Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Hard to be a rock.Date: 28.08.2001
Winners:  Climmy Verrol Losers:  Jazreel PPW: 0.35  
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> Corridor of Fire [n,s,d].
Climmy and Warrior are here.
> d
> Sylos Stairway [u,d].
Four Warriors are here.
>
Climmy arrives from above.

Climmy leaves down.

d
> House of Sylos: Entrance [n,u].
Climmy and Two Warriors are here.
>
Flicking his hair over his shoulder, the warrior eyes you suspiciously.

Climmy leaves north.

n
> House of Sylos: Hall of Trophies [n,nw,s].
Climmy, Jazreel and Three Warriors are here.
> cast slow at target
You begin to cast slow.
You chant, 'temporis laggen'.
You cast Slow on Jazreel.
>
Climmy punches Warrior in the chainmail.

Climmy misses Warrior.

Flame rains from the sky, searing everything it touches!

Climmy dealt the death blow to Warrior.

Warrior dies, and his weapons eerily fall from his limp hands and drop to the
floor.

Shouting a curse at you, the warrior lunges at your throat.

Warrior hits Climmy harmlessly with his long sword.

Warrior misses Climmy.

Warrior misses Climmy with his long sword.

Warrior misses Climmy.
cast area warp on earth
You begin to cast area warp.
>
Climmy punches Warrior in the left front leg.
You begin the area warp, and feel the resulting vibrations intensify!

Warrior misses Climmy with his long sword.

Shouting a curse at you, the warrior lunges at your throat.

Warrior misses Climmy with his long sword.

Warrior misses Climmy.

Climmy begins to cast a spell.

The area surrounding you shudders with intense vibrations!

Climmy misses Warrior.

Huge gouts of fire rain shoot from the ground scorching everything in the area!

Climmy dealt the death blow to Warrior.

Warrior dies, and his weapons eerily fall from his limp hands and drop to the
floor.
look

House of Sylos: Hall of Trophies.

War trophies surround you in this large hall, captured in the frequent raids
upon the mainland and islands of Belaern. Simple items such as backpacks to
exotic treasures like ivory caskets encrusted in jewels. A skeleton of a
hapless dark elf, still wearing its dark elfin mail and clutching scimitars in
its bony hands, sags against the far wall, next to what appears to be a fairy
trapped in a jeweled cage. Noise and laughter come from the barracks to the
north, and the general meeting room lies to the northwest. The entrance hall
to the House shimmers to the south.
There are three obvious exits : north, northwest and south.
Climmy, Jazreel and Warrior are here.
Two Corpses of Warriors.
Two Long swords.
> You command the area warp and watch as your storm of earth rips through the
area!
Your attack is amplified here.

Warrior misses Climmy with his long sword.
You dealt the death blow to Warrior.

Warrior dies, and his weapons eerily fall from his limp hands and drop to the
floor.
>
Climmy misses Jazreel.

Climmy misses Jazreel.

Climmy winces, and loses concentration!

A portal magically appears in front of you!
You command the area warp and watch as your storm of earth rips through the
area!
Your attack is amplified here.
HP: xxx GP: 780

Climmy leaves north.

You are attacked by Jazreel.
You miss Jazreel.
You miss Jazreel.

Jazreel touches the onyx mirror and is pulled into its lightless depths!

> You are hunting Jazreel
touch mirror
As you reach towards the mirror, your image reaches out and pulls you forward!
The world around you shivers, forgetting itself, and when you look around, you
are elsewhere.

A cold wind blows through these tunnels, sweeping over the thin layer of
moisture that covers a floor made of ice. It is almost as if you were caught
in a huge chunk of ice, blindly seeking escape.... The walls are a brilliant
white, catching the tiniest ray of light, and reflecting it back at you a
thousand times. The tunnels lead on to the north, this room containing only a
large silver mirror, which seems very out of place in these austere
surroundings.
There is one obvious exit: north.
Jazreel is here.

Death comes swiftly in this Realm. You have been warned!
> You miss Jazreel.
You miss Jazreel.
cast area warp on earth
You begin to cast area warp.
> look
A cold wind blows through these tunnels, sweeping over the thin layer of
moisture that covers a floor made of ice. It is almost as if you were caught
in a huge chunk of ice, blindly seeking escape.... The walls are a brilliant
white, catching the tiniest ray of light, and reflecting it back at you a
thousand times. The tunnels lead on to the north, this room containing only a
large silver mirror, which seems very out of place in these austere
surroundings.
There is one obvious exit: north.
> You feel replenished by the Defilers Leather Armour.
HP: xxx GP: 765
touch mirror
As you make contact with the mirror, the world around you seems to collapse
inward upon itself. When time and space return to normal, you find
yourself....elsewhere.
You are attacked by giant toad.
You are attacked by alligator.
Southwest of Daggerford: Dark and Murky Swamp

A large boulder sits in the middle of a crocodile pit. Gators flap about
in all there monstrosity, these beasts seem to be the only ones that enjoy the
putrid darkness of this area. The pit looks like a pond of pure slime. A huge
tree can be seen a little ways off and a thick mist another way. Beyond the
gator pit is a green pond.

Average temperature day in The Season of Metal with very thin complete cloud
cover.
There are three obvious exits : tree, mist and south.
Jazreel, Giant toad, Swamp dog and Alligator are here.
> cast area warp on earth
You punch Alligator in the tail for 2 HPs.
You punch Alligator in the tail for 1 HPs.
Your movement has destroyed your spell.

Alligator misses Jazreel.
Your magical body armour fades away.
Giant toad missed you.
You begin to cast area warp.
> l Jazreel
You knee Alligator in the fangs for 2 HPs.
You begin the area warp, and feel the resulting vibrations intensify!
Alligator missed you.
Giant toad missed you.
You see Jazreel the female rock,
Standing, or more correctly, sitting in your way, is Jazreel the Rock.
Actually, judging by her size, she is more like a boulder. Unremarkably gray
with an unevenly cut surface, Jazreel appears to be made of hard granite.
Looking closely, you think you can discern a face. Wait a moment, of course
you see a face; she's a rock. No, you think there is an anthropomorphic
(never thought you'd see THAT word here?) visage carved into one of the rock's
sides. Jazreel looks back at you with a sort of detached serenity, her
features strikingly dull in their imperviousness.
She is in bad shape.
She looks wet and bedraggled.
Carrying: A small grey pouch.
Her purse is home to only moths!
> cast area warp on earth
You are too busy casting a spell.
> You miss giant toad.
You headbutt Giant toad for 3 HPs.
You command the area warp and watch as your storm of earth rips through the
area!
You maintain concentration and avoid the effect.
You feel replenished by the Defilers Leather Armour.
Alligator missed you.

Giant toad misses Jazreel.
You dealt the death blow to Giant toad.

Giant toad dies.
You dealt the death blow to Swamp dog.

Swamp dog dies.
You dealt the death blow to Alligator.

Alligator dies.
cast area warp on earth
You are not calm enough.

> l Jazreel
You see Jazreel the female rock,
Standing, or more correctly, sitting in your way, is Jazreel the Rock.
Actually, judging by her size, she is more like a boulder. Unremarkably gray
with an unevenly cut surface, Jazreel appears to be made of hard granite.
Looking closely, you think you can discern a face. Wait a moment, of course
you see a face; she's a rock. No, you think there is an anthropomorphic
(never thought you'd see THAT word here?) visage carved into one of the rock's
sides. Jazreel looks back at you with a sort of detached serenity, her
features strikingly dull in their imperviousness.
She is near death.
She looks wet and bedraggled.
Carrying: A small grey pouch.
Her purse is home to only moths!
> You miss Jazreel.
You miss Jazreel.
You command the area warp and watch as your storm of earth rips through the
area!
You maintain concentration and avoid the effect.
HP: xxx GP: 749
You dealt the death blow to Jazreel.

.

Jazreel moves normally again as the magic is destroyed.

> look
Southwest of Daggerford: Dark and Murky Swamp

A large boulder sits in the middle of a crocodile pit. Gators flap about
in all there monstrosity, these beasts seem to be the only ones that enjoy the
putrid darkness of this area. The pit looks like a pond of pure slime. A huge
tree can be seen a little ways off and a thick mist another way. Beyond the
gator pit is a green pond.

Average temperature day in The Season of Metal with very thin complete cloud
cover.
There are three obvious exits : tree, mist and south.
Ghost of Jazreel is here.
Corpse of Jazreel.
Corpse of Alligator.
Corpse of Swamp dog.
Corpse of Giant toad.
>
Jazreel left the game.

[Jazreel left the MUD]

shout DEATH

Verrol shouts: DEATH
>
[Jazreel enters FR-MUD]

Jazreel enters the game.
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