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Title: Pennywise ain't so wise in the sea.Date: 21.02.2004
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There are four obvious exits : north, south, east and west.
Huge Wolffish and Serpent are here.
Sloop S.S. Pennywise.

The ship sails to the east.
sail east

S.S. Pennywise points her bow to the east.
>
Serpent slams into your ship in a viscous attack!

Serpent slams into your ship in a viscous attack!
You are attacked by Huge Head of the Sea Serpent.

The S.S. Pennywise sails to the east.
You scan the seas around your ship and see:

The untamed wind of the west sweeps across the tourmaline sheen of the Sword
Sea, culling whitecaped undulations, silent waves rippling with power. The
water meets the unblemished horizon in all directions, giving you a sense of
uneasiness about finding no land in sight.



There are four obvious exits : north, south, east and west.
Sea serpent and Sea dragon are here.
Sloop S.S. Pennywise.

The ship sails to the east.
sail east

S.S. Pennywise points her bow to the east.
>
Serpent slams into your ship in a viscous attack!
Huge Head of the Sea Serpent kicks you in the Blackmail for 11 HPs.
Huge Head of the Sea Serpent kicks you in the Blackmail for 10 HPs.
HP: GP:
You miss Huge Head of the Sea Serpent with your Blade of Anzaroth.

Serpent slams into your ship in a viscous attack!

Serpent slams into your ship in a viscous attack!

Serpent slams into your ship in a viscous attack!

The S.S. Pennywise sails to the east.
You scan the seas around your ship and see:

The untamed wind of the west sweeps across the tourmaline sheen of the Sword
Sea, culling whitecaped undulations, silent waves rippling with power. The
water meets the unblemished horizon in all directions, giving you a sense of
uneasiness about finding no land in sight.



There are four obvious exits : north, south, east and west.
Large squid and Tiger Shark are here.
Sloop S.S. Pennywise.

The ship sails to the east.
sail east

S.S. Pennywise points her bow to the east.
>
Serpent slams into your ship in a viscous attack!
Huge Head of the Sea Serpent headbutts you for 11 HPs.
Huge Head of the Sea Serpent headbutts you for 13 HPs.
HP: GP:

Serpent slams into your ship in a viscous attack!
You slash Huge Head of the Sea Serpent with your Blade of Anzaroth for 14 HPs
damage.

Serpent slams into your ship in a viscous attack!

Serpent slams into your ship in a viscous attack!

The S.S. Pennywise sails to the east.
You scan the seas around your ship and see:

The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.



There are three obvious exits : north, south and west.
Sea serpent is here.
Sloop S.S. Pennywise.

The ship sails to the east.
sail east

You can not sail that way! *HERE I SHOULD HAVE SAILED NORTH BUT INSTEAD CHOSE DEATH AND SOUTH*

>
Serpent slams into your ship in a viscous attack!
Huge Head of the Sea Serpent punches you in the Blackmail for 7 HPs.
Huge Head of the Sea Serpent punches you in the Crimson Bandana for 11 HPs.
HP: GP:

Serpent slams into your ship in a viscous attack!
scan
You scan the seas around your ship and see:

The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.



There are three obvious exits : north, south and west.
Serpent and Sea serpent are here.
Sloop S.S. Pennywise.
> sail south
>
S.S. Pennywise points her bow to the south.
> You miss Huge Head of the Sea Serpent with your Blade of Anzaroth.

Serpent slams into your ship in a viscous attack!

Serpent slams into your ship in a viscous attack!

The ship can not hold together, and sinks into the sea!. <-----------------OUCH TROUBLE


Huge Head of the Sea Serpent punches Serpent in the left kidney.
You are attacked by Serpent.
You are attacked by Sea serpent.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, south and west.
Pennywise, Serpent and Sea serpent are here.
Sloop S.S. Pennywise.
HP: GP:
sail south
The attempt to sail south didn't really work out.
>
You struggle to stay afloat.
You slash Sea serpent with your Blade of Anzaroth for 11 HPs damage.
Serpent missed you.
scan
Serpent missed you.
Serpent missed you.
Sea serpent missed you.
The attempt to scan didn't really work out.
> s
You begin swimming south. <----------------------OTHER WAY DUMMY
> }
You slash Sea serpent with your Blade of Anzaroth for 17 HPs damage.
Serpent missed you.
Serpent missed you.
Serpent missed you.
Sea serpent missed you.
You slash Sea serpent with your Blade of Anzaroth for 16 HPs damage.
Serpent missed you.
Serpent missed you.
Serpent missed you.
Sea serpent missed you.
You slash Sea serpent with your Blade of Anzaroth for 13 HPs damage.
Serpent missed you.
Serpent missed you.
Serpent missed you.
Sea serpent missed you.
You slash Sea serpent with your Blade of Anzaroth for 17 HPs damage.
Serpent missed you.
Serpent missed you.
Serpent missed you.
Sea serpent missed you.
l
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a millenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, south and west.
> The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a millenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, south and west.
> s
You begin swimming south. <-----------------YA THAT'S RIGHT, SWIM RIGHT TO YOUR DEATH AWAY FROM LAND.
>
} You are hunting Serpent
You are hunting Sea serpent
You are attacked by Sea turtle.
You are attacked by Angler.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, south and west.
Sea turtle, Barracuda and Angler are here.
] s
]
You begin swimming south.
> } You slash Angler with your Blade of Anzaroth for 14 HPs damage.


Sea turtle missed you.
Angler missed you.
You slash Angler with your Blade of Anzaroth for 11 HPs damage.
Sea turtle missed you.
Angler missed you.
You slash Sea turtle with your Blade of Anzaroth for 17 HPs damage.


Sea turtle missed you.
Angler missed you.
You slash Sea turtle with your Blade of Anzaroth for 17 HPs damage.
Sea turtle missed you.
Angler missed you.
You are attacked by great white shark.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, south and west.
Great white shark is here.
> You are hunting Sea turtle
You are hunting Angler
You slash great white shark with your Blade of Anzaroth for 18 HPs damage.

You begin swimming south.
> } You slash great white shark with your Blade of Anzaroth for 21 HPs damage.
Great white shark missed you.
You slash great white shark with your Blade of Anzaroth for 21 HPs damage.
Great white shark missed you.


You struggle to stay afloat. <------------------THIS STRUGGLE IS RED
You slash great white shark with your Blade of Anzaroth for 14 HPs damage.
Great white shark missed you.


You slash great white shark with your Blade of Anzaroth for 17 HPs damage.
Great white shark missed you.
You are attacked by jellyfish.
You are attacked by Clearnose Skate.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, south and west.
Jellyfish, Clearnose Skate and Bull Shark are here.
> s
You begin swimming south.
>
} You are hunting great white shark
You slash Clearnose Skate with your Blade of Anzaroth for 16 HPs damage.


Jellyfish missed you.
Clearnose Skate missed you.
You slash Clearnose Skate with your Blade of Anzaroth for 15 HPs damage.
Jellyfish missed you.
Clearnose Skate missed you.
You slash Clearnose Skate with your Blade of Anzaroth for 17 HPs damage.
Jellyfish missed you.
Clearnose Skate missed you.
You slash jellyfish with your Blade of Anzaroth for 20 HPs damage.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
] s
You are hunting jellyfish
You are hunting Clearnose Skate
You begin swimming south.
> }
Light appears on the horizon, the sun is about to rise.
You dry up.
l

The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.


Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
> s
You begin swimming south.
]
} The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Very warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
> s
You begin swimming south.
> }
You struggle to stay afloat.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Very warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
> s
You begin swimming south.
]
}
You feel calmer.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Very warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
> s
You are too tired to swim any further!! THIS IS BAD
The attempt to south didn't really work out.
> l
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Very warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
> s
You are too tired to swim any further!!

> inv
Wielding : a Blade of Anzaroth.
Wearing : a bronze medallion, a Collar, a Gold Earrings, a Cloak of the Eel,
a Silk trousers, a Human leather shirt, a Crimson Bandana, a Ruby
Ring, a Blackmail, a Talisman of Seeliy, a Mithril Belt, a Clawed
boots, a silver bracers, a Kender Medallion, a Platinum ring, a
Ring of Health and a harp.
Carrying : Large sack.
Musician's Instrument Bag.
Deed.
Pile of sand.
Your purse contains only moths.

Very warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
>
Your strength fails you and you slip beneath the water. <TAKING IN SOME H2O
You are attacked by Jewel Anemone.
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 16 HPs damage.

> u
You begin swimming up.
> }
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 13 HPs damage.
Jewel Anemone missed you.
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 14 HPs damage.
Jewel Anemone missed you.


Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 17 HPs damage.
Jewel Anemone missed you.


Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 14 HPs damage.
Jewel Anemone missed you.
l

The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

W
> s
You begin swimming south.
>
} You are hunting Jewel Anemone


}
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.

> s
You are too tired to swim any further!!

Your strength fails you and you slip beneath the water.
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 14 HPs damage.
Jewel Anemone missed you.
u
You begin swimming up.
> }
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 12 HPs damage.
Jewel Anemone missed you.
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 18 HPs damage.
Jewel Anemone missed you.
Your attack is less effective here.
You slash Jewel Anemone with your Blade of Anzaroth for 11 HPs damage.
Jewel Anemone missed you.
You dealt the death blow to Jewel Anemone.

Jewel Anemone dies.

The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

W
] s
You begin swimming south.
> }
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
> n
You are too tired to swim any further!! <-------------YEP THAT'S NOT LOOKING GOOD FOR OL'PENNYWISE
The attempt to north didn't really work out.
>
[Maja Swagman left the Realms]
quit
Quitting. <============SEE IF THIS HELPS
Quitting while in a fight or immediately after takes time.
>
You feel calmer. MAYBE?


Your strength fails you and you slip beneath the water.


u
You begin swimming up.
> }

Thanks for playing see you next time.

[Pennywise left the Realms]

[Pennywise enters the Realms]
Use "bagremove" to get rid of your bag.
> It is too dark to see
> Level : 29
Hit Points : 160 (216) MISTAKE #100. CAST SOME PROTECTION AT YOURSELF
Guild Points : 279 (290)
Social Points : 760 (760)
Experience : 530254
10 days, 6 hours, 20 minutes and 4 seconds old
You are in brave mode.
> drop all
You start dropping some stuff.
}
You drop a Kender Medallion, a Large sack, a Talisman of Seeliy, a Mithril
Belt, a silver bracers, a Human leather shirt, a harp, a Collar, a bronze <--THOUGHT WEIGH LESS SWIM BETTER
medallion, a Ring of Health, a Gold Earrings, a Ruby Ring, a pile of sand, a
Platinum ring, a Clawed boots, a Crimson Bandana, a Cloak of the Eel, a Blade
of Anzaroth, a Silk trousers and a Blackmail.
You can't even stop using, let alone drop, a Musician's Instrument Bag.
l
It is too dark to see
> Timer now at 3600 secs.
Timer now at 3600 secs.
li me


It is too dark to see
> li me <---------THAT'S IT, CAST LIGHT ON YOURSELF AND NOT PROTECTION
You cannot do this right now.
> inv
Carrying : Musician's Instrument Bag.
Your purse contains only moths.
> l
It is too dark to see
>


O
0
o <-------------HAVING SOME TROUBLE NOW
o
.

It is too dark to see
> l
It is too dark to see
> u
You begin swimming up.
> }


You suddenly realize something new about swimming! <-------THE ONLY GOOD THING TO COME OF THIS(IRONICALLY)
You are attacked by man o' war.
You are attacked by Sea serpent.
You are attacked by Angler.
You are attacked by Angler.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
Man o' war, Sea serpent and Two anglers are here.
> You miss Angler.

>
Man o' war missed you.
Sea serpent missed you.
Sea serpent missed you.
Angler missed you. UH OH NO EQUIPS, THIS OUGHTA BE QUICK
Angler missed you.
You headbutt Angler for 4 HPs.
Man o' war missed you.
Sea serpent missed you.
Sea serpent grabs you with its teeth and tears you apart for 14 HPs.
Sea serpent missed you.
Angler missed you.
Angler missed you.


>
You kick Angler in the genitals for 4 HPs.
Man o' war missed you.
Sea serpent spreads its wings blowing you away for 14 HPs.
Sea serpent swats its massive tail into you. for 17 HPs.
Angler missed you.
Angler missed you.

s
You begin swimming south. <-------WHY I'M NOT SWIMMING NORTH FROM HERE, I HAVE NO CLUE.
> }
You knee Angler in the dorsal petral fin for 5 HPs.
Man o' war missed you.
Sea serpent grabs you with its teeth and tears you apart for 22 HPs.
Angler missed you.
Angler swats you with it's tail for 2 HPs.

You knee man o' war in the left foot for 4 HPs.
pp me


man o' war kicks you in the groin for 2 HPs.
Sea serpent spreads its wings blowing you away for 16 HPs.
Sea serpent swats its massive tail into you. for 23 HPs.
Angler bites you on the right shoulder for 2 HPs.
Angler missed you.

You headbutt man o' war for 4 HPs.
Man o' war missed you.
Sea serpent grabs you with its teeth and tears you apart for 23 HPs.
Sea serpent grabs you with its teeth and tears you apart for 16 HPs.
Angler missed you.
Angler bites you on the groin for 1 HPs.
HP: 11 GP: <-------------PANIC TIME!!!!!!!!
You kick Angler in the left kidney for 4 HPs.
sigh

Man o' war missed you.
Angler missed you.
Angler missed you.
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
Man o' war, Sea serpent and Two anglers are here.
> You cannot do this right now.
> You sigh.
> man o' war punches you in the right leg for 1 HPs.
Sea serpent missed you.
Sea serpent grabs you with its teeth and tears you apart for 22 HPs.
Angler missed you.
Angler missed you.
You have been killed by Sea serpent!
You have been slain.
HP: 0 GP: 0
A razor sharp chill runs up your spine.

The corpse of Pennywise sinks.

l
The land is lit up by the eerie light of the waxing quarter moon.
The power of earth and water meet here, locked together in a milenium long
struggle for dominance. Towering waves thunder against a nearly vertical
cliffside, showering the area with salty spray. Jagged rocks play hide and
seek under the surface of the boiling waters. Though magnificent, you hesitate
to linger for fear of becoming an innocent casualty during today's relentless
assault.

Warm night in The Season of Metal with light cloud cover.
There are three obvious exits : north, west and south.
Man o' war, Sea serpent and Two anglers are here.
> n
Your immaterial form is swept away by the winds of the east.
The attempt to north didn't really work out.
>
A dark voice booms in your mind, cackling with laughter.


The voice says: Let me introduce myself, I'm Grimbrand, Demi-God of Darkness.


Grimbrand tells you: It looks like you were quite foolish today.

The land is lit up by the eerie light of the waxing quarter moon.
Sword Sea Coast: Sahieren Beach

You are on the Sahieren Coastline, just outside the coastal town of
Beldar's Haven. The town lies to the southwest, and the beach you are continues
to the East. The vast expanses of the Ocean lie to the West, stretching off as
far as you can see. To the East, you see a massive stone cliff rising into the
air some two hundred feet. Off to the Northwest, you can see a rocky point,
upon which sits a small tower, made of grey rock.

Hot night in The Season of Metal with light cloud cover.
There are three obvious exits : east, southwest and northeast.
>
Grimbrand cackles with glee upon looking at your bloody corpse.
sc
You are just a disembodied spirit, you do not need to know this.
> l
>
The land is lit up by the eerie light of the waxing quarter moon.
Sword Sea Coast: Sahieren Beach

You are on the Sahieren Coastline, just outside the coastal town of
Beldar's Haven. The town lies to the southwest, and the beach you are continues
to the East. The vast expanses of the Ocean lie to the West, stretching off as
far as you can see. To the East, you see a massive stone cliff rising into the
air some two hundred feet. Off to the Northwest, you can see a rocky point,
upon which sits a small tower, made of grey rock.

Hot night in The Season of Metal with light cloud cover.
There are three obvious exits : east, southwest and northeast.
> Grimbrand says: I can strike your soul to hell if I so choose.




The feeling of evilness subsides as his voice disappears.


-------------------------======] Final Realms [======------------------------
Sat Feb 21 15:17:09 2004
----------------------------------] Mortals [----------------------------------
Allissar (Newbie) the male dwarf
Anithralia Whitefeather the female duck (Idle: 11)
Chadok D'Heinz the male giant
Cyphax the male human (Idle: 6)
Draytek the female duck (Idle: 6)
Galfangur (Newbie) the male duergar
Gosh the male human
Hexum (Newbie) the male drow (Idle: 2)
Hizzt R'yleh the female drow
Jason the male elf (Idle: 5)
Keldron the male human (Idle: 8)
Khalir the male gnome
Kulan (Newbie) the male lizard-man (Idle: 11)
Larz Hellfur the male duergar
Liguria the male varniad
Loaric the male human
Maja Swagman the female human (Idle: 2)
Monique the female human
Nabal the male orc
Ogatha the male human
Ghost of Pennywise the male human <----------yep dead :(
Swift SilverArrows the male human (Idle: 8)
Zoelle the male hobgoblin
-------> There are twenty three mortals on Final Realms MUD right now. <-------
>




You ask Draytek: how many south was I off from main port belgars?


Draytek tells you: it was 7

Is there a lesson to be learned here? many. pick one and stick to it. Oh ya, and watch out for the head of sea serpent!
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