Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Ire, You've dissapointed me. To much time with cowards seem to have affected you.Date: 17.02.2005
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# Lost the previous part of the log, well some fight and i had to move when agony appeared #


You are standing on a highway that is under maintenance. The ground is dusty and
dirty. Workers are standing near some heaps of sand. At the southern side of the road,
there are lumberjacks in the forest. Traders are moving up and down the road where it is
possible to walk.

There are two obvious exits : south and north.
> t benomi anything to resist agony?

You tell Benomi: Truth, anythinge To Resiste Agony? <-- i had to ask
> north

You're really in no condition to attempt that.
The attempt to north didn't really work out.
> ch <-- look Ire, i went to DF to get cured.

You begin to cast holy storm.

Your weapon rages forth with a blinding power, aiding your storm.

You chant, 'Deus Ire'.
Magic blasts and heals you!.
You envelope Thyric D'Rose in a Holy Storm!

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose in a Holy Storm!
You shake off the effects of the stun.

Benomi tells you: nope

You feel calmer.

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose in a Holy Storm!
The Agony rips through you once again, blackness...

l
You struggle to move midst the agony!
> l

You struggle to move midst the agony!
> l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. The ground is dusty and
dirty. Workers are standing near some heaps of sand. At the southern side of the road,
there are lumberjacks in the forest. Traders are moving up and down the road where it is
possible to walk.

There are two obvious exits : south and north.
> north

You're really in no condition to attempt that.
The attempt to north didn't really work out.
> north

You're really in no condition to attempt that.
The attempt to north didn't really work out.

You shake off the effects of the stun.
north
Road : Between Shadowfall and Oceania [s,nw].
Fox is here.
> ch

You begin to cast holy storm.

Benomi tells you: if anything, evil, but I doubt it
You sigh with relief as the pain wears away.

Your weapon rages forth with a blinding power, aiding your storm.

You chant, 'Deus Ire'.
Magic blasts and heals you!.
You envelope Thyric D'Rose and a Fox in a Holy Storm!

ch
You are too busy casting a spell.

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose and a Fox in a Holy Storm!

l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. A few workers rush out of
your way as you walk towards them. Without you noticing, you stamp your foot in the
middle of a heap of sand, leaving a clear footprint. At the western side of the road,
there are lumberjacks in the forest. At the eastern side of the road you can see some
heaps of rock.

There are two obvious exits : south and northwest.
Fox is here.
> i

Wielding : a Salvation.
Holding : a Shield of Holy Power.
Carrying : Satchel of the Lich-King.
Finger Bone.
Amulet of the Silver Fist.
Breath potion.
Deed.
Power Stone.
Gershim's Bag of Holding.
A pill of invulnerability.
Talin Stinger.
Six Silver Crosses.
Your purse contains 400 platinum and 56 gold coins.

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose and a Fox in a Holy Storm!

l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. A few workers rush out of
your way as you walk towards them. Without you noticing, you stamp your foot in the
middle of a heap of sand, leaving a clear footprint. At the western side of the road,
there are lumberjacks in the forest. At the eastern side of the road you can see some
heaps of rock.

There are two obvious exits : south and northwest.
Fox is here.
> sc


> l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. A few workers rush out of
your way as you walk towards them. Without you noticing, you stamp your foot in the
middle of a heap of sand, leaving a clear footprint. At the western side of the road,
there are lumberjacks in the forest. At the eastern side of the road you can see some
heaps of rock.

There are two obvious exits : south and northwest.
Fox is here.
> ch

You begin to cast holy storm.

Your weapon rages forth with a blinding power, aiding your storm.

You chant, 'Deus Ire'.
Magic blasts and heals you!.
You envelope Thyric D'Rose and a Fox in a Holy Storm!

drain stone
You grasp the power stone tightly and feel a surge of power!
> l

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose and a Fox in a Holy Storm!


Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. A few workers rush out of
your way as you walk towards them. Without you noticing, you stamp your foot in the
middle of a heap of sand, leaving a clear footprint. At the western side of the road,
there are lumberjacks in the forest. At the eastern side of the road you can see some
heaps of rock.

There are two obvious exits : south and northwest.
Fox is here.
> l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. A few workers rush out of
your way as you walk towards them. Without you noticing, you stamp your foot in the
middle of a heap of sand, leaving a clear footprint. At the western side of the road,
there are lumberjacks in the forest. At the eastern side of the road you can see some
heaps of rock.

There are two obvious exits : south and northwest.
Fox is here.
> l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. A few workers rush out of
your way as you walk towards them. Without you noticing, you stamp your foot in the
middle of a heap of sand, leaving a clear footprint. At the western side of the road,
there are lumberjacks in the forest. At the eastern side of the road you can see some
heaps of rock.

There are two obvious exits : south and northwest.
Fox is here.
> south

Road : Between Shadowfall and Oceania [s,n].

Your movement has destroyed your spell.
sc

Fox arrives from the north.

[Durito Brandywine left the Realms]
ch
You begin to cast holy storm.

Your weapon rages forth with a blinding power, aiding your storm.

You chant, 'Deus Ire'.
Magic blasts and heals you!.
You envelope a Fox and Thyric D'Rose in a Holy Storm!
l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. The ground is dusty and
dirty. Workers are standing near some heaps of sand. At the southern side of the road,
there are lumberjacks in the forest. Traders are moving up and down the road where it is
possible to walk.

There are two obvious exits : south and north.
Fox is here.

Ire asks you: you ran?
l fox <-- Now a days, you never know with shifters......
A spritly but sly fox creeps along the forest path ducking into bushes and hiding in the
long grass. You notice his firey eyes that sparkle like twinkling stars in the shadows.

He is in excellent condition. (100%).

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope a Fox and Thyric D'Rose in a Holy Storm!

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope a Fox and Thyric D'Rose in a Holy Storm!
charge fox
You bellow out thy challenges to the cravenly Fox. <-- Will it be Mackloti..?

You shout a deafening warcry as you begin thine charge.
You are attacked by Fox.
Fox misses you.
You flatten Fox with your Salvation for 30 HPs damage.
You crash into Fox with a magnificent crunch of bones and armour!
Fox misses you.
You dealt the death blow to Fox. <-- Ok wasnt..:-)

Fox dies.

You feel the empowering effects fade away...
l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. The ground is dusty and
dirty. Workers are standing near some heaps of sand. At the southern side of the road,
there are lumberjacks in the forest. Traders are moving up and down the road where it is
possible to walk.

There are two obvious exits : south and north.
Corpse of Fox.
> sc

> north

Road : Between Shadowfall and Oceania [s,nw].

Thyne opposition has vanished.
smile ire
You smile at Ire.
> sc

> south

Road : Between Shadowfall and Oceania [s,n].
Corpse of Fox.


Fear creeps back into your spirit... your courage is gone.

coo
You begin to cast courage.

Ire asks you: sup?
You chant, 'aeger audentia'.
Courage fills your spirit! Nothing could stop you now!
l

Road : Between Shadowfall and Oceania.

You are standing on a highway that is under maintenance. The ground is dusty and
dirty. Workers are standing near some heaps of sand. At the southern side of the road,
there are lumberjacks in the forest. Traders are moving up and down the road where it is
possible to walk.

There are two obvious exits : south and north.
Corpse of Fox.
> sc

> south

Road : Between Shadowfall and Oceania [se,n].
Trader and Lumberjack are here.
> southeast

Road : Between Shadowfall and Oceania [s,nw].
> south

Road : Between Shadowfall and Oceania [se,n].
> southeast

Road : Between Shadowfall and Oceania [e,nw].
Lumberjack and Stag are here.
> east

Road : Between Shadowfall and Oceania [e,w].
Worker is here.
> east

You hear the whirling blades from Wall of shifting swords blocking the south exit.
The Crossroads [se,w,s,n,sw].
Ire Hellfur is here.
Wall of shifting swords blocking the south exit.
> x

You bellow out thy challenges to the cravenly Ire Hellfur.

Ire Hellfur pummels you with her Bone Hammer for 8 HPs damage.

Ire chants, "Deus Clavius".

The ground rips open and a wall of blades springs up!
Your attack glances off of Ire's stone-like skin.
You pound Ire Hellfur with your Salvation for 11 HPs damage.
You shout a deafening warcry as you begin thine charge.

Ire's skin reverts to normal.
Ire's dark shield incinerates you with unholy light!
You get cut by the blade barrier!
xx
You ready your shield for a quick strike on Ire Hellfur.

Ire Hellfur thumps you with her Bone Hammer for 5 HPs damage.
You slam Ire Hellfur with your Salvation for 31 HPs damage.
You crush Ire Hellfur's face with your shield!
You crash into Ire Hellfur with a magnificent crunch of bones and armour!
hp
Ire's shield lashes out at you viciously.

You hold forth your shield and unleash a sphere of holy light!

Ire screams as she's engulfed in the light!

Ire Hellfur shakes off the effects of the stun.
Ire Hellfur misses you with her Bone Hammer.
You bash Ire Hellfur with your Salvation for 22 HPs damage.
You are filled with furious holy vigour, and attack twice!
You slam Ire Hellfur with your Salvation for 32 HPs damage.
You bring thy weapon down and decimate the heathen Ire Hellfur!

Ire Hellfur shakes off the effects of the stun.
af
You begin to line up an attack on Ire Hellfur's foot!

Ire Hellfur begins to cast a spell.

Ire Hellfur leaves southwest. <-- Uh..why SW Ire?..

Ire's dark shield incinerates you with unholy light!
You are hunting Ire Hellfur.
The cowardly Ire Hellfur has fled.
l
The Crossroads

You are now standing at the famed Crossroads. To the southeast and west continues the
road that goes from Oceania to Shadowfall. To the north lies the forest surrounding
Unicorn Mountain. To the far south lies Haisk and to the far southwest lies Daggerford.
The famed Crossroads Inn is here, and many people stream in and out of it.

There are five obvious exits : southeast, west, south, north and southwest.
Blade barrier.
Wall of shifting swords blocking the south exit.
> north

Great Forest : Wooden Trail [n,s].
Carrion crawler and Deer are here.

You cannot move while aiming!
ch
You begin to cast holy storm.

Your weapon rages forth with a blinding power, aiding your storm.

You chant, 'Deus Ire'.
Magic blasts and heals you!.
You envelope Thyric D'Rose, a carrion crawler and a deer in a Holy Storm!



Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose, a carrion crawler and a deer in a Holy Storm!
l
Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> l

Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> sc


Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!. <-- Again at DF receiving Benomi's heals
You envelope Thyric D'Rose, a carrion crawler and a deer in a Holy Storm!
l
Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> ch

You begin to cast holy storm.

Your weapon rages forth with a blinding power, aiding your storm.

You chant, 'Deus Ire'.
Magic blasts and heals you!.
You envelope Thyric D'Rose, a carrion crawler and a deer in a Holy Storm!
l
Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> sc


Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose, a carrion crawler and a deer in a Holy Storm!
l
Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> sc

> i

Wielding : a Salvation.
Holding : a Shield of Holy Power.
Carrying : Satchel of the Lich-King.
Finger Bone.
Amulet of the Silver Fist.
Breath potion.
Deed.
Power Stone.
Gershim's Bag of Holding.
A pill of invulnerability.
Talin Stinger.
Six Silver Crosses.
Your purse contains 400 platinum and 56 gold coins.
> l

Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.

Your weapon rages forth with a blinding power, aiding your storm.

Magic blasts and heals you!.
You envelope Thyric D'Rose, a carrion crawler and a deer in a Holy Storm!
sc
> empower

The weapon will not respond having recently been empowered.
> l

Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> pr

The attempt to pr didn't really work out.


> cast prayer at thyric

You are not calm enough.
> cast prayer at thyric

You begin to cast prayer.

The target is shining with heroism, your weak prayer has no effect.

You feel calmer.
sc
> l

Great Forest : Wooden Trail.

Thorn covered bushes line the trail here. On the other side of the bushes you can
see tall evergreens, pines, oaks, and many other trees growing in a dense forest. Light
filters down from the canopy above you, and the sounds of forest life float down from
overhead. To the south you can hear the sounds of a drunken revelry, while farther north
only deadness fills the air.

There are two obvious exits : north and south.
Carrion crawler and Deer are here.
> south

The Crossroads [se,w,s,n,sw].
Ire Hellfur is here.
> x

You bellow out thy challenges to the cravenly Ire Hellfur.

Ire Hellfur leaves southwest.

Thy target is running off! Thou charge after her continuing your battle cries!
Thy target is trying to escape, but thou rusheth after her in a fit of rage!
You crash into Ire Hellfur with a magnificent crunch of bones and armour!
l
The Crossroads

You are now standing at the famed Crossroads. To the southeast and west continues the
road that goes from Oceania to Shadowfall. To the north lies the forest surrounding
Unicorn Mountain. To the far south lies Haisk and to the far southwest lies Daggerford.
The famed Crossroads Inn is here, and many people stream in and out of it.

There are five obvious exits : southeast, west, south, north and southwest.

You feel the presence of the evil Ire as she enters the room.

Ire Hellfur arrives from the southwest.

Ire Hellfur begins to cast a spell.
xx
You ready your shield for a quick strike on Ire Hellfur.

Ire Hellfur misses you with her Bone Hammer.
You slam Ire Hellfur with your Salvation for 30 HPs damage.
You strike Ire Hellfur in in the face with your shield!
You bring thy weapon down and decimate the heathen Ire Hellfur!
dh
You are not calm enough.

Ire's shield lashes out at you viciously.
dh
You begin to cast divine hammer.
You brace yourself to deliver the mighty bolt which is raisa's divine wrath.


Ire Hellfur shifts groggily.
You slam Ire Hellfur with your Salvation for 27 HPs damage.
You are filled with furious holy vigour, and attack twice!
You slam Ire Hellfur with your Salvation for 32 HPs damage.
The power and rage begins to build within you...

You deliver a few close blows as you back off from your charge.
You kick Ire Hellfur in the demon platemail for 19 HPs.
You kick Ire Hellfur in the demon platemail for 21 HPs.
You punch Ire Hellfur in the Reinforced Dwarf Skin Boots for 18 HPs.
You punch Ire Hellfur in the Dark Shield of Grimbrand for 18 HPs.
You punch Ire Hellfur in the demon platemail for 18 HPs.
You punch Ire Hellfur in the Chaos Helm for 20 HPs.
You punch Ire Hellfur in the demon platemail for 19 HPs.
You kick Ire Hellfur in the demon platemail for 18 HPs.
Ire's shield lashes out at you viciously.
ch
You are too busy casting a spell.

Ire Hellfur shakes off the effects of the stun.
Ire Hellfur misses you with her Bone Hammer.
You slam Ire Hellfur with your Salvation for 29 HPs damage.
You are filled with furious holy vigour, and attack twice!
You bash Ire Hellfur with your Salvation for 23 HPs damage.

You feel your aura feed your divine summons.

Your focused divine rage slams into Ire hammering her.
ch
You are not calm enough.

Ire Hellfur leaves southwest. <-- RUN!!!

Ire's dark shield hammers you with divine power!
southwest <-- I'll get ya!!
It's too dark to see anything.

Mackloti Hellfyre tries to grab you but you dodge out of the way. <-- Uh Oh, mackloti here!
You are attacked by Mackloti Hellfyre.
l
Mackloti follows you.
Ire Hellfur pounds you with her Bone Hammer for 12 HPs damage.
Ire's dark shield incinerates you with unholy light!
You slam Mackloti Hellfyre with your Salvation for 27 HPs damage.
You are filled with furious holy vigour, and attack twice!
You slam Mackloti Hellfyre with your Salvation for 30 HPs damage.

Travelling gnome asks you loudly: Do you want to know some information?
Masque leads Thongs Unlimited consisting of Mackloti Hellfyre, Ire Hellfur, Quinthyll
R'yleh and a Huge Blackened Spider into battle against you. <-- Uh Oh a pack of cowards!
You are attacked by Quinthyll R'yleh.
You are attacked by Huge Blackened Spider.
You are attacked by Masque R'yleh.
It is too dark to see

Ire Hellfur begins to cast a spell.
northeast
The darkness batters your senses and you spin about helplessly. <-- is this new?!
> northeast

The darkness batters your senses and you spin about helplessly. <-- Surface Confusion?
do we have a lighty
confusion for them?

Masque R'yleh spins and twirls with the speed of a deadly twister.
Masque R'yleh tears his claws into your Cloak of the Eel for 23 HPs damage.
Quinthyll R'yleh misses you with her Snake whip.

Quinthyll R'yleh begins to cast a spell.
northeast
You feel the presence of the evil Mackloti as she enters the room.

Mackloti Hellfyre wombles in from the the southwest.
Mackloti Hellfyre follows you.
The Crossroads [se,w,s,n,sw].
Mackloti Hellfyre is here.
> south

Mackloti Hellfyre follows you.
Wilderness Road : Far North of Haisk [n,s].
> p

Mackloti Hellfyre wombles in from the the north.
Mackloti Hellfyre tears her claws into your Helm of Wisdom for 40 HPs damage.
Mackloti Hellfyre rakes her claws into you for 40 HPs damage.
Mackloti Hellfyre bites into your Shield of Holy Power for 28 HPs damage.
You are hunting Ire Hellfur.
You are hunting Quinthyll R'yleh.
You are hunting Huge Blackensouth
ed Spider.
You are hunting Masque R'yleh.
You bash Mackloti Hellfyre with your Salvation for 25 HPs damage.
Your Salvation furiously lashes out at the evil one.

[Lasher (Newbie) enters the Realms]
You lose Mackloti Hellfyre.
> south


Mackloti Hellfyre snarls and leaps at Thyric D'Rose.
>

Ire Hellfur arrives from the north.


Mackloti follows you.
Mackloti Hellfyre follows you.
Wilderness Road : Far North of Haisk [n,s].
Mean Old Man is here.
Mackloti couldn't keep up with your pace.
Wilderness Road : Far North of Haisk [n,s,e].
Quinthyll gestures at you and a sickly weak feeling enters your stomach...

> south


>

>


Mackloti couldn't keep up with your pace.
Wilderness Road : North of Haisk [n,s,w].
You are hunting Mackloti Hellfyre.
south
Mackloti couldn't keep up with your pace.
Wilderness Road : North of Haisk [n,se].
> north

> west



Mackloti couldn't keep up with your pace.
Wilderness Road : North of Haisk [n,s,w].
Mackloti couldn't keep up with your pace.
Wilderness Road : Northwest of Haisk [e,w].
Chipmunk and Owl are here.
> >

> west

>

>

Mackloti couldn't keep up with your pace.
Wilderness Road : Northwest of Haisk [e,sw].
Three Chipmunks are here.
> > southwest

Mackloti couldn't keep up with your pace. <-- enjoy the view man :-D
Wilderness Road [ne,sw].
Hermit is here.
> southwest

> southwest

> southwest


Mackloti couldn't keep up with your pace.
Wilderness Road [ne,sw].
Chipmunk and Wolf are here.
Mackloti couldn't keep up with your pace.
Wilderness Road [ne,sw].
Owl is here.
Mackloti couldn't keep up with your pace.
] west
]
Wilderness Road [ne,w,s].
Mackloti couldn't keep up with your pace.
Wilderness Road [e,sw].
Three Chipmunks are here.
> southwest
> southwest

> southwest

> southwest


Mackloti couldn't keep up with your pace.
Wilderness Road [ne,sw].
Hungry Squirrel is here.
Mackloti couldn't keep up with your pace.
Wilderness Road [ne,sw].
Chipmunk is here.
Mackloti couldn't keep up with your pace.
] Wilderness Road [ne,sw].
Two Chipmunks are here.
Mackloti couldn't keep up with your pace.
Road : Far east of Daggerford [w,ne].
> west
> west


Mackloti couldn't keep up with your pace.
Road : East of Daggerford [w,e].
Mackloti couldn't keep up with your pace.
Road : East of Daggerford [w,e].
> west

Mackloti couldn't keep up with your pace.
Outside of Daggerford: East Gate [n,s,e,in].
Gate Watchman is here.
> ini
The attempt to ini didn't really work out.
> in

Expressionless, the gate watchman seems to take an inventory of your person before nodding
his head and motioning you through the gateway.

Mackloti couldn't keep up with your pace.
City of Daggerford: East Gate [n,s,w,out].
Two Drunkards, A Rambunctious Child, Gate Watchman, Sergeant Tharnumil and Two Daggerford
guards are here.
> south

Mackloti couldn't keep up with your pace.
City of Daggerford: Wall Street - Near Timion [n,s,w].
Merchant and A Mangy Dog are here.

The drunk staggers over to you and embraces you, apparently a case of mistaken identity.

The Drunk exclaims: Frend! I haven seen yuh en yeahs! Joyn muh fo uh drink!

The drunk collapses on the pavement, momentarily passing out.

p
You lose Mackloti Hellfyre.
> west


City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s].
> south
Clerics of Timion: Steps [n,w,e,s].
> north

City of Daggerford: Gravel Pathway - Outside of Timion [w,e,s].
> west

City of Daggerford: Landis Way - Near Drill Field [s,w,e].
A Mangy Dog, Stray Cat, A Hardworking Peasant and Militiaman are here.
> south


City of Daggerford: North Drill Field [n,s,w].
A Mean Mercenary and Merchant are here.
> west
City of Daggerford: Derval's Smithy [e].
> south


The attempt to south didn't really work out.
> east
City of Daggerford: North Drill Field [n,s,w].
A Mean Mercenary and Merchant are here.
> south

City of Daggerford: South Drill Field [n,s,w,e].
Two militiamen are here.
> west


Welcome Mighty One. Type 'ascend' to enter the Halls of the Silver Fist.
The Band of the Silver Fist Complex: [e,n,s].
Old Man is here.
A sign.
> sig
A voice echoes; Welcome mighty one, to the halls of the Silver Fist
The Band of the Silver Fist: Main Hall [n,u,s,e,w,nw,sw,ne,se,d].
Bulletin board [ 10 notes ].

[Fungus Hellfur enters the Realms]
t benomi all there
You tell Benomi: Bye Mye Troth, alle Thither

Benomi asks you: what ?

You feel calmer.

Benomi asks you: they are all where ?
t benomi all where there
You tell Benomi: alle Withere Thither

[Lilac (Newbie) enters the Realms]

Benomi asks you: you got away ?
You suddenly feel much stronger!

[Lilac (Newbie) left the Realms]
nod benomi
You nod at Benomi.
> sc


Benomi tells you: I told you they would be there
t benomi i kicked his ass
You tell Benomi: Truth, i Kickede Hise Ass

Benomi asks you: what ?
t ire bahhh you've dissapointed me
You tell Ire: Bye Mye Troth, bahhhe You've Dissapointede Me <-- a lot Ire, a lot

Benomi asks you: you got a log ?
t benomi he ran away
You tell Benomi: Truth, he Rane Nighe Awaye

[Shadevil Gobbobutt enters the Realms]

Ire tells you: as you have

Ire tells you: runnin in to df for cures <-- Hoho, no need them when you do so low damage
got enought with my storm.
Ire tells you: we were at a challenge <-- yes we were, and the only one that broke that was you
and your pack of cowards like always.
t benomi he went on a room where all friends where
You tell Benomi: Truth, he Went One A Room Withere Alle Friendse Wither
> t ire i didnt

You tell Ire: Truth, i Didnt


Fear creeps back into your spirit... your courage is gone.


Ire tells you: my ass and you have quilibrium <-- Oh...in cas that benomi could cast it on me
from the other side of the mud...
t ire i was curing myself with holy storm
You tell Ire: i Wase Curinge Myself Withe Holye Storm

Benomi asks you: they were protecting him or ?
t ire i havent got equilibrium
You tell Ire: i Havent Got Equilibrium

Benomi asks you: and did they have hedge there ?

Benomi tells you: if you have a log Id love to see it
t ire if you're a lier doesnt means i'm
You tell Ire: Bye Mye Troth, if Thou Art A Liere Doesnt Meanse I'm

Benomi tells you: send it to my msn :P
t benomi haha he thinks that i've got equilibrium
You tell Benomi: Truth, haha He Thinkse That I've Got Equilibrium
> t benomi and that i ran at DF for cures :-D

You tell Benomi: ande That I Rane At DF Fore Curese :-D

Benomi tells you: heh
t benomi cause i moved and cured with the storm
You tell Benomi: cause I Movede Ande Curede Withe The Storm

Benomi tells you: well if you had equilibrium on he would know that

Benomi tells you: he wouldnt think so

Benomi tells you: cause it gives a different message
t benomi heh, never ever seen anything so overpowered like that agony thing, buff, i'm 50 evil resistance, and stunned me for ages in different times
You tell Benomi: Verily, heh, Ne'ere Evere Seene Aught So Overpowerede Like That Agonye
Thing, Buff, I'm 50 Evile Resistance, Ande Stunnede Me Fore Agese Ine
Different Times
> l

The Band of the Silver Fist: Main Hall

These are the halls of the Band of the Silver Fist. The air smells of incense and
spices. Tall walls are covered with frescos. Many columns support the high vaulted
ceiling, and large banners hang from them. Mementos of the glorious past of the band
decorate the hall. The banners are made of purest silk giving the Halls an air of
prosperity and martial tradition. Many braziers and wall sconces provide the lighting for
the hall. The whole decoration of the halls transpires an air of prosperity and grandeur.

There are ten obvious exits : north, up, south, east, west, northwest, southwest,
northeast, southeast and down.
Bulletin board [ 10 notes ].
> t benomi i'm gonna post the log

You tell Benomi: Bye Mye Troth, i'm Gonna Poste The Log

Benomi tells you: I know

Benomi tells you: nod
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