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Title: Jeredrif waits for you.Date: 03.01.2006
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Final Realms Chronicles:

Beleg Arcofirme was asigned years ago by the elven council to join the rangers and
group of defenders that protect the mountains, forests, and roads of the main cities.

Their intention: restore peace where the combined forces of evil pirates, hellfyre cultists,
drows and anti paladins had spreaded their terror killing any child they found. Most elves
retired to Evermeet, but some of them that still believed that the balance of nature
could be restored stayed.

The story of how he reached this land and how many perils he passed till he got
the experience enough to fight evil will be told another time.

Everybody knows how for years how the hellfyre cultist has been spreading
the darkness over our lands. Concerned parents know well this and tell their
children how they have killed mercilessly any adventurer that had dared to walk
alone in the wilderness. Their cowardice is reknowned since their moans and shouts
are heard inside the cities when they outnumber the defending armies, and how
they run when they find out one of the legendary heroes that can match them.
Sadly most of that heroes are lost forever and can only be found in old tales.
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past

64: Jeredrif waits for you.
65: Jeredrif tells you: belgars

> Belgar's Haven: Central Pier [sea,e].
Tundra is here.
Sign.
Ships in the Harbor:
sloop S.S. Sorin frigate S.S. Larz
sloop S.S. Prigdush sloop S.S. Kromlegh
sloop S.S. Dundor sloop S.S. Reuxa
tug S.S. Davido barque S.S. Akabar
sloop S.S. Luossa sloop S.S. Quinthyll
sloop S.S. Drusilla merchantman S.S. Nabal
sloop S.S. Phoney sloop S.S. Grimblood
sloop S.S. Midgard sloop S.S. Czar
sloop S.S. Steejans sloop S.S. Poppy
sloop S.S. Reverend sloop S.S. Azeroth
sloop S.S. Ragor sloop S.S. Amula
sloop S.S. Jeredrif sloop S.S. Mumrik
sloop S.S. Pinefur sloop S.S. Adkins
sloop S.S. Theodred sloop S.S. Benomi
merchantman S.S. Thyric tug S.S. Listle
sloop S.S. Bayonar sloop S.S. Kenka
sloop S.S. Yavenar sloop S.S. Tilu
sloop S.S. Gradoct sloop S.S. Quelolmol
sloop S.S. Myzrin frigate S.S. Luthic
merchantman S.S. Confessor merchantman S.S. Vyrae
tug S.S. Stoneham sloop S.S. Anderan
sloop S.S. Curt sloop S.S. Campeon
barque S.S. Ladylove sloop S.S. Pennywise
sloop S.S. Xanthraz tug S.S. Ileliramien
sloop S.S. Phelan sloop S.S. Chokobo
sloop S.S. Kyorlin sloop S.S. Aramond
sloop S.S. Scurvey sloop S.S. Xar
sloop S.S. Morphelle sloop S.S. Banger
merchantman S.S. Rebel merchantman S.S. Fitch
sloop S.S. Rhurin sloop S.S. Yuna
sloop S.S. Rkokr
> sr
You look carefully at everything, but you find nothing.

You notice Jeredrif Hellfyre nearby.
>
Jeredrif Hellfyre sings a soft, charming lullaby that makes you want to follow
him to the ends of time. <----- Old trick of this Most wanted Assassing Bard.
<------ trying to sing a siren song to drive his victim to <--- sea and sink him
You ignore the badly played song. <------ But elves can recognize good music...
h
You viciously slash Jeredrif Hellfyre with your Talin Sword.
You chop Jeredrif Hellfyre with your Talin Sword for 52 HPs damage.
You viciously slash Jeredrif Hellfyre with your Talin Sword.
Your Talin Sword shines with bright shimmering light as you hit Jeredrif!
You chop Jeredrif Hellfyre with your Talin Sword for 57 HPs damage.
> Tundra valiantly protects you.

Jeredrif Hellfyre chills Tundra with his Black Bastard Sword.

Jeredrif Hellfyre lacerates Tundra with his Black Bastard Sword.
Jeredrif's cold elemental shield freezes you.
HP: XXX GP: XXX
hh
You are not calm enough.
You are not calm enough.
> hh
] You are not calm enough.
> You are not calm enough.
>
Tundra swats Jeredrif on the stomach.

Tundra bites Jeredrif's right hand.

Tundra bites Jeredrif's Phase Leather.
The siren's song comes to an end.

Jeredrif Hellfyre leaves sea.

hh
> Noone here going by that name.
> You can use this command again in 8 seconds.
>
Jeredrif snickers at you.
t jeredrif hah, coward!
You tell Jeredrif exclaiming: hah, coward!

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Beleg thought Jeredrif Hellfyre was going to repent of his crimes but it was another ambush.

They still have not payed all their crimes. Our patners, friends, brothers, parents...
many have died by their hand during the years.

Will they know what means to retreat? Will they summon more power from gods to
continue their criminal activities? We, the elves, rangers, and protectors don't know
but our seek of peace won't end.
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