There are four obvious exits : north, south, west and east. Merchantman S.S. Vengence.
The ship sails to the n. sail beach
S.S. Vengence points her bow to the beach. > The S.S. Vengence sails to somewhere. You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence. Sloop S.S. Pilsipher. Sloop S.S. Celt. Sloop S.S. Kylron.
The ship sails to the beach. shoot s.s. kylron (blame Fink for sinking ship with catapult) The attempt to shoot s.s. kylron didn't really work out. > fire s.s. kylron (no ballista now too) The attempt to fire s.s. kylron didn't really work out. > gl Deck of the merchantman: S.S. Vengence [none]. (blah, merchantman is built ram tough) > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron You ram your ship into the S.S. Kylron!
> gl Deck of the merchantman: S.S. Vengence [none]. > scan You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence. Sloop S.S. Pilsipher. Sloop S.S. Celt. Sloop S.S. Kylron. > ship status xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 134 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > ram s.s. kylron Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. kylron Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron You ram your ship into the S.S. Kylron!
> scan You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence. Sloop S.S. Pilsipher. Sloop S.S. Celt. Sloop S.S. Kylron. > ram s.s. kylron Your ships is still tangled up in the other one! You need space to be able to ram! >
ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron > You need time to swing around after missing the other ship. > ram s.s. kylron You try to ram the S.S. Kylron but it avoids your charge! > ram s.s. kylron You need time to swing around after missing the other ship. > ram s.s. kylron
> You need time to swing around after missing the other ship. > ram s.s. kylron You ram your ship into the S.S. Kylron!
> scan You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence. Sloop S.S. Pilsipher. Sloop S.S. Celt. > ship status xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 118 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx >
ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher
[Herfindahl left the MUD] You need time to swing around after missing the other ship. > ram s.s. pilsipher You ram your ship into the S.S. Pilsipher!
> ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher > Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher You need time to swing around after missing the other ship. > ram s.s. pilsipher > You need time to swing around after missing the other ship. > [Pilsipher left the MUD] ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher You need time to swing around after missing the other ship. > ram s.s. pilsipher > You need time to swing around after missing the other ship. > ram s.s. pilsipher > You ram your ship into the S.S. Pilsipher!
> ship status xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 107 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher You need time to swing around after missing the other ship. > ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher You need time to swing around after missing the other ship. > ram s.s. pilsipher You try to ram the S.S. Pilsipher but it avoids your charge! > ram s.s. pilsipher You need time to swing around after missing the other ship. > ram s.s. pilsipher You ram your ship into the S.S. Pilsipher!
> scan You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence. Sloop S.S. Celt. > ship status xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx Ship: S.S. Vengence Type of Ship: merchantman Speed Class: 6 Hull Points: 98 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > ram s.s. celt You try to ram the S.S. Celt but it avoids your charge! > ram s.s. celt
You need time to swing around after missing the other ship. > ram s.s. celt You ram your ship into the S.S. Celt!
> Sheniisha tells you: been spotted ram s.s. celt Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. celt Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. celt Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. celt You ram your ship into the S.S. Celt!
> gl Deck of the merchantman: S.S. Vengence [none]. > scan You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence. Sloop S.S. Celt. > ram s.s. celt Your ships is still tangled up in the other one! You need space to be able to ram! > ram s.s. celt You ram your ship into the S.S. Celt!
> scan You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Merchantman S.S. Vengence.
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