Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: You got Furball WET!!!!! *curses*Date: 11.04.2003
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There are four obvious exits : north, south, west and east.
Sea dragon is here.
Merchantman S.S. Vengence.

The ship sails to the n.

The mighty creature continues to cling to the ship!

The massive tentacles jerk the ship from side to side while water seeps onto
the deck as the creature continues its assault!
sail n

S.S. Vengence points her bow to the n.
>
[Kylron left the MUD]

The massive tentacles jerk the ship from side to side while water seeps onto
the deck as the creature continues its assault!

The S.S. Vengence sails to the n.
You scan the seas around your ship and see:

Somewhere in the Sword Sea.

Deep clear water encloses around you as you make your way through the vast
Sword Sea. The water is majestic and it amazes you with its incredible beauty.
The waves splash slightly every time one crashes near you and the wind plays
music to your ears as it blows by your ears. The sun floats down from the sky
slowly, lighting the glorious waters.



There are four obvious exits : north, south, west and east.
Merchantman S.S. Vengence.

The ship sails to the n.

The mighty creature continues to cling to the ship!
shoot dragon
There is no dragon here!
> sail e

S.S. Vengence points her bow to the e.
>
The giant tentacles around the ship contract around the ship again, and the
creature exerts an enormous amount of energy, before it finally gives up and
releases its hold.
drink potion
You gather your courage, raise the potion to your lips and quickly down it
awaiting the effects impatiently...
> You feel the enchantment take hold, and can breathe water now.

The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.



There are five obvious exits : south, southeast, east, north and west.
Shark, Skeleton of Shark and Voracious Eel are here.
Merchantman S.S. Vengence.

The ship sails to the e.
sail e

You see several large tentacles emerge from the sea and slowly wrap around the
whole ship in what appears to be an attempt to capsize the ship or crush it.

S.S. Vengence points her bow to the e.
>
The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.



There are five obvious exits : northwest, north, east, southeast and west.
Octopus and Great White Shark are here.
Merchantman S.S. Vengence.

The ship sails to the e.

The mighty creature continues to cling to the ship!

The massive tentacles jerk the ship from side to side while water seeps onto
the deck as the creature continues its assault!
sail e

S.S. Vengence points her bow to the e.
>
The massive tentacles jerk the ship from side to side while water seeps onto
the deck as the creature continues its assault!

The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The fierce wind blowing across your bow and into your main sail causes you to
reminisce about your voyages as a young child sailing around the Sword Sea.
The sound of the waves lapping against the hull of the ship somehow sets your
nerves at ease.



There are four obvious exits : southwest, east, north and west.
Octopus, Spectre of Flying Fish and Flying Fish are here.
Merchantman S.S. Vengence.

The ship sails to the e.

The force of the water rips the creature away from the ship.
sail e

S.S. Vengence points her bow to the e.
> ship statues

The giant tentacles around the ship contract around the ship again, and the
creature exerts an enormous amount of energy, before it finally gives up and
releases its hold.

The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.



There are four obvious exits : west, north, east and southeast.
Shark, Voracious Eel and Tuna are here.
Merchantman S.S. Vengence.

The ship sails to the e.
The attempt to ship statues didn't really work out.
> Saving...

[Raignok left the MUD]
ship status
xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx

Ship: S.S. Vengence
Type of Ship: merchantman
Speed Class: 6 Hull Points: 23

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> sail e

S.S. Vengence points her bow to the e.
>
The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

Cautiously setting the rigging on the sails, you notice a piece of tattered
paper that has clung to the ropes from the wind's force. Taking it down you
make the writing out to say, 'Seek out the cen...' and then the wind sweeps the
paper from your hands. You shrug and continue on your journey.



There are four obvious exits : north, east,stop
west and southwest.
Shark and Octopus are here.
Merchantman S.S. Vengence.
Decayed remains of unknown.

The ship sails to the e.
Stopping fights, takes some time.
> sail e

S.S. Vengence points her bow to the e.
>
Larz [aod]: you leaving furball?

You see several large tentacles emerge from the sea and slowly wrap around the
whole ship in what appears to be an attempt to capsize the ship or crush it.

The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.



There are four obvious exits : north, west, east and southeast.
Tuna is here.
Merchantman S.S. Vengence.

The ship sails to the e.

The force of the water rips the creature away from the ship.
sail e

S.S. Vengence points her bow to the e.
Vengence [aod] refusing to die atm, hush
>
The massive tentacles jerk the ship from side to side while water seeps onto
the deck as the creature continues its assault!
sail e

The S.S. Vengence sails to the e.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.



There are four obvious exits : north, west, east and southwest.
Sea Elf and Tuna are here.
Merchantman S.S. Vengence.

The ship sails to the e.

The mighty creature continues to cling to the ship!

S.S. Vengence points her bow to the e.
> sail e
You are already sailing somewhere, and the crew would get confused trying to
switch directions now!
> scan
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.



There are four obvious exits : north, west, east and southwest.
Nayth Taliesin, Dvneil and Fink Dynamite are here.
Corpse of Tuna.
Corpse of Sea Elf.
Trident.
Merchantman S.S. Vengence.
>
The massive tentacles jerk the ship from side to side while water seeps onto
the deck as the creature continues its assault!

The ship can not hold together, and sinks into the sea!.

The land is lit up by the eerie light of the new moon.
Somewhere in the Sword Sea

The gentle breeze buffeting your sails, coupled with the gentle rocking of the
waves gives you a feeling of security. Wishing you had a wench to share the
happiness with, you resort to downing a pint of Grimbrand's finest ale. With
that taken care of, you point your bow ahead and continue with the voyage.

Warm night in The Season of Magic with light cloud cover.
There are four obvious exits : north, west, east and southwest.
Vengence Hellfur, Nayth Taliesin and Dvneil are here.
Corpse of Tuna.
Corpse of Sea Elf.
Trident.
Merchantman S.S. Vengence.
HP: 790 GP: 346
sail e
The attempt to sail e didn't really work out. (this can't be good)
> 1
You feel your blood boil and the thrill of combat course through your body.
> You rage against your opponents.

Dvneil begins to cast a spell. (this not good for sure)
You are attacked by Fink Dynamite.

Fink Dynamite snarls and leaps at Vengence Hellfur.

Dvneil chants, 'frezzus es coe'.
Dvneil makes a gesture toward you and a nimbus of cold blasts over you
in a freezing cone.
You are attacked by Dvneil. (Time to go)
Fink follows you.

Fink Dynamite snarls and leaps at Vengence Hellfur.
HP: 592 GP: 340
sail e
s

Nayth Taliesin sings a soft, charming lullaby that makes you want to follow him
to the ends of time.
Nayth Taliesin's song captivates you, and you lose yourself completely. (don't need gp)
s
The attempt to sail e didn't really work out.
> The attempt to south didn't really work out.
> s
s
The attempt to south didn't really work out.
> You crush Dvneil with your Talin Thunder for 109 HPs damage. (and take that!)
You feel exhausted as your rage leaves you.
You feel replenished by the Defilers Full Plate.
Fink follows you.
Fink Dynamite swats his tentacle against you for 31 HPs.
Fink Dynamite swats his tentacle against you for 24 HPs.
Fink Dynamite swats his tentacle against you for 20 HPs.
Fink Dynamite smacks his tentacle against your Full Plate of the Defiler for 33
HPs.
Fink Dynamite smacks his tentacle against your Storm Cloak for 34 HPs.
Fink Dynamite missed you.
Fink Dynamite swats his tentacle against you for 30 HPs.w
w

Fink Dynamite swats his tentacle against you for 29 HPs.
HP: 394 GP: 340 (where the ..... are my hps?)
The attempt to south didn't really work out.
> The attempt to south didn't really work out. (enjoyed song, but time to go)
> w
w
You begin swimming west.

Fink Dynamite slithers in from the the east.
Fink Dynamite follows you. (no no, stay here)
> Somewhere in the Sword Sea [n,w,e,se].
Fink Dynamite is here.
Corpse of Tuna.
> w
You begin swimming west.
Fink Dynamite follows you. (bad fishy-thing, stay!)
> Somewhere in the Sword Sea [n,e,w,sw].
Corpse of Shark.
Corpse of Octopus.
Decayed remains of unknown.
> > w
] w
You begin swimming west.
Fink couldn't keep up with your pace.
> Somewhere in the Sword Sea [w,n,e,se].
Corpse of Tuna.
Corpse of Shark.
Corpse of Voracious Eel.
> You begin swimming west.
You are attacked by Octopus.
Fink couldn't keep up with your pace.
> Somewhere in the Sword Sea [sw,e,n,w].
Flying Fish and Octopus are here.
Corpse of Flying Fish.
Corpse of Octopus.
Corpse of Spectre of Flying Fish.
> Strange, you haven't the urge or need to breathe.

Flying Fish misses Octopus.

Flying Fish punches Octopus in the spleen.

Octopus headbutts Flying Fish.
> > > w
w
w
> w
> You begin swimming west.
You are attacked by Great White Shark. (stupid 3 hour tours)
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