Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Nayth Vs MushuDate: 30.06.2003
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Mushu shouts: Was expecting that Nayth ... you had to wait for backup, cause
you don't know how to fight alone.
Nayth shouts: where and now
Nayth shouts: sea land
Nayth shouts: WHERE!!!!

dive overboard
You climb up on the ship railing and plunge head-first into the sea!

Saving...
Your whole body aches from slamming into the water!

> Belgar's Haven: Central Pier.

The Central Pier was recently rebuilt by the town council. The supports
were repaired, and new moorings put in place. Talin, the town mayer, hopes to
revive his town's struggling economy through the shipping and shipbuilding
business. Private vessels from all over the realms sail from this pier every
day. Maybe you could buy your own ship to sail, for the right price.

Reasonably hot day in The Season of Magic with medium cloud cover.
There are two obvious exits : east and sea.
Sloop S.S. Nayth.
Sloop S.S. Quintall.
Sloop S.S. Rohal.
Sloop S.S. Stratus.
Sloop S.S. Greylock.
Merchantman S.S. Jett.
Sloop S.S. Nabal.
Sloop S.S. Pinefur.
Sloop S.S. Zhaoyun.
Sloop S.S. Plutarch.
Frigate S.S. Dementra.
Sloop S.S. Morphisus.
Tug S.S. Linus.
Sloop S.S. Vlcchrss.
Sloop S.S. Eowithran.
Sloop S.S. Narcotic.
Sloop S.S. Simalalaa.
Barque S.S. Zodde.
Sloop S.S. Cyphre.
Sloop S.S. Delian.
Sloop S.S. Selene.
Sloop S.S. Curt.
Sloop S.S. Innuendo.
Sloop S.S. Favio.
Sloop S.S. Quigon.
Sloop S.S. Merem.
Sloop S.S. Tahlanos.
Sloop S.S. Anafranil.
Sloop S.S. Boooh.
Sloop S.S. Kaiacien.
Sloop S.S. Connie.
Sloop S.S. Thokk.
Sloop S.S. Drusilla.
Sloop S.S. Mikashdindo.
Sloop S.S. Sslang.
Sloop S.S. Silvan.
Merchantman S.S. Pepino.
Sloop S.S. Orthos.
Tug S.S. Kulan.
Sloop S.S. Darko.
Sloop S.S. Xaferia.
Sloop S.S. Helmut.
Sloop S.S. Suzereon.
Sloop S.S. Amphitales.
Tug S.S. Keldron.
Merchantman S.S. Thyric.
Tug S.S. Lhach.
Sloop S.S. Elwe.
Sloop S.S. Yigan.
Tug S.S. Moebius.
Merchantman S.S. Bebi.
Sloop S.S. Rashida.
Sloop S.S. Equinox.
Merchantman S.S. Prettywiz.
Sloop S.S. Astra.
Frigate S.S. Gek.
Sloop S.S. Qynd.
Sloop S.S. Swift.
Sloop S.S. Ladylove.
Sloop S.S. Uroboros.
Sloop S.S. Fink.
Sloop S.S. Asper.
Sloop S.S. Dessa.
Merchantman S.S. Vengence.
Sloop S.S. Railz.
Sloop S.S. Kristmar.
Sloop S.S. Shnaps.
Merchantman S.S. Babur.
Tug S.S. Hadrhune.
Sloop S.S. Bizmo.
Sloop S.S. Rkokr.
Sloop S.S. Antione.
Sloop S.S. Nylan.
Sloop S.S. Yavenar.
Tug S.S. Vlegar.
Sloop S.S. Erreden.
Tug S.S. Diggin.
Merchantman S.S. Gwwlonna.
Merchantman S.S. Confessor.
Sloop S.S. Vagabond.
Sloop S.S. Llanowar.
Sloop S.S. Darklord.
Barque S.S. Dillenger.
Sloop S.S. Sledge.
Sloop S.S. Saliv.
Sloop S.S. Czar.
Sloop S.S. Benomi.
Sloop S.S. Nemiss.
Sloop S.S. Koman.
Sloop S.S. Khazaed.
Barque S.S. Syonara.
Sloop S.S. Medusa.
Sign.
>
n
HP: xxx GP: 187
The attempt to north didn't really work out.
>
Mushu sings a soft, charming lullaby that makes you want to follow her to the
ends of time.
You ignore the badly played song. (of course???)
n
The attempt to north didn't really work out.
>
j
You begin the charming siren song...
Mushu becomes enraptured with your song! (come with daddy)
> Your siren's lullaby continues.

The siren's song comes to an end.
q Mushu
You are not calm enough.
>
q Mushu
You are not calm enough.
>
q Mushu
> You are not calm enough.
> Your siren's lullaby continues.
q Mushu

Mushu vanishes into thin air. (RUNNN!)
Noone here going by that name.
>
> Your siren's lullaby continues.

q Mushu
> Noone here going by that name.
> Your siren's lullaby continues.
shout mushu vanishes

Nayth shouts: mushu vanishes
> Your siren's lullaby continues.
jj
>
phase
You focus and begin to slip through the fabric of reality.
] You begin to end your song.

The siren's song comes to an end.
Your song ends abruptly.
You phase out of the prime material plane.
q mushu
Noone here going by that name.
>
q mushu
You are not calm enough.
>
q mushu
You are not calm enough.
>
q mushu
> You are not calm enough.
>
l
You are dazzled by the light.
Chaos
There are six obvious exits : spinwise, antispinwise, left, right, hubwards and
rimwards..
>
Mushu shakes off the effects of the stun.
q mushu
Noone here going by that name. (HEY!!!)
>
Displacer beast leaves hubwards.


Displacer beast arrives from elsewhere.
x mushu
Changed nickname x from mushu to mushu.
>
c x
You are not calm enough.
>
There are six obvious exits : spinwise, antispinwise, left, right, hubwards and
rimwards..
>
[Mushu left the MUD]
>
shout COWARD!!!!!!

[Mushu enters FR-MUD]

Nayth shouts: COWARD!!!!!!
>
unphase
You focus and return to the normal plane.
>
Displacer beast leaves left.


Displacer beast arrives from elsewhere.
sc
Hp: xxx(xxx) Gp: 20(xxx) Xp: 12213407 Socp: 520
> You phase back into the prime material plane.
shout you can siren me NEWBIE!

Nayth shouts: you can siren me NEWBIE!
>
shout CANT!

Nayth shouts: CANT!
>
t dv ll
Yo tell Dvneil: ll
e
-----------------------

se
> Wilderness Path [e,nw].
>
e
> > Bridge [n,s,w].
Deer is here.
>
[Labrania enters FR-MUD]
e
The attempt to east didn't really work out.
>
n
> Crossroads : North-South Road [e,n,s].
>
e
> Outside of Daggerford: West Gate [n,s,w,in].
Gate Watchman is here.
>
in
Expressionless, the gate watchman seems to take an inventory of your person
before nodding his head and motioning you through the gateway.

> City of Daggerford: West Gate [n,s,e,out].
Two Drunkards, Gate Watchman, Sergeant Tharnumil and Two Daggerford guards are
here.
>
s
> > City of Daggerford: Wall Street and Landis Way [n,s,e].
A Mangy Dog, Merchant and An Unsteady Drunkard are here.
> You are attacked by An Unsteady Drunkard.
s
> City of Daggerford: Wall Street [n,s,e].
An Unsteady Drunkard and A Wayfaring Visitor are here.
>
s
>
s
> > City of Daggerford: Wall Street - West of Scribe's Office [n,s,e].
> > City of Daggerford: Wall Street - South West Corner [n,e].
Militiaman is here.
Gray Tower.
>
An Unsteady Drunkard points at you.
s
> The attempt to south didn't really work out.
> You are hunting An Unsteady Drunkard
s
The attempt to south didn't really work out.
>
e
> City of Daggerford: Wall Street - South of Scribe's Office [n,w,e].
An Unsteady Drunkard and A Mean Mercenary are here.
>
e
> City of Daggerford: Wall Street [n,e,w].
>
e
> City of Daggerford: Wall Street [n,w,e].
>
e
> City of Daggerford: Market Square [n,w,e].
A Wayfaring Visitor, An Unsteady Drunkard and A Rambunctious Child are here.
>
e
> City of Daggerford: Sacred Fountain [n,s,w,e].
A Wayfaring Visitor, A Mangy Dog and Pigeon are here.
>
n
> City of Daggerford: Lady Luck Tavern [w,s,u].
Dvneil, Garth the Pub-Brawler, Karon and Wulfgar are here.
Menu.
CTF Top Players List.
Globe of Pub chatting.
>
Dvneil pounds unrelentingly on Wulfgar with his Two handed battlestaff.
b
After a while of intensive searching you find nothing.
>
b
You scrounge around, the ground does look interesting you decide.
>
Garth the Pub-Brawler misses Dvneil with his bastard sword.

Karon pummels Dvneil with his club.

Karon misses Dvneil.

Wulfgar hits Dvneil harmlessly with his club.
sc
Hp: xxx(xxx) Gp: 20(696) Xp: 12213407 Socp: 465
>
Dvneil tells you: << up >>

Dvneil pounds unrelentingly on Karon with his Two handed battlestaff.
u
> City of Daggerford: Board Room [d,w,e,n].
Mushu is here.
Bulletin board [ 10 notes ].
>
Mushu winks.

' coward
You say: coward
>
Mushu leaves east.

Mushu arrives from the east.

Mushu says: you and me ? :)
' sure
You say: sure
>
Mushu squeezes a stone tightly and a bright light flashes briefly...

[Greylock left the MUD]
Mushu looks at you.
' sure, what happened at belgars?
You ask: sure, what happened at belgars?
>
l mushu
You see Mushu the female human,
Mushu is beautiful woman. Standing before you with her slender frame is as
graceful as it is lovely. Her eyes are enchanting, drawing you into their dark
gaze..
She is in excellent condition.
Mushu looks like a scary dragon!
Wielding : two Cobra fangs.
Wearing : a Cloudy Ring, a Collar, a Badge of Heroism, a Reinforced Dwarf Skin
Boots, a Ring of Enlightenment, a Black dragons vest, a silver
bracers, a Gachir's ring, a Silk trousers, a Glaring Eye of
Humbaaba, a Cyclop's girdle, a Thick Mithril Band, a Holy Pendant, a
Cloak of the Eel, a Red Dragon Mask, a Phase Leather, a Sheng and a
Lucky Dragon Foot.
Carrying: Eight Piles of sand.
War Drum.
Two Meteorite Wands.
Grey pouch.
Power Stone.
Musician's Instrument Bag.
Grappling hook.
Tin Whistle.
Ball of wax.
Dragon Essence.
Charmer's horn.
Her purse is tinkling with coins.
>

>
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Mushu is here.
Bulletin board [ 10 notes ].
>
z
You grasp the power stone tightly and feel a surge of power!
>
' coward
You say: coward
>
Mushu says: bragger
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Mushu is here.
Bulletin board [ 10 notes ].
>
[Greylock enters FR-MUD]

Mushu closes her eye and peers to the down through the Eye of Humbaaba.

' ill post
You say: ill post
>
' not problem
You say: not problem
>
Mushu boggles at the concept.

Mushu says: hehe

Mushu says: do that :) big fight _)

>
[Fairwood E'Lominarde enters FR-MUD]
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Mushu is here.
Bulletin board [ 10 notes ].

Mushu leaves down.
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Mushu is here.
Bulletin board [ 10 notes ].
>
' bah
You say: bah
>
' emotes?
You ask: emotes?
>
Mushu leaves east.

slap mushu
You slap Mushu.
Mushu is blocking your souls. (so do i)
>
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Bulletin board [ 10 notes ].

Dvneil tells you: i have failed for 1 sec
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Bulletin board [ 10 notes ].
>
l

City of Daggerford: Board Room

You stand in an featureless chamber overtop the rowdy Lady Luck Tavern
below. Owenden created this room to allow fellow adventurers to put their
wishes, complaints, opinions, and gratitudes in writing for all to see. A
stone stairway leads down into the crowded bar and large doors permit entrance
into other chambers on this level.

There are four obvious exits : down, west, east and north.
Bulletin board [ 10 notes ].

>
Mushu arrives from the east.

Mushu leaves north.
>
[Mushu left the MUD]

------------- did you remember??? ----------------

Mushu shouts: Was expecting that Nayth ... you had to wait for backup, cause
you don't know how to fight alone.

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