sneak tower > You sneak tower. Tower Entrance [u,n,e,opening,nw,out]. Lizard-man is here. Sign. > Dung shouts: he kills you cuz you're trash
[Gwrabbellar enters FR-MUD]
Kendall shouts: who goblin
Dung shouts: just like most of us would
Brach arrives from elsewhere.
Brach leaves up.
scout up
Brach arrives from above.
Ruined Tower Raiseroom
You stand in the last reachable room in a ruined tower. It seems to have been converted into some sort of infirmary Crude benches made by dragging fallen stones into position serve as beds for the wounded. A definite incentive to heal and get back into battle quickly. A torn sign, spattered with fluids, hangs on the wall.
There are two obvious exits : down and up. Corpse of James the Healer. Corpse of Clout. Sign.
> Brach leaves out.
gl Tower Entrance [u,n,e,opening,nw,out]. Lizard-man is here. Sign. > sc Hp: 476(476) Gp: 182(301) Xp: 720085 Socp: 978 > scout out The land is lit up by the eerie light of the waning three quarter moon. Swamp:
You continue your walking along the northern border of the swamp. The ground is a bit more dry here, which means you you only down to your knees in the slimy mud. The smell is the good old breast chrushing odeur, though. To the east and west, the path turns south through the swamp, and right here is a tower, or at least what used to be a tower. The upper parts have partly collapsed, and pieces of bricks is laying around the ground. You see a door opening, with no trace of a door, but at least you can enter the tower - if you dare. Pleasantly warm spring night with very thin complete cloud cover. There are four obvious exits : south, west, east and tower. Brach and A Catoblepas are here. Wall of fire blocking the east exit. Corpse of Goblin. Two Daggers.
> gl Tower Entrance [u,n,e,opening,nw,out]. Lizard-man is here. Sign. > scout up
Ruined Tower Raiseroom
You stand in the last reachable room in a ruined tower. It seems to have been converted into some sort of infirmary Crude benches made by dragging fallen stones into position serve as beds for the wounded. A definite incentive to heal and get back into battle quickly. A torn sign, spattered with fluids, hangs on the wall.
There are two obvious exits : down and up. Corpse of James the Healer. Corpse of Clout. Sign.
> scout out The land is lit up by the eerie light of the waning three quarter moon. Swamp:
You continue your walking along the northern border of the swamp. The ground is a bit more dry here, which means you you only down to your knees in the slimy mud. The smell is the good old breast chrushing odeur, though. To the east and west, the path turns south through the swamp, and right here is a tower, or at least what used to be a tower. The upper parts have partly collapsed, and pieces of bricks is laying around the ground. You see a door opening, with no trace of a door, but at least you can enter the tower - if you dare. Pleasantly warm spring night with very thin complete cloud cover. There are four obvious exits : south, west, east and tower. Brach and A Catoblepas are here. Wall of fire blocking the east exit. Corpse of Goblin. Two Daggers.
> sc Hp: 476(476) Gp: 178(301) Xp: 720085 Socp: 1000 > gl Tower Entrance [u,n,e,opening,nw,out]. Lizard-man is here. Sign. > wot up You begin to cast wall of thorns. > Small seedlike pinpoints of light scatter over the area at your bidding.
You chant, 'Deus Topiary'.
A massive wall of thorns springs up over the up exit! gl Tower Entrance [u,n,e,opening,nw,out]. Lizard-man is here. Wall of thorns blocking the up exit. Sign. > scout out The land is lit up by the eerie light of the waning three quarter moon. Swamp:
You continue your walking along the northern border of the swamp. The ground is a bit more dry here, which means you you only down to your knees in the slimy mud. The smell is the good old breast chrushing odeur, though. To the east and west, the path turns south through the swamp, and right here is a tower, or at least what used to be a tower. The upper parts have partly collapsed, and pieces of bricks is laying around the ground. You see a door opening, with no trace of a door, but at least you can enter the tower - if you dare. Pleasantly warm spring night with very thin complete cloud cover. There are four obvious exits : south, west, east and tower. Brach and A Catoblepas are here. Wall of fire blocking the east exit. Corpse of Goblin. Two Daggers.
>*Not a very nod-serious log here but look at it if you are just bored. Clout ran his mouth off and threatn'd newbie Rangers so this was how I handled it*
Clout arrives from above. v
[Quiddle enters FR-MUD] You viciously slash Clout with your Black Bastard Sword. You slash Clout for 80 HPs damage. You viciously slash Clout with your Black Bastard Sword. You slash Clout for 118 HPs damage. > You have been noticed. You are attacked by Clout. Clout hits you harmlessly with her two handed staff. You are attacked by Lizard-man. You dealt the death blow to Clout.
Clout dies, and her weapons eerily fall from her limp hands and drop to the floor.
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