Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Narrow escape for Mr. Dragondancer!Date: 05.05.2004
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> You stab Warrior with your Bright Stinger for 11 HPs damage.
You stab Warrior with your Dark Stinger for 13 HPs damage.
You hit Warrior harmlessly with your Dark Stinger.
Warrior misses you with his long sword.
You stab Warrior with your Bright Stinger for 11 HPs damage.
You stab Warrior with your Dark Stinger for 13 HPs damage.
Warrior hits you harmlessly with his long sword.
Warrior hits you harmlessly with his long sword.
Warrior missed you.
You stab Warrior with your Bright Stinger for 13 HPs damage.
You stab Warrior with your Dark Stinger for 9 HPs damage.

Giant boulders suddenly fall from the sky, crushing everything in the area!
You are attacked by Vertumnus.

Warrior shouts, 'Die in flame, you heathen scum!

You notice Vertumnus nearby.

Warrior hits Vertumnus harmlessly with his long sword.

Warrior misses Vertumnus.

Your chaos shield vanishes with a flash.

HP: 205 GP: 140
d
> House of Tanadir: Entrance [n,u,nw,ne].
Four Long swords.
>
Vertumnus arrives from above.
d
You are hunting Warrior
You stab Vertumnus with your Bright Stinger for 11 HPs damage.
Vertumnus hits you harmlessly with his Wyrm short sword.
Vertumnus hits you harmlessly with his Wyrm short sword.
Vertumnus hits you harmlessly with his Wyrm short sword.
n
The attempt to down didn't really work out.
>
Vertumnus begins to cast a spell.
> House of Tanadir: Hall of Trophies [n,s,e,ne,nw].
Flame Warrior is here.
> nw
> House of Tanadir: Elite Meeting Room [n,w,nw,e,se].
Four Warriors are here.
> nw
You are hunting Vertumnus
> House of Tanadir: Private Quarters [se].
> move tapestry
Looking again at the tapestry, you notice that it swings freely in the breeze,
as if there were nothing behind it. A quick search reveals an exit, previously
hidden! You make your way slowly into the tunnel...

Secret Tunnels.

Warm red light surrounds you and leads you forward through these ancient lava
tunnels. The floor is uneven and rough in places, and you stumble several
times in the dim, bloody light.
There are two obvious exits : northwest and east.
> nw
w
> Secret Tunnels [nw,se].
> The attempt to west didn't really work out.
> nw
> Secret Tunnels [se,n,sw].
> quit
Quitting.
Quitting while in a fight or immediately after takes time.
> n
> Secret Tunnels: Meeting Room [s].
High Priestess Jandralin and Lord of Tanadir are here.
> s
> Secret Tunnels [se,n,sw].
> sw
> Secret Tunnels [w,ne].
> w
> Secret Tunnels [sw,e].
> w
The attempt to west didn't really work out.
> sw
> Secret Tunnels [ne,w].
> w
> Secret Tunnels [e,sw].
> sw
> Temple: Private Quarters [sw].
> sw
> Temple: Meeting Room [n,w,s,se,ne].
> cc
You begin to cast cure critical wounds.
> You chant, 'magius criusis curis'.
You cure some of your grevious wounds.
HP: 251 GP: 131
s
> Temple: Private Quarters [s,e,n].
> s
> Temple Quarters [n,ne,s,sw].
Priestess and Three Acolytes are here.
> sw
> Temple Dining Hall [n,ne,e,se].
> n
> Temple Kitchen [s].
Cook and Kitchen Girl are here.
> hide
You scan quickly about for a hiding spot.
> You try to hide in the shadows.
quit
Quitting.
Quitting while in a fight or immediately after takes time.
> cc

Steam rises from a frying pan as the cook tosses in spices.
You have been noticed.
You begin to cast cure critical wounds.
> You chant, 'magius criusis curis'.
You cure some of your grevious wounds.
HP: 294 GP: 120
hide
You are not calm enough.
> hide
You scan quickly about for a hiding spot.
> You try to hide in the shadows.

You feel calmer.
quit
Quitting.
> Thanks for playing see you next time.

[Helmut Dragondancer left the Realms]
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