eleonor Trumpa enters FR-MUD]
Eleonor bows dexterously to you.
You grin at Swift.
Swift tells you: >>--->
t sw those XXXXXXX running away You tell Swift: those XXXXXXX running away >
Swift tells you: >>--->
Swift tells you: >>--->
gr no backup needed...ill handle these lil XXXXXXX
[pentacle] Solid [The Reaper] no backup needed...ill handle these lil XXXXXXX
t sw hehe i got sliced for 3 rounds...then i went into tavern healed..and came back...they were long gone You tell Swift: hehe i got sliced for 3 rounds...then i went into tavern healed..and came back...they were long gone > t sw cowards You tell Swift: cowards
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