. >> Xandor arrives from the west. <========In my city? sneak west You sneak west. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Outside Bank
The cobblestone roadway you stand on continues to both your east and west, channeled between buildings that rise up on each side of the street. In the distance to your east, you can see a grand statue, glinting in the sunlight.
Warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, west and east. A Hardworking Peasant is here. >> sneak east You sneak east. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Town Center
Landis Way opens up here into a cobblestone paved courtyard, the center of which rises a majestic statue. To the north, a door allows entrance into the Daggerford militia headquarters, while off to the south, beyond the statue, you can see and hear the crowds that fill the marketplace. To the northwest lies a four story tower, and to the northeast you can see Mayor's Office.
Warm night in The Season of Divinity with light cloud cover. There are six obvious exits : northwest, northeast, north, south, west and east. Golden Sign. >> sneak east
[Thaldriiaar enters FR-MUD] You sneak east. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
You are standing in a breezy intersection where Duke's Way, decending from a gentle slope, ends at Landis Way, a cobblestone road that continues in the distance to both your east and west, the latter of which you can see a towering statue. The side of a ramshackle building occupies the lower boundry of this section of town.
Warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here. Decayed remains of animal. >> Sewer Rat misses Stray Cat.
Militiaman shifts his weight from one leg to the other. sneak east
Stray Cat misses Sewer Rat. You sneak east. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
Landis Way, the main cobblestone roadway bisecting the city, intersects with the unpaved Tanner's Way which heads off to the north from here. A stucco wall defines the southern border of the thoroughfare.
Warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. A Mangy Dog, Sewer Rat and Stray Cat are here. >> sneak west
A Mangy Dog misses Stray Cat.
Stray Cat misses Sewer Rat.
Sewer Rat misses Stray Cat. You sneak west. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
You are standing in a breezy intersection where Duke's Way, decending from a gentle slope, ends at Landis Way, a cobblestone road that continues in the distance to both your east and west, the latter of which you can see a towering statue. The side of a ramshackle building occupies the lower boundry of this section of town.
Warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here. Decayed remains of animal. >> sneak east You sneak east. >] sneak east The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
Landis Way, the main cobblestone roadway bisecting the city, intersects with the unpaved Tanner's Way which heads off to the north from here. A stucco wall defines the southern border of the thoroughfare.
Warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. A Mangy Dog, Sewer Rat and Stray Cat are here. >> >> Suzereon arrives from the north. <========= uh oh whats going on here? Bard plus fighter =Shining River tavern)
You sneak east. The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Near Drill Field
You are standing on Landis Way, a cobblestone road which continues westward, deeper into the city. From inside an building to the southwest, you can hear the sounds of metal striking metal. To the east, the road changes into a gravel pathway, and to the south, it becomes a drill field, laid with blocks of limestone.
Pleasantly warm night in The Season of Divinity with light cloud cover. There are three obvious exits : south, west and east. A Hardworking Peasant, Two Drunkards and Militiaman are here. >> sneak west >> You sneak west. The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
Landis Way, the main cobblestone roadway bisecting the city, intersects with the unpaved Tanner's Way which heads off to the north from here. A stucco wall defines the southern border of the thoroughfare.
Pleasantly warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. A Mangy Dog, Sewer Rat and Stray Cat are here. >> A Mangy Dog misses Stray Cat.
Stray Cat misses Sewer Rat. sneak west You sneak west. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
You are standing in a breezy intersection where Duke's Way, decending from a gentle slope, ends at Landis Way, a cobblestone road that continues in the distance to both your east and west, the latter of which you can see a towering statue. The side of a ramshackle building occupies the lower boundry of this section of town.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, west and east. Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here. Decayed remains of animal. >> Stray Cat misses Sewer Rat. sneak west You sneak west. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Town Center
Landis Way opens up here into a cobblestone paved courtyard, the center of which rises a majestic statue. To the north, a door allows entrance into the Daggerford militia headquarters, while off to the south, beyond the statue, you can see and hear the crowds that fill the marketplace. To the northwest lies a four story tower, and to the northeast you can see Mayor's Office.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are six obvious exits : northwest, northeast, north, south, west and east. Golden Sign. >> sneak south You sneak south. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Market Square
The crowd here presses in upon you, oblivious to your presence as they go about their business of buying and selling. Buildings on both sides of the cobblestone street channel and contain the crowds, which continue south with the marketplace. To the north, an area appearing somewhat less trafficed, you can make out portions of a towering statue.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, south and east. An Unsteady Drunkard and Two Merchants are here. >> sneak south With ease, you slip through the crowd. You sneak south. >] The land is lit up by the eerie light of the full moon.
City of Daggerford: Market Square
You stand in the middle of Market Square, somewhat uneasy about being surrounded by this sea of people, obliviously pushing and shoving you out of their way as they go about their business. The crowds appear to lessen both to the north and south, while the claustrophobic feelings may be relieved by entering either of the two buildings east and west of here.
Warm night in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, west and east. Mordant the Adventurer is here. >> sneak west You sneak west. >> City of Daggerford: Crommach's Smithy
You are in cromach's smithy. A small cramped room with a large roaring fire blazing in the center of the room. There are various assorted smithy tools scattered around the fire and hanging on the walls.
There are two obvious exits : south and east. Crommach the Blacksmith is here. Sign. >> tell drezden xandor a target? You tell Drezden: xandor a target? [Azanth enters FR-MUD] l City of Daggerford: Crommach's Smithy
You are in cromach's smithy. A small cramped room with a large roaring fire blazing in the center of the room. There are various assorted smithy tools scattered around the fire and hanging on the walls.
There are two obvious exits : south and east. Crommach the Blacksmith is here. Sign. >> sneak east You sneak east. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Market Square
You stand in the middle of Market Square, somewhat uneasy about being surrounded by this sea of people, obliviously pushing and shoving you out of their way as they go about their business. The crowds appear to lessen both to the north and south, while the claustrophobic feelings may be relieved by entering either of the two buildings east and west of here.
Warm night in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, west and east. Mordant the Adventurer is here. >> sneak north You manage to slip through the crowd. You sneak north. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Market Square
The crowd here presses in upon you, oblivious to your presence as they go about their business of buying and selling. Buildings on both sides of the cobblestone street channel and contain the crowds, which continue south with the marketplace. To the north, an area appearing somewhat less trafficed, you can make out portions of a towering statue.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, south and east. An Unsteady Drunkard and Two Merchants are here. >> sneak north You sneak north. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Town Center
Landis Way opens up here into a cobblestone paved courtyard, the center of which rises a majestic statue. To the north, a door allows entrance into the Daggerford militia headquarters, while off to the south, beyond the statue, you can see and hear the crowds that fill the marketplace. To the northwest lies a four story tower, and to the northeast you can see Mayor's Office.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are six obvious exits : northwest, northeast, north, south, west and east. Golden Sign. >> Drezden tells you: *shrug* I dont mind if he dies or not sneak west >] You sneak west. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Outside Bank
The cobblestone roadway you stand on continues to both your east and west, channeled between buildings that rise up on each side of the street. In the distance to your east, you can see a grand statue, glinting in the sunlight.
Warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, west and east. A Hardworking Peasant is here. >> sneak north You sneak north. >> You are dazzled by the light. City of Daggerford: Daggerford Bank There is one obvious exit: south. . >> sneak south Your inability to see hampers your ability to sneak well. You sneak south. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Outside Bank
The cobblestone roadway you stand on continues to both your east and west, channeled between buildings that rise up on each side sneak east of the street. In the distance to your east, you can see a grand statue, glinting in the sunlight.
Warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, west and east. A Hardworking Peasant is here. >> You sneak east. >] The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Town Center
Landis Way opens up here into a cobblestone paved courtyard, the center of which rises a majestic statue. To the north, a door allows entrance into the Daggerford militia headquarters, while off to the south, beyond the statue, you can see and hear the crowds that fill the marketplace. To the northwest lies a four story tower, and to the northeast you can see Mayor's Office.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are six obvious exits : northwest, northeast, north, south, west and east. Golden Sign. >> sneak east >> You sneak east. The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
You are standing in a breezy intersection where Duke's Way, decending from a gentle slope, ends at Landis Way, a cobblestone road that continues in the distance to both your east and west, the latter of which you can see a towering statue. The side of a ramshackle building occupies the lower boundry of this section of town.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, west and east. Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here. Decayed remains of animal. >> Stray Cat misses Sewer Rat. sneak north You sneak north. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Duke's Way - Outside River Shining Tavern
You are standing on Duke's Way, just outside of a boisterous building to your west. The cobblestone road continues its ascent upward to the north, leading to the gates of a looming castle. A wooden sign creaks in the breeze above the western doorway.
Pleasantly warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, south and west. Merchant and Noble are here. >> sneak west You sneak west. >> City of Daggerford: The River Shining Tavern
You are in the stylish River Shining Tavern. The tavern is decorated by all kinds of forest motifs. All very clean and stylish. You notice a board here, inviting the patrons to write a note on how they feel about the tavern and the Guilds in town. It is possible to rent rooms upstair, but unluckily for you this service is only given to the most noble and influential patrons. There is a menu on the nearest table. The doors to the east and north lead back outside.
There are two obvious exits : north and east. Suzereon, Xandor, Kelson, Filarion and Delimbiyr are here. <===== Sing to Suz means target of mine Menu. Bulletin board [ 7 notes ]. Globe of Pub chatting. Stage with Xandor. >> Xandor snickers.
Xandor sings : Ein gong eg hadde øyreverk, og eg gjekk med gipsa hånd.
Xandor sings : Eg håpte Rånnyen forstod, og det kunna virka sånn.
Xandor sings : "Det e klart det Kveitebollen, eg kan godt ta en 'an." glance xandor
Xandor sings : "Men du treng medisin", sa han og tvinga i meg tran. Xandor the human. She is in excellent condition. Wielding : a Coldfire sword. Wearing : a cloak of many colors, a Blackmail, a shadow ring, a Silk trousers, a Rhinestone Gauntlets, an Amulet of the Chaos, an Onyx Amulet, a Mithril Belt, a Clawed boots, a Black dragons vest, an Opal Helmet, a Skeleton Ring, a Sheng, a Crystal Ring, a white amulet, an Amulet of Aldinanachru and a Plain brass ring.
>> Xandor sings : Eg skulle handle på butikkjen, eg hadde lapp og pengar med bss
Xandor sings : utafor stod Rånnyen, han ga meg grei beskjed : Xandor convulses in agony as you place your Talin Stinger in her, and blood pours over your hands. >> You dealt the death blow to Xandor.
Xandor dies, and her weapons eerily fall from her limp hands and drop to the floor.
Ghost of Xandor leaves east.
Xandor suddenly runs off from herentertaining. How rude not to thank you as audience first! v
Suzereon searches around the room a bit. You have been noticed. >> You are not calm enough. >> Suzereon searches around the room a bit. You are attacked by Suzereon.
[Lafta left the MUD]
Kelson gets a cloak of many colors, a harp, a Clawed boots, an Amulet of <====== ahhhh man!!!!!!!! Aldinanachru, a Silk trousers, a Black dragons vest, a beltkey, a shadow ring, a Silken pouch, an Onyx Amulet, a Golden fur, four piles of sand, an Opal Helmet, a double-headed axe, a Blackmail, a Rhinestone Gauntlets, an Amulet of the Chaos, a Plain brass ring, a Skeleton Ring, a chalice of light, a Sheng, a Crystal Ring, a white amulet, a toothbrush, a Mithril Belt and a Scroll of Change Alignment from corpse of Xandor.
Kelson takes the extra weight with ease. >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Duke's Way - Outside River Shining Tavern
You are standing on Duke's Way, just outside of a boisterous building to your west. The cobblestone road continues its ascent upward to the north, leading to the gates of a looming castle. A wooden sign creaks in the breeze above the western doorway.
Pleasantly warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, south and west. Merchant and Noble are here. >> You are hunting Suzereon s >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
You are standing in a breezy intersection where Duke's Way, decending from a gentle slope, ends at Landis Way, a cobblestone road that continues in the distance to both your east and west, the latter of which you can see a towering statue. The side of a ramshackle building occupies the lower boundry of this section of town.
Pleasantly warm night in The Season of Divinity with medium cloud cover. There are three obvious exits : north, west and east. Ghost of Xandor, Stray Cat, An Unsteady Drunkard, Sewer Rat and Militiaman are here. >> v You stop hunting Suzereon. <==== that’s always a nice feeling You fade into the shadows. >> Stray Cat misses Sewer Rat.
An Unsteady Drunkard rolls his eyes, and collapses to the ground.
Sewer Rat misses Stray Cat.
Stray Cat misses Sewer Rat. e
Ghost of Xandor turns north, heading up Duke's Way.
>> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way and Tanner's Way
Landis Way, the main cobblestone roadway bisecting the city, intersects with the unpaved Tanner's Way which heads off to the north from here. A stucco wall defines the southern border of the thoroughfare.
Pleasantly warm night in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. A Mangy Dog, Sewer Rat and Stray Cat are here. >> A Mangy Dog misses Stray Cat.
Stray Cat misses A Mangy Dog.
Sewer Rat misses Stray Cat. shout death
A Mangy Dog misses Stray Cat.
Stray Cat misses Sewer Rat. v You have been noticed.
Rebel shouts: death >> >> You fade into the shadows. <==== Now I think that suz will kill the npc for the eq. Maybe I can get out with some of it. I wait a few seconds but that Suz sure does kill fast.) >> Sewer Rat misses Stray Cat. e >> The land is lit up by the eerie light of the full moon.
City of Daggerford: Landis Way - Near Drill Field
You are standing on Landis Way, a cobblestone road which continues westward, deeper into the city. From inside an building to the southwest, you can hear the sounds of metal striking metal. To the east, the road changes into a gravel pathway, and to the south, it becomes a drill field, laid with blocks of limestone.
Pleasantly warm night in The Season of Divinity with light cloud cover. There are three obvious exits : south, west and east. A Hardworking Peasant, Two Drunkards and Militiaman are here. >> Suzereon grins at you. >> Sewer Rat misses Stray Cat. >> City of Daggerford: Duke's Way - Outside River Shining Tavern [n,s,w]. Merchant and Noble are here. >> w >> City of Daggerford: The River Shining Tavern [n,e]. Ghost of Xandor and Suzereon are here. Corpse of Filarion. Mace. Corpse of Kelson. Scroll of Change Alignment. Club. Corpse of Delimbiyr. Corpse of Xandor. <==== man I want that scalp! Coldfire sword. Menu. Bulletin board [ 7 notes ]. Globe of Pub chatting. Stage. >> loot You do not see any cloaks,rings,earrings,amulets,bracers,belt,medallions in <====== way too late corpse of Filarion. >> Suzereon appears to be guarding the east exit. <======Ick, Ive seen that one before
Chilli shouts: how interesting NOT
Suzereon gets a Scroll of Change Alignment. s The attempt to south didn't really work out. >> Suzereon rages against his opponents. n >> City of Daggerford: Farmer's Road - Outside River Shining Tavern [e,w,s]. An Unsteady Drunkard and A Rambunctious Child are here. >> e >> City of Daggerford: Duke's Way and Farmer's Road [n,s,w]. Two children, Noble and Militiaman are here. >> e The attempt to east didn't really work out. >> n >> City of Daggerford: Duke's Way and Hill Road [n,s]. Merchant, A Rambunctious Child and Noble are here. >> s >> City of Daggerford: Duke's Way and Farmer's Road [n,s,w]. Two children, Noble and Militiaman are here. >> s
The noble mutters, 'When did these people last bathe?' >> City of Daggerford: Duke's Way - Outside River Shining Tavern [n,s,w]. Suzereon, Merchant and Noble are here. >> Suzereon leaves south, heading down the hill.
Suzereon tells you: <*> hehe, u are nasty <=== no suz you are nasty.
|