You tell Swift: braggin rights now biatch! :) > t swift you ran!
You tell Swift exclaiming: you ran! > }:The sloop S.S. Trace sails nearby.
The sloop S.S. Trace sails nearby. l The land is lit up by the eerie light of the full moon. This is the deck of the sloop S.S. Anubis. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.
Average temperature night in The Season of Divinity with light cloud cover. There are no obvious exits. Anubis's ancient panther Guenhwyver and Juju zombie of Tunnel Worm are here. Short claw. > scan
You scan the seas around your ship and see:
Belgar's Haven: Central Pier.
The Central Pier was recently rebuilt by the town council. The supports were repaired, and new moorings put in place. Talin, the town mayor, hopes to revive his town's struggling economy through the shipping and shipbuilding business. Private vessels from all over the realms sail from this pier every day. Maybe you could buy your own ship to sail, for the right price.
There are two obvious exits : sea and east. Sign. Ships are hidden from view. Use 'consent hideships off' to view them again.
> scan
You scan the seas around your ship and see:
Belgar's Haven: Central Pier.
The Central Pier was recently rebuilt by the town council. The supports were repaired, and new moorings put in place. Talin, the town mayor, hopes to revive his town's struggling economy through the shipping and shipbuilding business. Private vessels from all over the realms sail from this pier every day. Maybe you could buy your own ship to sail, for the right price.
There are two obvious exits : sea and east. Trace is here. Sign. Ships are hidden from view. Use 'consent hideships off' to view them again.
> do
> hp
> You climb up on the ship railing and plunge head-first into the sea!
}:Anubis plunges overboard into the sea!
Saving... Your whole body aches from slamming into the water!
> The land is lit up by the eerie light of the full moon. Belgar's Haven: Central Pier.
The Central Pier was recently rebuilt by the town council. The supports were repaired, and new moorings put in place. Talin, the town mayor, hopes to revive his town's struggling economy through the shipping and shipbuilding business. Private vessels from all over the realms sail from this pier every day. Maybe you could buy your own ship to sail, for the right price.
Average temperature night in The Season of Divinity with light cloud cover. There are two obvious exits : sea and east. Trace is here. Sign. Ships are hidden from view. Use 'consent hideships off' to view them again. ]
Juju zombie of Tunnel Worm stumbles in following its master. HP: XXX GP: 528 ] You begin to cast Hold Person. > Ok. Fight with foe,foe2,xp starts. ] Your Pendant of Power pierces Trace.
A ladder is tossed over the edge of the S.S. Trace. You boil Trace's blood with your flaming morning star for xx HPs damage. You crush Trace with your Dark Star for xx HPs damage. You chant, 'amri xeno haltem'. You wrap Trace in bonds of invisible force.
Trace struggles against invisible bonds.
Swift tells you: <---<<< I had a quick thought of playing for a minute but....thought better of it since I don't remember my alias's nor my target settings...heh >>>---> a You begin to cast Eye Of Agony. You scream with insane pleasure as the Eye of Agony begins to open... Ok. Fight with foe,foe2,xp starts. ] You incinerate Trace with your flaming morning star for xx HPs damage. Agony lives in you, the eye has opened and you wield the destruction at Trace, who crumples in soundless pain!
Trace struggles against invisible bonds. dh You begin to cast Divine Hammer. > You pulverize Trace with your flaming morning star for xx HPs damage. You pulverize Trace with your Dark Star for xx HPs damage. You brace yourself to deliver the mighty bolt which is grimbrand's divine wrath.
Trace struggles against invisible bonds. You dealt the death blow to Trace.
Trace dies, and his weapons eerily fall from his limp hands and drop to the floor.
Trace collapses in a heap as the bonds holding him are destroyed.
[Plundah left the Realms] shout Death Anubis Darkfell shouts: Death
PS. Admin of deathlogs, I'll go ahead and respect your wishes as far as the Anubis vs Ariel log was concerned..even though it wasn't that horribly long ago..even though he's not killed or been killed since, so it wouldn't effect points...even though it was a pk and it apparently isn't good enough... however..I'd like to point out that the log wasn't on there but one day and was removed. On this same main page are EIGHT logs from 1999 and 2000 that are breakin said rules you named off with points and they have remained up for the last 2 1/2 months. Please remove them also. |