Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
Listing log
Title: Evil making Phoney Bone struggle at Yath =)Date: 24.04.2006
Winners:  Phoney Losers:  Levantry PPW: 3.11 OLD colors.
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You signal to your crew to lower the ladder.
>
re jeg sjekker :)

The crew drops the ladder over the railing.
You tell Confessor: jeg sjekker :)
> climb ladder
You climb down from the ship.
Saving...
> City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : sea and north.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
>
Confessor tells you: Lykke Til
gl
City of Vethys: Dock [sea,n].
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
] raise ladder
You signal to your crew to raise the ladder.
The ladder is withdrawn from the side of the S.S. Phoney.
get ring from bag
You start getting some stuff from Gershim's Bag of Holding.
> You get a Ring of Restoration from Gershim's Bag of Holding.
> unwear ring
You start to take off Ring of Enlightenment.
You take off your Ring of Enlightenment.
> wear ring
> You are already wearing that.
> wear ring 2
You start wearing Thick Mithril Band.
> unwear band
You start to take off Thick Mithril Band.
You take off your Thick Mithril Band.
> wear ring 3
You are already wearing that.
> wear ring 4
You start wearing Ring of Restoration.
> reclaim ring
A bell like voice intones:"
As you request, credit is given for credit received"
> put ring 4 in bag
You start putting some stuff in Gershim's Bag of Holding.
> You start to take off Ring of Restoration.
You take off your Ring of Restoration.
You put a Ring of Restoration in Gershim's Bag of Holding.
eq
You hold your Wand of Altering.
You start wearing Thick Mithril Band.
wand north
You feel the magic flow between you and your Wand of Altering then releasing
the power you hold it into the air.
> You cast a visual illusion over the north exit.
gl
City of Vethys: Dock [sea,nw].
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> unhold wand
You lower your Wand of Altering.
> unwear band
You start to take off Thick Mithril Band.
You take off your Thick Mithril Band.
> Your skin loses its magical property making you feel weak.
wear enlightenment
You start wearing Ring of Enlightenment.
> ts
You begin to cast thick skin.
> You chant, 'flinceop morus'.
You feel your skin thicken considerably.

HP: xxx GP: xxx
gl me
Phoney Bone the human.
He is in excellent condition.
Is surrounded by a shroud of lightning.
Is surrounded by a seemingly indestructible shield.
Is surrounded by a very faint, shimmering golden light.
It has a sharp gaze.
Looks blurry.
He is surrounded by an elemental earth shield.
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.

> scales
You begin to cast dragons scales.
> You feel wrenching pain throughout your body, collapsing to the ground as the
change sweeps over you.
gl
City of Vethys: Dock [sea,nw].
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> You stand up after the pain, looking over your new scales that have replaced
your skin, feeling much more protected.
The indestructible shield surrounding you vanishes!
De nådeløse (Levantry and Grusern DenGrusomme) arrives from the north.
r
You begin to cast power word stun.
> You shout: STUN!!

Levantry succumbs to the Power Word and falls over unconscious.

Grusern succumbs to the Power Word and falls over unconscious.

Grusern DenGrusomme shifts groggily.

Levantry shakes off the effects of the stun.
dd grusern
You begin to cast dispel magic.
> You are attacked by Levantry.
Levantry misses you with his Black Bastard Sword.
You miss Levantry.
You chant "nullo magius".
You finish the spell and destroy the magic around Grusern.
You strip Grusern's fire resistance!
You strip Grusern's cold resistance!
You strip Grusern's good resistance!

Grusern DenGrusomme shifts groggily.
Grusern's shield crushes you with a wave of destruction!
HP: xxx GP: xxx

A ladder is tossed over the edge of the S.S. Levantry.

Levantry boards the S.S. Levantry.

Grusern DenGrusomme begins to cast a spell.
You are hunting Levantry.

Grusern DenGrusomme shakes off the effects of the stun.
You are attacked by Grusern DenGrusomme.
Grusern DenGrusomme misses you.

Grusern chants, 'magius criusis curis'.

Grusern casts a spell and cures many grevious wounds.
Grusern's shield crushes you with a wave of destruction!
HP: xxx GP:xxx
board s.s. levantry
You board the S.S. Levantry.
You are dazzled by the light.
Deck of the sloop: S.S. Levantry
There are no obvious exits..
> r
You begin to cast power word stun.
> Levantry misses you with his Black Bastard Sword.
You are hunting Grusern DenGrusomme.
You miss Levantry.
You shout: STUN!!


Levantry succumbs to the Power Word and falls over unconscious.

The crew pulls the ladder up over the railing.
rrr
You smash Levantry with your earth elemental shield.
You begin to cast area warp.
You begin the area warp, and feel the resulting vibrations intensify!
>
Levantry shifts groggily.
You miss Levantry.
You command the area warp and watch as your storm of earth rips through the
area!
You maintain concentration and avoid the effect.
HP: xxx GP: xxx
gl y
Levantry the human.
He is in fine shape.
Has a tattoo on his stomach that looks like unlimited beer capasity.
Is stunned.
Wielding : a Black Bastard Sword.
Holding : a Bardic shield.
Wearing : a Belts of Dilvish, a Kender Medallion, a Silk shirt, a Silk
trousers, a Platinum ring, a silver bracers, a Ferashade Amulet, a
Ring of Enlightenment, a Holy Pendant, a Collar, a Dragon Leather
Boots, a Ring of Health, a Leather Armour of the Defiler, a Cloak
of the Eel, a Crimson Bandana, a charmer's horn, a Lucky Dragon
Foot and a Ring of Restoration.

>

You smash Levantry with your earth elemental shield.

Levantry shakes off the effects of the stun.
Levantry misses you with his Black Bastard Sword.
You miss Levantry.
You command the area warp and watch as your storm of earth rips through the
area!
You maintain concentration and avoid the effect.

Levantry plunges overboard into the sea!

tt
Noone here going by that name.
> dive overboard
You climb up on the ship railing and plunge head-first into the sea!

Saving...
Your whole body aches from slamming into the water!

> City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : sea and north.
Levantry is here.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> You smash Levantry with your earth elemental shield.
HP: xxx GP: xxx

> r
You are not calm enough.
> Levantry misses you with his Black Bastard Sword.
You miss Levantry.
r
You begin to cast power word stun.
> You smash Levantry with your earth elemental shield.
HP: xxx GP: xxx
Levantry misses you with his Black Bastard Sword.
You miss Levantry.
You shout: STUN!!


Levantry succumbs to the Power Word and falls over unconscious.
rrr
You begin to cast area warp.
> gl y
Levantry the human.
He is in fair shape.
Has a tattoo on his stomach that looks like unlimited beer capasity.
Is stunned.
Wielding : a Black Bastard Sword.
Holding : a Bardic shield.
Wearing : a Belts of Dilvish, a Kender Medallion, a Silk shirt, a Silk
trousers, a Platinum ring, a silver bracers, a Ferashade Amulet, a
Ring of Enlightenment, a Holy Pendant, a Collar, a Dragon Leather
Boots, a Ring of Health, a Leather Armour of the Defiler, a Cloak
of the Eel, a Crimson Bandana, a charmer's horn, a Lucky Dragon
Foot and a Ring of Restoration.

> You smash Levantry with your earth elemental shield.

Levantry shifts groggily.
You miss Levantry.
You begin the area warp, and feel the resulting vibrations intensify!
gl y
Levantry the human.
He is in poor shape.
Has a tattoo on his stomach that looks like unlimited beer capasity.
Is stunned.
Wielding : a Black Bastard Sword.
Holding : a Bardic shield.
Wearing : a Belts of Dilvish, a Kender Medallion, a Silk shirt, a Silk
trousers, a Platinum ring, a silver bracers, a Ferashade Amulet, a
Ring of Enlightenment, a Holy Pendant, a Collar, a Dragon Leather
Boots, a Ring of Health, a Leather Armour of the Defiler, a Cloak
of the Eel, a Crimson Bandana, a charmer's horn, a Lucky Dragon
Foot and a Ring of Restoration.

> You smash Levantry with your earth elemental shield.

Levantry shakes off the effects of the stun.
Levantry misses you with his Black Bastard Sword.
You miss Levantry.
You command the area warp and watch as your storm of earth rips through the
area!
You maintain concentration and avoid the effect.
You dealt the death blow to Levantry.

Levantry dies, and his weapons eerily fall from his limp hands and drop to the
floor.
str
You are too busy casting a spell.
> gl
City of Vethys: Dock [sea,nw].
Ghost of Levantry is here.
Corpse of Levantry.
Bardic shield.
Black Bastard Sword.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> You command the area warp and watch as your storm of earth rips through the
area!
You maintain concentration and avoid the effect.
This person is a ghost... You cannot attack it.
l corpses
This is the dead body of Levantry.
corpse of Levantry contains:
Some gold and 1 electrum coins.
Crimson Bandana.
Cloak of the Eel.
Leather Armour of the Defiler.
Ring of Health.
Collar.
Ring of Enlightenment.
Ferashade Amulet.
Silver bracers.
Platinum ring.
Silk trousers.
Silk shirt.
Kender Medallion.
Ring of Restoration.
Lucky Dragon Foot.
Charmer's horn.
Belts of Dilvish.
Black Bastard Sword.
Satchel of the Lich-King.
White Potion.
A pill of invulnerability.
Look From 1 to 23 of 27 (85%) - h for help.
Seven Large Trouts.
Two Potions of minor healing.
Rusty Crowbar.
Fire Iron.
>
Confessor tells you: Niiice
str
You begin to cast titan strength.
> You chant, 'titans altera poweris'.
You feel the strength of a titan running through your veins!
ta
You start getting some stuff from corpse of Levantry.
} You get a Ring of Restoration, seven Large Trouts, two Potions of minor
healing, a silver bracers, a Cloak of the Eel, a Rusty Crowbar, a Fire Iron, a
Crimson Bandana, a White Potion, a Silk shirt, a charmer's horn, a Belts of
Dilvish, a Platinum ring, a Kender Medallion, a Silk trousers, a Lucky Dragon
Foot, a Ring of Enlightenment, a Collar, 71 gold and 1 electrum coins, an A
pill of invulnerability, a Satchel of the Lich-King, a Leather Armour of the
Defiler and a Black Bastard Sword from corpse of Levantry.
You take the extra weight with ease.
You cannot take a Ferashade Amulet and a Ring of Health.
> Alas, the proximity of another enchanted ring proves too much for your Ring of
Restoration.
l corpses
This is the dead body of Levantry.
corpse of Levantry contains:
Ring of Health.
Ferashade Amulet.
> gl
City of Vethys: Dock [sea,nw].
Ghost of Levantry is here.
Corpse of Levantry.
Bardic shield.
Black Bastard Sword.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
>
Lillithira gasps in astonishment at Levantry.
b
You bury corpse of Levantry.
> gl
City of Vethys: Dock [sea,nw].
Ghost of Levantry is here.
Bardic shield.
Black Bastard Sword.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> nw
> You are dazzled by the light.
Isle of Yath : Beach
There are four obvious exits : north, northeast, west and south. [n,ne,w,s].
> Your mislead illusion becomes dispelled.
ml
You begin to cast mislead.
> You chant, 'duco frustror'.
You cast a mislead illusion upon yourself.
tg
As you touch the stone of granite on your ring, the magical light disappears.

> gl
> Isle of Yath : Beach [n,ne,w,s].
Sea turtle, Two seagulls and Heron are here.
> n
You mislead south.
> City of Vethys : South Gate [n,gate].
> n
You mislead gate.
> City of Vethys : Zenith Street [n,s].
> gate
The attempt to gate didn't really work out.
> n
You mislead south.
> City of Vethys : Intersection of Zenith Street and SatyrLane [n,s,w,e].
Mutt is here.
> n
You mislead east.
> City of Vethys : Zenith Street [n,s,e].
Two curious young witches and Curious Young Warlock are here.
> n
You mislead south.
> City of Vethys : Zenith Street [n,s,e].
> s
> s
> You mislead east.
> City of Vethys : Zenith Street [n,s,e].
Two curious young witches and Curious Young Warlock are here.
> You mislead north.
> City of Vethys : Intersection of Zenith Street and SatyrLane [n,s,w,e].
Mutt is here.
> s
You mislead east.
> City of Vethys : Zenith Street [n,s].
> s
You mislead north.
> City of Vethys : South Gate [n,gate].
> gate
You mislead north.
> Isle of Yath : Beach [n,ne,w,s].
Sea turtle, Two seagulls and Heron are here.
> s
You mislead north.
> City of Vethys: Dock [sea,nw].
Ghost of Levantry is here.
Bardic shield.
Black Bastard Sword.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> s
> The attempt to south didn't really work out.
>
You feel calmer.
spy sea
Somewhere in the Sword Sea

The sea hides a small island to the north. There you can just make out a
small pier that juts out into rolling waves that crash behind it. There is a
large beach that stretches east and west, but it's the pier that holds your
attention.

Warm day in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : south, east, west and north.
Tuna and Great White Shark are here.
Corpse of Shark.
> lower ladder
You signal to your crew to lower the ladder.
>
A ladder is tossed over the edge of the S.S. Phoney.
board s.s. me
You board the S.S. Phoney.
This is the deck of the sloop S.S. Phoney. The Boatswain pipes the signal the
captain is coming aboard. Sailors scramble about preparing to get under way.
The ship and crew await the commands of the captain. Near the stern rests the
important helm. The Cockswain echoes the Captain orders and the sailors
scramble up the main mast swinging out to the yards, and the rigging. Others
start to heave on a line. The Yeoman signals ordnances are set and ready for
sail.


Reasonably hot day in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
> raise ladder
You signal to your crew to raise the ladder.
]
The crew pulls the ladder up over the railing.
i
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Black Bastard Sword.
Leather Armour of the Defiler.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Belts of Dilvish.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Seven Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
Two Pills of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Three Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
> ram s.s. fumel
Ramming another ship in this safe haven would be a VERY bad idea.

> scan
You scan the seas around your ship and see:

City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.



There are two obvious exits : sea and northwest.
Ghost of Levantry is here.
Bardic shield.
Black Bastard Sword.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> sail sea

S.S. Phoney points her bow to the sea.
>
The S.S. Phoney sails to the sea.
You scan the seas around your ship and see:

Somewhere in the Sword Sea

The sea hides a small island to the north. There you can just make out a
small pier that juts out into rolling waves that crash behind it. There is a
large beach that stretches east and west, but it's the pier that holds your
attention.



There are four obvious exits : south, east, west and north.
Tuna and Great White Shark are here.
Sloop S.S. Phoney.
Corpse of Shark.

The ship sails to the sea.
lower ladder
You signal to your crew to lower the ladder.
>
The crew drops the ladder over the railing.
climb ladder
You climb down from the ship.
Saving...
> Somewhere in the Sword Sea

The sea hides a small island to the north. There you can just make out a
small pier that juts out into rolling waves that crash behind it. There is a
large beach that stretches east and west, but it's the pier that holds your
attention.

Warm day in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : south, east, west and north.
Tuna and Great White Shark are here.
Sloop S.S. Phoney.
Corpse of Shark.
> spy n
It is too dark to see
However it seems to be daytime, strange...
] board s.s. me
You board the S.S. Phoney.
This is the deck of the sloop S.S. Phoney. The Boatswain pipes the signal the
captain is coming aboard. Sailors scramble about preparing to get under way.
The ship and crew await the commands of the captain. Near the stern rests the
important helm. The Cockswain echoes the Captain orders and the sailors
scramble up the main mast swinging out to the yards, and the rigging. Others
start to heave on a line. The Yeoman signals ordnances are set and ready for
sail.


Reasonably hot day in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
> raise ladder
You signal to your crew to raise the ladder.
The crew pulls the ladder up over the railing.
cast floating disc
You begin to cast floating disc.
> You chant, 'dissa sumios'.

Your floating disc appears from elsewhere.

Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Black Bastard Sword.
Leather Armour of the Defiler.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Belts of Dilvish.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Seven Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
Two Pills of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Three Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
> disc deposit leather
You deposit Leather Armour of the Defiler into your floating disc.
> l belt

Mithril Belt

This belt is made of pure mithril, and shines slightly when exposed to the sun.
Unknown runes of an ancient and long forgotten language are carved into it, and
they seem to glimmer in a strange green when you focus on them long enough. The
buckle is made of mithril as well and shaped into a clawed hand that strongly
clasps an emerald. Unknown powers are within this artifact... use them wisely
- and defend them with your life.

It is in good condition.
>
Your fox cunning spell wears off.
l belt 2
This belt is made from the finest mithril, a white belt, with an Amber stone
set in the middle. Dilvish the mage made this belt, with materials from
Khazad-Khadûm, smithed in the Volcano of Belaern, and enchanted with the powers
of the Brotherhood.
It is in very good condition.
> disc deposit belt 2
You deposit Belts of Dilvish into your floating disc.
> i
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Black Bastard Sword.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Seven Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
Two Pills of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Three Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
> sail north

S.S. Phoney points her bow to the north.
>
The S.S. Phoney sails to the north.
You scan the seas around your ship and see:

City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.



There are two obvious exits : sea and northwest.
Grusern DenGrusomme, Fumel and Ghost of Levantry are here.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.

The ship sails to the north.
dive overboard
You climb up on the ship railing and plunge head-first into the sea!

You feel cursed as you enter the dark aura of Fumel.
Saving...
Your whole body aches from slamming into the water!

> City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : sea and north.
Grusern DenGrusomme, Fumel and Ghost of Levantry are here.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> su
You begin to cast sudden light.
> Fumel bellows out a challenge to you, calling your family very nasty names.
You are attacked by Fumel.
Fumel is pulled into battle by his unholy sword.
You smash Fumel with your earth elemental shield.

Your floating disc appears from elsewhere.
HP: xxx GP: xxx

Grusern DenGrusomme begins to cast a spell.
Your dragon scales partially protect you from the blow.
Fumel jabs you with his Xuerin, the Soulstealer for 12 HPs damage.
Fumel shouts some deafening nonsense as he charges at you!
You miss Grusern DenGrusomme.
Your voice sounds like a thunder and there is an explosion of light.
Grusern is unaffected because he is blinded already.
Fumel is blinded by the sudden explosion!
Grusern DenGrusomme misses you.

Grusern chants, "Deus Clavius".

The ground rips open and a wall of blades springs up!
Grusern's shield lashes out at you viciously.
HP: xxx GP: xxx
gl
City of Vethys: Dock [sea,nw].
Grusern DenGrusomme, Fumel and Ghost of Levantry are here.
Blade barrier.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> Fumel is pulled into battle by his unholy sword.
You smash Grusern DenGrusomme with your earth elemental shield.
x
> gl
City of Vethys: Dock [sea,nw].
Grusern DenGrusomme, Fumel and Ghost of Levantry are here.
Blade barrier.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> You miss Grusern DenGrusomme.
Grusern DenGrusomme misses you.
Grusern's shield crushes you with a wave of destruction!
You smash Grusern DenGrusomme with your earth elemental shield.
Your dragon scales partially protect you from the blow.
You get cut by the blade barrier!
HP: xxx GP: xxx
wr
As you wring the Ring of Enlightenment, it compresses tightly on your finger
and your skin becomes hard as stone.
> r
You miss Fumel.
Grusern DenGrusomme misses you.

Fumel is cut by the blade barrier!

Fumel shakes off his confusion.
You begin to cast power word stun.
You shout: STUN!!


Grusern succumbs to the Power Word and falls over unconscious.

Fumel succumbs to the Power Word and falls over unconscious.
> gl
City of Vethys: Dock [sea,nw].
Grusern DenGrusomme, Fumel and Ghost of Levantry are here.
Blade barrier.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> You smash Grusern DenGrusomme with your earth elemental shield.

Fumel shifts groggily.
You miss Grusern DenGrusomme.

Grusern DenGrusomme shifts groggily.
Grusern's dark shield hammers you with divine power!
Grusern's attack glances off your stoneskin.
Blade barrier's attack glances off your stoneskin.
Your dragon scales partially protect you from the blow.
You get cut by the blade barrier!

Fumel is cut by the blade barrier!
Your skin reverts to normal as the stoneskin wears off.
HP: xxx GP: xxx
dd dumel
Your timing and position make this action impossible to do.
> You smash Grusern DenGrusomme with your earth elemental shield.
Your dragon scales partially protect you from the blow.
You get cut by the blade barrier!
HP: xxx GP: xxx
dd dumel
You are not calm enough.
> dd dumel
You are not calm enough.
>
Grusern DenGrusomme begins to cast a spell.
dd dumel

Fumel shakes off the effects of the stun.
Your dragon scales partially protect you from the blow.
Fumel jabs you with his Xuerin, the Soulstealer for 14 HPs damage.
Your dragon scales partially protect you from the blow.
Fumel pierces you with his Xuerin, the Soulstealer for 24 HPs damage.
You miss Grusern DenGrusomme.

Grusern DenGrusomme shakes off the effects of the stun.
Grusern DenGrusomme misses you.


Grusern chants, 'pyris xenro haltus'.


A massive wall of fire springs up over the sea exit!

Fumel is cut by the blade barrier!
HP: xxx GP: xxx
Noone here going by that name.
> Fumel bellows out a challenge to you, calling your family very nasty names.
r
You are not calm enough.
> Grusern's shield lashes out at you viciously.
You smash Grusern DenGrusomme with your earth elemental shield.
HP: xxx GP: xxx
r
You are not calm enough.
>
Grusern DenGrusomme begins to cast a spell.
nw
You mislead sea.
> Isle of Yath : Beach [n,ne,w,s].
Sea turtle, Two seagulls and Heron are here.
> Fumel continues spouting challenges and charges after you!
You are hunting Fumel.
You are hunting Grusern DenGrusomme.

Your floating disc appears from elsewhere.
ne
You mislead south.
> Isle of Yath : Beach [e,sw].
> n
The attempt to north didn't really work out.
> e
You mislead southwest.
> Isle of Yath : Beach [w,n,ne].
Sea turtle, Three seagulls, Starfish and Three crabs are here.
>
Your floating disc appears from elsewhere.
ne
You mislead west.
> Isle of Yath : Beach [n,ne,w,sw].
Sea turtle, Starfish and Two crabs are here.
> n
You mislead southwest.
> Isle of Yath : Beach [s,e,ne].
Two crabs are here.
> ne
> Fumel comes screaming after you!
Fumel crashes into you with a painful crunch of bones and armour!
You mislead east.
> Isle of Yath : Beach [s,sw,n].
Crab, Seagull, Sea turtle and Heron are here.
>
Your floating disc appears from elsewhere.
HP: xxx GP: xxx
n
You mislead south.
> Isle of Yath : Beach [n,nw,s].
>
Your floating disc appears from elsewhere.
heal me
You feel the magic flow between you and your Ring of Health then releasing the
power you hold it into the air.
> Fumel sees you fleeing and hurls a gauntlet at your cowardly skull!
You cure some of your wounds.
HP: xxx GP: xxx
pulse phoney
You feel the magic flow between you and your Ring of Regeneration then
releasing the power you hold it into the air.
> You feel more susceptible to fire.
You feel health flow through you, and your skin starts to glow.
n
You mislead northwest.
> Isle of Yath : Beach [w,nw,s].
Heron and Sea turtle are here.
>
Your floating disc appears from elsewhere.
nw
You mislead west.
> Isle of Yath : Beach [se,s].
Starfish and Sea turtle are here.
> ee
Eat what?
>
Your floating disc appears from elsewhere.
One of your worse wounds closes itself up and you feel better.
HP: xxx GP: xxx
i
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Black Bastard Sword.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Seven Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
Two Pills of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Three Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
> One of your worse wounds closes itself up and you feel better.
HP: xxx GP: xxx
> gl
Isle of Yath : Beach [se,s].
Starfish and Sea turtle are here.
Phoney's Floating disc.
> One of your worse wounds closes itself up and you feel better.
HP: xxx GP: xxx
> One of your worse wounds closes itself up and you feel better.
HP: xxx GP: xxx
eat pill
You take a deep breath a swallow the pill in one swift action.
> gl
Isle of Yath : Beach [se,s].
Starfish and Sea turtle are here.
Phoney's Floating disc.
> s
One of your worse wounds closes itself up and you feel better.
You feel the pill disolve in your stomach.
You mislead southeast.
> Isle of Yath : Beach [se,e,n].
Heron, Three crabs and Clam are here.
> n
You mislead southeast.
> Isle of Yath : Beach [se,s].
Starfish and Sea turtle are here.
Phoney's Floating disc.

> One of your worse wounds closes itself up and you feel better.
HP: xxx GP: xxx
sf
Stopping fights, takes some time.
> guard air
You begin to cast guardian.
> You chant, 'arcesso susceptor'.

The wind whips about your head making you take hold in order to keep from
falling over, the air seems to have condensed into the vaguely humanoid shape
of an air guardian!
One of your worse wounds closes itself up and you feel better.

You feel relieved as the curse leaves you.

HP: xxx GP: xxx

Air guardian protects you.
A painful graze fades away, bringing a feeling of relief.
HP: xxx GP: xxx
gl
Isle of Yath : Beach [se,s].
Air guardian, Starfish and Sea turtle are here.
Phoney's Floating disc.
> i
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Black Bastard Sword.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Seven Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
A pill of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Three Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
>
You feel calmer.
A painful graze fades away, bringing a feeling of relief.
HP: xxx GP: xxx
> A painful graze fades away, bringing a feeling of relief.
HP: xxx GP: xxx
> A painful graze fades away, bringing a feeling of relief.
HP: xxx GP: xxx
gl
Isle of Yath : Beach [se,s].
Air guardian, Starfish and Sea turtle are here.
Phoney's Floating disc.
> sc
Some of your smalls nicks and bruises disappear as if they never were.
HP: xxx GP: xxx
> spy s

Isle of Yath : Beach

Birds whirl above your head diving into the sea to the south. The sand here
is white and thin and there is evidence of many beach denizens who make their
homes here. There are exits to the south, southeast and north.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : southeast, east and north.
Heron, Three crabs and Clam are here.
> You have stopped all fights.
sail south
The attempt to sail south didn't really work out.
> Some of your smalls nicks and bruises disappear as if they never were.
HP: xxx GP: xxx
south
You mislead southeast.
> Isle of Yath : Beach [se,e,n].
Heron, Three crabs and Clam are here.
> spy s
You can not see anything that way.
]
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.
spy se

Isle of Yath : Beach

Small foamy waves crash on the sand in front of you covering your tracks as
you cross this virginal beach. Seaweed dragged from the sea ebbs and flows
with the tidal pull and entangles your boots. The gulls swirl about the beach
diving occasionally for a tasty morsel accidentally washed into the shallows
near the isle.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : north, northwest and south.
] Some of your smalls nicks and bruises disappear as if they never were.
HP: xxx GP: xxx
se
You mislead north.
> Isle of Yath : Beach [n,nw,s].
> spy s
>
Isle of Yath : Beach

The sun bleached sand stretches down to the south where the ocean begins.
Crabs play at fencing on the rocks dotting the sands. Their mock battles seem
to gain little ground. Tall legged sea birds wade throu the surf in search of
a slow fish. The malka winds whip through your clothing but with a carress,
not a bite.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : south, southwest and north.
Crab, Seagull, Sea turtle and Heron are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.
s
>
spy s
You mislead north.
> Isle of Yath : Beach [s,sw,n].
Crab, Seagull, Sea turtle and Heron are here.
>
Your floating disc appears from elsewhere.
Some of your smalls nicks and bruises disappear as if they never were.

A burst of air appears and Air guardian appears protecting Phoney.
HP: xxx GP: xxx

Isle of Yath : Beach

The beach slopes gently down to the sea here where the ocean begins. High
flying birds circle above you now hoping to spot cresting fish that will become
their daily meal. A row of lumps in the sand indicate the presence of clams
buried there.

There are three obvious exits : west, north and southwest.
Starfish and Crab are here.
] s
You mislead southwest.
> Isle of Yath : Beach [w,n,sw].
Starfish and Crab are here.
> spy sw
>
Isle of Yath : Beach

Sparse clumps of sea grasses sprout up through the dune, and hold back the
constant shift of sand toward mother sea. Small creatures traverse the dune
bouncing and burrowing as nature has decreed, but with a singular purpose...
finding their next meal.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : north, northeast, west and southwest.
Sea turtle, Starfish and Two crabs are here.
>
Your floating disc appears from elsewhere.
Some of your smalls nicks and bruises disappear as if they never were.

A burst of air appears and Air guardian appears protecting Phoney.
HP: xxx GP: xxx
sw
> You mislead north.
> Isle of Yath : Beach [n,ne,w,sw].
Sea turtle, Starfish and Two crabs are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.
spy sw

Isle of Yath : Beach

The sand becomes darker here, and the consistency of it changes as well.
More broken shells and coarser bits of sand. Far off to the north, you think
you can see some caves.
Very warm day in The Season of Magic with very thin complete cloud cover.
There are three obvious exits : west, north and northeast.
Sea turtle, Three seagulls, Starfish and Three crabs are here.
] Some of your smalls nicks and bruises disappear as if they never were.
HP: xxx GP: xxx
qq

The air begins to swirl, and with a loud

P O P

A mighty Djinn appears.
The Djinn tells you: I shall serve you master.
] gl
] Isle of Yath : Beach [n,ne,w,sw].
Djinn, Air guardian, Sea turtle, Starfish and Two crabs are here.
Phoney's Floating disc.
>
Djinn protects you.
Djinn follows you.

Djinn bows humbly.
You feel more vulnerable.
party move southwest
You are not in a party.
> pc
Sensing the need for teamwork, you take the initiative and create a party! May
its actions be long remembered throughout history.

Turning Phoney's party channel on.

> pac
> Crab has been accepted into the party. They can now join the party.
Crab has been accepted into the party. They can now join the party.
Sea turtle has been accepted into the party. They can now join the party.
You can't add yourself to your own party.
Starfish has been accepted into the party. They can now join the party.
Air guardian has been accepted into the party. They can now join the party.
Djinn has been accepted into the party. They can now join the party.
> Air guardian joins your party(Phoney's party).
parrr
>
Turning Phoney's party channel off.

You name your party Stone Cold Crazy.

Turning Stone Cold Crazy channel on.

> gl
> Isle of Yath : Beach [n,ne,w,sw].
Djinn, Air guardian, Sea turtle, Starfish and Two crabs are here.
Phoney's Floating disc.
> party move southwest
You mislead northeast.
A Djinn follows you.
You lead Stone Cold Crazy southwest.
> Isle of Yath : Beach [w,n,ne].
Air guardian, Sea turtle, Three seagulls, Starfish and Three crabs are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move west
You mislead northeast.
A Djinn follows you.
You lead Stone Cold Crazy west.
> Isle of Yath : Beach [e,sw].
Air guardian is here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move southwest
You mislead east.
A Djinn follows you.
You lead Stone Cold Crazy southwest.
> Isle of Yath : Beach [n,ne,w,s].
Air guardian, Sea turtle, Two seagulls and Heron are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
spy s
City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : sea and north.
Grusern DenGrusomme, Fumel and Ghost of Levantry are here.
Wall of fire blocking the sea exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> Your skin loses its magical property making you feel weak.
ts
You begin to cast thick skin.
> You chant, 'flinceop morus'.
You feel your skin thicken considerably.
HP: xxx GP: xxx
glance
Isle of Yath : Beach [n,ne,w,s].
Djinn, Air guardian, Sea turtle, Two seagulls and Heron are here.
Phoney's Floating disc.
> party move south
You mislead northeast.
A Djinn follows you.
You lead Stone Cold Crazy south.
> City of Vethys: Dock [sea,nw].
Air guardian and Grusern DenGrusomme are here.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> wa
You begin to cast area warp.
] You begin the area warp, and feel the resulting vibrations intensify!
Air guardian valiantly protects you.

Grusern DenGrusomme punches Air guardian in the head.

Your floating disc appears from elsewhere.


The djinn whirls into the area.

Grusern DenGrusomme leave north.


The ladder is withdrawn from the side of the S.S. Fumel.
gl
City of Vethys: Dock [sea,nw].
Djinn and Air guardian are here.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> party attack y
You don't see any levantry, grusern, fumel here.
] You command the area warp and watch as your storm of air rips through the area!
You maintain concentration and avoid the effect.
You command the area warp and watch as your storm of air rips through the area!
You maintain concentration and avoid the effect.
gl
City of Vethys: Dock [sea,nw].
Djinn and Air guardian are here.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> spy nw
You can not see anything that way.
> spy n

Isle of Yath : Beach

A mostly deserted stretch of beach stands before you, but for the city gate
to your north and the walls that separate the good people of Yath from this
little bit of nature, there are few signs of civilization. Animals wander
about, and the occasional sea bird swoops low. The beach continues on to the
west and northeast.
Very warm day in The Season of Magic with very thin complete cloud cover.
There are four obvious exits : north, northeast, west and south.
Starfish and Sea turtle are here.
> spy sea
> Somewhere in the Sword Sea

The sea hides a small island to the north. There you can just make out a
small pier that juts out into rolling waves that crash behind it. There is a
large beach that stretches east and west, but it's the pier that holds your
attention.

There are four obvious exits : south, east, west and north.
Octopus and Flying Fish are here.
> board s.s. fumel
The ladder does not appear to be lowered.
>
Levantry scrambles down a ladder from the S.S. Levantry.
gl
City of Vethys: Dock [sea,nw].
Ghost of Levantry, Djinn and Air guardian are here.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> nw
You mislead sea.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
spy w

Isle of Yath : Beach

The white pure sands of the beach shift and pour over your feet. The tiny
grains seem to move constantly back toward the sea that created them. The
waves crash with a roar upon the beach here and the salt spray covers you with
a fine mist that both cools and comforts.

There are three obvious exits : east, northwest and north.
Seagull, Two clams and Starfish are here.
> spy ne

Isle of Yath : Beach

A small tree, bent and haggard from the constant beating of the sea wind,
grows here. You see nothing but water far off to your southeast. The city
walls stretch high above you, shielding the city from any glimpse of the
implied freedom of the seas.
Very warm day in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : east and southwest.
Grusern DenGrusomme, Seagull and Crab are here.
> gl
Isle of Yath : Beach [n,ne,w,s].
Djinn, Air guardian, Starfish and Sea turtle are here.
Phoney's Floating disc.
> ne
You mislead south.
A Djinn follows you.
> Isle of Yath : Beach [e,sw].
Grusern DenGrusomme, Seagull and Crab are here.
> You are attacked by Grusern DenGrusomme.
Grusern DenGrusomme misses you.
Grusern's shield lashes out at you viciously.

Your floating disc appears from elsewhere.
Some of your smalls nicks and bruises disappear as if they never were.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
HP: xxx GP: xxx
dd y
You begin to cast dispel magic.
You chant "nullo magius".
You finish the spell and destroy the magic around Grusern.
You strip Grusern's fire resistance!
You strip Grusern's cold resistance!
You strip Grusern's earth resistance!
You strip Grusern's poison resistance!
You strip Grusern's good resistance!
>
Grusern DenGrusomme leave southwest.

sw
You mislead east.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Grusern DenGrusomme, Starfish and Sea turtle are here.
>
Grusern DenGrusomme leave south.


Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
s
You mislead northeast.
A Djinn follows you.
> City of Vethys: Dock [sea,nw].
Grusern DenGrusomme and Ghost of Levantry are here.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> web nw
You are not calm enough.
> You miss Grusern DenGrusomme.
Grusern DenGrusomme misses you.

Your floating disc appears from elsewhere.
Some of your smalls nicks and bruises disappear as if they never were.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
HP: xxx GP: xxx

Grusern DenGrusomme and Ghost of Levantry leave north.

web nw
You begin to cast web.
> gl
City of Vethys: Dock [sea,nw].
Djinn, Air guardian and Ghost of Levantry are here.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> Grusern's shield crushes you with a wave of destruction!
HP: xxx GP: xxx
You are hunting Grusern DenGrusomme.
You look around and realize there's no exit of that name here.
Some of your smalls nicks and bruises disappear as if they never were.
HP: xxx GP: xxx
gl
City of Vethys: Dock [sea,nw].
Djinn, Air guardian and Ghost of Levantry are here.
Phoney's Floating disc.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> web north
You begin to cast web.
>
You chant, 'iualhele we exi'.

A massive wall of web springs up over the north exit!
Some of your smalls nicks and bruises disappear as if they never were.
HP: xxx GP: xxx
> nw
You mislead sea.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
>
Your floating disc appears from elsewhere.
Some of your smalls nicks and bruises disappear as if they never were.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
HP: xxx GP: xxx
ne
You mislead west.
A Djinn follows you.
> Isle of Yath : Beach [e,sw].
Seagull and Crab are here.
> e
You mislead southwest.
Djinn couldn't keep up with your pace.
> Isle of Yath : Beach [w,n,ne].
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
w
You mislead northeast.
A Djinn follows you.
> Isle of Yath : Beach [e,sw].
Seagull and Crab are here.
> sw
You mislead east.
Djinn couldn't keep up with your pace.
> Isle of Yath : Beach [n,ne,w,s].
Grusern DenGrusomme, Starfish and Sea turtle are here.
> You miss Grusern DenGrusomme.
Grusern DenGrusomme misses you.

Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.

Grusern DenGrusomme leave northeast.

ne
You mislead west.
A Djinn follows you.
> Isle of Yath : Beach [e,sw].
Seagull and Crab are here.
> e
You mislead southwest.
Djinn couldn't keep up with your pace.
> Isle of Yath : Beach [w,n,ne].
> You are hunting Grusern DenGrusomme.

Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
ne
You mislead north.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,sw].
Grusern DenGrusomme, Sea turtle, Starfish and Two crabs are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.

Air guardian misses Grusern DenGrusomme.

Air guardian misses Grusern DenGrusomme.

Air guardian misses Grusern DenGrusomme.


The djinn whirls into the area.

Grusern DenGrusomme leave west.

fa
Noone here going by that name.
> w
You mislead north.
A Djinn follows you.
> Isle of Yath : Beach [s,e].
Grusern DenGrusomme, Crab and Seagull are here.
>
Grusern DenGrusomme leave south.

s

Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
You mislead east.
A Djinn follows you.
> Isle of Yath : Beach [w,n,ne].
> w
You mislead north.
Djinn couldn't keep up with your pace.
> Isle of Yath : Beach [e,sw].
Grusern DenGrusomme, Seagull and Crab are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.

Air guardian misses Grusern DenGrusomme.


The djinn whirls into the area.

Grusern DenGrusomme leave east.

sw
You mislead east.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
> s
You mislead west.
Djinn couldn't keep up with your pace.
> City of Vethys: Dock [sea,nw].
Ghost of Levantry is here.
Wall of web blocking the north exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
nw
You mislead sea.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
> n
You mislead south.
Djinn couldn't keep up with your pace.
> City of Vethys : South Gate [n,gate].
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
gate
You mislead north.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
s
You mislead north.
A Djinn follows you.
> City of Vethys: Dock [sea,nw].
Ghost of Levantry is here.
Wall of web blocking the north exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
nw
You mislead sea.
A Djinn follows you.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
> e
The attempt to east didn't really work out.
> ne
You mislead south.
Djinn couldn't keep up with your pace.
> Isle of Yath : Beach [e,sw].
Seagull and Crab are here.
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
e
You mislead southwest.
A Djinn follows you.
> Isle of Yath : Beach [w,n,ne].
>
Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.
party move northeast
You mislead west.
A Djinn follows you.
You lead Stone Cold Crazy northeast.
> Isle of Yath : Beach [n,ne,w,sw].
Air guardian, Sea turtle, Starfish and Two crabs are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move northeast
You mislead southwest.
A Djinn follows you.
You lead Stone Cold Crazy northeast.
> Isle of Yath : Beach [w,n,sw].
Air guardian, Crab and Seagull are here.
> party move north
You mislead west.
Djinn couldn't keep up with your pace.
You lead Stone Cold Crazy north.
] Isle of Yath : Beach [s,sw,n].
Air guardian, Crab and Clam are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move north
You mislead southwest.
A Djinn follows you.
You lead Stone Cold Crazy north.
> Isle of Yath : Beach [n,nw,s].
Air guardian is here.
> party move north
> You mislead south.
Djinn couldn't keep up with your pace.
You lead Stone Cold Crazy north.
> Isle of Yath : Beach [w,nw,s].
Air guardian, Two seagulls and Clam are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move northwest
You mislead west.
A Djinn follows you.
You lead Stone Cold Crazy northwest.
] Isle of Yath : Beach [se,s].
Air guardian, Sea turtle and Crab are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move south
You mislead southeast.
A Djinn follows you.
You lead Stone Cold Crazy south.
> Isle of Yath : Beach [se,e,n].
Air guardian, Sea turtle, Crab and Seagull are here.
> party move south
You can't find that direction!
]
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move southeast
You mislead north.
A Djinn follows you.
You lead Stone Cold Crazy southeast.
] Isle of Yath : Beach [n,nw,s].
Air guardian is here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move south
You mislead northwest.
A Djinn follows you.
You lead Stone Cold Crazy south.
] Isle of Yath : Beach [s,sw,n].
Air guardian, Crab and Clam are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move south
You mislead southwest.
A Djinn follows you.
You lead Stone Cold Crazy south.
> Isle of Yath : Beach [w,n,sw].
Air guardian, Crab and Seagull are here.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move southwest
You mislead west.
A Djinn follows you.
You lead Stone Cold Crazy southwest.
> Isle of Yath : Beach [n,ne,w,sw].
Air guardian, Sea turtle, Starfish and Two crabs are here.
> party move southwest
You mislead north.
Djinn couldn't keep up with your pace.
You lead Stone Cold Crazy southwest.
] Isle of Yath : Beach [w,n,ne].
Air guardian and Grusern DenGrusomme are here.
> You miss Grusern DenGrusomme.
Air guardian valiantly protects you.

Grusern DenGrusomme punches Air guardian in the heart.
Grusern's shield lashes out at you viciously.

Your floating disc appears from elsewhere.


The djinn whirls into the area.
HP: xxx GP: xxx

Grusern DenGrusomme leave west.

party move west
You mislead north.
A Djinn follows you.
You lead Stone Cold Crazy west.
> Isle of Yath : Beach [e,sw].
Air guardian, Seagull and Crab are here.
> party move southwest
You mislead east.
Djinn couldn't keep up with your pace.
You lead Stone Cold Crazy southwest.
] Isle of Yath : Beach [n,ne,w,s].
Air guardian, Starfish and Sea turtle are here.
> You are hunting Grusern DenGrusomme.

Your floating disc appears from elsewhere.


The djinn whirls into the area.
party move south
You mislead north.
A Djinn follows you.
You lead Stone Cold Crazy south.
> City of Vethys: Dock [sea,nw].
Air guardian and Ghost of Levantry are here.
Wall of web blocking the north exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> wa
> You begin to cast area warp.
>
Your floating disc appears from elsewhere.


The djinn whirls into the area.
You begin the area warp, and feel the resulting vibrations intensify!

Levantry boards the S.S. Levantry.
board s.s. fumel
The ladder does not appear to be lowered.
> You command the area warp and watch as your storm of air rips through the area!
You maintain concentration and avoid the effect.
board s.s. levantrey
The attempt to board s.s. levantrey didn't really work out.
> board s.s. levantry
You board the S.S. Levantry.
This is the deck of the sloop S.S. Levantry. The Boatswain pipes the signal the
captain is coming aboard. Sailors scramble about preparing to get under way.
The ship and crew await the commands of the captain. Near the stern rests the
important helm. The Cockswain echoes the Captain orders and the sailors
scramble up the main mast swinging out to the yards, and the rigging. Others
start to heave on a line. The Yeoman signals ordnances are set and ready for
sail.


Reasonably hot day in The Season of Magic with scattered puffy clouds.
There are no obvious exits.
Ghost of Levantry and Grusern DenGrusomme are here.
> You miss Grusern DenGrusomme.
Your movement has destroyed your spell.
Grusern DenGrusomme misses you.

Your floating disc appears from elsewhere.

A burst of air appears and Air guardian appears protecting Phoney.


The djinn whirls into the area.

The crew pulls the ladder up over the railing.
r
You begin to cast power word stun. (best move today.. snicker)
You shout: STUN!!


Djinn succumbs to the Power Word and falls over unconscious.

The Djinn vanishes in a swirl of dust.

Air guardian succumbs to the Power Word and falls over unconscious.

The Air guardian sighs and departs swiftly.

Grusern succumbs to the Power Word and falls over unconscious.
> gl
Deck of the sloop: S.S. Levantry [none].
Air guardian, Ghost of Levantry and Grusern DenGrusomme are here.
Phoney's Floating disc.
> Grusern's shield lashes out at you viciously.
Your elemental shield vanishes.

Air guardian shifts groggily.
HP: xxx GP: xxx

Levantry calls out to the crew and they begin to unroll the ladder.
rrr
You are not calm enough.
> You miss Grusern DenGrusomme.

Grusern DenGrusomme shifts groggily.
rrr
You begin to cast area warp.
>
The crew drops the ladder over the railing.
gl grusern
Grusern DenGrusomme the duergar.
He is in excellent condition.
Has a tattoo on his forehead that looks like branded with a mark showing
approved by grimbrand himself.
Is stunned.
Holding : a Dark Shield of Grimbrand.
Wearing : a Mithril Belt, a Holy Pendant, a silver bracers, a Spiked boots, a
Silk trousers, a Silk shirt, a Talisman of Seeliy, a Ring of Faith,
a mithril full platemail, a Ring of Enlightenment, a Ferashade
Amulet, a Collar, a Visored Helm of Mithril, a Cloak of the Eel, a
Ruby Ring, a Platinum ring and a Lucky Dragon Foot.

> You miss Grusern DenGrusomme.
You begin the area warp, and feel the resulting vibrations intensify!

Grusern DenGrusomme shakes off the effects of the stun.
Grusern DenGrusomme misses you.
Grusern's shield crushes you with a wave of destruction!
HP:xxxGP: xxx

Grusern plunges overboard into the sea!


Levantry calls out to the crew and they begin to roll up the ladder.
dive overboard
You climb up on the ship railing and plunge head-first into the sea!

Saving...
Your whole body aches from slamming into the water!

> City of Vethys : Dock

This small pier juts out into the Sword Sea from the island of Yath. It
harbors a few small sailing vessels and is home to the local fishermen of
Vethys. The islanders eye you with little regard, but you do notice several
who make strange hand signals upon your approach.

Very warm day in The Season of Magic with very thin complete cloud cover.
There are two obvious exits : sea and north.
Grusern DenGrusomme is here.
Wall of web blocking the north exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> You miss Grusern DenGrusomme.
Your movement has destroyed your spell.
Grusern DenGrusomme misses you.

Your floating disc appears from elsewhere.
HP: xxx GP: xxx

Grusern tries to evade the tangled strands of the web to no avail.

Grusern tries to evade the tangled strands of the web to no avail.

Grusern manages to squeeze through the tangled webs.

Grusern DenGrusomme leave north.

r
You begin to cast power word stun.
> Grusern's dark shield hammers you with divine power!
HP: xxx GP: xxx
n
The attempt to north didn't really work out.
> nw
You mislead sea.
> Isle of Yath : Beach [n,ne,w,s].
Grusern DenGrusomme, Starfish and Sea turtle are here.
> r
You are not calm enough.
> You miss Grusern DenGrusomme.
Your movement has destroyed your spell.
Grusern DenGrusomme misses you.

Your floating disc appears from elsewhere.

Grusern DenGrusomme leave northeast.

r
You begin to cast power word stun.
You shout: STUN!!


Starfish succumbs to the Power Word and falls over unconscious.

Sea turtle succumbs to the Power Word and falls over unconscious.
> ne
You mislead north.
> Isle of Yath : Beach [e,sw].
Seagull and Crab are here.
>
Your floating disc appears from elsewhere.
e
You mislead southwest.
> Isle of Yath : Beach [w,n,ne].
Grusern DenGrusomme is here.
>
Grusern DenGrusomme leave northeast.

ne
You mislead north.
> Isle of Yath : Beach [n,ne,w,sw].
Grusern DenGrusomme, Sea turtle, Starfish and Two crabs are here.
> You miss Grusern DenGrusomme.
Grusern DenGrusomme misses you.
Grusern's dark shield slams into you!

Your floating disc appears from elsewhere.
HP: xxx GP: xxx
sl y
You begin to cast slow.
>
Grusern DenGrusomme leave west.

w
You mislead southwest.
> Isle of Yath : Beach [s,e].
Crab and Seagull are here.
>
Your floating disc appears from elsewhere.
HP: xxx GP: xxx
s
You mislead east.
> Isle of Yath : Beach [w,n,ne].
> w
You mislead northeast.
> Isle of Yath : Beach [e,sw].
Seagull and Crab are here.
> sw
> You mislead east.
> Isle of Yath : Beach [n,ne,w,s].
Grusern DenGrusomme, Starfish and Sea turtle are here.
> You miss Grusern DenGrusomme.
Your movement has destroyed your spell.

Grusern DenGrusomme leave south.


Your floating disc appears from elsewhere.
s
You mislead northeast.
> City of Vethys: Dock [sea,nw].
Grusern DenGrusomme is here.
Wall of web blocking the north exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> r
>
Levantry scrambles down a ladder from the S.S. Levantry.

Grusern tries to evade the tangled strands of the web to no avail.
You begin to cast power word stun.
>
Your floating disc appears from elsewhere.

Grusern tries to evade the tangled strands of the web to no avail.

Grusern tries to evade the tangled strands of the web to no avail.

Grusern tries to evade the tangled strands of the web to no avail.
You miss Grusern DenGrusomme.
You shout: STUN!!


Grusern succumbs to the Power Word and falls over unconscious.

Grusern tries to evade the tangled strands of the web to no avail.

Grusern tries to evade the tangled strands of the web to no avail.

Grusern manages to squeeze through the tangled webs.

Grusern DenGrusomme shifts groggily.
sl y
Ghost of Levantry is dead.
>
Fumel dives off the S.S. Fumel and plunges into the sea!

Fumel bellows out a challenge to you, calling your family very nasty names.
You are attacked by Fumel.
Fumel is pulled into battle by his unholy sword.
Grusern's shield lashes out at you viciously.
HP: xxx GP: xxx
rrr
You are not calm enough.
> Your dragon scales partially protect you from the blow.
Fumel pierces you with his Xuerin, the Soulstealer for 19 HPs damage.
Fumel shouts some deafening nonsense as he charges at you!
You miss Fumel.

Grusern DenGrusomme shakes off the effects of the stun.
Grusern DenGrusomme misses you.
HP: xxx GP: xxx
rrr
You begin to cast area warp.
You begin the area warp, and feel the resulting vibrations intensify!
>
Fumel holds forth a shield of destruction and unleashes a ring of devastation!
You scream in agony as you are torn to shreds!
gl
City of Vethys: Dock [sea,nw].
Fumel, Ghost of Levantry and Grusern DenGrusomme are here.
Phoney's Floating disc.
Wall of web blocking the north exit.
Sloop S.S. Phoney.
Sloop S.S. Levantry.
Sloop S.S. Fumel.
Sloop S.S. Cyphax.
> wr

Grusern DenGrusomme begins to cast a spell.
HP: xxx GP: xxx
Nothing happens.
> nw
> Fumel misses you with his Xuerin, the Soulstealer.
Your dragon scales partially protect you from the blow.
Fumel jabs you with his Xuerin, the Soulstealer for 12 HPs damage.
Fumel swings his shield at you, but you dodge out of the way.
Fumel crashes into you with a painful crunch of bones and armour!
You mislead sea.
> Isle of Yath : Beach [n,ne,w,s].
Starfish and Sea turtle are here.
> You are hunting Grusern DenGrusomme.
You are hunting Fumel.
Your movement has destroyed your spell.

Your floating disc appears from elsewhere.
HP: xxx GP: xxx
n
You mislead west.
> City of Vethys : South Gate [n,gate].
> n
> You mislead gate.
> City of Vethys : Zenith Street [n,s].
Curious Young Warlock, Young Witch and Grey Cat are here.
>
Your floating disc appears from elsewhere.
n
You mislead south.
> City of Vethys : Intersection of Zenith Street and SatyrLane [n,s,w,e].
Two curious young witches are here.
> n
> Fumel sees you fleeing and hurls a gauntlet at your cowardly skull!
Your pendant glows briefly.
You're really in no condition to attempt that.
The attempt to north didn't really work out.
> You're really in no condition to attempt that.
The attempt to north didn't really work out.
> You're really in no condition to attempt that.
The attempt to north didn't really work out.
]
Your floating disc appears from elsewhere.
HP: xxx GP: xxx
You shake off the effects of the stun.
Your mislead illusion becomes dispelled.
n
] > City of Vethys : Zenith Street [n,s,e].
>
Your floating disc appears from elsewhere.
n
] n
] City of Vethys : Zenith Street [n,s,e].
Two curious young witches and Grey Cat are here.
> > City of Vethys : Intersection of Zenith Street and ValoireAvenue [n,s,w].
>
Your floating disc appears from elsewhere.
n
] n
] n
] City of Vethys : North Gate [s,sw,nw,n,ne].
> As you enter you notice Elven warrior nearby.
> Isle of Yath : Wilds [n,ne,e,s,w,nw].
Elven warrior is here.
> As you enter you notice Elven warrior nearby.
]
Your floating disc appears from elsewhere.
n
] Isle of Yath : Wilds [n,ne,e,se,s,sw,w,nw].
Elven warrior is here.
Phoney's Floating disc.
> > Isle of Yath : Wilds [n,ne,e,se,s,sw,w,nw].
>
Your floating disc appears from elsewhere.
sf
Stopping fights, takes some time.
] gl
Isle of Yath : Wilds [n,ne,e,se,s,sw,w,nw].
Phoney's Floating disc.
> ne
> Isle of Yath : Wilds [n,ne,e,se,s,sw,w,nw].
> ne
As you enter you notice Human ranger nearby.
> Isle of Yath : Wilds [n,ne,e,se,s,sw,w,nw].
Human ranger is here.
>
Your floating disc appears from elsewhere.
ne
As you enter you notice Elven warrior nearby.
> Isle of Yath : Wilds [e,se,s,sw,w].
Elven warrior is here.
> i
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Black Bastard Sword.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Six Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
A pill of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Two Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
>
Your floating disc appears from elsewhere.
> disc retrieve all
You retrieve Belts of Dilvish from your floating disc.
You retrieve Leather Armour of the Defiler from your floating disc.
> i
Wearing : a Silk trousers, a Mithril Belt, a Glaring Eye of Humbaaba, a Holy
Pendant, a silver bracers, a Spiked boots, a Ferashade Amulet, a
Cloak of the Eel, a Wizard's Hat, a Black dragons vest, a Leather
Armour of the Defiler, a Badge of Heroism, a Cloudy Ring, a Ring of
Health, a Blinding Badge of Light, a Lucky Dragon Foot, a Ring of
Regeneration and a Ring of Enlightenment.
Carrying : Leather Armour of the Defiler.
Belts of Dilvish.
Black Bastard Sword.
Satchel of the Lich-King.
Collar.
Ring of Enlightenment.
Lucky Dragon Foot.
Silk trousers.
Kender Medallion.
Platinum ring.
Charmer's horn.
Silk shirt.
Crimson Bandana.
Fire Iron.
Rusty Crowbar.
Cloak of the Eel.
Silver bracers.
Six Large Trouts.
Ring of Restoration.
Ball of wax.
Giant Banana.
Wand of Altering.
Four Monkey Claws.
Deed.
Winged Axe Medal.
Power Stone.
A pill of invulnerability.
Gershim's Bag of Holding.
Four Crystal cubes.
Wizards bag.
Many Sulphurs.
Two Potions of minor healing.
Two White potions.
Thick Mithril Band.
Your purse contains 517 platinum, 74 gold, 2 electrum, 4 silver and 4 copper
coins.
> gl
Isle of Yath : Wilds [e,se,s,sw,w].
Phoney's Floating disc.
> l disc
Phoney's Floating disc

It is a blurry floating gaseous form shaped like a disc. Summoned magically, it
is used to carry stuff. It only answers to its master's commands.

It carries nothing at the momment.
> sf
You are already trying to stop fights.
> quit
Quitting.
Quitting while in a fight or immediately after takes time.

> who

-------------------------======] Final Realms [======------------------------
Wed Apr 19 11:46:41 2006
----------------------------------] Mortals [----------------------------------
Confessor the male human
Dhaun T'heron the female drow
Fumel the male human
Grusern DenGrusomme the male duergar
Ghost of Levantry the male human
Lillithira (Newbie) the female drow
Nimisha the female dwarf
Phoney Bone the male human
Teasya (Newbie) the female drow
-----------> There are nine mortals on Final Realms MUD right now. <-----------
>
Grusern grins at you.
sf
You are already trying to stop fights.
> quit
Quitting.
Quitting while in a fight or immediately after takes time.
>
You feel calmer.
quit
Quitting.
> You end Stone Cold Crazy.

Turning Stone Cold Crazy channel off.

Thanks for playing see you next time.

[Phoney Bone left the Realms]
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