sail SafeT
S.S. Qare points her bow to the SafeT. <- when will they ever stop makeing new silly syntaxes? > The S.S. Qare sails to somewhere. You scan the seas around your ship and see:
Pirate Dock: Pier 1.
The wooden piers extend into the suedo-cove the Behemoth has made in coming to the surface for air. The smell of salt water and tortise dung fill the air causing you to think about adding to the stench with your vomit.
There are two obvious exits : shop and sea. Sloop S.S. Qare. Pirate S.S. Fruba.
The ship sails to the SafeT. sh kraken
You focus deep within yourself and call upon the knowledge of the mighty creature. Your insides begin to swell and you feel your skin becoming moist as you continue to focus your thoughts.
> lower ladder
You signal to your crew to lower the ladder. > The crew drops the ladder over the railing. climb ladder You climb down from the ship. Saving... > Pirate Dock: Pier 1.
The wooden piers extend into the suedo-cove the Behemoth has made in coming to the surface for air. The smell of salt water and tortise dung fill the air causing you to think about adding to the stench with your vomit.
There are two obvious exits : shop and sea. Sloop S.S. Qare. Pirate S.S. Fruba. > Your whole being seems to implode though your mind feels as though it is getting ripped apart.
You momentarily pass out and when you come to you have changed your form into a kraken.
capsize s.s. fruba You slide your tentacles around the sides of the pirate S.S. Fruba and cling to it with all your strength. > You contract your tentacles around the pirate S.S. Fruba, rocking it back and forth as you attempt to capsize it. In the process you manage to weaken the integrity of the ship, which is made evident by the crackling of the boards. You contract your tentacles around the pirate S.S. Fruba, rocking it back and forth as you attempt to capsize it. In the process you manage to weaken the integrity of the ship, which is made evident by the crackling of the boards. You contract your tentacles tighter around the pirate S.S. Fruba and begin to rock it back and forth in one final attempt to bring it under, before finally giving up and releasing your grip. capsize s.s. fruba You are not calm enough. > capsize s.s. fruba
You are not calm enough. > capsize s.s. fruba
You are not calm enough. > capsize s.s. fruba
You are not calm enough. > capsize s.s. fruba
You are not calm enough. > capsize s.s. fruba
You are not calm enough. > capsize s.s. fruba
You are not calm enough. > capsize s.s. fruba
> You are not calm enough. > capsize s.s. fruba You are not calm enough. > capsize s.s. fruba
You slide your tentacles around the sides of the pirate S.S. Fruba and cling to it with all your strength. > You contract your tentacles around the pirate S.S. Fruba, rocking it back and forth as you attempt to capsize it. In the process you manage to weaken the integrity of the ship, which is made evident by the crackling of the boards. You contract your tentacles around the pirate S.S. Fruba, rocking it back and forth as you attempt to capsize it. In the process you manage to weaken the integrity of the ship, which is made evident by the crackling of the boards.
The S.S. Fruba is crippled and sinks into the sea! The passengers frantically dive overboard before they are taken down with the vessel!
sh hawk
You relax completely letting your body feel almost lighter than air...
> g
Pirate Dock: Pier 1 [shop,sea]. Sloop S.S. Qare. > You galp frantically as you fight to draw oxygen from the air. board s.s. me You board the S.S. Qare. This is the deck of the sloop S.S. Qare. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.
A slightly chilly day in The Season of Divinity with medium cloud cover. There are no obvious exits. Light Ballista. > [Clovert enters the Realms] raise ladder
Your whole being seems to implode though your mind feels as though it is getting ripped apart.
You momentarily pass out and when you come to you have changed your form into a hawk.
You signal to your crew to raise the ladder. > The crew pulls the ladder up over the railing. shout The S.S. Fruba is crippled and sinks into the sea!
Qare shouts: The S.S. Fruba is crippled and sinks into the sea! > sail sea
Your crew refuses to sail into the pirate dock. <- someone is messing with the code here > g
> Deck of the sloop: S.S. Qare [none]. Light Ballista. > scan You scan the seas around your ship and see:
Pirate Dock: Pier 1.
The wooden piers extend into the suedo-cove the Behemoth has made in coming to the surface for air. The smell of salt water and tortise dung fill the air causing you to think about adding to the stench with your vomit.
There are two obvious exits : shop and sea. Sloop S.S. Qare. ] Ileliramien laughs at you.
Beleg tells you: hehe sail sea Your crew refuses to sail into the pirate dock. > g
Deck of the sloop: S.S. Qare [none]. Light Ballista. > g
Deck of the sloop: S.S. Qare [none]. Light Ballista. > Clovert tells you: * care to get a coin to me in oc? * sail sea Your crew refuses to sail into the pirate dock. > Zhaoyun asks you: clovert better ress then gabriel? g Deck of the sloop: S.S. Qare [none]. Light Ballista. > climb ladder
The ladder has not been lowered!
] Clovert tells you: * so i can raise Zhaoyun * sh kraken
You focus deep within yourself and call upon the knowledge of the mighty creature. Your insides begin to swell and you feel your skin becoming moist as you continue to focus your thoughts.
> g
Deck of the sloop: S.S. Qare [none]. Light Ballista. > Your whole being seems to implode though your mind feels as though it is getting ripped apart.
You momentarily pass out and when you come to you have changed your form into a kraken.
tell clo gem u mean? You ask Clovert: gem u mean? > tell clo in stf?
You ask Clovert: in stf? > g
Deck of the sloop: S.S. Qare [none]. Light Ballista. > g
Deck of the sloop: S.S. Qare [none]. Light Ballista. > You galp frantically as you fight to draw oxygen from the air. climb ladder The ladder has not been lowered!
> g
> Deck of the sloop: S.S. Qare [none]. Light Ballista. > llll The attempt to llll didn't really work out. > lower ladder
You signal to your crew to lower the ladder. > g
> Deck of the sloop: S.S. Qare [none]. Light Ballista. > The crew drops the ladder over the railing.
Clovert nods at you. climb ladder You climb down from the ship. Saving... > Pirate Dock: Pier 1.
The wooden piers extend into the suedo-cove the Behemoth has made in coming to the surface for air. The smell of salt water and tortise dung fill the air causing you to think about adding to the stench with your vomit.
There are two obvious exits : shop and sea. Sloop S.S. Qare. > capsize s.s. qare <- if someone is gonna do it ...it better be me :P tjihi
You slide your tentacles around the sides of the sloop S.S. Qare and cling to it with all your strength. > g
Pirate Dock: Pier 1 [shop,sea]. Sloop S.S. Qare. > Anderan tells you: hehe, frekkas You contract your tentacles around the sloop S.S. Qare, rocking it back and forth as you attempt to capsize it. In the process you manage to weaken the integrity of the ship, which is made evident by the crackling of the boards. smile anderan You smile at Anderan. > g
Pirate Dock: Pier 1 [shop,sea]. Sloop S.S. Qare. > You contract your tentacles around the sloop S.S. Qare, rocking it back and forth as you attempt to capsize it. In the process you manage to weaken the integrity of the ship, which is made evident by the crackling of the boards. You dry up. You contract your tentacles tighter around the sloop S.S. Qare and begin to rock it back and forth in one final attempt to bring it under, before finally giving up and releasing your grip.
The S.S. Qare is crippled and sinks into the sea! The passengers frantically dive overboard before they are taken down with the vessel!
tell anderan duste immoen hadde koda litt feil :P You tell Anderan: duste immoen hadde koda litt feil :P > g
Pirate Dock: Pier 1 [shop,sea]. > sea
> Somewhere In The Sword Sea [n,s,e,w]. > Anderan tells you: hehe sail w The attempt to sail w didn't really work out. > w
You begin swimming west.
--- and so the adventure continues for the happy shifter
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