Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Hat Trick on Sloops! Furball's Revenge!Date: 15.04.2003
Winners:   Losers:  PPW: 0.00 OLD colors.
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There are four obvious exits : north, south, west and east.
Merchantman S.S. Vengence.

The ship sails to the n.
sail beach

S.S. Vengence points her bow to the beach.
>
The S.S. Vengence sails to somewhere.
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
Sloop S.S. Pilsipher.
Sloop S.S. Celt.
Sloop S.S. Kylron.

The ship sails to the beach.
shoot s.s. kylron (blame Fink for sinking ship with catapult)
The attempt to shoot s.s. kylron didn't really work out.
> fire s.s. kylron (no ballista now too)
The attempt to fire s.s. kylron didn't really work out.
> gl
Deck of the merchantman: S.S. Vengence [none]. (blah, merchantman is built ram tough)
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron
You ram your ship into the S.S. Kylron!

> gl
Deck of the merchantman: S.S. Vengence [none].
> scan
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
Sloop S.S. Pilsipher.
Sloop S.S. Celt.
Sloop S.S. Kylron.
> ship status
xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx

Ship: S.S. Vengence
Type of Ship: merchantman
Speed Class: 6 Hull Points: 134

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> ram s.s. kylron
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. kylron
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron
You ram your ship into the S.S. Kylron!

> scan
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
Sloop S.S. Pilsipher.
Sloop S.S. Celt.
Sloop S.S. Kylron.
> ram s.s. kylron
Your ships is still tangled up in the other one! You need space to be able to
ram!
>

ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
> You need time to swing around after missing the other ship.
> ram s.s. kylron
You try to ram the S.S. Kylron but it avoids your charge!
> ram s.s. kylron
You need time to swing around after missing the other ship.
> ram s.s. kylron


> You need time to swing around after missing the other ship.
> ram s.s. kylron
You ram your ship into the S.S. Kylron!

> scan
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
Sloop S.S. Pilsipher.
Sloop S.S. Celt.
> ship status
xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx

Ship: S.S. Vengence
Type of Ship: merchantman
Speed Class: 6 Hull Points: 118

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
>

ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher

[Herfindahl left the MUD]
You need time to swing around after missing the other ship.
> ram s.s. pilsipher
You ram your ship into the S.S. Pilsipher!

> ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
> Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher
You need time to swing around after missing the other ship.
> ram s.s. pilsipher
> You need time to swing around after missing the other ship.
>
[Pilsipher left the MUD]
ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher
You need time to swing around after missing the other ship.
> ram s.s. pilsipher
> You need time to swing around after missing the other ship.
> ram s.s. pilsipher
> You ram your ship into the S.S. Pilsipher!

> ship status
xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx

Ship: S.S. Vengence
Type of Ship: merchantman
Speed Class: 6 Hull Points: 107

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher
You need time to swing around after missing the other ship.
> ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher
You need time to swing around after missing the other ship.
> ram s.s. pilsipher
You try to ram the S.S. Pilsipher but it avoids your charge!
> ram s.s. pilsipher
You need time to swing around after missing the other ship.
> ram s.s. pilsipher
You ram your ship into the S.S. Pilsipher!

> scan
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
Sloop S.S. Celt.
> ship status
xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx

Ship: S.S. Vengence
Type of Ship: merchantman
Speed Class: 6 Hull Points: 98

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> ram s.s. celt
You try to ram the S.S. Celt but it avoids your charge!
> ram s.s. celt

You need time to swing around after missing the other ship.
>
ram s.s. celt
You ram your ship into the S.S. Celt!

>
Sheniisha tells you: been spotted
ram s.s. celt
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. celt
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. celt
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. celt
You ram your ship into the S.S. Celt!

> gl
Deck of the merchantman: S.S. Vengence [none].
> scan
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
Sloop S.S. Celt.
> ram s.s. celt
Your ships is still tangled up in the other one! You need space to be able to
ram!
> ram s.s. celt
You ram your ship into the S.S. Celt!

> scan
You scan the seas around your ship and see:

Beach

Gentle waves quietly play with the white sands that decorate the beach
before you. The soothing sounds of birds and leaves rustling in the distance
can be heard further north towards a towering forest. The crystal clear waters
are extremely calm here, giving you the much needed reassurance that your ship
will be somewhat safe here, close enough in from the powerful tugging of the
Sword Sea.



There are four obvious exits : north, west, east and sea.
Merchantman S.S. Vengence.
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