Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Amaranda show's Grimblood how mutch she loves him =)Date: 25.01.2004
Winners:   Losers:  PPW: 0.00 OLD colors.
Click here to turn OFF Colors
[Grimblood Gar'Thog enters the Realms]

Main Square: Rail of Fire.

Walking north, you step out onto a ledge over the molten center of the
volcano itself. Peering over the edge, you feel the terrible heat from the
magma singe your eyelashes. A dark metal rail prevents you from getting too
close to the very edge, although a locked gate leads out over to the edge. A
priestess stands inside the gate, throwing heathen books into the lava as a
sacrifice to Immakala. A cage holding a dirty, scrawny human prisoner is
guarded by a stern-faced warrior. It appears that after the books the prisoner
will be hurled to feed the volcano's fiery hunger.
There is one obvious exit : south.
> eq
You wield your rune dagger.
You hold your Wand of Frost.
You start wearing Talisman of Seeliy.
You start wearing Silk trousers.
You start wearing Gold Earrings.
You start wearing mithril chainmail.
You start wearing silver bracers.
You start wearing Silk shirt.
You start wearing Ruby Ring.
You start wearing Platinum ring.
Ancient powers flow through you, as you clasp the belt around your waist.
You start wearing Mithril Belt.
You start wearing Kender Medallion.
You start wearing Amulet of Light.
You start wearing Amulet of the Chaos.
You start wearing Leather Boots.
You don the hood of the Black Masks concealing yourself within the depths of
one of the realm's most notorious underground affliations.

You start wearing Black Mask.
] l

Main Square: Rail of Fire.

Walking north, you step out onto a ledge over the molten center of the
volcano itself. Peering over the edge, you feel the terrible heat from the
magma singe your eyelashes. A dark metal rail prevents you from getting too
close to the very edge, although a locked gate leads out over to the edge. A
priestess stands inside the gate, throwing heathen books into the lava as a
sacrifice to Immakala. A cage holding a dirty, scrawny human prisoner is
guarded by a stern-faced warrior. It appears that after the books the prisoner
will be hurled to feed the volcano's fiery hunger.
There is one obvious exit : south.
> tt
Setting for nickname target is amaranda.
> lo

Holding
rune dagger (excellent).
Wand of Frost (excellent).
Free Hands: 0.

Wearing
Head : None.
Body : mithril chainmail (excellent).
Shirt : Silk shirt (reasonable).
Hands : silver bracers (excellent).
Waist : Mithril Belt (good).
Legs : Silk trousers (reasonable).
Feet : Leather Boots (excellent).
Back : None.
Backpack : None.
Rings (3/4) : Gold Earrings (excellent).
Ruby Ring (excellent).
Platinum ring (reasonable).
Amulets (4/4) : Talisman of Seeliy (excellent).
Kender Medallion (excellent).
Amulet of Light (excellent).
Amulet of the Chaos (excellent).
Other (1) : Black Mask (average).

>
Amaranda Delilmawien arrives from the south.
wa
Something blocks the magic!
>
[Neras (Newbie) enters the Realms]
s
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> s
>
Main Square.

The huge cavern that stretches out before you is the main square of Deepfire.
Your attention immediately fastens on a spectacular fountain of flowing fire
lighting up the north area of the main square. You hear whoops and cheers from
your west, and turn to see a large crowd of people gathered thickly about. You
notice that there is also a large crowd of people to the east, all congregating
around a metal stage. The gate of fire blazes to your south.
There are four obvious exits : north, south, west and east.
> w
>
Main Square.

Dim reddish light illuminates the huge cavern that forms the main square of
Deepfire. People swarm around you as you walk along, most with the
distinguishing red hair and black eyes of the Fire people, though occasionally
a human convert to the cult strolls on by. You push your way west through the
dense crowd and laugh in sudden delight as you see a juggler throw brightly
colored balls into the air, turn two cartwheels, catch the balls again, and
sends them high into the air once more. The main square stretches out to the
northeast, where the fire fountain shoots high into the air, and back out to
the east.
There are two obvious exits : east and northeast.
Juggler is here.
> hide
You cannot do this right now.
> hide
You cannot do this right now.
>
Amaranda Delilmawien arrives from the east.

Juggler shifts groggily.

Juggler shifts groggily.
sneak northeast

Juggler dances around a bit as Amaranda Delilmawien jabs her with her rune
dagger.

Amaranda Delilmawien pokes Juggler with her rune dagger.

Juggler shakes off the effects of the stun.
You cannot do this right now.
> You are attacked by Amaranda Delilmawien.
ne
You miss Amaranda Delilmawien with your rune dagger.

Juggler misses Amaranda Delilmawien.

Juggler misses Amaranda Delilmawien.
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
>
Amaranda Delilmawien arrives from the southwest.
å
Amaranda Delilmawien stabs you with her rune dagger for 8 HPs damage.
Amaranda Delilmawien messes up her attack.
Amaranda Delilmawien stabs you with her rune dagger for 13 HPs damage.
HP: 233 GP: 266

[Larkan Minidir enters the Realms]
You cannot do this right now.
> s
>
Main Square.

The huge cavern that stretches out before you is the main square of Deepfire.
Your attention immediately fastens on a spectacular fountain of flowing fire
lighting up the north area of the main square. You hear whoops and cheers from
your west, and turn to see a large crowd of people gathered thickly about. You
notice that there is also a large crowd of people to the east, all congregating
around a metal stage. The gate of fire blazes to your south.
There are four obvious exits : north, south, west and east.
> You are hunting Amaranda Delilmawien
s
You brace yourself as you duck your head and leap across the terrible Gate of
Fire. A scream rips from your throat as the blazing bars rip into your already
burnt flesh, and you land panting in pain on the other side.
> You are dazzled by the light.
Gate of Fire
There are two obvious exits : north and south.
> w
The attempt to west didn't really work out.
> HP: 118 GP: 267

Darklord Delilmawien begins to cast a spell.
n
Unbearable heat stabs through your body as you leap through the Fire Gate,
landing on the other side writhing in pain, skin sizzling, your eyelashes and
eyebrows charred into dust.
>
Main Square.

The huge cavern that stretches out before you is the main square of Deepfire.
Your attention immediately fastens on a spectacular fountain of flowing fire
lighting up the north area of the main square. You hear whoops and cheers from
your west, and turn to see a large crowd of people gathered thickly about. You
notice that there is also a large crowd of people to the east, all congregating
around a metal stage. The gate of fin
re blazes to your south.
There are four obvious exits : north, south, west and east.
Amaranda Delilmawien is here.
>
Amaranda Delilmawien leaves west.

HP: 59 GP: 267
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
>
Amaranda Delilmawien arrives from the southwest.
w
Amaranda Delilmawien stabs you with her rune dagger for 7 HPs damage.
Amaranda Delilmawien stabs you with her rune dagger for 6 HPs damage.
HP: 46 GP: 267
>
Fen's Shop of Pleasant Smells.

A bell chimes as you open the door into the small, smoky shop. The noxious
odors of incense procured from distant lands assails your nostrils, and you
peer through the smokey blue haze towards the shopkeeper. The proprieter sits
in a metal chair behind a glass counter stacked with canisters full of incense.
As you watch, the storekeeper deftly rolls a dark, fragrant mixture onto a
stick, patting it gently. Finishing the stick, she looks up at you and smiles.
'Can I help you?'
There is one obvious exit : east.
> w
The attempt to west didn't really work out.
>
Amaranda Delilmawien arrives from the east.
You miss Amaranda Delilmawien with your rune dagger.
å
You cannot do this right now.
> s
Amaranda Delilmawien stabs you with her rune dagger for 12 HPs damage.
Amaranda Delilmawien stabs you with her rune dagger for 8 HPs damage.
Amaranda Delilmawien stabs you with her rune dagger for 15 HPs damage.
HP: 11 GP: 267
The attempt to south didn't really work out.
> s
The attempt to south didn't really work out.
> w
You hit Amaranda Delilmawien harmlessly with your rune dagger.
You hit Amaranda Delilmawien harmlessly with your rune dagger.
The attempt to west didn't really work out.
> e
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> s
>
Main Square.

The huge cavern that stretches out before you is the main square of Deepfire.
Your attention immediately fastens on a spectacular fountain of flowing fire
lighting up the north area of the main square. You hear whoops and cheers from
your west, and turn to see a large crowd of people gathered thickly about. You
notice that there is also a large crowd of people to the east, all congregating
around a metal stage. The gate of fire blazes to your south.
There are four obvious exits : north, south, west and east.
> w
You are hunting Amaranda Delilmawien
>
Main Square.

Dim reddish light illuminates the huge cavern that forms the main square of
Deepfire. People swarm around you as you walk along, most with the
distinguishing red hair and black eyes of the Fire people, though occasionally
a human convert to the cult strolls on by. You push your way west through the
dense crowd and laugh in sudden delight as you see a juggler throw brightly
colored balls into the air, turn two cartwheels, catch the balls again, and
sends them high into the air once more. The main square stretches out to the
northeast, where the fire fountain shoots high into the air, and back out to
the east.
There are two obvious exits : east and northeast.
Juggler is here.
> ne
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> e
>
Deepfire Inn.

A few patrons of Deepfire's house of food and drinks look up at you as you
enter, but turn back to their meals and liquor with more interest. A long bar
dominates the southern end of the room, where the pretty young innkeeper's
daughter is serving food and drinks. A few open tables remain available for
you to sit, rest, and relax. It is possible to rent rooms upstairs to relax
even further, but your inquiries after them reveal they have been reserved for
several months.
There is one obvious exit : west.
Annabel and Drunken Priestess are here.
Menu.
Bulletin board [ 6 notes ].
Globe of Pub chatting.
> buy lentils
You eat a bowl of spicy lentils.
> HP: 31 GP: 267
buy lentils
You eat a bowl of spicy lentils.
> buy lentils
> You eat a bowl of spicy lentils.
> HP: 71 GP: 267
å
> You fade into the shadows.
> buy lentils
You eat a bowl of spicy lentils.
] HP: 92 GP: 248
buy lentils
You eat a bowl of spicy lentils.
] HP: 112 GP: 248
buy lentils

Amaranda Delilmawien arrives from the west.
You eat a bowl of spicy lentils.
] w
]
Amaranda Delilmawien pokes Annabel with her rune dagger.
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> HP: 132 GP: 248
n
> >
Main Square: Rail of Fire.

Walking north, you step out onto a ledge over the molten center of the
volcano itself. Peering over the edge, you feel the terrible heat from the
magma singe your eyelashes. A dark metal rail prevents you from getting too
close to the very edge, although a locked gate leads out over to the edge. A
priestess stands inside the gate, throwing heathen books into the lava as a
sacrifice to Immakala. A cage holding a dirty, scrawny human prisoner is
guarded by a stern-faced warrior. It appears that after the books the prisoner
will be hurled to feed the volcano's fiery hunger.
There is one obvious exit : south.
>
[Neras left the Realms]
s
> >
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> w
> >
Fen's Shop of Pleasant Smells.

A bell chimes as you open the door into the small, smoky shop. The noxious
odors of incense procured from distant lands assails your nostrils, and you
peer through the smokey blue haze towards the shopkeeper. The proprieter sits
in a metal chair behind a glass counter stacked with canisters full of incense.
As you watch, the storekeeper deftly rolls a dark, fragrant mixture onto a
stick, patting it gently. Finishing the stick, she looks up at you and smiles.
'Can I help you?'
There is one obvious exit : east.
> buy lentils
The shopkeeper tells you: Sorry, but we only carry incense.
>
[Neras (Newbie) enters the Realms (New player)]
e
> > >
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> e
>
Amaranda Delilmawien shifts groggily.

Deepfire Inn.

A few patrons of Deepfire's house of food and drinks look up at you as you
enter, but turn back to their meals and liquor with more interest. A long bar
dominates the southern end of the room, where the pretty young innkeeper's
daughter is serving food and drinks. A few open tables remain available for
you to sit, rest, and relax. It is possible to rent rooms upstairs to relax
even further, but your inquiries after them reveal they have been reserved for
several months.
There is one obvious exit : west.
Darklord Delilmawien and Amaranda Delilmawien are here.
Corpse of Annabel.
Corpse of Drunken Priestess.
Menu.
Bulletin board [ 6 notes ].
Globe of Pub chatting.
> w
>
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
>
Darklord Delilmawien arrives from the east.

Darklord Delilmawien leaves south.

w
>
Fen's Shop of Pleasant Smells.

A bell chimes as you open the door into the small, smoky shop. The noxious
odors of incense procured from distant lands assails your nostrils, and you
peer through the smokey blue haze towards the shopkeeper. The proprieter sits
in a metal chair behind a glass counter stacked with canisters full of incense.
As you watch, the storekeeper deftly rolls a dark, fragrant mixture onto a
stick, patting it gently. Finishing the stick, she looks up at you and smiles.
'Can I help you?'
There is one obvious exit : east.
>
You feel calmer.
e
> >
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> e
> >
Deepfire Inn.

A few patrons of Deepfire's house of food and drinks look up at you as you
enter, but turn back to their meals and liquor with more interest. A long bar
dominates the southern end of the room, where the pretty young innkeeper's
daughter is serving food and drinks. A few open tables remain available for
you to sit, rest, and relax. It is possible to rent rooms upstairs to relax
even further, but your inquiries after them reveal they have been reserved for
several months.
There is one obvious exit : west.
Corpse of Annabel.
Corpse of Drunken Priestess.
Menu.
Bulletin board [ 6 notes ].
Globe of Pub chatting.
> buy lentils
You eat a bowl of spicy lentils.
> w
> > >
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
> HP: 153 GP: 249

Darklord Delilmawien arrives from the south.

Darklord Delilmawien leaves east.

w
>
Fen's Shop of Pleasant Smells.

A bell chimes as you open the door into the small, smoky shop. The noxious
odors of incense procured from distant lands assails your nostrils, and you
peer through the smokey blue haze towards the shopkeeper. The proprieter sits
in a metal chair behind a glass counter stacked with canisters full of incense.
As you watch, the storekeeper deftly rolls a dark, fragrant mixture onto a
stick, patting it gently. Finishing the stick, she looks up at you and smiles.
'Can I help you?'
There is one obvious exit : east.
> no
Soul turned on.
> no
Soul turned off.
> e
> >
Main Square.

A colossal fountain of fire dominates the main square of Deepfire. The
fountain is carved out of pure white marble in the shape of an exquisitely
beautiful woman, her lovely mouth curved in a cruel, remote smile. Flames pour
from her upraised hands down into a marble pool filled with fire. Vaguely
unnerved, you glance around the square, taking a sudden interest in other
places to be.
There are eight obvious exits : north, south, east, west, northeast, northwest,
southeast and southwest.
Amaranda Delilmawien is here.
>
Amaranda Delilmawien leaves west.

ne
>
Main Square.

Giant statues of fire salamanders stand guard at the entrance to the five
great warrior houses of Deepfire. Past the two gargantuan statues a vast,
fire-ringed cavern stretches back into the depths of the volcano, leading the
way to the Houses of Immakala's viciously fanatical warriors. To the southwest
the flames from the fire fountain leap high into the air in a spectacular show
of light and color.
There are two obvious exits : northeast and southwest.
Two Salamander Statues are here.
> ne
>
Corridor of Fire.

Curving flames form the walls of this long cavernous tunnel through the
mountain. Elegantly carved stone stairs decend from five ornate gates spaced
along the corridor, each one the entrance to one of the great warrior houses of
Deepfire. You stand before the first great gate, staring up at the white
marble arch above you, squinting at the gold inlaid inscription. The corridor
of fire continues to the east, and the main square lies to the southwest.
There are three obvious exits : southwest, east and down.
Warrior is here.
> ne
The attempt to northeast didn't really work out.
> e
>
Corridor of Fire.

Sweat beads your brow as you continue along this flame-walled cavern.
Gleaming black marble forms the second great gate in the corridor, the golden
inscriptions shimmering from the smooth, night-dark arch. The white gate of
the House Olar shines to the west, and the blood red gate of the House of Ylthe
lies to the northeast.
There are three obvious exits : west, northeast and down.
> ne
>
Corridor of Fire.

Warriors passing through the corridor eye you suspiciously as you continue
along the tunnel of flames, giving your person a wide berth as you stop before
the blood-red gate that marks the third great warrior house of Deepfire. The
flames from the corridor flicker off the glossy red surface, making the solid
marble seem to dance under the light. The black marble gate of the House of
Kaladar gleams to the southwest, and the clear glass gate of the House of Sylos
shimmers to the north.
There are three obvious exits : north, southwest and down.
Warrior is here.
> n
> >
Corridor of Fire.

The glass gate of the fourth warrior house of Deepfire quivers with refracted
light from the flames about it, curving up over the steps to the House of Sylos
like a river of running fire. Glass steps pour into the heart of the mountain
like a burning waterfall, sparkling and glittering as they wind their way
downward. A golden inscription crowns the high arch of the gate. The blood
red marble gate of the House of Ylthe pulses in the light to the south, while a
glowing gate of pure gold lights up the north.
There are three obvious exits : north, south and down.
Warrior is here.
> n
> >
Corridor of Fire.

The corridor ends here at the oldest and most powerful warrior house of
Deepfire. A gate of pure burnished gold rises over the worn golden steps of
the House of Tanadir, reflecting the fires forming the walls like a finely
polished mirror. The clear glass gate of the House of Sylos shimmers and
quivers to the south.
There are two obvious exits : south and down.
Warrior is here.
>
[Liguria left the Realms]
shout stinking Elfs you wont get me so give it up
You have been noticed.

Grimblood shouts: stinking Elfs you wont get me so give it up
> å
You fade into the shadows.
>
Flicking his hair over his shoulder, the warrior eyes you suspiciously.
Amaranda shouts: near death..eh ?

Amaranda shouts: overpowered disappear
Nginx.ru php.net MySQL.com Debian.com
Rlmud.org Hosted by
Reinos de Leyenda
 
Deathlogs.com Originaly created by
Espen Solbu