Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: potter's failed attempt to murderDate: 11.01.2005
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Underdark: Upper Spider Tunnels

You run your hand alongside the left wall for reference, for this room is
difficult to see in and through. The path and the walls move first to your
right, than sharply to your left. Next, they bend slightly towards your right
again. You ponder why the time and effort would be taken to carve a path that
resembles the steps a drunkard might take.


There are three obvious exits : northwest, east and south.
Three Duergar Patrol guards are here.
>
Duergar Patrol Guard says: We don' be likin' strangers 'round these parts.

Duergar Patrol Guard exclaims: Heh the drow can't even keep the tunnels clean!

Duergar Patrol Guard grins evilly.
east
>
Underdark: Upper Spider Tunnels


There are two obvious exits : west and southeast.
Three pech are here.
>
Dvneil Potter begins to cast a spell.
southeast
You are attacked by Hook Horror.
>
Underdark: Upper Spider Tunnels

The tunnel continues with its seemingly never-ending twists and turns. Each
step you take seems to lead you further into - nothing. As you trudge along,
you notice a message engraved into the wall on your left, between the two
corridors that exit this room.


There are three obvious exits : south, northwest and northeast.
Hook Horror is here.
> q

Dvneil Potter punches Hook Horror in the right leg.

Dvneil Potter knees Hook Horror in the left hand.
You pummel Hook Horror with your war hammer for 6 HPs damage.

Hook Horror misses Dvneil Potter.
Quitting.
Quitting while in a fight or immediately after takes time.
>
Dvneil Potter begins to cast a spell.
northwest
>
Underdark: Upper Spider Tunnels

Again, the path curves back and forth, left and right, as if you were tracing
the slithering path of a snake or an earthworm. Each bend in the wall,
however, protects you from harm; indeed, it is nearly impossible to shoot an
arrow or throw a spear that can turn corners around rock walls with precision.
Those who built this tunnel surely planned these meandering paths to assure
their own survival.


There are two obvious exits : west and southeast.
Three pech are here.
> west

[Scamancid Black left the Realms]

-Better learn ye some skills before ye take on a lvl 19 grim potter!
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