Quiddle arrives from the northwest. 1
[Maynard enters FR-MUD] You begin to cast hold person. You chant, 'amri xeno haltem'. You wrap Quiddle in bonds of invisible force. You are not in a party. ] You have been noticed. You are attacked by Quiddle.
Quiddle struggles against invisible bonds. You follow Quiddle. ] You crush Quiddle for 12 HPs damage. wf northwest You cannot do this right now. > wf northwest
Quiddle struggles against the invisible bonds holding him and musters the mental strength to stagger away! You follow Quiddle northwest. > Stormfront Tunnels [nw,se]. Quiddle is here. > wf northwest
Quiddle struggles against invisible bonds. You cannot do this right now. > You crush Quiddle for 10 HPs damage. You cannot do this right now. > wf northwest You cannot do this right now. > wf northwest You begin to cast wall of fire.
You chant, 'pyris xenro haltus'.
A massive wall of fire springs up over the northwest exit! > Quiddle struggles against invisible bonds. You crush Quiddle for 16 HPs damage.
Quiddle's shield disappears. dh j dh j
[Canto left the MUD] dh j You begin to cast demon howl. > You are not calm enough. > > Quiddle struggles against invisible bonds. You are not calm enough. > You crush Quiddle for 11 HPs damage. You chant, 'kyrnie ov daemon'.
Quiddle staggers as he is assaulted by demonic powers! dh j You are not calm enough. > f j You follow Quiddle. > dh j dh j > dh j > Quiddle struggles against invisible bonds. You begin to cast demon howl. You chant, 'kyrnie ov daemon'.
Quiddle staggers as he is assaulted by demonic powers! > You are not calm enough. > You crush Quiddle for 15 HPs damage. You are not calm enough. > p j You begin to cast poison. You chant, "Toxoplasmosis". You scratch Quiddle, leaving a festering, poisoned wound. > dh j You are not calm enough. > Quiddle struggles against invisible bonds. You crush Quiddle for 14 HPs damage. dh j dh j
Roseclear tells you: ok You are not calm enough. > dh j You are not calm enough. > dh j You begin to cast demon howl. You chant, 'kyrnie ov daemon'.
Quiddle staggers as he is assaulted by demonic powers! > You are not calm enough. > dh j dh j dh j > > ] Quiddle struggles against invisible bonds. You are not calm enough. > You are not calm enough. > You are not calm enough. ] You crush Quiddle for 11 HPs damage. sn j You begin to cast shadow sin. A lightless gate appears before you. > l j
Quiddle struggles against invisible bonds. You crush Quiddle for 20 HPs damage. The Darkness within the gate begins to move..
You complete your spell, and 20 shadows rise out of the darkness, swarming over Quiddle! You dealt the death blow to Quiddle.
Quiddle dies, and his weapons eerily fall from his limp hands and drop to the floor. You see a shadow of Quiddle's former self. > unfollow j You stop following Ghost of Quiddle. > g Stormfront Tunnels [nw,se]. Ghost of Quiddle is here. Corpse of Quiddle. Wizard's staff. Wall of fire blocking the northwest exit. > l corpses This is the dead body of Quiddle. corpse of Quiddle contains: Wizard's Hat. Mithril Belt. Mithril Gauntlets. Cloak of Wizardry. Platinum ring. Amulet of Light. Amulet of the Chaos. Red shell necklace. Reinforced Dwarf Skin Boots. Silk trousers. Silk shirt. Mithril studded leather. Ring of Restoration. Ring of fire. Amulet of Aldinanachru. Demon Staff. Large Knapsack. Many Piles of sand. Some platinum, 3 gold, 1 electrum and 1 copper coins. > Limdul tells you: whoohoo say never safe
Quiddle collapses in a heap as the bonds holding him are destroyed. You say: never safe > grin The attempt to grin didn't really work out. > tfc You start getting some stuff from corpse of Quiddle. } sym Command queued since you are still getting some stuff from corpse of Quiddle. Type 'abort' to attempt to end prematurely. } You get a Mithril Gauntlets, many piles of sand, a red shell necklace, a Amulet of Light, a Silk shirt, a Reinforced Dwarf Skin Boots, a Mithril Belt, a ring of fire, a Wizard's Hat, a Ring of Restoration, an Amulet of Aldinanachru, a Platinum ring, a Large Knapsack, a mithril studded leather, an Amulet of the Chaos, a Silk trousers, a Cloak of Wizardry, a Demon Staff and 42 platinum, 3 gold, 1 electrum and 1 copper coins from corpse of Quiddle. You take the extra weight with ease. > You begin to cast symbol transformation. You make somantic gestures while chanting softly. > You raise your holy symbol, shouting out syllables of faith and devotion. g Stormfront Tunnels [nw,se]. Ghost of You see Quiddle the male gnome, Quiddle is so small you almost didn't notice him except for the wizard's hat on his head that is almost as big as he is. You see his breath as if it is a cold winter day but is isn't(How strange). He seems to be aware of powers that can not be seem. He is a walking corpse. is here. Corpse of Quiddle. Wizard's staff. Wall of fire blocking the northwest exit. > Suddenly Cyrcia's medallion starts to feel incredibly hot, and you drop it on the ground.
The Spider Medallion glows with an evil red light, and suddenly the spider on it steps off and grows enormously! The Huge Red Spider clicks and scuttles over to Drusilla.
Giant Red Spider protects you. Giant Red Spider follows you. l corpses This is the dead body of Quiddle. > g Stormfront Tunnels [nw,se]. Giant Red Spider and Ghost of You see Quiddle the male gnome, Quiddle is so small you almost didn't notice him except for the wizard's hat on his head that is almost as big as he is. You see his breath as if it is a cold winter day but is isn't(How strange). He seems to be aware of powers that can not be seem. He is a walking corpse. are here. Corpse of Quiddle. Wizard's staff. Wall of fire blocking the northwest exit.con
> The Spider spits Cyrcia's unholy poison upon the corpse, and you see her dark power take hold, as the corpse is melted into nothingness. You smile, knowing that the black skull it left behind, will make a wonderfully repulsive gift for your lady of chaos.
> get skull You start getting some stuff. > You get a Glowing Black Skull. > nw
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