--------------------------------------------------------------------------------- --- Still rofl about this log, found Dvneil instead of Cortez hidden in Oc ---- --- Next time go hide in a safe spot :) ---- ---------------------------------------------------------------------------------
> City of Oceania: Pier #2 [e,sea]. Two Dock workers are here. Sloop S.S. Fink. Sloop S.S. Moonlight. Sloop S.S. Kazadorn. Sloop S.S. Clovert. Sloop S.S. Equinox. Sloop S.S. Cortez. > ss You search around for a while but dont find anything. > e You mislead sea. > City of Oceania: Pier #2 [w,e]. Dock worker is here. > ss You scrounge around, the ground does look interesting you decide. > e You mislead west. > City of Oceania: Pier #2 [w,e]. > ss You search around for a while but dont find anything. > e You mislead west. > City of Oceania: Ocean Way [n,e,s,w]. Cute child and Citizen of Oceania are here. > ss You search around for a while but dont find anything. > n You mislead west. > City of Oceania: Ocean Way [e,s,nw,ne]. Greedy Merchant of Oceania is here. > ss > You look carefully at everything, but you find nothing. > ne You mislead east. > City of Oceania: Ocean Way [n,e,s,sw,w]. Two Light infantry guards are here. > ss You search around for a while but dont find anything. > n You mislead south. > City of Oceania: Ocean Way [n,e,s]. Greedy Merchant of Oceania is here. > ss You search around for a while but dont find anything. > n You mislead east. > City of Oceania: Ocean Way [n,e,s]. Cat and Citizen of Oceania are here. Sign. > n You mislead south. > City of Oceania: Ocean Way [ne,e,s,stairs]. Sign. > ne You mislead south. > City of Oceania: Laertes Avenue [ne,e,se,s,sw,nw]. Two Light infantry guards are here. Sign. > ne You mislead southeast. > City of Oceania: Charis Way [n,ne,e,s,sw,w,nw]. Two Citizens of Oceania are here. > e You mislead south. > City of Oceania: Charis Way [n,ne,e,s,w,nw]. Citizen of Oceania is here. Sign. > e You mislead northwest. > City of Oceania: Charis Way [n,ne,e,s,w,nw]. Two Light infantry guards are here. > e You mislead north. > City of Oceania: Charis Way [n,ne,e,s,w,nw]. Arrogant Merchant of Oceania is here. Sign. > e > You mislead west. > City of Oceania: Charis Way [n,ne,e,se,s,w,nw]. Sign. > ss se You scrounge around, the ground does look interesting you decide.
You notice Dvneil nearby. > You mislead northeast. > City of Oceania: Velantris Avenue [ne,e,sw,w,nw]. Two Light infantry guards are here. Sign. > nw You mislead northeast. > City of Oceania: Charis Way [n,ne,e,se,s,w,nw]. Dvneil is here. Sign. > aw You begin to cast area warp. You begin the area warp, and feel the resulting vibrations intensify! > You command the area warp and watch as your storm of air rips through the area! look The land is lit up by the eerie light of the waxing cresent moon.
City of Oceania: Charis Way
This is the eastern end of the cobblestone paved Charis Way, where it becomes Velantris Avenue to the southeast. An exclusive building stands to the south, but it seems bleak compared to the impressive estate east of here. Surrounding the estate is a high fence, its dark metal in deep contrast to the white of the estate walls. A large sturdy gate seems to be the only way through the fence, and it looks locked. Small, clean roads lead northward into a wide field off grass, except to the northeast, where some kind of stable is built, in junction with the grand estate. A few citizens in expensive clothing wander around, minding their own business.
Very chilly night in The Season of Divinity with medium cloud cover Very light snow. There are seven obvious exits : north, northeast, east, southeast, south, west and northwest. Dvneil is here. Sign. > You are attacked by Dvneil. Dvneil missed you. You miss Dvneil. You miss Dvneil. You command the area warp and watch as your storm of air rips through the area! You maintain concentration and avoid the effect. You feel replenished by the Defilers Leather Armour. You dealt the death blow to Dvneil.
Dvneil dies, and his weapons eerily fall from his limp hands and drop to the floor. l corpses This is the dead body of Dvneil. corpse of Dvneil contains: Some platinum, 1 gold, 1 silver and 6 copper coins. Pile of sand. Lockpicking Tools. Dwarven Ruby. Rusty Crowbar. Merchant Pass. Satchel of the Lich-King. Two Corncob pipes. Mining Sack. Inflatable Penguin. Gershim's Bag of Holding. Small Treasure Chest. Lucky Dragon Foot. Cloudy Ring. Crimson Bandana. Reinforced Dwarf Skin Boots. Cloak of the Eel. Collar. Silk trousers. Badge of Heroism. Bronze medallion. Look From 1 to 23 of 30 (76%) - h for help. Mithril Belt. Mithril studded leather. Black dragons vest. Silver bracers. Ring of Enlightenment. Fluffy Towel. Ring of Restoration. > cast titan strength You begin to cast titan strength. You chant, 'titans altera poweris'. You feel the strength of a titan running through your veins! > get all from corpses You start getting some stuff from corpse of Dvneil. } You get a bronze medallion, a Ring of Restoration, a Cloudy Ring, a silver bracers, 138 platinum, 1 gold, 1 silver and 6 copper coins, a Satchel of the Lich-King, a Badge of Heroism, a Reinforced Dwarf Skin Boots, a Collar, a Black dragons vest, a Mithril Belt, a Small Treasure Chest, a Lucky Dragon Foot, a Lockpicking Tools, a Mining Sack, a Pile of sand, a Gershim's Bag of Holding, a mithril studded leather, a Ring of Enlightenment, a Silk trousers, two corncob pipes, a Rusty Crowbar, a Cloak of the Eel, a Fluffy Towel, a Crimson Bandana, a Inflatable Penguin, a Dwarven Ruby and a Merchant Pass from corpse of Dvneil. You take the extra weight with ease. > look The land is lit up by the eerie light of the waxing cresent moon.
City of Oceania: Charis Way
This is the eastern end of the cobblestone paved Charis Way, where it becomes Velantris Avenue to the southeast. An exclusive building stands to the south, but it seems bleak compared to the impressive estate east of here. Surrounding the estate is a high fence, its dark metal in deep contrast to the white of the estate walls. A large sturdy gate seems to be the only way through the fence, and it looks locked. Small, clean roads lead northward into a wide field off grass, except to the northeast, where some kind of stable is built, in junction with the grand estate. A few citizens in expensive clothing wander around, minding their own business.
Very chilly night in The Season of Divinity with medium cloud cover Very light snow. There are seven obvious exits : north, northeast, east, southeast, south, west and northwest. Ghost of Dvneil is here. Corpse of Dvneil. Sign. > It has started snowing. You get wet. > hold claw You wield your Night Claw. > scalp corpse You take your blade and peel the hair off of the corpse of Dvneil. ] get scalp ] You start getting some stuff. > You get an A scalp of hair.
> b You bury corpse of Dvneil. > shout DIE!
Verrol shouts: DIE! |