S.S. Syonara points her bow to the beach. > The S.S. Syonara sails to somewhere. You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Barque S.S. Syonara. Sloop S.S. Xar.
The ship sails to the beach. You fire a ballista bolt at the S.S. Xar!
It hits! > Your crew needs time to reload the ballista.
The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > Your crew needs time to reload the ballista.
> The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > Your crew needs time to reload the ballista.
> The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Barque S.S. Syonara. Sloop S.S. Xar. > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > [Firel enters FR-MUD]
The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > [Gork left the MUD] You dry up.
The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Barque S.S. Syonara. Sloop S.S. Xar. > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It misses! > You scan the seas around your ship and see:
Beach
There are four obvious exits : north, west, east and sea. Barque S.S. Syonara. Sloop S.S. Xar. > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. You fire a ballista bolt at the S.S. Xar!
It hits! > The crew reloads the ballista. There is no s.s. xar here! > You scan the seas around your ship and see:
Beach
Gentle waves quietly play with the white sands that decorate the beach before you. The soothing sounds of birds and leaves rustling in the distance can be heard further north towards a towering forest. The crystal clear waters are extremely calm here, giving you the much needed reassurance that your ship will be somewhat safe here, close enough in from the powerful tugging of the Sword Sea.
There are four obvious exits : north, west, east and sea. Barque S.S. Syonara. |