Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Sob, almost......Date: 02.04.2005
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> l
Tower of Agony : Entrance Hall

You stand in the entranceway of the most horrifying tower you have ever laid
eyes upon. The stench, emminating from the tower strikes fear deep into your
bones. You definitely begin to have second thoughts about entering this Tower.
The entranceway is hewn from solid stone, and seems to have no marks from
stonecutters' tools. The porticullis is raised, but the cruel looking, wrought
iron spikes dangle above your head. They seem all too ready to drop at any
second, and you make a point not to stand under them any longer than necessary.
The inside of the tower is dark, but seems to have a faint glow, although you
can not discern where the light originates. There are no torches along the
walls, only the dim glow from within.

There are two obvious exits : north and down.
Two brigands are here.
Two Broad swords.
Gong.
>
Brigand shifts about the room warily.

Tyrant Kinslayer arrives from below.
mug tyrant
You leap out and nail Tyrant Kinslayer with a satisfying crack to the back of
the skull.

Tyrant Kinslayer slumps to the ground in a heap.
> unhold hammer
You lower your Bone Hammer.
>
Brigand shifts about the room warily.
hold garrotte
You wield your garrotte.
> hide
You scan quickly about for a hiding spot.
> strangle tyrant
Command queued since You are still looking for a hiding spot.

Type 'abort' to attempt to end prematurely.
> You try to hide in the shadows.
You are not calm enough.
> strangle tyrant
You are not calm enough.
>
Brigand says: I doubt you'll last an hour inside these walls.
strangle tyrant
You successfully slip the garrotte about Tyrant Kinslayer's neck and begin to
squeeze the life from him.
You have been noticed.
> You tighten the cord about Tyrant Kinslayer's neck!

Tyrant Kinslayer shakes off the effects of the stun. Darn MISSED!
Tyrant Kinslayer rips free of your strangle hold!

Tyrant Kinslayer takes a deep breath of relief!

Tyrant Kinslayer leaves down.

l
You are hunting Tyrant Kinslayer.
Tower of Agony : Entrance Hall

You stand in the entranceway of the most horrifying tower you have ever laid
eyes upon. The stench, emminating from the tower strikes fear deep into your
bones. You definitely begin to have second thoughts about entering this Tower.
The entranceway is hewn from solid stone, and seems to have no marks from
stonecutters' tools. The porticullis is raised, but the cruel looking, wrought
iron spikes dangle above your head. They seem all too ready to drop at any
second, and you make a point not to stand under them any longer than necessary.
The inside of the tower is dark, but seems to have a faint glow, although you
can not discern where the light originates. There are no torches along the
walls, only the dim glow from within.

There are two obvious exits : north and down.
Two brigands are here.
Two Broad swords.
Gong.
> l
Tower of Agony : Entrance Hall

You stand in the entranceway of the most horrifying tower you have ever laid
eyes upon. The stench, emminating from the tower strikes fear deep into your
bones. You definitely begin to have second thoughts about entering this Tower.
The entranceway is hewn from solid stone, and seems to have no marks from
stonecutters' tools. The porticullis is raised, but the cruel looking, wrought
iron spikes dangle above your head. They seem all too ready to drop at any
second, and you make a point not to stand under them any longer than necessary.
The inside of the tower is dark, but seems to have a faint glow, although you
can not discern where the light originates. There are no torches along the
walls, only the dim glow from within.

There are two obvious exits : north and down.
Two brigands are here.
Two Broad swords.
Gong.
>
Brigand glares with worn out patience.
dis
You fade into the shadows.

> bang gong
As the gong resonates, the floor below you gives way. You fall...

Outside Daggerford:

You are now off the well-trodden path, and far to you to the west is the
south gate of Daggerford. Around you is high grass, but there seem to be very
few trees. As you continue walking you stumble upon a tree stump. When you
dust yourself off you notice many tree stumps in the area. To the west you can
hear more than see the west gate now, and Lord Grey's tower can be seen
towering over Daggerford's landscape to the northwest.

Hot day in The Season of Magic with scattered puffy clouds.
There are two obvious exits : west and east.
Tower of Agony.

] ascertain tyrant

Peering at the cube, you realize Tyrant is in reasonable shape.

You tell Tyrant: how much left ? :)

Tyrant tells you: 177

[Fruba enters the Realms]

-------------------------======] Final Realms [======------------------------
Sat Apr 2 16:00:08 2005
----------------------------------] Mortals [----------------------------------
Arcane Grimbrandsson the male duergar
Ballbreaker Denethor the female elf
Creshendo the male human (Idle: 2)
Czar Ogrebutt the male goblin
Dirken Denethor the male elf
Lezeddicus Treehugger the male elf
Moebius Draken the male human (Idle: 11)
Phoney Bone the male human (Idle: 14)
Quigon Jinn the male human (Idle: 14)
Slycer Stonereaver the male dwarf
Ghost of Takish Blackanvil the female dwarf (Idle: 5)
Tyrant Kinslayer the male human
Varda D'lakten the female drow (Idle: 10)
Veoran the male human (Idle: 11)
Wolfangel Treehugger the female elf
Xanadue (Newbie) the male gnome
Xanthraz R'yleh the male drow
---------> There are seventeen mortals on Final Realms MUD right now. <--------

You tell Tyrant: :/

Tyrant tells you: u missed strangle, only dmg from mug
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