Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Defending DF is a fulltime jobDate: 14.04.2003
Winners:  Asper Losers:  Blacktail PPW: 2.78 OWN colors.
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Outside of Daggerford:  East Gate

You are standing just outside of the eastern gate leading into the city of Daggerford. Traffic
is moderate in this area, consisting of merchants, travellers, and a few adventurers stopping within
the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road
begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well
travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of
the city to both your north and south, hugging the outer wall.

Hot night in The Season of Magic with light cloud cover.
There are four obvious exits : north, south, east and in.
Avatar of Raisa, Six Daggerford guards and Gate Watchman are here.
Wall of fire blocking the south exit.
Wall of shifting swords blocking the east exit.
<XXX HP - 245 GP>
The attack glances off Avatar of Raisa's stone-like skin.

Avatar of Raisa's skin reverts to normal.
9
You search around for a while but dont find anything.
<XXX HP - 244 GPAfter a while of intensive searching you find nothing.
<XXX HP - 243 GP> ring
The magic of the ring has not recovered yet.
<XXX HP - 244 GP>
Blacktail Scarfist arrives from the east.

Gate Watchman swings his long sword and lacerates Blacktail Scarfist.

Gate Watchman swings his long sword and lacerates Blacktail Scarfist.

Gate Watchman swings his long sword and lacerates Blacktail Scarfist.

You see Gate Watchman stagger as Blacktail Scarfist bashes into him with his Holy Sceptre.

Gate Watchman begins to shake with strength and energy.

Daggerford guard doesn't seem to be moving so fast anymore.

Daggerford guard draws blood on Blacktail Scarfist with a cut from his long sword.

Daggerford guard swings his long sword and lacerates Blacktail Scarfist.

Daggerford guard draws blood on Blacktail Scarfist with a cut from his long sword.

Daggerford guard draws blood on Blacktail Scarfist with a cut from his long sword.

Daggerford guard swings his long sword and lacerates Blacktail Scarfist.

Daggerford guard doesn't seem to be moving so fast anymore.

Daggerford guard cleverly nicks Blacktail Scarfist with his long sword.

Daggerford guard cleverly nicks Blacktail Scarfist with his long sword.

Daggerford guard hits Blacktail Scarfist harmlessly with his long sword.

Daggerford guard draws blood on Blacktail Scarfist with a cut from his long sword.

hp me
A Daggerford Gatewatchman shouts: GUARDS, GUARDS!...I need help! Blacktail is attacking me!!.
You begin to cast courage.
<XXX HP - 224 GP>

Blacktail screams horribly as he runs through a wall of fire.

Blacktail Scarfist leaves alongside the outer wall to your south.


You chant, 'aeger audentia'.
Courage fills your spirit! Nothing could stop you now!

Gate Watchman exclaims loudly: Ahhh, Blaycktayiyl. . . we've been looking for you!

Gate Watchman exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blaycktayiyl. . . wee'v been looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: hhh, Blacktaiyl. . . we've been looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blacktail. . . we've been lookiyng for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blacktail. . . we've been looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blaycktayil. . . we've been looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blaycktayiyl. . . we've been looking for yoyu!

Daggerford guard exclaims: Leave my presence while you still can!
HP: 503 GP: 224
x s
There is something strange about that exit, and cannot lead your party there.
<503 HP - 224 GP> h
Noone here going by that name.
<503 HP - 223 GP> s
h
You pass through the wall of fire unscathed.
<503 HP - 223 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

The east gate of the city of Daggerford is very close to the north, and you can see that
there are few people at this gate. The guards there look very bored, and even somewhat annoyed.
Around you is more grass, with no trees, and to the south you can smell a really funky odor.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
<503 HP - 223 GP> <503 HP - 223 GP> You are not calm enough.
<503 HP - 223 GP>
The Avatar appears nearby and hovers near Asper.
x s
You lead your party of an Avatar of Raisa south.
<503 HP - 223 GP> x s
The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You can now see the guards at the east gate, although they still seem far away. All
around you is nothing but grass, and you hardly see any trees to the north or south. However, you
notice a great abundance of small, winged insects hovering around your sweaty form, and you wonder
exactly what this area is used for......that is, until you step in something and you finally realize
what people throw over the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa, Poor Traveler and Merchant are here.
<503 HP - 223 GP> You lead your party of an Avatar of Raisa south.
<503 HP - 223 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the east side of Daggerford. Directly to your south is the bend in the
city walls, allowing you to move west from there, and to your north the road stretches on for a bit,
and you can see the east gate in the distance. Immediately around you, however, is absolutely
nothing. There are no trees, and the grass is only ankle-high. Of course, though, Lord Grey's
tower can be seen in the distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa is here.
<503 HP - 223 GP> x s
You lead your party of an Avatar of Raisa south.
<503 HP - 223 GP] The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and north.
Strange... it seems to be night though.
<503 HP - 223 GP> x w
You lead your party of an Avatar of Raisa west.
<503 HP - 223 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<503 HP - 223 GP> h
Noone here going by that name.
<503 HP - 222 GP]
Blacktail Scarfist arrives from the east.
x e

Blacktail Scarfist walks west alongside the outer wall.


You lead your party of an Avatar of Raisa east.
<503 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Avatar of Raisa and Two Poor Travelers are here.
<503 HP - 222 GP> h
<503 HP - 222 GP> x w
You are not calm enough.
<503 HP - 222 GP> You lead your party of an Avatar of Raisa west.
<503 HP - 222 GP> x w
<503 HP - 222 GP> x w
<503 HP - 222 GP> h
<503 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<503 HP - 222 GP> You lead your party of an Avatar of Raisa west.
<503 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. All around you are tall grasses and there seem to be many, many trees, however, they
are widely scattered, making this area look like nothing you have ever seen before. To the north
can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west
can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the
northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<503 HP - 222 GP> You lead your party of an Avatar of Raisa west.
<503 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the west is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : south, west and east.
Avatar of Raisa is here.
<503 HP - 222 GP> Noone here going by that name.
<503 HP - 221 GP> x w
You lead your party of an Avatar of Raisa west.
<503 HP - 221 GP] x w
The land is lit up by the eerie light of the full moon.

Outside of Daggerford: South Gate

You are standing just outside the southern gate that leads into the city of Daggerford. This
entrance appears to be more travelled than the other gates, the traffic consisting their packages
beneath their arms. To both your east and mostly of farmers and merchants. They are mostly
carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a
cobblestone roadway that begins here, leads inside.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : west, east, south and in.
Avatar of Raisa and Gate Watchman are here.
<503 HP - 221 GP>
Gate Watchman rages against his opponents.
You lead your party of an Avatar of Raisa west.
<503 HP - 221 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the east is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Two Merchants are here.
<503 HP - 221 GP> x w
<503 HP - 221 GP> You lead your party of an Avatar of Raisa west.
<503 HP - 221 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. Far to the west can
be seen and heard several cows, bu to the east can be seen a well-trodden path leading with very few
trees leading right to the south gate of Daggerford. To the north can be heard a few sounds
associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south
gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Merchant are here.
<503 HP - 221 GP> x w
You lead your party of an Avatar of Raisa west.
<503 HP - 221 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. To the west can be
seen and heard several cows, and to the east is much more grass and trees, although in the distance
you can see the south gate of Daggerford. To the north can be heard a few sounds associated with
the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city.
Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<503 HP - 221 GP> x n
You can't find that direction!
<503 HP - 221 GP] x w
<503 HP - 221 GP] You lead your party of an Avatar of Raisa west.
<503 HP - 221 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

There is very little of anything to be seen around you. There are a few cows grazing here,
and there is a very young farmhand, most likely hardly in his teens, lounging near the cows. To the
north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to
the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance
to the northeast.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : west and east.
Avatar of Raisa and Three Cows are here.
<503 HP - 221 GP> x n
You can't find that direction!
<503 HP - 221 GP] x w
<503 HP - 221 GP] You lead your party of an Avatar of Raisa west.
<503 HP - 221 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now at the southwest corner of Daggerford. The west gate can be found to the north, but
the south gate can barely be seen from this position to the east. Around you are a few trees, but
the grass is much higher here than to the north and east. Several small huts can barely be seen to
the north, but there seems to be a lot of sound, including the bleeting of sheep, the mooing of
cows, and the songs of many birds.

Hot night in The Season of Magic with scattered puffy clouds.
There are three obvious exits : north, east and southwest.
Avatar of Raisa and Two Chickens are here.
<504 HP - 222 GP> x n
You lead your party of an Avatar of Raisa north.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

This is a much better area outside Daggerford than the area to the north. The west gate is
northward, and there are a few small huts in that direction. Closer around you are a few trees and
all around you is ankle-high grass. You begin to wonder why it's only ankle-high, but then you see
several sheep grazing near you.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : north and south.
Avatar of Raisa, A Lowly Shepherd and Two Little Lambs are here.
<504 HP - 222 GP> x n
You lead your party of an Avatar of Raisa north.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

This is a much better area outside Daggerford than the area to the north. The west gate is along
the northern path, and directly north seems to be a small gathering of huts. Around you are a few
fields of wheat, you seem to be on a path running right through the middle. On the side of the path
you see a small scarecrow, but that seems to be the only proof that other people are around.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : north and south.
Avatar of Raisa and A Hardworking Peasant are here.
<504 HP - 222 GP> x n
You lead your party of an Avatar of Raisa north.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

This is a much brighter area outside Daggerford than the area to the north. Directly to your north
is the west gate, and above that can be seen a small building. Around you are the usual trees and
grasses, but there is also a few small huts outside here, where a few peasants who either can not,
or will not, live inside the city walls.

Hot night in The Season of Magic with scattered puffy clouds.
There are three obvious exits : north, south and shack.
Avatar of Raisa and Two peasants are here.
<504 HP - 222 GP> x n
You lead your party of an Avatar of Raisa north.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.

Outside of Daggerford: West Gate

You are standing just outside of the western gate into the city of Daggerford. The gate itself
is an impressive piece of construction, made from thick planks of wood and wide bars of iron,
filling the arched opening in the outer wall that surrounds the city. A number of merchants and
travellers push their way by you, hurrying towards their destinations within and beyond this
settlement. The cobblestone road continues westward towards a highway, while a grassy path makes
its way around the perimiter of the city to both your north and south.

Hot night in The Season of Magic with scattered puffy clouds.
There are four obvious exits : north, south, west and in.
Avatar of Raisa and Gate Watchman are here.
<504 HP - 222 GP> shout run blacktail

Asper shouts: run blacktail
<504 HP - 222 GP]
Gate Watchman rages against his opponents.
x s
You lead your party of an Avatar of Raisa south.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

This is a much brighter area outside Daggerford than the area to the north. Directly to your north
is the west gate, and above that can be seen a small building. Around you are the usual trees and
grasses, but there is also a few small huts outside here, where a few peasants who either can not,
or will not, live inside the city walls.

Hot night in The Season of Magic with scattered puffy clouds.
There are three obvious exits : north, south and shack.
Avatar of Raisa and Two peasants are here.
<504 HP - 222 GP> x s
<504 HP - 222 GP> x s
You lead your party of an Avatar of Raisa south.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

This is a much better area outside Daggerford than the area to the north. The west gate is along
the northern path, and directly north seems to be a small gathering of huts. Around you are a few
fields of wheat, you seem to be on a path running right through the middle. On the side of the path
you see a small scarecrow, but that seems to be the only proof that other people are around.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : north and south.
Avatar of Raisa and A Hardworking Peasant are here.
<504 HP - 222 GP> You lead your party of an Avatar of Raisa south.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

This is a much better area outside Daggerford than the area to the north. The west gate is
northward, and there are a few small huts in that direction. Closer around you are a few trees and
all around you is ankle-high grass. You begin to wonder why it's only ankle-high, but then you see
several sheep grazing near you.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : north and south.
Avatar of Raisa, A Lowly Shepherd and Two Little Lambs are here.
<504 HP - 222 GP> x s
You lead your party of an Avatar of Raisa south.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now at the southwest corner of Daggerford. The west gate can be found to the north, but
the south gate can barely be seen from this position to the east. Around you are a few trees, but
the grass is much higher here than to the north and east. Several small huts can barely be seen to
the north, but there seems to be a lot of sound, including the bleeting of sheep, the mooing of
cows, and the songs of many birds.

Hot night in The Season of Magic with scattered puffy clouds.
There are three obvious exits : north, east and southwest.
Avatar of Raisa and Two Chickens are here.
<504 HP - 222 GP> x e

Blacktail shouts: brb
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

There is very little of anything to be seen around you. There are a few cows grazing here,
and there is a very young farmhand, most likely hardly in his teens, lounging near the cows. To the
north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to
the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance
to the northeast.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : west and east.
Avatar of Raisa and Three Cows are here.
<504 HP - 222 GP> x e
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP> x e
The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. To the west can be
seen and heard several cows, and to the east is much more grass and trees, although in the distance
you can see the south gate of Daggerford. To the north can be heard a few sounds associated with
the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city.
Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<504 HP - 222 GP> You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. Far to the west can
be seen and heard several cows, bu to the east can be seen a well-trodden path leading with very few
trees leading right to the south gate of Daggerford. To the north can be heard a few sounds
associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south
gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Merchant are here.
<504 HP - 222 GP> x e
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP] x e
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the east is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Two Merchants are here.
<504 HP - 222 GP> You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.

Outside of Daggerford: South Gate

You are standing just outside the southern gate that leads into the city of Daggerford. This
entrance appears to be more travelled than the other gates, the traffic consisting their packages
beneath their arms. To both your east and mostly of farmers and merchants. They are mostly
carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a
cobblestone roadway that begins here, leads inside.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : west, east, south and in.
Avatar of Raisa and Gate Watchman are here.
<504 HP - 222 GP> shout go get your friends, you'll need um

Asper shouts: go get your friends, you'll need um
<504 HP - 222 GP] x e
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the west is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : south, west and east.
Avatar of Raisa is here.
<504 HP - 222 GP> x e
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. All around you are tall grasses and there seem to be many, many trees, however, they
are widely scattered, making this area look like nothing you have ever seen before. To the north
can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west
can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the
northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<504 HP - 222 GP> x e
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<504 HP - 222 GP> x e
You lead your party of an Avatar of Raisa east.
<504 HP - 222 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Avatar of Raisa and Two Poor Travelers are here.
<504 HP - 222 GP> x n
You lead your party of an Avatar of Raisa north.
<505 HP - 223 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the east side of Daggerford. Directly to your south is the bend in the
city walls, allowing you to move west from there, and to your north the road stretches on for a bit,
and you can see the east gate in the distance. Immediately around you, however, is absolutely
nothing. There are no trees, and the grass is only ankle-high. Of course, though, Lord Grey's
tower can be seen in the distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa is here.
<505 HP - 223 GP> x n
You lead your party of an Avatar of Raisa north.
<505 HP - 223 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You can now see the guards at the east gate, although they still seem far away. All
around you is nothing but grass, and you hardly see any trees to the north or south. However, you
notice a great abundance of small, winged insects hovering around your sweaty form, and you wonder
exactly what this area is used for......that is, until you step in something and you finally realize
what people throw over the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa, Poor Traveler and Merchant are here.
<505 HP - 223 GP> x n
You lead your party of an Avatar of Raisa north.
<505 HP - 223 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

The east gate of the city of Daggerford is very close to the north, and you can see that
there are few people at this gate. The guards there look very bored, and even somewhat annoyed.
Around you is more grass, with no trees, and to the south you can smell a really funky odor.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa is here.
<505 HP - 223 GP> x n
You feel the heat from Wall of fire blocking the south exit.
You hear the whirling blades from Wall of shifting swords blocking the east exit.
You lead your party of an Avatar of Raisa north.
<505 HP - 223 GP> The land is lit up by the eerie light of the full moon.

Outside of Daggerford: East Gate

You are standing just outside of the eastern gate leading into the city of Daggerford. Traffic
is moderate in this area, consisting of merchants, travellers, and a few adventurers stopping within
the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road
begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well
travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of
the city to both your north and south, hugging the outer wall.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : north, south, east and in.
Avatar of Raisa, Six Daggerford guards and Gate Watchman are here.
Wall of fire blocking the south exit.
Wall of shifting swords blocking the east exit.
<505 HP - 223 GP> 9
You look carefully at everything, but you find nothing.
<505 HP - 222 GPYou scrounge around, the ground does look interesting you decide.
<505 HP - 221 GP>
Gate Watchman rages against his opponents.

<505 HP - 221 GP>
Gate Watchman rages against his opponents.
who

Gate Watchman rages against his opponents.

-----------------------------------======] Final Realms [======-----------------------------------
Mon Apr 14 01:05:51 2003
---------------------------------------------] Mortals [--------------------------------------------
Anerion De'eeveaiel the male elf
Asper Stonereaver the male dwarf
Blacktail Scarfist the male lizard-man
Drusilla the female drow
Elaria D'lakten the female drow
Fairwood (Newbie) the male half-elf
Faithless Skald the male human (Idle: 4)
Gimbli Trumpa the male human (Idle: 28)
Gwedalin Waaagaaah the female human (Idle: 12)
Heilpax Sidereus the male goblin
Helmut Shadowbrute the female gnome
Kaiacien the female sea-elf
Kaissa the female halfling
Lodana the female drow
Pilsipher the male human
Plutarch Purloiner the male goblin
Raxexious the male drow
Reverend Kalderan the male elf
Rhehabwyn Slinkprud the male drow
Sindred (Newbie) the male human
Soletti (Newbie) the female gnome
Thystonius (Newbie) the male lizard-man
Uroboros the male orc
Vengence Hellfur the male duergar (Idle: 4)
------------------> There are twenty four mortals on Final Realms MUD right now. <------------------
<505 HP - 221 GP>
Gate Watchman rages against his opponents.

Drusilla shouts: let me guess asper casts hand of raisa and then when blacktail moves, shouts run
and never returns? hehe

Gate Watchman rages against his opponents.

Drusilla shouts: dont think anyone is gonna waste their time with you asper :)

Blacktail shouts: pretty much yeah

Gate Watchman rages against his opponents.

Gate Watchman rages against his opponents.

Daggerford guard exclaims: You are a foolish one for fighting within these walls!

Drusilla shouts: gee look, idle

Gate Watchman rages against his opponents.
shout only so much you can do with no offense

Asper shouts: only so much you can do with no offense
<506 HP - 222 GP>
Gate Watchman rages against his opponents.

Blacktail shouts: go hide asper
shout at least i try

Asper shouts: at least i try
<506 HP - 222 GP>
Daggerford guard exclaims: Help is on the way, you cannot win!
shout i'm still at east gate, where are you?

Asper shouts: i'm still at east gate, where are you?
<507 HP - 223 GP>
Blacktail shouts: oh yeah try try how about do!

Gate Watchman rages against his opponents.

The wall of swords fades away.

Gate Watchman rages against his opponents.
l
The land is lit up by the eerie light of the full moon.

Outside of Daggerford: East Gate

You are standing just outside of the eastern gate leading into the city of Daggerford. Traffic
is moderate in this area, consisting of merchants, travellers, and a few adventurers stopping within
the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road
begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well
travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of
the city to both your north and south, hugging the outer wall.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : north, south, east and in.
Avatar of Raisa, Six Daggerford guards and Gate Watchman are here.
Wall of fire blocking the south exit.
<507 HP - 223 GP> ws east
You begin to cast wall of swords.

You summon the wall of swords.

A wall of moving swords springs up over the east exit!
<507 HP - 213 GP>
The wall of fire dies off.

After a while of intensive searching you find nothing.
<507 HP - 212 GPAfter a while of intensive searching you find nothing.
<507 HP - 211 GP>
Gate Watchman rages against his opponents.
wf south
You begin to cast wall of fire.
<507 HP - 201 GP>
You chant, 'pyris xenro haltus'.

A massive wall of fire springs up over the south exit!

Daggerford guard exclaims: Help is on the way, you cannot win!
g
You do not think that the x , m , g , n, c , d , l , r , p , s , w , t , b , u , q is here.
<508 HP - 202 GP>
Gate Watchman rages against his opponents.

Daggerford guard exclaims: You are a foolish one for fighting within these walls!

Gate Watchman rages against his opponents.

A Daggerford Gatewatchman shouts: GUARDS, GUARDS!...I need help! Blacktail is attacking me!!.
l
The land is lit up by the eerie light of the full moon.

Outside of Daggerford: East Gate

You are standing just outside of the eastern gate leading into the city of Daggerford. Traffic
is moderate in this area, consisting of merchants, travellers, and a few adventurers stopping within
the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road
begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well
travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of
the city to both your north and south, hugging the outer wall.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : north, south, east and in.
Avatar of Raisa, Six Daggerford guards and Gate Watchman are here.
Wall of fire blocking the south exit.
Wall of shifting swords blocking the east exit.
<508 HP - 202 GP> who

Gate Watchman rages against his opponents.

-----------------------------------======] Final Realms [======-----------------------------------
Mon Apr 14 01:07:19 2003
---------------------------------------------] Mortals [--------------------------------------------
Anerion De'eeveaiel the male elf
Asper Stonereaver the male dwarf
Blacktail Scarfist the male lizard-man
Drusilla the female drow
Elaria D'lakten the female drow
Fairwood (Newbie) the male half-elf
Faithless Skald the male human (Idle: 5)
Gimbli Trumpa the male human (Idle: 29)
Gwedalin Waaagaaah the female human
Heilpax Sidereus the male goblin
Helmut Shadowbrute the female gnome
Kaiacien the female sea-elf
Kaissa the female halfling
Lodana the female drow
Pilsipher the male human
Plutarch Purloiner the male goblin
Raxexious the male drow (Idle: 2)
Reverend Kalderan the male elf
Rhehabwyn Slinkprud the male drow
Sindred (Newbie) the male human
Soletti (Newbie) the female gnome
Thystonius (Newbie) the male lizard-man
Uroboros the male orc
Vengence Hellfur the male duergar (Idle: 6)
------------------> There are twenty four mortals on Final Realms MUD right now. <------------------
<508 HP - 202 GP> l
The land is lit up by the eerie light of the full moon.

Outside of Daggerford: East Gate

You are standing just outside of the eastern gate leading into the city of Daggerford. Traffic
is moderate in this area, consisting of merchants, travellers, and a few adventurers stopping within
the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road
begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well
travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of
the city to both your north and south, hugging the outer wall.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : north, south, east and in.
Avatar of Raisa, Six Daggerford guards and Gate Watchman are here.
Wall of fire blocking the south exit.
Wall of shifting swords blocking the east exit.
<508 HP - 202 GP>
Blacktail Scarfist arrives from the south.

Gate Watchman hits Blacktail Scarfist harmlessly with his long sword.

You hear Blacktail Scarfist gasp as Gate Watchman slashes into him with his long sword.


Blacktail screams horribly as he runs through a wall of fire.

Blacktail Scarfist leaves alongside the outer wall to your south.



Gate Watchman rages against his opponents.
h
Noone here going by that name.
<508 HP - 201 GP>
Daggerford guard exclaims loudly: hhh, Blaycktayiyl. . . we've been lohohking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blacktaiyl. . . wee'v beeeen looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blacktail. . . we've been looking fohr you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blacktail. . . we've been lohohkiyng for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blaycktayiyl. . . we've been looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Daggerford guard exclaims loudly: Ahhh, Blacktaiyl. . . we've been looking for you!

Daggerford guard exclaims: Leave my presence while you still can!

Gate Watchman exclaims loudly: Ahhh, Blaycktayiyl. . . we've been lohohkiyng for yoyu!

Gate Watchman exclaims: Leave my presence while you still can!

Gate Watchman rages against his opponents.
laugh blacktail
You laugh at Blacktail.
<509 HP - 202 GP>
Gate Watchman rages against his opponents.

Blacktail grins at you.

[Gimbli left the MUD]
drain stone
You grasp the power stone tightly and feel a surge of power!
<509 HP - 307 GP> hp2

Blacktail grins at you.
You begin to cast resolve.
<509 HP - 283 GP>
Gate Watchman rages against his opponents.

Concentrating a moment, you feel faith in Raisa welling up inside you.


Daggerford guard exclaims: You are a foolish one for fighting within these walls!

Gate Watchman rages against his opponents.

You feel something touch your spirit in response to your faith, and you cry out 'Obstinatus Iugum'!


You feel the divine spirit of Raisa entwine with yours and a feeling of resolve fills you.

HP: 714 GP: 283
s
You pass through the wall of fire unscathed.
<714 HP - 283 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

The east gate of the city of Daggerford is very close to the north, and you can see that
there are few people at this gate. The guards there look very bored, and even somewhat annoyed.
Around you is more grass, with no trees, and to the south you can smell a really funky odor.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
<714 HP - 283 GP>
The Avatar appears nearby and hovers near Asper.
x s
You lead your party of an Avatar of Raisa south.
<714 HP - 283 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : south and north.
Strange... it seems to be night though.
<714 HP - 283 GP> x s
You lead your party of an Avatar of Raisa south.
<714 HP - 283 GP] h
<714 HP - 283 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the east side of Daggerford. Directly to your south is the bend in the
city walls, allowing you to move west from there, and to your north the road stretches on for a bit,
and you can see the east gate in the distance. Immediately around you, however, is absolutely
nothing. There are no trees, and the grass is only ankle-high. Of course, though, Lord Grey's
tower can be seen in the distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa is here.
<714 HP - 283 GP> Noone here going by that name.
<714 HP - 282 GP>
Blacktail shouts: heh
x n
h
You lead your party of an Avatar of Raisa north.
<715 HP - 283 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You can now see the guards at the east gate, although they still seem far away. All
around you is nothing but grass, and you hardly see any trees to the north or south. However, you
notice a great abundance of small, winged insects hovering around your sweaty form, and you wonder
exactly what this area is used for......that is, until you step in something and you finally realize
what people throw over the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa, Poor Traveler and Merchant are here.
<715 HP - 283 GP> Noone here going by that name.
<715 HP - 282 GP] x n
You lead your party of an Avatar of Raisa north.
<715 HP - 282 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : south and north.
Strange... it seems to be night though.
<715 HP - 282 GP> h
You are not calm enough.
<715 HP - 282 GP]
Blacktail Scarfist leaves alongside the outer wall to your south.


x s
You lead your party of an Avatar of Raisa south.
<715 HP - 282 GP> x s
<715 HP - 282 GP> h
The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : south and north.
Strange... it seems to be night though.
<715 HP - 282 GP> You lead your party of an Avatar of Raisa south.
<715 HP - 282 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the east side of Daggerford. Directly to your south is the bend in the
city walls, allowing you to move west from there, and to your north the road stretches on for a bit,
and you can see the east gate in the distance. Immediately around you, however, is absolutely
nothing. There are no trees, and the grass is only ankle-high. Of course, though, Lord Grey's
tower can be seen in the distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
Avatar of Raisa is here.
<715 HP - 282 GP> Noone here going by that name.
<715 HP - 281 GP] x s
You lead your party of an Avatar of Raisa south.
<715 HP - 281 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Avatar of Raisa and Two Poor Travelers are here.
<715 HP - 281 GP> x w
You lead your party of an Avatar of Raisa west.
<715 HP - 281 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<715 HP - 281 GP> x e
You lead your party of an Avatar of Raisa east.
<715 HP - 281 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Avatar of Raisa and Two Poor Travelers are here.
<715 HP - 281 GP> x n
You lead your party of an Avatar of Raisa north.
<715 HP - 281 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : south and north.
Strange... it seems to be night though.
<715 HP - 281 GP>
Blacktail Scarfist leaves alongside the outer wall to your south.


h
x s
Noone here going by that name.
<715 HP - 280 GP> You lead your party of an Avatar of Raisa south.
<715 HP - 280 GP>
Blacktail Scarfist turns west, heading towards the southern gate.


The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Avatar of Raisa and Two Poor Travelers are here.
<715 HP - 280 GP> x w
You lead your party of an Avatar of Raisa west.
<715 HP - 280 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<715 HP - 280 GP> x w

Blacktail Scarfist walks west alongside the outer wall.


You lead your party of an Avatar of Raisa west.
<715 HP - 280 GP] The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<715 HP - 280 GP> h
You begin to cast hold person.
You chant, 'amri xeno haltem'.
You wrap Blacktail in bonds of invisible force.
<715 HP - 270 GP> You are attacked by Blacktail Scarfist.

Blacktail struggles against invisible bonds.
aa
<715 HP - 270 GP>
Blacktail struggles against the invisible bonds holding him and musters the mental strength
to stagger away!

Blacktail Scarfist walks west alongside the outer wall.


x w
You are hunting Blacktail Scarfist
You lead your party of an Avatar of Raisa west.
<715 HP - 268 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are three obvious exits : south, west and east.
Strange... it seems to be night though.
<715 HP - 268 GP> aa
<715 HP - 268 GP]

Blacktail struggles against the invisible bonds holding him and musters the mental strength
to stagger away!

Blacktail Scarfist walks west alongside the outer wall.



A Daggerford Gatewatchman shouts: GUARDS, GUARDS!...I need help! Blacktail is attacking me!!.
Noone here going by that name.
<715 HP - 267 GP] f
<715 HP - 267 GP] Could not find anything by that name here.
<715 HP - 267 GP> x w
You lead your party of an Avatar of Raisa west.
<716 HP - 268 GP> The land is lit up by the eerie light of the full moon.

Outside of Daggerford: South Gate

You are standing just outside the southern gate that leads into the city of Daggerford. This
entrance appears to be more travelled than the other gates, the traffic consisting their packages
beneath their arms. To both your east and mostly of farmers and merchants. They are mostly
carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a
cobblestone roadway that begins here, leads inside.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : west, east, south and in.
Avatar of Raisa and Gate Watchman are here.
<716 HP - 268 GP> x w
You lead your party of an Avatar of Raisa west.
<716 HP - 268 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<716 HP - 268 GP> x w
You lead your party of an Avatar of Raisa west.
<716 HP - 268 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. Far to the west can
be seen and heard several cows, bu to the east can be seen a well-trodden path leading with very few
trees leading right to the south gate of Daggerford. To the north can be heard a few sounds
associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south
gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Merchant are here.
<716 HP - 268 GP>
[Soletti left the MUD]
x e
h
You lead your party of an Avatar of Raisa east.
<716 HP - 268 GP> <716 HP - 268 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<716 HP - 268 GP> You begin to cast hold person.
They are already incapacitated.
<716 HP - 258 GP>
Blacktail struggles against invisible bonds.

Blacktail collapses in a heap as the bonds holding him are destroyed.

Blacktail Scarfist walks west alongside the outer wall.


x w
You lead your party of an Avatar of Raisa west.
<716 HP - 258 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. Far to the west can
be seen and heard several cows, bu to the east can be seen a well-trodden path leading with very few
trees leading right to the south gate of Daggerford. To the north can be heard a few sounds
associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south
gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Merchant are here.
<716 HP - 258 GP> x w
x n
You lead your party of an Avatar of Raisa west.
<716 HP - 258 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<716 HP - 258 GP> You can't find that direction!
<716 HP - 258 GP] h

Blacktail Scarfist walks west alongside the outer wall.


<716 HP - 258 GP] x w
Noone here going by that name.
<716 HP - 257 GP] x w
<716 HP - 257 GP] <716 HP - 257 GP] h
<716 HP - 257 GP]
Avatar of Raisa misses Blacktail Scarfist.

Avatar of Raisa kicks Blacktail Scarfist in the Crystal Platemail.

Blacktail Scarfist arrives from the west.

Blacktail Scarfist heads off to the east, following the outer wall.


You lead your party of an Avatar of Raisa west.
<716 HP - 257 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

There is very little of anything to be seen around you. There are a few cows grazing here,
and there is a very young farmhand, most likely hardly in his teens, lounging near the cows. To the
north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to
the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance
to the northeast.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : west and east.
Avatar of Raisa and Three Cows are here.
<716 HP - 257 GP> You lead your party of an Avatar of Raisa west.
<716 HP - 257 GP] x e
The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now at the southwest corner of Daggerford. The west gate can be found to the north, but
the south gate can barely be seen from this position to the east. Around you are a few trees, but
the grass is much higher here than to the north and east. Several small huts can barely be seen to
the north, but there seems to be a lot of sound, including the bleeting of sheep, the mooing of
cows, and the songs of many birds.

Hot night in The Season of Magic with scattered puffy clouds.
There are three obvious exits : north, east and southwest.
Avatar of Raisa and Two Chickens are here.
<716 HP - 257 GP> Noone here going by that name.
<716 HP - 256 GP] <716 HP - 256 GP] x e
<716 HP - 256 GP] You lead your party of an Avatar of Raisa east.
<716 HP - 256 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

There is very little of anything to be seen around you. There are a few cows grazing here,
and there is a very young farmhand, most likely hardly in his teens, lounging near the cows. To the
north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to
the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance
to the northeast.

Hot night in The Season of Magic with scattered puffy clouds.
There are two obvious exits : west and east.
Avatar of Raisa and Three Cows are here.
<716 HP - 256 GP> You lead your party of an Avatar of Raisa east.
<716 HP - 256 GP] x e
<716 HP - 256 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. To the west can be
seen and heard several cows, and to the east is much more grass and trees, although in the distance
you can see the south gate of Daggerford. To the north can be heard a few sounds associated with
the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city.
Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<716 HP - 256 GP> You lead your party of an Avatar of Raisa east.
<716 HP - 256 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<716 HP - 256 GP> Blacktail Scarfist missed you.
Blacktail Scarfist missed you.
x e
<716 HP - 256 GP> You lead your party of an Avatar of Raisa east.
<716 HP - 256 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the east is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Two Merchants are here.
<716 HP - 256 GP> qq
You are not in the middle of an action which may be aborted.
Removed queue. (stop-fight will stop fights if that is what you wanted)
> x w
You lead your party of an Avatar of Raisa west.
<716 HP - 256 GP] h
The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. Far to the west can
be seen and heard several cows, bu to the east can be seen a well-trodden path leading with very few
trees leading right to the south gate of Daggerford. To the north can be heard a few sounds
associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south
gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa and Merchant are here.
<716 HP - 256 GP> Noone here going by that name.
<716 HP - 255 GP> x w
You lead your party of an Avatar of Raisa west.
<716 HP - 255 GP] x w
<716 HP - 255 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. To the west can be
seen and heard several cows, and to the east is much more grass and trees, although in the distance
you can see the south gate of Daggerford. To the north can be heard a few sounds associated with
the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city.
Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Avatar of Raisa is here.
<716 HP - 255 GP> You lead your party of an Avatar of Raisa west.
<716 HP - 255 GP] You crush Blacktail Scarfist with your Holy Sceptre for 21 HPs damage.

Avatar of Raisa kicks Blacktail Scarfist in the liver.

Avatar of Raisa kicks Blacktail Scarfist in the Crystal Platemail.
x w
The land is lit up by the eerie light of the full moon.
The light is painfully bright.
There are two obvious exits : west and east.
Strange... it seems to be night though.
<716 HP - 255 GP> You lead your party of an Avatar of Raisa west.
<716 HP - 255 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now at the southwest corner of Daggerford. The west gate can be found to the north, but
the south gate can barely be seen from this position to the east. Around you are a few trees, but
the grass is much higher here than to the north and east. Several small huts can barely be seen to
the north, but there seems to be a lot of sound, including the bleeting of sheep, the mooing of
cows, and the songs of many birds.

Hot night in The Season of Magic with scattered puffy clouds.
There are three obvious exits : north, east and southwest.
Avatar of Raisa and Two Chickens are here.
<716 HP - 255 GP> x e
h
You lead your party of an Avatar of Raisa east.
<716 HP - 255 GP> The land is lit up by the eerie light of the full moon.
The light is painfully bright.
There are two obvious exits : west and east.
Strange... it seems to be night though.
<716 HP - 255 GP> You begin to cast hold person.
They are in such a state of rage, it'd be impossible to incapacitate them!
<716 HP - 245 GP] You crush Blacktail Scarfist with your Holy Sceptre for 17 HPs damage.

Avatar of Raisa misses Blacktail Scarfist.

Avatar of Raisa kicks Blacktail Scarfist in the Crystal Platemail.
aa
<716 HP - 245 GP>

Blacktail Scarfist kicks Avatar of Raisa in the spleen.

Blacktail Scarfist punches Avatar of Raisa in the spleen.

Blacktail Scarfist is in a berserk rage attacking everything!
You begin to cast hand of raisa.
You smile in satisfaction as the scum Blacktail is crushed by the hand of Raisa.
<717 HP - 226 GP> You crush Blacktail Scarfist with your Holy Sceptre for 23 HPs damage.
You smile in satisfaction as the scum Blacktail is crushed by the hand of Raisa.

Avatar of Raisa headbutts Blacktail Scarfist.

Avatar of Raisa misses Blacktail Scarfist.
g
Blacktail Scarfist the lizard-man.
He is in bad shape (15-20%).
He looks wet.
Wielding : a Holy Sceptre.
Wearing : a cloak, a Visored helmet, a Badge of Heroism, a Silk shirt and a Crystal Platemail.

<717 HP - 226 GP> Blacktail follows you.

Avatar of Raisa is flattened by the blow from Blacktail Scarfist's Holy Sceptre, and falls to the
ground.
dd

Blacktail Scarfist heads off to the east, following the outer wall.


Noone here going by that name.
<717 HP - 225 GP> x e
You are hunting Blacktail Scarfist

Spotted Cow looks curiously at you while chewing her cud.
You lead your party of an Avatar of Raisa east.
<717 HP - 225 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<717 HP - 225 GP> dd
You are not calm enough.
<717 HP - 225 GP] Avatar of Raisa valiantly protects you.

Blacktail Scarfist pulverizes Avatar of Raisa with his Holy Sceptre.
You grunt with pain as the link you had with your avatar is destroyed!

Blacktail dealt the death blow to Avatar of Raisa.

Avatar of Raisa dies.
HP: 691 GP: 216

Blacktail Scarfist walks west alongside the outer wall.


x w
You have no party members to lead.
<691 HP - 216 GP] x w
You have no party members to lead.
<691 HP - 216 GP]
Blacktail Scarfist arrives from the west.
Blacktail follows you.
Blacktail Scarfist crushes you with his Holy Sceptre for 95 HPs damage.

Blacktail Scarfist is in a berserk rage attacking everything!
HP: 596 GP: 216
You hit Blacktail Scarfist harmlessly with your Holy Sceptre.

You begin to cast hand of raisa.
<596 HP - 198 GP> Blacktail Scarfist crushes you with his Holy Sceptre for 92 HPs damage.
HP: 504 GP: 198
You crush Blacktail Scarfist with your Holy Sceptre for 16 HPs damage.
You smile in satisfaction as the scum Blacktail is crushed by the hand of Raisa.
Blacktail Scarfist crushes you with his Holy Sceptre for 98 HPs damage.
HP: 406 GP: 198
ff
You are too busy casting a spell.
<406 HP - 198 GP> e

Blacktail Scarfist arrives from the west.
Blacktail Scarfist follows you.
<406 HP - 198 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<406 HP - 198 GP> You crush Blacktail Scarfist with your Holy Sceptre for 21 HPs damage.
Your movement has destroyed your spell.
Blacktail Scarfist crushes you with his Holy Sceptre for 96 HPs damage.
HP: 310 GP: 198
w
Blacktail follows you.
Blacktail Scarfist follows you.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

All around you are tall grasses and there seem to be many, many trees, however, they are
widely scattered, making this area look like nothing you have ever seen before. To the west can be
seen and heard several cows, and to the east is much more grass and trees, although in the distance
you can see the south gate of Daggerford. To the north can be heard a few sounds associated with
the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city.
Lord Grey's tower can also be seen in the distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Corpse of Avatar of Raisa.
<310 HP - 198 GP> e
e
Blacktail couldn't keep up with your pace.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<310 HP - 198 GP> e
<310 HP - 198 GP> e
<310 HP - 198 GP> e
<310 HP - 198 GP> <310 HP - 198 GP] Blacktail Scarfist follows you.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the east is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Two Merchants are here.
<310 HP - 198 GP> Blacktail couldn't keep up with your pace.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.

Outside of Daggerford: South Gate

You are standing just outside the southern gate that leads into the city of Daggerford. This
entrance appears to be more travelled than the other gates, the traffic consisting their packages
beneath their arms. To both your east and mostly of farmers and merchants. They are mostly
carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a
cobblestone roadway that begins here, leads inside.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : west, east, south and in.
Three Daggerford guards and Gate Watchman are here.
<310 HP - 198 GP> Blacktail couldn't keep up with your pace.
<310 HP - 198 GP] You are hunting Blacktail Scarfist
n
<310 HP - 198 GP] e
e
e
e
The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the west is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : south, west and east.
<310 HP - 198 GP> Blacktail couldn't keep up with your pace.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. All around you are tall grasses and there seem to be many, many trees, however, they
are widely scattered, making this area look like nothing you have ever seen before. To the north
can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west
can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the
northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
<310 HP - 198 GP> The attempt to north didn't really work out.
<310 HP - 198 GP> <310 HP - 198 GP> <310 HP - 198 GP> <310
HP
- 198 GP> <310 HP - 198 GP> e
<310 HP - 198 GP> Blacktail couldn't keep up with your pace.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
<310 HP - 198 GP> Blacktail couldn't keep up with your pace.
<310 HP - 198 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Two Poor Travelers are here.
<310 HP - 198 GP> The attempt to east didn't really work out.
<310 HP - 198 GP> The attempt to east didn't really work out.
<310 HP - 198 GP> The attempt to east didn't really work out.
<310 HP - 198 GP> ffc me
The attempt to ffc me didn't really work out.
<311 HP - 199 GP> n
Blacktail couldn't keep up with your pace.
<311 HP - 199 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the east side of Daggerford. Directly to your south is the bend in the
city walls, allowing you to move west from there, and to your north the road stretches on for a bit,
and you can see the east gate in the distance. Immediately around you, however, is absolutely
nothing. There are no trees, and the grass is only ankle-high. Of course, though, Lord Grey's
tower can be seen in the distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : south and north.
<311 HP - 199 GP> c me
You begin to cast cure critical wounds.
<311 HP - 189 GP> You chant, 'magius criusis curis'.
You cure some of your grevious wounds.
HP: 414 GP: 189
skin
As you wring the Ring of Enlightenment, your skin gets hard as stone.
<414 HP - 189 GP> s
s
<414 HP - 189 GP> s
<414 HP - 189 GP> <414 HP - 189 GP> s
<414 HP - 189 GP> Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You have arrived at the southeast corner of Daggerford. Far to the west you can see the
busy south gate, and much closer to the north you can see the east gate. Around you is a small
copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can
get being right outside one of the largest cities on or in this planet. Far to the northwest can be
seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and north.
Two Poor Travelers are here.
<414 HP - 189 GP> The attempt to south didn't really work out.
<414 HP - 189 GP> The attempt to south didn't really work out.
<414 HP - 189 GP> The attempt to south didn't really work out.
<414 HP - 189 GP> w
Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
<414 HP - 189 GP> w
Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. All around you are tall grasses and there seem to be many, many trees, however, they
are widely scattered, making this area look like nothing you have ever seen before. To the north
can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west
can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the
northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
<414 HP - 189 GP> w
Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the west is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northwest.

Hot night in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : south, west and east.
<414 HP - 189 GP> w
Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.

Outside of Daggerford: South Gate

You are standing just outside the southern gate that leads into the city of Daggerford. This
entrance appears to be more travelled than the other gates, the traffic consisting their packages
beneath their arms. To both your east and mostly of farmers and merchants. They are mostly
carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a
cobblestone roadway that begins here, leads inside.

Hot night in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : west, east, south and in.
Three Daggerford guards and Gate Watchman are here.
<414 HP - 189 GP> w
Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the east is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northeast.

Hot night in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : west and east.
Two Merchants are here.
<414 HP - 189 GP> w
<414 HP - 189 GP> Blacktail couldn't keep up with your pace.
<414 HP - 189 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<414 HP - 189 GP> You crush Blacktail Scarfist with your Holy Sceptre for 21 HPs damage.

You begin to cast hand of raisa.
You smile in satisfaction as the scum Blacktail is crushed by the hand of Raisa.
<414 HP - 171 GP>
Blacktail Scarfist begins to shake with strength and energy.
Blacktail's attack glances off your stoneskin.
Blacktail Scarfist crushes you with his Holy Sceptre for 75 HPs damage.

Blacktail Scarfist rages against his opponents.
You dealt the death blow to Blacktail.

Blacktail dies, and his weapons eerily fall from his limp hands and drop to the floor.
Your skin reverts to normal as the stoneskin wears off.
HP: 377 GP: 171
You smile in satisfaction as the scum Blacktail is crushed by the hand of Raisa.
This person is a ghost... You cannot attack it.

Ghost of Blacktail Scarfist slumps as great emotions leave his body.

The divine presence lifts, your resolve has vanished.

take all from corpses
You start getting some stuff from corpse of Blacktail Scarfist.
<377 HP - 171 GP} 9
Command queued since you are still getting some stuff from corpse of Blacktail Scarfist.
Type 'abort' to attempt to end prematurely.
<377 HP - 171 GPCommand queued since you are still getting some stuff from corpse of Blacktail Scarfist.
Type 'abort' to attempt to end prematurely.
<377 HP - 171 GP} You get two Hand lamps (lit), a rod of cancellation, a cloak, a Silk shirt, a Badge of Heroism, a
Crystal Platemail, a Hand lamp, a Corncob Pipe, a rope, a Lavender Potion and 41 platinum, 2 gold, 1
electrum and 1 silver coins from corpse of Blacktail Scarfist.
You have a little difficulty getting the additional load.
You cannot lift a Visored helmet, a teddybear, a Grappling hook and a Golden fur.
<378 HP - 172 GP> You look carefully at everything, but you find nothing.
<378 HP - 171 GP> You look carefully at everything, but you find nothing.
<378 HP - 170 GP> shout die

Asper shouts: die
<378 HP - 170 GP> l
<378 HP - 170 GP> The land is lit up by the eerie light of the full moon.
You are dazzled by the light.
Outside Daggerford
There are two obvious exits : west and east.
Strange... it seems to be night though.
<378 HP - 170 GP> look corpses
This is the dead body of Blacktail Scarfist.
corpse of Blacktail Scarfist contains:
Golden fur.
Visored helmet.
Teddybear.
Grappling hook.
<378 HP - 170 GP> c me
You begin to cast cure critical wounds.
You chant, 'magius criusis curis'.
You cure some of your grevious wounds.
<467 HP - 160 GP> Blacktail looks at you.
Saving...
HP: 467 GP: 160
take helmet from corpses
You start getting some stuff from corpse of Blacktail Scarfist.
<467 HP - 160 GP> You cannot lift a Visored helmet.
<467 HP - 160 GP> take fur from corpses
You start getting some stuff from corpse of Blacktail Scarfist.
<467 HP - 160 GP> i
Command queued since you are still getting some stuff from corpse of Blacktail Scarfist.
Type 'abort' to attempt to end prematurely.
Uroboros shouts: heh, no offense

Gwedalin Waaagaaah arrives from the east.

Gate Watchman grins evilly at Gwedalin.

Daggerford guard grins evilly at Gwedalin.

Daggerford guard grins evilly at Gwedalin.

Daggerford guard grins evilly at Gwedalin.

Anerion woos in great pleasure at you!
bury
You bury corpse of Blacktail Scarfist.
<467 HP - 160 GP> e

Gwedalin Waaagaaah walks west alongside the outer wall.



Ghost of Blacktail Scarfist arrives from the west.
Ghost of Blacktail Scarfist follows you.
<467 HP - 160 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the east is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northeast.

Average temperature night in The Season of Magic with light cloud cover.
There are two obvious exits : west and east.
Ghost of Blacktail Scarfist and Two Merchants are here.
<467 HP - 160 GP> e

Anerion woos in great pleasure at you!

Ghost of Blacktail Scarfist arrives from the west.
Ghost of Blacktail Scarfist follows you.
<467 HP - 160 GP> The land is lit up by the eerie light of the full moon.

Outside of Daggerford: South Gate

You are standing just outside the southern gate that leads into the city of Daggerford. This
entrance appears to be more travelled than the other gates, the traffic consisting their packages
beneath their arms. To both your east and mostly of farmers and merchants. They are mostly
carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a
cobblestone roadway that begins here, leads inside.

Average temperature night in The Season of Magic with lie
ght cloud cover.
There are four obvious exits : west, east, south and in.
Ghost of Blacktail Scarfist, Three Daggerford guards and Gate Watchman are here.
<467 HP - 160 GP> e

Anerion woos in great pleasure at you!
e
<467 HP - 160 GP> e
<467 HP - 160 GP> <467 HP - 160 GP> e
<467 HP - 160 GP] <467 HP - 160 GP]
A party of a Huge Demonic Spider and Drusilla arrives from the east.
e
e
e
Ghost of Blacktail Scarfist follows you.
<467 HP - 160 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now on the well-trodden path, and very close to you to the west is the south gate of
Daggerford, where you can see many people milling about, waiting for access to the city, and many,
many guards at the gates. All around you are tall grasses and there seem to be many, many trees,
however, they are widely scattered, making this area look like nothing you have ever seen before.
To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and
to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the
distance to the northwest.

Hot night in The Season of Magic with light cloud cover.
There are three obvious exits : south, west and east.
<467 HP - 160 GP> Blacktail couldn't keep up with your pace.
<467 HP - 160 GP> The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. All around you are tall grasses and there seem to be many, many trees, however, they
are widely scattered, making this area look like nothing you have ever seen before. To the north
can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west
can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the
northwest.

Hot night in The Season of Magic with light cloud cover.
There are two obvious exits : west and east.
<467 HP - 160 GP> Blacktail couldn't keep up with your pace.
<467 HP - 160 GP]
[Alea enters FR-MUD]
<467 HP - 160 GP] e
<467 HP - 160 GP] <467 HP - 160 GP] <467 HP - 160 GP] n
<467 HP - 160 GP] The land is lit up by the eerie light of the full moon.
Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the south gate of
Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking
you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area.
To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering
over Daggerford's landscape to the northwest.

Hot night in The Season of Magic with light cloud cover.
There are two obvious exits : west and east.
<467 HP - 160 GP> Blacktail couldn't keep up with your pace.

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