Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: good thing i had my running boots onDate: 16.04.2003
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*A bit of story first. Just another tour of the prison to make sure all is well.*
*I am young still. That is the extent of my duties thus far. All seemed well and*
*was about to retire to the cave for the night and then this happened....... *
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who
There are twenty four mortals on Final Realms MUD right now.
Halfling misses you with his Shiv.
Bat missed you.
Halfling misses you with his Shiv.
Elf hits you harmlessly with his Shiv.
You slash Bat with your Black Bastard Sword for 11 HPs damage.
You slash Bat with your Black Bastard Sword for 13 HPs damage.
Halfling hits you harmlessly with his Shiv.
Bat missed you.
Halfling misses you with his Shiv.
Elf messes up his attack.
You slash Halfling with your Black Bastard Sword for 13 HPs damage.
You slash Halfling with your Black Bastard Sword for 11 HPs damage.
You slash Halfling with your Black Bastard Sword for 13 HPs damage.
You slash Halfling with your Black Bastard Sword for 13 HPs damage.
You dealt the death blow to Halfling.

Halfling dies, and his weapons eerily fall from his limp hands and drop to the
floor.

Halfling hits you harmlessly with his Shiv.
Bat missed you.
Elf misses you with his Shiv.
You slash Elf with your Black Bastard Sword for 9 HPs damage.
You slash Elf with your Black Bastard Sword for 13 HPs damage.
You slash Elf with your Black Bastard Sword for 13 HPs damage.
Halfling hits you harmlessly with his Shiv.
Bat missed you.
Elf hits you harmlessly with his Shiv.

You cringe in terror as Fink Dynamite screams in from the the north. w
> > s
Command queued since you are busy moving west
Type 'abort' to attempt to end prematurely.
> Prison

The tunnel forks here in three directions. The tunnel to the northwest is
slightly inclined. The walls seem to be wet everywhere, much like the floor.

There are three obvious exits : east, southwest and northwest.
Halfling is here.
> The attempt to south didn't really work out.
> w

You cringe in terror as Fink Dynamite screams in from the the east.
sw
> > w
w
Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. It would seem that dwarves were forced to tunnel the
very chambers where they would be tortured.

There are three obvious exits : northeast, south and west.
Sign.
> You are hunting Elf
You are hunting Halfling
You are hunting Bat
You are hunting Fink Dynamite
> >
You cringe in terror as Fink Dynamite screams in from the the northeast. quit
Command queued since you are busy moving west
Type 'abort' to attempt to end prematurely.
> s
Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : east and west.
> > > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : east and west.
Human is here.
> Quitting.
You are in a fight, quitting will take some time.
> The attempt to south didn't really work out.
> s
The attempt to south didn't really work out.
> w
w
> > Command queued since you are busy moving west
Type 'abort' to attempt to end prematurely.
> Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : east and southwest.
Elf is here.
> The attempt to west didn't really work out.
> sw
> > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : northeast and south.
> s
> > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : north and south.
Halfling is here.
> s
> > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : north and east.
Halfling, Snake and Two humans are here.
> e
> > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : east and west.
Fink Dynamite, Snake, Gnome and Three elves are here. e

Fink Dynamite snarls and leaps at Bebi Tsufuru'jin. > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : east and west.
Gnome is here.
> e
> > Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : northeast and west.
Dwarf is here.
> ne
> >
You cringe in terror as Fink Dynamite screams in from the the west.
n
Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : north and southwest.
Human, Giant Rat and Dwarf are here.
> Time seems to resume to its normal speed as the spell wears off. Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. Shackles hang from the wall, high enough, where even
an orc would be unable to touch the ground. Skeletal remains hang from some,
while others are empty. The listless form of a dead, or very near dead,
prisoner hangs as well.

There are two obvious exits : north and south.
Dwarf is here.
> > n
> ne
Prison

Small pools of water have formed on the floor from water dripping off the
walls. The air is quite damp as well. The limestone walls are remarkably
consistant here. There are even straight edges on the walls. The tunnels are
mostly straight as well. It would seem that dwarves were forced to tunnel the
very chambers where they would be tortured.

There are three obvious exits : northeast, south and west.
Sign.
> The attempt to north didn't really work out.
> > Prison

The tunnel forks here in three directions. The tunnel to the northwest is
slightly inclined. The walls seem to be wet everywhere, much like the floor.

There are three obvious exits : east, southwest and northwest.
Halfling is here.
> e
Halfling hits you harmlessly with his Shiv.
Halfling hits you harmlessly with his Shiv.
Bat missed you.
Elf hits you harmlessly with his Shiv.
> Prison

Wet, oridnay walls drip water into the puddled floor here. Blood stains the
wall, in wild splatters suggesting a brutal slaughter occurred here.
Especially interesting is the area where blood pooled before it dripped down a
tunnel. The floor is slippery, especially near the tunnel.

There are two obvious exits : north and west.
Halfling, Bat and Elf are here.
Corpse of Halfling.
Two Shivs.
> You slash Elf with your Black Bastard Sword for 11 HPs damage.
You slash Elf with your Black Bastard Sword for 13 HPs damage.
You slash Elf with your Black Bastard Sword for 11 HPs damage.
You dealt the death blow to Elf.

Elf dies, and his weapons eerily fall from his limp hands and drop to the
floor.
n
> Prison

The dampness continues here. The walls are wet, and drip into puddles on the
floor. The passages to the north and northeast are somewhat different though.
These passages seem much smoother and less natural.

There are three obvious exits : north, northeast and south.
Sign.
> ne
e
> Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted down toward
the north, which seems to help water flow in that direction.

There are three obvious exits : north, east and southwest.
> > Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted down toward
the north, which seems to help water flow in that direction.

There are three obvious exits : north, east and west.
Two Shivs.
> e
> > Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted down toward
the north, which seems to help water flow in that direction.

There are three obvious exits : north, east and west.
> You are hunting Halfling
You are hunting Bat

Battle Master shouts: Guardz! I'm under attack by Fink at Prison!
[Zika (Newbie) enters FR-MUD]
ne
The attempt to northeast didn't really work out.
> e
> Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted in all
eastward directions here, with water following the slope of the floor.

There are four obvious exits : northeast, east, southeast and west.
Two Shivs.
> ne
> Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted in towards
the north and east here, with water following the slope of the floor.

There are three obvious exits : north, east and southwest.
Two Shivs.
> e
> Prison

By the looks of it, this room is a cell. The walls are definately not
naturally formed. It would seem that orcs have forced the dwarven prisoners to
dig their own hell. The walls remain wet, and the air quite damp. To top it
off, it would appear that the floor was made into a bowl, for it holds water
quite well. A sodden pile of rags lies in a corner near a raw, half-eaten rat
carcass. Nothing but the best for these prisoners.

There is one obvious exit: west.
Eight Shivs.
> quit
Quitting.
You are in a fight, quitting will take some time.
>
You cringe in terror as Fink Dynamite screams in from the the west.
Fink Dynamite rakes his claws against your great helm for 17 HPs. sw
HP: 334 GP: 299
w
The attempt to southwest didn't really work out.
> w
> > Command queued since you are busy moving west
Type 'abort' to attempt to end prematurely.
> sw
Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted in towards
the north and east here, with water following the slope of the floor.

There are three obvious exits : north, east and southwest.
Two Shivs.
> The attempt to west didn't really work out.
> > >
You cringe in terror as Fink Dynamite screams in from the the east.
w
Command queued since you are busy moving southwest
Type 'abort' to attempt to end prematurely.
> w
Command queued since you are busy moving southwest
Type 'abort' to attempt to end prematurely.
> w
Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted in all
eastward directions here, with water following the slope of the floor.

There are four obvious exits : northeast, east, southeast sw
and west.
Two Shivs.
> > > Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted down toward
the north, which seems to help water flow in that direction.

There are three obvious exits : north, east and west.
> ] ] ] w
w
] w
] > Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted down toward
the north, which seems to help water flow in that direction.

There are three obvious exits : north, east and west.
Two Shivs.
> > > Prison

This passage is used to load and uload the cells with prisoners. The walls are
wet and dripping onto the floor. Puddles gather about the area. The walls are
definately not naturally formed. It would seem that orcs have forced the
dwarven prisoners to dig their own hell. The passageway is slanted down toward
the north, which seems to help water flow in that direction.

There are three obvious exits : north, east and southwest.
> ] Thanks for playing see you next time.

[Bebi left the MUD]
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