Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: In memory of Sledge, Die S.S. Darklord!Date: 24.04.2003
Winners:   Losers:  PPW: 0.00 OWN colors.
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scan
You scan the seas around your ship and see:


M'Dorn Beach.

Soft, white sand leads out of the sparkling blue water to form a beautiful
beach. A soft breeze whispers through your hair, smelling of tropical
blossoms. Two paths lead up from the beach towards the small village of
M'Dorn, one to the northeast and another to the north. Charred remains of a
large fire blacken the white sand near your feet. A small cove offers some
degree of safe harbor to the occasional ship stopping to offer wares to the
residents of the island.



There are four obvious exits : north, northeast, northwest and sea.
Sloop S.S. Gareth.
Sloop S.S. Darklord.
>
[Gek Wappo left the MUD]

l helm
This is the ship's helm. The shipwright has carved some writing into one of
the planks, which reads:

General Commands:

scan - to survey the sea surrounding the vessel
climb ladder - to exit the ship via the ladder (if lowered)
dive overboard - to plunge over the railing
board - attempt to leap onto another ship
Captain's Commands:

sail - sail the ship in specified direction
lower ladder - drop the ladder to allow entry and exit
raise ladder - to raise the ladder for voyaging
ship status - check the condition of the ship
ram - to crash this ship into designated vessel

> ram s.s. darklord
You ram your ship into the S.S. Darklord!

> scan
You scan the seas around your ship and see:


M'Dorn Beach.

Soft, white sand leads out of the sparkling blue water to form a beautiful
beach. A soft breeze whispers through your hair, smelling of tropical
blossoms. Two paths lead up from the beach towards the small village of
M'Dorn, one to the northeast and another to the north. Charred remains of a
large fire blacken the white sand near your feet. A small cove offers some
degree of safe harbor to the occasional ship stopping to offer wares to the
residents of the island.



There are four obvious exits : north, northeast, northwest and sea.
Sloop S.S. Gareth.
Sloop S.S. Darklord.
> ram s.s. darklord
Your ships is still tangled up in the other one! You need space to be able to
ram!
> twiddle
You twiddle your thumbs.
> ram s.s. darklord
You try to ram the S.S. Darklord but it avoids your charge!
> ram s.s. darklord
You try to ram the S.S. Darklord but it avoids your charge!
> ram s.s. darklord
You ram your ship into the S.S. Darklord!

> ram s.s. darklord
Your ships is still tangled up in the other one! You need space to be able to
ram!
> scan
You scan the seas around your ship and see:


M'Dorn Beach.

Soft, white sand leads out of the sparkling blue water to form a beautiful
beach. A soft breeze whispers through your hair, smelling of tropical
blossoms. Two paths lead up from the beach towards the small village of
M'Dorn, one to the northeast and another to the north. Charred remains of a
large fire blacken the white sand near your feet. A small cove offers some
degree of safe harbor to the occasional ship stopping to offer wares to the
residents of the island.



There are four obvious exits : north, northeast, northwest and sea.
Sloop S.S. Gareth.
Sloop S.S. Darklord.
> ram s.s. darklord
You ram your ship into the S.S. Darklord!

> scan
You scan the seas around your ship and see:


M'Dorn Beach.

Soft, white sand leads out of the sparkling blue water to form a beautiful
beach. A soft breeze whispers through your hair, smelling of tropical
blossoms. Two paths lead up from the beach towards the small village of
M'Dorn, one to the northeast and another to the north. Charred remains of a
large fire blacken the white sand near your feet. A small cove offers some
degree of safe harbor to the occasional ship stopping to offer wares to the
residents of the island.



There are four obvious exits : north, northeast, northwest and sea.
Sloop S.S. Gareth.
Sloop S.S. Darklord.
> ram s.s. darklord
You ram your ship into the S.S. Darklord!

> l helm
This is the ship's helm. The shipwright has carved some writing into one of
the planks, which reads:

General Commands:

scan - to survey the sea surrounding the vessel
climb ladder - to exit the ship via the ladder (if lowered)
dive overboard - to plunge over the railing
board - attempt to leap onto another ship
Captain's Commands:

sail - sail the ship in specified direction
lower ladder - drop the ladder to allow entry and exit
raise ladder - to raise the ladder for voyaging
ship status - check the condition of the ship
ram - to crash this ship into designated vessel

> ship status
xxxxxxxxxxx SHIP STATUS REPORT xxxxxxxxxxxxxxx

Ship: S.S. Gareth
Type of Ship: sloop
Speed Class: 4 Hull Points: 50

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> ram s.s. darklord
Your ships is still tangled up in the other one! You need space to be able to
ram!
> g
Deck of the sloop: S.S. Gareth [none].
> scan
You scan the seas around your ship and see:


M'Dorn Beach.

Soft, white sand leads out of the sparkling blue water to form a beautiful
beach. A soft breeze whispers through your hair, smelling of tropical
blossoms. Two paths lead up from the beach towards the small village of
M'Dorn, one to the northeast and another to the north. Charred remains of a
large fire blacken the white sand near your feet. A small cove offers some
degree of safe harbor to the occasional ship stopping to offer wares to the
residents of the island.



There are four obvious exits : north, northeast, northwest and sea.
Sloop S.S. Gareth.
>
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