Warm day in The Season of Divinity with light cloud cover. There are two obvious exits : sea and east. Maxeffect and Avatar of Raisa are here. Sign. Ships in the Harbor: merchantman S.S. Veela sloop S.S. Finkle sloop S.S. Saruuk sloop S.S. Asmodeus sloop S.S. Firestreak sloop S.S. Sherkhan sloop S.S. Crestlix sloop S.S. Hawkeye sloop S.S. Solidus sloop S.S. Cytax sloop S.S. Isshin tug S.S. Olo sloop S.S. Dugu sloop S.S. Kandar tug S.S. Ulric sloop S.S. Ebaessi sloop S.S. King sloop S.S. Elevar sloop S.S. Olmomlo > Maxeffect searches around the room a bit. Maxeffect searches around the room a bit. Solidus Megiltura shouts asking from Swamp: geez how far did you run?
e You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect, Avatar of Raisa, Liche, Asmodeus, Dugu, Juju zombie of Alligator, Huge Demonic Spider, Deception and Peasant man are here. Bulletin board [ 45 notes ]. > Maxeffect searches around the room a bit. Deception begin to cast a spell. Maxeffect searches around the room a bit. Asmodeus steps back and loads his Widowmaker with several arrows... Asmodeus fires a barrage at you. Asmodeus's attack glances off your stoneskin. Your skin reverts to normal as the stoneskin wears off. Asmodeus stings you with an arrow from his Widowmaker for 31 HPs damage. You are attacked by Asmodeus. rift HP: 916 GP: 509 The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect's Pendant of Power crushes Asmodeus. Asmodeus's attack glances off of Avatar of Raisa's stone-like skin. Asmodeus's attack glances off of Avatar of Raisa's stone-like skin. Asmodeus fires a barrage at you. Asmodeus releases an arrow from his Widowmaker piercing you for 71 HPs damage. Asmodeus's Pendant of Power crushes Maxeffect. Asmodeus's attack glances off of Maxeffect's stone-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. HP: 845 GP: 509 Your Ring of Faith glows. You begin to cast Heavenly Rift.
You pray a moment to the lords of the upper planes, asking for purification.
> Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Dugu begin to cast a spell. pc belgars Chaos Legion (a Huge Demonic Spider, a Juju zombie of Alligator, Dugu, Asmodeus, a Liche and Deception) leaves east. You are hunting Asmodeus.
The blessing is granted, a giant heavenly rift appears!
You feel calmer. Goentzel Stonereaver [Goentzel's party] Raisa's Rage: belgars > Purity fills your soul, cleansing your mind!
Peasant man dealt the death blow to Peasant man. peasant man dies. fs deception Noone here going by that name. > fs deception Noone here going by that name. > l It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect and Avatar of Raisa are here. Corpse of Peasant man(61). Heavenly rift. Bulletin board [ 45 notes ]. > e You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect and Avatar of Raisa are here. > w You advance without Solidus. You advance without Mimic. You lead D'Moist west. ] It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect and Avatar of Raisa are here. Corpse of Peasant man(61). Heavenly rift. Bulletin board [ 45 notes ]. > laugh deception You laugh at Deception. > Maxeffect Laelia [Band of the Silver Fist] [Magic Blades] they here group main dock Goentzel Stonereaver [Band of the Silver Fist] main dock > Purity fills your soul, cleansing your mind!
HP: 852 GP: 491 Solidus Megiltura [Goentzel's party] where ps Goentzel Solidus Mimic Avatar of r Maxeffect Hp: 89% Hp: 100% Hp: 100% Hp: 100% Hp: 99% Gp: 66% Gp: 78% Gp: 57% Gp: 100% Gp: 73% > cure > Your Ring of Faith glows. The warm glow from your ring fades and you sense its magic has been exhausted. You begin to cast Cure Critical Wounds. > Heavenly rift vanishes with a cloud of choking smoke. Maxeffect Laelia [Goentzel's party] belgars You chant, 'magius criusis curis'. You cure many of Goentzel's grevious wounds. For 95 HPs heal. HP: 947 GP: 486 Illimar Talisman [Band of the Silver Fist] {Wild Eye} belgars? ps Solidus Megiltura [Goentzel's party] coming Goentzel Solidus Mimic Avatar of r Maxeffect Hp: 100% Hp: 100% Hp: 100% Hp: 100% Hp: 99% Gp: 65% Gp: 78% Gp: 57% Gp: 100% Gp: 73% > The attack glances off of Asmodeus's tough, bark-like skin. Chaos Legion (a Huge Demonic Spider, a Juju zombie of Alligator, Dugu, Asmodeus, a Liche and Deception) arrives from the east. group yea The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect's Pendant of Power crushes Asmodeus. Asmodeus's attack glances off of Maxeffect's stone-like skin. Asmodeus's Pendant of Power pierces you. Chaos Legion (a Huge Demonic Spider, a Juju zombie of Alligator, Dugu, Asmodeus, a Liche and Deception) leaves west. HP: 941 GP: 486 Goentzel Stonereaver [Band of the Silver Fist] yea > rift You can not cast Heavenly Rift for another 10 seconds. > fs Noone here going by that name. > [Firestreak left the Realms] Solidus Megiltura [Goentzel's party] im here The attack glances off of Asmodeus's tough, bark-like skin. Chaos Legion (a Huge Demonic Spider, a Juju zombie of Alligator, Dugu, Asmodeus, a Liche, Drakigingar and Deception) arrives from the west. The attack glances off of Asmodeus's tough, bark-like skin. HP: 947 GP: 488 Illimar Talisman [Band of the Silver Fist] {Wild Eye} all of em? Solidus twirls her blades and slices into Deception with a flurry of lightning quick attacks. You notice Solidus nearby. Deception begin to cast a spell. Deception chants, 'amri xeno haltem'. You resists effects of the spell. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. You sizzle Liche with your Maul of Might for 20 HPs damage. Deception's attack glances off of Maxeffect's stone-like skin. Maxeffect's skin reverts to normal. Deception's Pendant of Power pierces you. Liche's attack glances off of Avatar of Raisa's stone-like skin. Avatar of Raisa's skin reverts to normal. HP: 942 GP: 488 Asmodeus steps back and loads his Widowmaker with several arrows... Asmodeus fires a barrage at you. Asmodeus penetrates you with an arrow from his Widowmaker for 75 HPs damage. HP: 867 GP: 488 fs deception You begin to cast Flesh To Stone. > Dugu begin to cast a spell. Solidus twirls her blades and slices into Deception with a flurry of lightning quick attacks. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect's Pendant of Power slashes Asmodeus. The attack glances off of Asmodeus's tough, bark-like skin. Asmodeus fires a barrage at you. Asmodeus stings you with an arrow from his Widowmaker for 68 HPs damage. Asmodeus's Pendant of Power pierces Avatar of Raisa. Huge Demonic Spider begin to cast a spell. Huge Demonic Spider chants, 'infectus lazus'. Huge Demonic Spider stares at you and then laughs as you feel burning venom enter your veins! You are attacked by Huge Demonic Spider. Avatar of Raisa begin to cast a spell. HP: 799 GP: 458
Drakigingar begins to shake with strength and energy.
Drakigingar snorts face red and trembles.
Deception begin to cast a spell. Maxeffect begin to cast a spell. 4 flaming balls of molten rock suddenly appear in the air. Dugu chants 'fera lemures'. You scream in agony as venom burns through your veins! You bruise Huge Demonic Spider with your Maul of Might for 32 HPs damage. You glare stonilly at Deception. Deception chants 'magius criusis curis'. Deception cures many of Deception's grevious wounds. Avatar of Raisa chants, 'flamious os colus'. Avatar of Raisa envelopes Deception in a pillar of flame! Liche begin to cast a spell. HP: 793 GP: 458 Solidus concentrates with a steady hand... You are attacked by Drakigingar. pc trying tos tone decetpion Solidus twirls her blades and slices into Deception with a flurry of lightning quick attacks. Maxeffect chants 'meseious pyros blasious'. Dugu disappears in the explosion of a falling meteor! Drakigingar disappears in the explosion of a falling meteor! Deception disappears in the explosion of a falling meteor! Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Asmodeus fires a barrage at you. Asmodeus grazes you with an arrow from his Widowmaker for 56 HPs damage. Drakigingar rages against his opponents. A gate of mystical energy begins to form. HP: 737 GP: 458 Goentzel Stonereaver [Goentzel's party] Raisa's Rage: trying tos tone decetpion > Asmodeus begin to cast a spell. Deception begin to cast a spell. Drakigingar concentrates with a steady hand... You are attacked by Dugu. Several spectral hyenas float from beneath the surface to answer Dugu's call!! The wild hyenas materialize briefly and shred into you!!You scream in agony as venom burns through your veins! You sizzle Huge Demonic Spider with your Maul of Might for 24 HPs damage. You cast flesh to stone at Deception. Huge Demonic Spider shifts groggily. HP: 641 GP: 458 rift You begin to cast Heavenly Rift. > Dugu concentrates with a steady hand... You watch in amazement as Solidus swoops low and nails A statue of Deception in the foot! Asmodeus chants 'obtutus serpens' and spits over his victims a viscous substance! A viscous substance corrodes your skin! Maxeffect is covered with a corrosive substance! Solidus is covered with a corrosive substance! Asmodeus fires a barrage at you. Asmodeus stings you with an arrow from his Widowmaker for 65 HPs damage. You wince as you feel some of your energy being drained by the gate! You are attacked by Liche. HP: 559 GP: 418 ps Solidus snarls and leaps at A statue of Deception. Asmodeus begin to cast a spell. Goentzel Solidus Mimic Avatar of r Maxeffect Hp: 59% Hp: 92% Hp: 100% Hp: 61% Hp: 94% Gp: 56% Gp: 70% Gp: 58% Gp: 99% Gp: 68% > Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. You scream in agony as venom burns through your veins! You smash Huge Demonic Spider with your Maul of Might for 24 HPs damage.
You pray a moment to the lords of the upper planes, asking for purification.
A statue of Deception's Pendant of Power crushes Solidus. Liche begin to cast a spell. HP: 554 GP: 418 Huge Demonic Spider shakes off the effects of the stun. cure You are too busy casting a spell. > A wave of energy erupts from Maxeffect's moonblade and explodes into Liche. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glancure ces off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect's Pendant of Power pierces Drakigingar. Asmodeus chants 'obtutus serpens' and spits over his victims a viscous substance! A viscous substance corrodes your skin! Maxeffect is covered with a corrosive substance! Solidus is covered with a corrosive substance! Asmodeus fires a barrage at you. Asmodeus's Pendant of Power slashes Avatar of Raisa. Liche hisses, 'morbis shiverem'. Avatar of Raisa screams and convulses as Liche touches her. HP: 534 GP: 418 Dugu begin to cast a spell. Dugu chants 'fera lemures'. Maxeffect begin to cast a spell. You are too busy casting a spell. > cure You are too busy casting a spell. > cure Several spectral hyenas float from beneath the surface to answer Dugu's call!! The wild hyenas materialize briefly and shred into you!! A weapon seemingly comes from nowhere as Dugu nails your head!
Your Heavenly Rift spell is interrupted. You scream in agony as venom burns through your veins! You are stunned and cannot attack! HP: 418 GP: 418 You are still in pain from the blow to your head! > cure You are still in pain from the blow to your head! > cure 4 flaming balls of molten rock suddenly appear in the air. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Drakigingar rages against his opponents. Avatar of Raisa shifts groggily. You are still in pain from the blow to your head! > Drakigingar begins roaring battlecries at Solidus! Dugu viciously slashes you with a Death Sword. Dugu slashes you with his Death Sword for 20 HPs damage. Dugu viciously slashes you with a Death Sword. Dugu cuts you with his Death Sword for 19 HPs damage. HP: 379 GP: 418 cure You are still in pain from the blow to your head! > cure You are still in pain from the blow to your head! > cure You are still in pain from the blow to your head! > You scream in agony as venom burns through your veins! You electrocute Huge Demonic Spider with your Maul of Might for 23 HPs damage. Deception tries to lead her party east but fails. Deception tries to lead her party east but fails. Huge Demonic Spider shifts groggily. HP: 376 GP: 418 You shake off the effects of the stun. pc cant cure Goentzel Stonereaver [Goentzel's party] Raisa's Rage: cant cure > cure Solidus twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect chants 'meseious pyros blasious'. Asmodeus disappears in the explosion of a falling meteor! Dugu disappears in the explosion of a falling meteor! Drakigingar disappears in the explosion of a falling meteor! Deception disappears in the explosion of a falling meteor! Solidus staggers backwards with uncertainty from Drakigingar's raging battlecry! Drakigingar rages against his opponents. Deception tries to lead her party east but fails. Solidus dealt the death blow to Huge Demonic Spider. Huge Demonic Spider dies. Your Venom wears off. Avatar of Raisa shakes off the effects of the stun. You begin to cast Cure Critical Wounds. > Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. cure You are too busy casting a spell. > Dugu concentrates with a steady hand... You smash Liche with your Maul of Might for 19 HPs damage. You chant, 'magius criusis curis'. You cure many of Goentzel's grevious wounds. For 76 HPs heal. A statue of Deception's Pendant of Power pierces Avatar of Raisa. Avatar of Raisa begin to cast a spell. Avatar of Raisa chants, 'psycx fervorx'. Avatar of Raisa is surrounded by a glowing vermillion aura which emanates from her hands. Suddenly the aura becomes more intense. Dugu's shifting shield shimmers briefly. Liche begin to cast a spell. HP: 452 GP: 407 cure You are too busy casting a spell. > cure You are too busy casting a spell. > Liche's Energy Drain spell is interrupted. Solidus twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances ocure ff of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect's Pendant of Power crushes Dugu. Dugu's shield colors blue a moment as time seems to shift! Asmodeus's Pendant of Power slashes you. HP: 445 GP: 407 Dugu begin to cast a spell. You begin to cast Cure Critical Wounds. > ps Goentzel Solidus Mimic Avatar of r Maxeffect Hp: 46% Hp: 83% Hp: 100% Hp: 23% Hp: 76% Gp: 53% Gp: 69% Gp: 59% Gp: 98% Gp: 62% ] cure ] Dugu chants 'fera lemures'. You are too busy casting a spell. > You chant, 'magius criusis curis'. You cure many of Goentzel's grevious wounds. For 83 HPs heal. Avatar of Raisa begin to cast a spell. Avatar of Raisa chants 'Mithra Ire'. Avatar of Raisa envelopes Deception within a storm of mithril shards! Avatar of Raisa envelopes Asmodeus within a storm of mithril shards! Avatar of Raisa envelopes Drakigingar within a storm of mithril shards! Avatar of Raisa envelopes Dugu within a storm of mithril shards! Dugu's shifting shield solidifies completely for a moment! Avatar of Raisa envelopes Liche within a storm of mithril shards! Liche shifts groggily. HP: 534 GP: 397 Drakigingar strikes your Maul of Might to the ground. You lower your Maul of Might. Solidus twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Drakigingar's Talin Slasher shines with a bright shimmering light. You grunt with pain as the link you had with your avatar is destroyed! Drakigingar dealt the death blow to Avatar of Raisa. Avatar of Raisa dies. HP: 528 GP: 388 Asmodeus loads an arrow in his Widowmaker and powerfully pulls back on the string... Deception tries to lead her party east but fails. cure You begin to cast Cure Critical Wounds. You chant, 'magius criusis curis'. You cure many of Goentzel's grevious wounds. For 132 HPs heal. > HP: 660 GP: 377 Maxeffect Laelia [Goentzel's party] leave Dugu nicks you with his Death Sword for 7 HPs damage. Several spectral hyenas float from beneath the surface to answer Dugu's call!! The wild hyenas materialize briefly and shred into you!! A weapon seemingly comes from nowhere as Dugu nails your head!
You are stunned and cannot attack! Drakigingar gets a Maul of Might. Liche begin to cast a spell. HP: 538 GP: 377 Liche shakes off the effects of the stun. Dugu begin to cast a spell. hs Deception's skin suddenly looks hard as stone. You are still in pain from the blow to your head! > ps You are still in pain from the blow to your head! > Asmodeus grazes you with an arrow from his Widowmaker for 15 HPs damage. Drakigingar grazes you with his Talin Slasher for 92 HPs damage. Liche hisses, 'morbis shiverem'. Liche tries to touch Solidus, but misses. HP: 431 GP: 377 Drakigingar concentrates with a steady hand... Dugu nicks you with his Death Sword for 13 HPs damage. Dugu lacerates you with his Death Sword for 9 HPs damage. Dugu chants 'fera lemures'. You punch Liche in the left foot for 5 HPs damage. You headbutt Liche for 6 HPs damage. Asmodeus steps back and loads his Widowmaker with several arrows... Asmodeus fires a barrage at you. A statue of Deception's Pendant of Power pierces you. Liche begin to cast a spell. Liche rips his claws into your Fullplate of the Warlord for 9 HPs damage. Liche rips his claws into your Shadow Dragon Helm for 9 HPs damage. You shake off the effects of the stun. HP: 385 GP: 377 Asmodeus nicks you with an arrow from his Widowmaker for 12 HPs damage. Asmodeus fires a barrage at you. Asmodeus's Pendant of Power pierces Solidus. Drakigingar grazes you with his Talin Slasher for 93 HPs damage. HP: 280 GP: 377 e Solidus twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. You advance without Mimic. You advance without Maxeffect. You lead D'Moist east. > It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Solidus is here. > You are hunting Deception. You are hunting Asmodeus. You are hunting Drakigingar. You are hunting Dugu. You are hunting Liche. cure You begin to cast Cure Critical Wounds. > Asmodeus stings you with an arrow from his Widowmaker for 46 HPs damage. HP: 234 GP: 366 You chant, 'magius criusis curis'. You cure many of Goentzel's grevious wounds. For 79 HPs heal. HP: 313 GP: 366 Dugu rides in from the the west. ss You begin to cast Stoneskin. > Dugu rides west.
You chant, 'amoris stohrikus'.
ps Goentzel Solidus Mimic Maxeffect Hp: 33% Hp: 84% Hp: 100% Hp: 75% Gp: 47% Gp: 67% Gp: 59% Gp: 61% > Asmodeus drills an arrow into you with his Widowmaker for 60 HPs damage. HP: 253 GP: 356 l You gesture and your skin hardens considerably. You feel very protected, but less dexterous. It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect is here. > It has stopped snowing. You dry up. e You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. | Belgar's Haven: Intersection | --@-- This is an intersection, and also the Public Square of the town of Belgar's | Haven. The place seems fairly quiet right now, for the few people that are here | are going about their own business. You can see that they are dressed in old, shabby clothing, but they don't seem to mind. There is a large pole in the middle of the square here, with several messages posted on it.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, west and east. Maxeffect and Brogden the Elder are here. Pole. > n Maxeffect Laelia [Goentzel's party] heal goe You advance without Solidus. You advance without Mimic. You lead D'Moist north. > It's daytime. / Belgar's Haven: Market Street / @-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. There don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here. It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that the street leads off to the South, and the gates of the city open up to the Northeast. To the East is a small tavern.
Very warm day in The Season of Divinity with light cloud cover. There are three obvious exits : northeast, south and east. Maxeffect, Peasant man and Peasant woman are here. > heal You begin to cast Heal. ] You pray to your deity for ultimate healing power. Brogden the Elder arrives from the south. pc i am Goentzel Stonereaver [Goentzel's party] Raisa's Rage: i am > HP: 259 GP: 345 ps Goentzel Solidus Mimic Maxeffect Hp: 27% Hp: 66% Hp: 100% Hp: 75% Gp: 46% Gp: 67% Gp: 60% Gp: 61% > Your deity smiles upon your request, and power floods into you. Solidus Megiltura [Goentzel's party] where you at You cast a healing spell on yourself and feel a warm sensation. God that felt good! You feel much healthier. HP: 947 GP: 345 cure sol Noone here going by that name. > cure max You begin to cast Cure Critical Wounds. > ps Goentzel Solidus Mimic Maxeffect Hp: 100% Hp: 67% Hp: 100% Hp: 75% Gp: 44% Gp: 67% Gp: 60% Gp: 61% ] You chant, 'magius criusis curis'. You cure many of Maxeffect's grevious wounds. For 104 HPs heal. pc comin Goentzel Stonereaver [Goentzel's party] Raisa's Rage: comin > 1 You begin to cast Cure Critical Wounds. > You chant, 'magius criusis curis'. You cure many of Maxeffect's grevious wounds. For 83 HPs heal. Peasant man leaves south. > 1 You begin to cast Cure Critical Wounds. > You chant, 'magius criusis curis'. You cure many of Maxeffect's grevious wounds. For 47 HPs heal. ps Goentzel Solidus Mimic Maxeffect Hp: 100% Hp: 67% Hp: 100% Hp: 100% Gp: 41% Gp: 67% Gp: 60% Gp: 61% > s > w You advance without Solidus. You advance without Mimic. You lead D'Moist south. > It's daytime. | Belgar's Haven: Intersection | --@-- This is an intersection, and also the Public Square of the town of Belgar's | Haven. The place seems fairly quiet right now, for the few people that are here | are going about their own business. You can see that they are dressed in old, shabby clothing, but they don't seem to mind. There is a large pole in the middle of the square here, with several messages posted on it.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, west and east. Maxeffect and Peasant man are here. Pole. > You advance without Solidus. You advance without Mimic. You lead D'Moist west. ] Solidus Megiltura [Goentzel's party] where It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect is here. > w Liche's attack glances off your stoneskin. Liche rips his claws into your Storm Cloak for 5 HPs damage. You advance without Solidus. You advance without Mimic. You lead D'Moist west. > It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Warm day in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, east and west. Maxeffect, Dugu, Drakigingar, Liche, Asmodeus, Juju zombie of Alligator and Deception are here. Corpse of Avatar of Raisa(63). Corpse of Huge Demonic Spider(62). Corpse of Peasant man(61). Bulletin board [ 45 notes ]. > HP: 942 GP: 312 Maxeffect's Pendant of Power slashes Asmodeus. The attack glances off of Asmodeus's tough, bark-like skin. Asmodeus's Pendant of Power pierces you. Asmodeus's attack glances off your stoneskin. Drakigingar rages against his opponents. HP: 940 GP: 312 rift You begin to cast Heavenly Rift. > Asmodeus steps back and loads his Widowmaker with several arrows... Asmodeus fires a barrage at you. Asmodeus's attack glances off your stoneskin. Asmodeus releases an arrow from his Widowmaker piercing you for 29 HPs damage. HP: 911 GP: 272 Solidus Megiltura [Goentzel's party] im all east Dugu rides east.
pc with them Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Goentzel Stonereaver [Goentzel's party] Raisa's Rage: with them > You knee Liche in the right arm for 7 HPs damage. You knee Liche in the left hand for 6 HPs damage.
You pray a moment to the lords of the upper planes, asking for purification.
A statue of Deception's Pendant of Power slashes you. A statue of Deception's attack glances off your stoneskin. HP: 908 GP: 272 Drakigingar slumps as great emotions leave his body. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Asmodeus fires a barrage at you. Asmodeus's attack glances off your stoneskin. Asmodeus stings you with an arrow from his Widowmaker for 35 HPs damage. HP: 873 GP: 272 Maxeffect begin to cast a spell. Dugu rides in from the the east. Dugu rides east.
You punch Juju zombie of Alligator in the head for 7 HPs damage. You punch Juju zombie of Alligator in the chest for 6 HPs damage.
The blessing is granted, a giant heavenly rift appears! Liche begin to cast a spell. HP: 879 GP: 273 hp asmodeus You begin to cast Hold Person. > 4 flaming balls of molten rock suddenly appear in the air. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Asmodeus fires a barrage at you. Asmodeus's attack glances off your stoneskin. Asmodeus grazes you with an arrow from his Widowmaker for 36 HPs damage. A gate of mystical energy begins to form.
Purity fills your soul, cleansing your mind!
A statue of Deception's skin reverts to normal. HP: 843 GP: 263 You knee Liche in the left shoulder for 5 HPs damage. You chant, 'amri xeno haltem'. Asmodeus resist effects of the spell. Dugu concentrates with a steady hand...
Drakigingar begins to shake with strength and energy.
Drakigingar snorts face red and trembles.
Maxeffect chants 'meseious pyros blasious'. Asmodeus disappears in the explosion of a falling meteor! Drakigingar disappears in the explosion of a falling meteor! Deception disappears in the explosion of a falling meteor! Maxeffect's Pendant of Power crushes Drakigingar. Asmodeus fires a barrage at you. Asmodeus's attack glances off your stoneskin. Asmodeus bores an arrow into you with his Widowmaker for 38 HPs damage. Asmodeus's Pendant of Power slashes Maxeffect. Liche winces, and loses concentration! Maxeffect dealt the death blow to Liche. Liche dies. HP: 805 GP: 263 l It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Warm day in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, east and west. Dugu, Maxeffect, Drakigingar, Asmodeus, Juju zombie of Alligator and Deception are here. Corpse of Liche(64). Heavenly rift. Corpse of Avatar of Raisa(63). Corpse of Huge Demonic Spider(62). Corpse of Peasant man(61). Bulletin board [ 45 notes ]. > hp dugu You begin to cast Hold Person. > Drakigingar concentrates with a steady hand... You headbutt Dugu for 3 HPs damage. You knee Dugu in the Chainmail of the Defiler for 3 HPs damage. You chant, 'amri xeno haltem'. Dugu resist effects of the spell. Dugu begin to cast a spell. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Drakigingar rages against his opponents. Dugu chants, 'amri xeno haltem'. You resists effects of the spell.
Purity fills your soul, cleansing your mind!
Deception dealt the death blow to Juju zombie of Alligator. Juju zombie of Alligator dies. hp drak You begin to cast Hold Person. You chant, 'amri xeno haltem'. You wrap Drakigingar in bonds of invisible force. > Dugu's shifting shield shimmers briefly. Dugu's shifting shield shimmers briefly. Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Drakigingar struggles against invisible bonds. Drakigingar slumps as great emotions leave his body. ps Goentzel Solidus Mimic Maxeffect Hp: 85% Hp: 67% Hp: 100% Hp: 79% Gp: 32% Gp: 67% Gp: 61% Gp: 55% > Dugu begin to cast a spell. 1 Dugu chants 'fera lemures'. You see Dugu swing wildly at your head, but you dodge out of the way. Dugu's shifting shield shimmers, blocking part of your attack! You punch Dugu in the Helm of Wisdom for 1 HPs damage. You begin to cast Cure Critical Wounds. > rift You are too busy casting a spell. > Dugu's shifting shield solidifies completely for a moment! Maxeffect twirls his blades and slices into Asmodeus with a flurry of lightning quick attacks. The attack glances off of Asmodeus's tough, bark-like skin. The attack glances off of Asmodeus's tough, bark-like skin. Maxeffect's Pendant of Power crushes Dugu. Asmodeus's Pendant of Power slashes you. Asmodeus's attack glances off your stoneskin. Drakigingar struggles against invisible bonds. Heavenly rift vanishes with a cloud of choking smoke. HP: 803 GP: 232 ps Goentzel Solidus Mimic Maxeffect Hp: 84% Hp: 67% Hp: 100% Hp: 77% Gp: 31% Gp: 67% Gp: 61% Gp: 55% > Drakigingar collapses in a heap as the bonds holding him are destroyed. You are hunting Dugu. You chant, 'magius criusis curis'. You cure many of Maxeffect's grevious wounds. For 80 HPs heal. 1 You begin to cast Cure Critical Wounds. > ps Goentzel Solidus Mimic Maxeffect Hp: 84% Hp: 67% Hp: 100% Hp: 86% Gp: 29% Gp: 67% Gp: 61% Gp: 55% ] cure sol Asmodeus loads an arrow in his Widowmaker and powerfully pulls back on the string... You are too busy casting a spell. > Drakigingar leaves east.
Maxeffect begin to cast a spell. You are hunting Drakigingar. You chant, 'magius criusis curis'. You cure many of Maxeffect's grevious wounds. For 133 HPs heal. Asmodeus's skin reverts to normal. Asmodeus leaves east.
hp asmodeus 4 flaming balls of molten rock suddenly appear in the air. Noone here going by that name. > hp asmodeus Noone here going by that name. > Illimar Talisman [Band of the Silver Fist] {Wild Eye} should I come by boat? You are hunting Asmodeus. e You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect, Solidus and Dugu are here. > Solidus concentrates with a steady hand... Dugu's shifting shield solidifies completely for a moment! Dugu's shifting shield shimmers briefly. Dugu's shield colors blue a moment as time seems to shift! Solidus twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu's shifting shield shimmers briefly. Dugu's shifting shield shimmers briefly. Dugu's shifting shield shimmers briefly. Dugu's shifting shield solidifies completely for a moment! Maxeffect's Pendant of Power pierces Dugu. HP: 809 GP: 222 Dugu begin to cast a spell. hp You begin to cast Hold Person. You chant, 'amri xeno haltem'. Dugu resist effects of the spell. > Maxeffect twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu's shifting shield shimmers briefly. Dugu's shield colors blue a moment as time seems to shift! Dugu chants 'magius criusis curis'. Dugu cures many of Dugu's grevious wounds. Dugu's shifting shield solidifies for a moment, blocking your attack! Dugu is unaffected by the damage. ham You are too busy casting a spell. > ham You are too busy casting a spell. > Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu screams as his shield flashes red. Dugu's shifting shield shimmers briefly. Maxeffect twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu's shifting shield shimmers brieflhp y. Drakigingar arrives from the east. Drakigingar leaves west.
You begin to cast Hold Person. > Solidus twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu's shifting shield shimmers briefly. Maxeffect begin to cast a spell. Dugu's shifting shield solidifies for a moment, blocking your attack! You chant, 'amri xeno haltem'. Dugu resist effects of the spell. rift You are too busy casting a spell. > Dugu's shifting shield shimmers briefly. Dugu screams as his shield flashes red. Solidus twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu screams as his shield flashes red. Dugu's shifting shield shimmers briefly. Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu screams as his shield flashes red. Dugu's shield colors blue a moment as time seems to shift! 4 flaming balls of molten rock suddenly appear in the air. Maxeffect twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu screams as his shield flashes red. rift You begin to cast Heavenly Rift. > ps Goentzel Solidus Mimic Maxeffect Hp: 85% Hp: 67% Hp: 100% Hp: 96% Gp: 21% Gp: 61% Gp: 62% Gp: 47% ] Dugu shifts groggily. Dugu's shifting shield shimmers, blocking part of your attack! You knee Dugu in the Helm of Wisdom for 1 HPs damage.
You pray a moment to the lords of the upper planes, asking for purification.
cure You are too busy casting a spell. > Dugu's shifting shield shimmers briefly. Dugu's shield colors blue a moment as time seems to shift! Dugu's shifting shield shimmers briefly. Dugu's shifting shield shimmers briefly. Solidus twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu's shield colors blue a moment as time seems to shift! Dugu's shield colors blue a moment as time seems to shift! Dugu's shifting shield solidifies completely for a moment! Dugu's shifting shield shimmers briefly. Maxeffect chants 'meseious pyros blasious'. Dugu disappears in the explosion of a falling meteor! Dugu's shield colors blue a moment as time seems to shift! Maxeffect's Pendant of Power pierces Dugu. Maxeffect twirls his blades and slices into Dugu with a flurry of lightning quick attacks. Dugu's shifting shield shimmers briefly. Dugu screams as his shield flashes red. Dugu begin to cast a spell. Dugu shakes off the effects of the stun. hp dugu You are too busy casting a spell. > Dugu chants 'magius criusis curis'. Dugu cures many of Dugu's grevious wounds.
The blessing is granted, a giant heavenly rift appears! Solidus follows Dugu. Dugu and Solidus leave east.
Purity fills your soul, cleansing your mind!
l It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect is here. Heavenly rift. > w You are hunting Dugu. You advance without Solidus. You advance without Mimic. You lead D'Moist west. > It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Warm day in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, east and west. Maxeffect, Drakigingar and Deception are here. Corpse of Juju zombie of Alligator(65). Corpse of Liche(64). Corpse of Avatar of Raisa(63). Corpse of Huge Demonic Spider(62). Corpse of Peasant man(61). Bulletin board [ 45 notes ]. > Maxeffect leaves east.
Drakigingar leaves east.
hp You begin to cast Hold Person. > Your target is already incapacitated. e You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. > It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. Maxeffect is here. > hp Noone here going by that name. ] Maxeffect leaves east.
shout haha Goentzel Stonereaver shouts from Belgar's Haven: Market Street: haha
> w You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off west. > It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Warm day in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, east and west. Deception is here. Corpse of Juju zombie of Alligator(65). Corpse of Liche(64). Corpse of Avatar of Raisa(63). Corpse of Huge Demonic Spider(62). Somewhat decayed remains of corpse(61). Bulletin board [ 45 notes ]. > Deception leaves north.
HP: 815 GP: 153 n You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off north. > It's daytime. Belgar's Haven: Main Dock.
--@ This is the northern section of the main dock of Belgar's Haven. The main | dock stretches to the south from here and is the only accessway to the piers. | Directly to your east, the side of a building blocks not only your view of the city but passage in that direction as well. Directly to your west is a small pier, maybe used to launch very small fishing boats, or maybe private boats.
Warm day in The Season of Divinity with light cloud cover. There are two obvious exits : south and west. Deception is here. > hp You begin to cast Hold Person. ] Deception begin to cast a spell. You chant, 'amri xeno haltem'. Deception resist effects of the spell. You are attacked by Deception. Deception chants, 'amri xeno haltem'. You resists effects of the spell. Deception's Pendant of Power crushes you. Deception's attack glances off your stoneskin. Your skin reverts to normal as the stoneskin wears off. HP: 812 GP: 143 ham You begin to cast Divine Hammer. > Deception begin to cast a spell. You brace yourself to deliver the mighty bolt which is raisa's divine wrath.
Deception thumps you with her Dark Star for 7 HPs damage. Deception chants, 'amri xeno haltem'. You resists effects of the spell. HP: 805 GP: 136 s You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off south. > It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Warm day in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, east and west. Corpse of Juju zombie of Alligator(65). Corpse of Liche(64). Corpse of Avatar of Raisa(63). Corpse of Huge Demonic Spider(62). Somewhat decayed remains of corpse(61). Bulletin board [ 45 notes ]. > Deception arrives from the north. Deception leaves east.
n You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off north. ] Solidus Megiltura shouts from Forest Trail: run
It's daytime. Belgar's Haven: Main Dock.
--@ This is the northern section of the main dock of Belgar's Haven. The main | dock stretches to the south from here and is the only accessway to the piers. | Directly to your east, the side of a building blocks not only your view of the city but passage in that direction as well. Directly to your west is a small pier, maybe used to launch very small fishing boats, or maybe private boats.
Warm day in The Season of Divinity with light cloud cover. There are two obvious exits : south and west. > cure You are too busy casting a spell. > You are hunting Deception. Your movement has destroyed your spell. Maxeffect Laelia [Goentzel's party] where you at? s You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off south. > It's daytime. | Belgar's Haven: Main Dock. | --@-- You have come to the main dock of Belgar's Haven. It is here that the main | dock connects to the piers that once served as the primary point of commerce and | the lifeblood of Belgar's Haven. Even the largest ships could dock upon the piers if the need arose. While trade slipped in the recent years, the town council just rebuilt the central pier to accomadate an influx of private shipping.
Warm day in The Season of Divinity with medium cloud cover. There are four obvious exits : north, south, east and west. Corpse of Juju zombie of Alligator(65). Corpse of Liche(64). Corpse of Avatar of Raisa(63). Corpse of Huge Demonic Spider(62). Somewhat decayed remains of corpse(61). Bulletin board [ 45 notes ]. > Your movement has destroyed your spell. Solidus Megiltura [Goentzel's party] all east shout pussies! Goentzel Stonereaver shouts exclaimingly from Belgar's Haven: Central Section, Main Dock: pussies!
> e You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. > It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The | street is paved with dirt, and you can tell that it is well worn, for there are | deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. You can see that this part of the street leads West to the town docks, and East to the Intersection. There is a shop of some sort to the South, and a large complex to the North. It appears to be a large shipyard, once full of bustle, but now eerily silent.
Warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, east and west. > e You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. ] e It's daytime. | Belgar's Haven: Intersection | --@-- This is an intersection, and also the Public Square of the town of Belgar's | Haven. The place seems fairly quiet right now, for the few people that are here | are going about their own business. You can see that they are dressed in old, shabby clothing, but they don't seem to mind. There is a large pole in the middle of the square here, with several messages posted on it.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, south, west and east. Peasant woman and Peasant man are here. Pole. > You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. > It's daytime. | Belgar's Haven: Market Street | --@-- You are on a wide street in the small coastal town of Belgar's Haven. The street is paved with dirt, and you can tell that it is well worn, for there are deep ruts where the wheels of wagons pass through here. However, there don't seem to be any wagons now. The town is a quiet place now. There is none of the bustling about that you would expect in a town, even one this small. You don't even see many people here... It seems like the town of Belgar's Haven is on its last legs, and dying. The road you are on leads West to the Intersection, and East out of town. To the North lies Thraddash's Pub, and there is a large house to the South.
Very warm day in The Season of Divinity with light cloud cover. There are three obvious exits : north, west and east. > e You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. ] e ] It's daytime. | Outskirts of Belgar's Haven: Dirt Road | --@-- This is a dirt road, leading East and West. You can see that to the West | lies a small town, and to the East the road climbs up the steep cliff that | borders the beaches. The road looks to be in considerable disrepair, and the wagon-ruts you can see are very old. As the road leads to the east, it trickles until it becomes little more than a well-trod path. To the south, two branches form an archway to an opening, while to the north, a small building with its shades pulled down tightly awaits customers.
Very warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, west, east and south. > You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. ] e ] It's daytime. Outskirts of Belgar's Haven: Dirt Road
--@-- The ancient road twists and curves, upward to the top of the cliff and downward to the small town you can see below. It leads in a general East-West direction, and you can see the edge of a forest to the East. To the Northeast, you can see a small tower in the distance. Off to the Northwest you see a small building which seems to get alot of attention.
Warm day in The Season of Divinity with light cloud cover. There are two obvious exits : west and east. > You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. > It's daytime. | Outskirts of Belgar's Haven: Dirt Road | --@-- The road has reached the top of the cliff, and you can see a short sliver | of green fields here, nestled between the sharp dropoff of the cliff's edge to | the West, and the forboding darkness of a forest to the East. There is a small trail here, leading toward a small copse of trees to the North. To the south you see a small thatched hut. As you take one last glance over the cliff, you see the small coastal town of Belgar's Haven.
Warm day in The Season of Divinity with light cloud cover. There are four obvious exits : north, west, south and east. Deception is here. > You punch Deception in the left arm for 3 HPs damage. Deception leaves east.
rif The attempt to rif didn't really work out. > e You advance without Solidus. You advance without Mimic. You advance without Maxeffect. You look around, realizing you're the only one moving, shrug, and march off east. ] It's daytime. | You are on a trail through the forest. Just to the west, Belgar's rises in the | horizon, and you can clearly distinguish the harbour and some ships at piers. --@ The trail continues to the north.
Warm day in The Season of Divinity with light cloud cover. There are two obvious exits : north and west. Maxeffect and Solidus are here. > hp Noone here going by that name. > n > You advance without Mimic. You lead D'Moist north. > It's daytime. | At this point of the trail, you notice clearly where it goes. To the west you | can see a high tower and a town, you are reaching Belgar's Haven. @ | |
Pleasantly warm day in The Season of Divinity with medium cloud cover. There are three obvious exits : northwest, north and south. Maxeffect, Solidus and Hunter are here. > You are hunting Deception. Solidus rides north.
hp You begin to cast Hold Person. ] n ] You advance without Solidus. You advance without Mimic. You lead D'Moist north. > It's daytime. | The path continues to the south where there is a crossroads. The tree line | still blocks the horizon, but it seems thin to the west. To the southwest, you @ notice the top of a tower above the trees. | |
Pleasantly warm day in The Season of Divinity with medium cloud cover. There are two obvious exits : north and south. Maxeffect is here. > HP: 811 GP: 127 n You advance without Solidus. You advance without Mimic. You lead D'Moist north. ] It's daytime. | Trees, trees, and more trees. These are the only thing you see. The trail goes | north and south but nothing more around. To the north, a towering cliff which @ seems an humanoid head. | |
Average temperature day in The Season of Divinity with medium cloud cover. There are two obvious exits : north and south. Maxeffect is here. > Your movement has destroyed your spell. n You advance without Solidus. You advance without Mimic. You lead D'Moist north. > It's daytime. | The trail goes north and south with a little crossroads just north of here. | There, you see a towering cliff which seems an humanoid head. The mouth also @ seems a cave. | |
Average temperature day in The Season of Divinity with medium cloud cover. There are two obvious exits : north and south. Maxeffect is here. > n > You advance without Solidus. You advance without Mimic. You lead D'Moist north. > It's daytime. The trail follows to the south. The dense forest do not let you see far away, but you notice a mixture between the odor of the swamps and sea water. To the @ north, you can see a high land tower, and something like a face carved on it. /| There is dark cave just in the base. / |
Average temperature day in The Season of Divinity with medium cloud cover Nice very light rain. There are three obvious exits : southeast, south and southwest. Maxeffect is here. > se You advance without Solidus. You advance without Mimic. You lead D'Moist southeast. ] You are attacked by Wild Dog. You are attacked by goblin. e ] It's daytime. This trail is really narrow except this area. You see a small clearing just to the south. It seems someone was there recently. Some trunks were placed around a @-- now extinguished fire. To the northwest you see a crossroads. | |
Average temperature day in The Season of Divinity with medium cloud cover Nice very light rain. There are three obvious exits : northwest, east and south. Maxeffect, Wild Dog and Goblin are here. > You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. This trail is really narrow except this area. You see a small clearing just to the southwest. It seems someone was there recently. Some trunks were placed --@-- around a now extinguished fire. / /
Average temperature day in The Season of Divinity with medium cloud cover Nice very light rain. There are three obvious exits : west, east and southwest. Maxeffect and Goblin are here. > You are hunting Wild Dog. You are hunting goblin. You are attacked by goblin. shout haha! > Goentzel Stonereaver shouts exclaimingly from Forest Trail: haha!
> Maxeffect's Pendant of Power slashes goblin. Maxeffect dealt the death blow to Goblin. goblin dies, and his weapons eerily fall from his limp hands and drop to the floor. Illimar Talisman [Band of the Silver Fist] {Wild Eye} which way they go? se The attempt to southeast didn't really work out. > e You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. At this place, the trail turns ninety degrees. To the south you can see the beginning of the trail and the near swamp. The trail continues to the west, with --@ a small clearing near here. | |
Average temperature day in The Season of Divinity with medium cloud cover Nice very light rain. There are two obvious exits : west and south. Maxeffect is here. > s You advance without Solidus. You advance without Mimic. You lead D'Moist south. ] It's daytime. | To the east, the swamp with its odor. To the west a forest and snaking through | it, a trail starts to the north. This trail is very clear, even when the forest @-- do not let you see far away from the trail limit.
Average temperature day in The Season of Divinity with medium cloud cover Nice very light rain. There are two obvious exits : north and east. Maxeffect and Hunter are here. > e You advance without Solidus. You advance without Mimic. You lead D'Moist east. > It's daytime. | Southwest of Daggerford: Dark and Murky | Swamp --@-- You are surrounded by thick haze. It cold bites through your apperal. The mist seems to be coming what appears to be a forest. A crack of sunlight hits the ground, showing south east to be toward the hazey mist from the forest. In the distance a noise can be heard. To the west you notice a rock face in the distance, but you aren't sure because of the growing amount of mist that plagues this quagmire. To the east and south the mist continues to thicken.
Average temperature day in The Season of Divinity with medium cloud cover Nice very light rain. There are five obvious exits : rock, east, mist, north and west. Maxeffect, Solidus and Lizardman are here. Corpse of Giant toad(70). > n You advance without Mimic. You lead D'Moist north. > It's daytime. | Swamp: | @-- You stand in the southern end of a large swamp, stretching its wet, treacherous | ground to the north and west against the Sahieren coast. Actually the ground to | the west is so disgusting, so you refuse to consider going there. The path to the north looks passable if you are cautious, and south of you the path leads into a quagmire. To the east you see a forest.
A slightly chilly day in The Season of Divinity with medium cloud cover Nice very light rain. There are three obvious exits : north, south and east. Maxeffect, Solidus, Muck-dweller and Snake are here. > You are attacked by Snake. You kick Snake in the right eye for 7 HPs damage. You kick Snake in the head for 6 HPs damage. e You advance without Mimic. You lead D'Moist east. > It's daytime. | Southwest of Daggerford: Forest | --@-- To the south of you is the end of the small footpath you are following, and to your north is the continuation of the lush and beautiful forest. As you continue to look around, you see nothing but more beauty. All around you are sights and sounds that are so serene and peaceful, words can not even begin to describe. However, you can not help but to wonder that, if this place is so beautiful, why is no one else around?
A slightly chilly day in The Season of Divinity with medium cloud cover Cold very light rain. There are three obvious exits : north, west and east. Maxeffect, Solidus, Bugbear and Black Bear are here. > You are attacked by Black Bear. Maxeffect's Pendant of Power pierces Black Bear. Solidus dealt the death blow to Black Bear. Black Bear dies. e You advance without Mimic. You lead D'Moist east. > It's daytime. | Southwest of Daggerford: Forest | --@-- You are near the outskirts of the forest. All around you is beautiful foliage, and there are small footpaths all around you. You are following the only footpath that seems worthing taking, but even it seems to be more of a game trail. You begin to relax as you look around at your surroundings, and you notice how calm and serene everything seems to look. However, the lack of others is a bit unerving.
A slightly nippy day in The Season of Divinity with dense cloud cover Cold very light rain. There are three obvious exits : north, east and west. Maxeffect, Solidus, Snake and Stirge are here. > You are attacked by Snake. You are hunting Snake. You knee Snake in the skull for 6 HPs damage. You punch Snake in the head for 5 HPs damage. Maxeffect Laelia [Goentzel's party] D went north e You advance without Mimic. You lead D'Moist east. > It's daytime. | North-South Road: | --@ After walking for quite some time down this rocky path, you notice it to be | widening out more as you continue south. Several animals can be seen scurrying | across the path that leads into the forest to the west. More sounds can be heard north of here towards Liam's Hold.
A slightly nippy day in The Season of Divinity with dense cloud cover Cold very light rain. There are three obvious exits : north, south and west. Maxeffect, Solidus, Wandering magician and Dog are here. > n You advance without Mimic. You lead D'Moist north. > It's daytime. | North-South Road: | @ You are on a north-south road. | |
A slightly nippy day in The Season of Divinity with dense cloud cover Cold very light rain. There are two obvious exits : north and south. Maxeffect, Solidus, Mercenary and Wandering magician are here. > n You advance without Mimic. You lead D'Moist north. ] It's daytime. | North-South Road: | @ You are far south on the north-south road. The stench of the swamp seems to | have gotten a bit stronger the further south you have come. The once loud sounds | of metal on metal and merchants selling their goods have become nothing more then a quiet whisper in the wind. The sounds of nature and all the mysteries it contains are all that can be heard along with the sound of leaves crunching under your boots. A thin tower is shaded by the trees to the northeast. Even in the shade, the intricate pattern of gray stonework causes the tower to glimmer.
A slightly nippy day in The Season of Divinity with dense cloud cover Very light hail. There are two obvious exits : north and south. Maxeffect, Solidus, Big Minotaur and Ox are here. > You are hunting Snake. n You advance without Mimic. You lead D'Moist north. > It's daytime. | North-South Road: | --@-- You are on a north-south road. West of here you notice the stench of a swamp | and a path into a forest. There is a small farming village to the east. |
Chilly day in The Season of Divinity with dense cloud cover Very light hail. There are four obvious exits : north, south, east and west. Maxeffect, Solidus, Mercenary and Deer are here. > n You advance without Mimic. You lead D'Moist north. ] It's daytime. | North-South Road: | --@-- You are on an north-south road. West of here you notice the stench of a swamp. | The road continues south to a small farming village. |
Chilly day in The Season of Divinity with packed cloud cover Very light hail. There are four obvious exits : north, south, east and west. Maxeffect, Solidus, Big Minotaur and Ox are here. > You advance without Mimic. You lead D'Moist north. ] It's daytime. | North-South Road: | @ You are on a north-south road. West of here you notice the stench of a swamp. | The road continues south to a small farming village. |
Very chilly day in The Season of Divinity with packed cloud cover Very light snow. There are two obvious exits : north and south. Maxeffect, Solidus, Mercenary and Big Minotaur are here. > HP: 817 GP: 128 n You advance without Mimic. You lead D'Moist north. > It's daytime. | North-South Road: | @-- You are on a north-south road. West of here you notice the stench of a swamp. | There is a steep hill to the East, with a small unused trail leading over it. A | large sign stands here, pointing in the direction of the hill.
Very chilly day in The Season of Divinity with packed cloud cover Very light snow. There are three obvious exits : east, north and south. Maxeffect, Solidus, Goblin and Orc are here. Sign. > A goblin gleefully throws itself into combat. You are attacked by Goblin. An orc joins the fight. You are attacked by orc. n You advance without Mimic. You lead D'Moist north. ] It's daytime. | North-South Road: | @ You are south of Delibmiyr bridge. Daggerford is to the north and east. /| Southwest of here you notice the stench of a swamp. To the far north lies a path / | that leads to Ducal Castle. The road continues to the south as well.
Cold day in The Season of Divinity with packed cloud cover Very light snow. There are three obvious exits : southwest, north and south. Maxeffect, Solidus and Wanderer are here. > n You advance without Mimic. You lead D'Moist north. > Solidus Megiltura shouts from Bridge: awww....i can still hear the tears hitting the ground
n > It's daytime. | Bridge: | --@ You are on the bridge over Delibmiyr river. Daggerford lies to the north and | east. The road towards Oceanfall lies to the the north. To the north and east | lies Ducal Castle. Southwest of here you notice the stench of a swamp.The river continues west towards the Sword Coast. A small path heads west along the river towards the Sword Coast.
Cold day in The Season of Divinity with packed cloud cover Very light snow. There are three obvious exits : north, south and west. Maxeffect, Solidus and Wanderer are here. > You advance without Mimic. You lead D'Moist north. > It's daytime. | | Crossroads : North-South Road @-- | You are on the crossroads outside Daggerford. Daggerford lies to the east. | The road towards Oceanfall lies to the north. To the northeast down the cobblestone highway the road continues towards Ducal Castle. Southwest of here you notice the stench of the swamp. Just north of Daggerford runs the Delimbiyr River. It continues west towards the Sword Sea Coast.
Very cold day in The Season of Divinity with packed cloud cover Very light snow. There are four obvious exits : cottage, east, north and south. Maxeffect and Solidus are here. > You are hunting Goblin. You are hunting orc. e You advance without Mimic. You lead D'Moist east. ] It's daytime. | Outside of Daggerford: West Gate | --@ You are standing just outside of the western gate into the city of | Daggerford. The gate itself is an impressive piece of construction, made from | thick planks of wood and wide bars of iron, filling the arched opening in the outer wall that surrounds the city. A number of merchants and travellers push their way by you, hurrying towards their destinations within and beyond this settlement. The cobblestone road continues westward towards a highway, while a grassy path makes its way around the perimiter of the city to both your north and south.
Very cold day in The Season of Divinity with packed cloud cover Very light snow. There are four obvious exits : north, south, west and in. Maxeffect, Solidus and Gate Watchman are here. > Gate Watchman protects Solidus. s You advance without Mimic. You lead D'Moist south. > It's daytime. | Outside Daggerford: | @ This is a much brighter area outside Daggerford than the area to the north. | Directly to your north is the west gate, and above that can be seen a small | building. Around you are the usual trees and grasses, but there is also a few small huts outside here, where a few peasants who either can not, or will not, live inside the city walls.
Very cold day in The Season of Divinity with packed cloud cover Very light snow. There are three obvious exits : north, south and shack. Maxeffect, Solidus and Two peasants are here. > s You advance without Mimic. You lead D'Moist south. ] s It's daytime. | Outside Daggerford: | @ This is a much better area outside Daggerford than the area to the north. The | west gate is along the northern path, and directly north seems to be a small | gathering of huts. Around you are a few fields of wheat, you seem to be on a path running right through the middle. On the side of the path you see a small scarecrow, but that seems to be the only proof that other people are around.
Cold day in The Season of Divinity with packed cloud cover Very light snow. There are two obvious exits : north and south. Maxeffect, Solidus and A Hardworking Peasant are here. > s You advance without Mimic. You lead D'Moist south. > s > s > > It's daytime. | Outside Daggerford: | @ This is a much better area outside Daggerford than the area to the north. The | west gate is northward, and there are a few small huts in that direction. | Closer around you are a few trees and all around you is ankle-high grass. You begin to wonder why it's only ankle-high, but then you see several sheep grazing near you.
Cold day in The Season of Divinity with packed cloud cover Very light snow. There are two obvious exits : north and south. Maxeffect, Solidus, A Lowly Shepherd and Two Little Lambs are here. > You advance without Mimic. You lead D'Moist south. > It's daytime. | Outside Daggerford: | @-- You are now at the southwest corner of Daggerford. The west gate can be found / to the north, but the south gate can barely be seen from this position to the / east. Around you are a few trees, but the grass is much higher here than to the north and east. Several small huts can barely be seen to the north, but there seems to be a lot of sound, including the bleeting of sheep, the mooing of cows, and the songs of many birds.
Cold day in The Season of Divinity with packed cloud cover Very light snow. There are three obvious exits : north, east and southwest. Maxeffect, Solidus and Two Chickens are here. > The attempt to south didn't really work out. > The attempt to south didn't really work out. > e e You advance without Mimic. You lead D'Moist east. ] e Solidus Megiltura [Goentzel's party] cure me e ] e ] e ] e ] ] e e It's daytime. Outside Daggerford:
--@-- There is very little of anything to be seen around you. There are a few cows grazing here, and there is a very young farmhand, most likely hardly in his teens, lounging near the cows. To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.
Cold day in The Season of Divinity with packed cloud cover Light snow. There are two obvious exits : west and east. Maxeffect, Solidus, Three Cows and Local Farmer are here. > You advance without Mimic. You lead D'Moist east. > It's daytime. Outside Daggerford:
--@-- All around you are tall grasses and there seem to be many, many trees, however, they are widely scattered, making this area look like nothing you have ever seen before. To the west can be seen and heard several cows, and to the east is much more grass and trees, although in the distance you can see the south gate of Daggerford. To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.
Cold day in The Season of Divinity with packed cloud cover Light snow. There are two obvious exits : west and east. Maxeffect and Solidus are here. > You advance without Mimic. You lead D'Moist east. ] ] ] ] It's daytime. Outside Daggerford:
--@-- All around you are tall grasses and there seem to be many, many trees, however, they are widely scattered, making this area look like nothing you have ever seen before. Far to the west can be seen and heard several cows, bu to the east can be seen a well-trodden path leading with very few trees leading right to the south gate of Daggerford. To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.
Very cold day in The Season of Divinity with packed cloud cover Light snow. There are two obvious exits : west and east. Maxeffect, Solidus and Merchant are here. > You advance without Mimic. You lead D'Moist east. > It's daytime. Outside Daggerford:
--@-- You are now on the well-trodden path, and very close to you to the east is the south gate of Daggerford, where you can see many people milling about, waiting for access to the city, and many, many guards at the gates. All around you are tall grasses and there seem to be many, many trees, however, they are widely scattered, making this area look like nothing you have ever seen before. To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and far to the east can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the northeast.
Very cold day in The Season of Divinity with packed cloud cover Light snow. There are two obvious exits : west and east. Maxeffect, Solidus, Two Merchants and Local Farmer are here. ] Solidus Megiltura [Goentzel's party] a lil You advance without Mimic. You lead D'Moist east. > It's daytime. Outside of Daggerford: South Gate
--@-- You are standing just outside the southern gate that leads into the city of | Daggerford. This entrance appears to be more travelled than the other gates, | the traffic consisting their packages beneath their arms. To both your east and mostly of farmers and merchants. They are mostly carrying west, an unpaved and grassy track makes its way around the outer wall of the city, while a cobblestone roadway that begins here, leads inside.
Very cold day in The Season of Divinity with packed cloud cover Light snow. There are four obvious exits : west, east, south and in. Maxeffect, Solidus and Gate Watchman are here. > You advance without Mimic. You lead D'Moist east. ] Solidus doesn't seem to be moving so fast anymore. It's daytime. Outside Daggerford:
--@-- You are now on the well-trodden path, and very close to you to the west | is the south gate of Daggerford, where you can see many people milling about, | waiting for access to the city, and many, many guards at the gates. All around you are tall grasses and there seem to be many, many trees, however, they are widely scattered, making this area look like nothing you have ever seen before. To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the northwest.
Chilly day in The Season of Divinity with medium cloud cover Very light hail. There are three obvious exits : south, west and east. Maxeffect, Solidus and Two farmers are here. > You advance without Mimic. You lead D'Moist east. > It's daytime. Outside Daggerford:
--@-- You are now off the well-trodden path, and far to you to the west is the south gate of Daggerford. All around you are tall grasses and there seem to be many, many trees, however, they are widely scattered, making this area look like nothing you have ever seen before. To the north can be heard a few sounds associated with the hectic lifestyle of Daggerfordians, and to the west can be seen the south gate of the city. Lord Grey's tower can also be seen in the distance to the northwest.
A slightly nippy day in The Season of Divinity with medium cloud cover Very light hail. There are two obvious exits : west and east. Maxeffect and Solidus are here. ] You advance without Mimic. You lead D'Moist east. > It's daytime. Outside Daggerford:
--@-- You are now off the well-trodden path, and far to you to the west is the south gate of Daggerford. Around you is high grass, but there seem to be very few trees. As you continue walking you stumble upon a tree stump. When you dust yourself off you notice many tree stumps in the area. To the west you can hear more than see the west gate now, and Lord Grey's tower can be seen towering over Daggerford's landscape to the northwest.
A slightly nippy day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : west and east. Maxeffect and Solidus are here. Tower of Light. > You advance without Mimic. You lead D'Moist east. ] cure sol It's daytime. | Outside Daggerford: | --@ You have arrived at the southeast corner of Daggerford. Far to the west you can see the busy south gate, and much closer to the north you can see the east gate. Around you is a small copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can get being right outside one of the largest cities on or in this planet. Far to the northwest can be seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.
A slightly nippy day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : west and north. Maxeffect, Solidus and Two Poor Travelers are here. > You begin to cast Cure Critical Wounds. > ps Goentzel Solidus Mimic Maxeffect Hp: 86% Hp: 70% Hp: 100% Hp: 98% Gp: 15% Gp: 61% Gp: 65% Gp: 47% ] You chant, 'magius criusis curis'. You cure many of Solidus's grevious wounds. For 116 HPs heal. [Asmodeus left the Realms] cure sol You are too busy casting a spell. ] Solidus Megiltura shouts from Outside Daggerford: haha
drain You grasp the power stone tightly and feel a surge of power! > cure sol Maxeffect laughs. Solidus Megiltura shouts from Outside Daggerford: haha
> You begin to cast Cure Critical Wounds. > HP: 823 GP: 240 shout pussies! Goentzel Stonereaver shouts exclaimingly from Outside Daggerford: pussies!
> You chant, 'magius criusis curis'. You cure many of Solidus's grevious wounds. For 80 HPs heal. l It's daytime. | Outside Daggerford: | --@ You have arrived at the southeast corner of Daggerford. Far to the west you can see the busy south gate, and much closer to the north you can see the east gate. Around you is a small copse of trees, and everything looks relatively untouched by civilization, or as untouched as it can get being right outside one of the largest cities on or in this planet. Far to the northwest can be seen Lord Grey's tower, but very little noise can be heard coming from inside the city walls.
A slightly nippy day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : west and north. Maxeffect, Solidus and Two Poor Travelers are here. > n You advance without Mimic. You lead D'Moist north. > It's daytime. | Outside Daggerford: | @ You are now on the east side of Daggerford. Directly to your south is | the bend in the city walls, allowing you to move west from there, and to your | north the road stretches on for a bit, and you can see the east gate in the distance. Immediately around you, however, is absolutely nothing. There are no trees, and the grass is only ankle-high. Of course, though, Lord Grey's tower can be seen in the distance to the northwest.
A slightly nippy day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : south and north. Maxeffect and Solidus are here. > Deception cuddles you. n You advance without Mimic. You lead D'Moist north. > It's daytime. | Outside Daggerford: | @ You can now see the guards at the east gate, although they still seem | far away. All around you is nothing but grass, and you hardly see any trees to | the north or south. However, you notice a great abundance of small, winged insects hovering around your sweaty form, and you wonder exactly what this area is used for......that is, until you step in something and you finally realize what people throw over the city walls.
A slightly nippy day in The Season of Divinity with medium cloud cover Very light hail. There are two obvious exits : south and north. Maxeffect, Solidus, Poor Traveler and Merchant are here. > shout d! Goentzel Stonereaver shouts exclaimingly from Outside Daggerford: d!
> n You advance without Mimic. You lead D'Moist north. > It's daytime. | Outside Daggerford: | @ The east gate of the city of Daggerford is very close to the north, | and you can see that there are few people at this gate. The guards there look | very bored, and even somewhat annoyed. Around you is more grass, with no trees, and to the south you can smell a really funky odor.
Chilly day in The Season of Divinity with medium cloud cover Very light hail. There are two obvious exits : south and north. Maxeffect and Solidus are here. > n You advance without Mimic. You lead D'Moist north. > It's daytime. | Outside of Daggerford: East Gate | @-- You are standing just outside of the eastern gate leading into the city of | Daggerford. Traffic is moderate in this area, consisting of merchants, | travellers, and a few adventurers stopping within the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of the city to both your north and south, hugging the outer wall.
Chilly day in The Season of Divinity with medium cloud cover Very light hail. There are four obvious exits : north, south, east and in. Maxeffect, Solidus and Gate Watchman are here. > Gate Watchman protects Solidus. shout i want ur scalp! Goentzel Stonereaver shouts exclaimingly from Outside of Daggerford: East Gate: i want ur scalp!
> e You advance without Mimic. You lead D'Moist east. > It's daytime. Road : East of Daggerforde
--@-- You are now standing on a narrow road just to the east of Daggerford. The road is lined by tall trees on both sides, which block out the sun and moon. The road stretches to the east and then curves to the north. You can barely make out mountains on the horizon to the east-northeast. A steady flow of people can be seen heading towards Daggerford.
Chilly day in The Season of Divinity with medium cloud cover Very light hail. There are two obvious exits : west and east. Maxeffect and Solidus are here. > You advance without Mimic. You lead D'Moist east. ] Drakigingar grins at you. e It's daytime. Road : East of Daggerford
--@-- You are now standing on a dirt road to the east of the east gate of Daggerford. You are surrounded by large trees that make it impossible to see the sky, and also impossible to see in any direction other than east or west. To the west you can barely make out the east gate, and to the east, you can see that the road curves north.
A slightly nippy day in The Season of Divinity with medium cloud cover Very light hail. There are three obvious exits : west, east and shop. Maxeffect and Solidus are here. > You feel calmer. You advance without Mimic. You lead D'Moist east. > It's daytime. / Road : Far east of Daggerford / --@ You are standing on a dirt road far to the east of Daggerford. Here, the road curves a bit and now heads to the northeast. More trees line the north and south sides of the road. To the northeast you can see that the canopy that has been blocking out the sky, ends. Forest lies beyond the line of trees on north and south sides of the road.
A slightly nippy day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : west and northeast. Maxeffect and Solidus are here. > Solidus Megiltura shouts asking from Road : Far east of Daggerford: where you run to know all weakness decreption?
ne You advance without Mimic. You lead D'Moist northeast. ] ne ] ne ] ne ] ne It's daytime. / Wilderness Road / @ You are now standing on a road in the wilderness. The road continues to the / northeast and to the southwest from here. Trees line the northwest side of the / road, forming the edge of the forest. The canopy formed by trees to the southeast is no longer. On the horizon, you can barely make out the Shadowfall mountains, to the east-northeast.
A slightly chilly day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : northeast and southwest. Maxeffect, Solidus and Two Chipmunks are here. > You advance without Mimic. You lead D'Moist northeast. > It's daytime. / Wilderness Road / @ You are now standing on a dirt road. It stretches to the northeast and / southwest from here. Trees line the northwest side of the road, marking the / edge of the forest. On the horizon to the east-northeast you can make out the Shadowfall Mountains' snow-covered peaks.
A slightly chilly day in The Season of Divinity with medium cloud cover. There are two obvious exits : northeast and southwest. Maxeffect, Solidus and Chipmunk are here. > You advance without Mimic. You lead D'Moist northeast. ] ] It's daytime. / Wilderness Road / @ You are standing on a dirt road. More trees line the northwest side of the / road. A small building lies to the east. On the horizon to the northeast you / can make out the snow covered peaks of the Shadowfall Mountains.
Average temperature day in The Season of Divinity with medium cloud cover. There are two obvious exits : northeast and southwest. Maxeffect, Solidus and Hungry Squirrel are here. > You advance without Mimic. You lead D'Moist northeast. ] shout fear RAISA!!!!!!!!! ] It's daytime. Wilderness Road
@-- You are now standing on a dirt road. Trees mark the northwest and north / sides of the road, marking the edge of the forest. To the southeast lies a / small building, whose entrance lies to the east. The road continues to the east and to the southwest from this point.
Average temperature day in The Season of Divinity with medium cloud cover. There are two obvious exits : east and southwest. Maxeffect, Solidus and Three Chipmunks are here. > The attempt to northeast didn't really work out. > Goentzel Stonereaver shouts exclaimingly from Wilderness Road: fear RAISA!!!!!!!!!
> Deception cuddles Solidus. Drakigingar Memnoch shouts from Mithril Mountains : Underground Tunnel: Goentzel! We got your scalp! Dumbass
Chipmunk darts around the room. Illimar raises his fist in the air. 'Power to the Band of the Silver Fist!' shout pussies Goentzel Stonereaver shouts from Wilderness Road: pussies
> Power emenates from Maxeffect. Maxeffect raises his fist in the air. 'Power to the Band of the Silver Fist!' Power emenates from Solidus. Solidus raises his fist in the air. 'Power to the Band of the Silver Fist!' fraise You feel the strength of Many as you raise your fist on high. > HP: 830 GP: 242 sw You advance without Mimic. You lead D'Moist southwest. > It's daytime. / Wilderness Road / @ You are standing on a dirt road. More trees line the northwest side of the / road. A small building lies to the east. On the horizon to the northeast you / can make out the snow covered peaks of the Shadowfall Mountains.
Average temperature day in The Season of Divinity with medium cloud cover. There are two obvious exits : northeast and southwest. Maxeffect, Solidus and Hungry Squirrel are here. > sw sw You advance without Mimic. You lead D'Moist southwest. ] sw ] w ] w ] w ] It's daytime. / Wilderness Road / @ You are now standing on a dirt road. It stretches to the northeast and / southwest from here. Trees line the northwest side of the road, marking the / edge of the forest. On the horizon to the east-northeast you can make out the Shadowfall Mountains' snow-covered peaks.
A slightly chilly day in The Season of Divinity with medium cloud cover. There are two obvious exits : northeast and southwest. Maxeffect, Solidus and Chipmunk are here. > You advance without Mimic. You lead D'Moist southwest. > It's daytime. / Wilderness Road / @ You are now standing on a road in the wilderness. The road continues to the / northeast and to the southwest from here. Trees line the northwest side of the / road, forming the edge of the forest. The canopy formed by trees to the southeast is no longer. On the horizon, you can barely make out the Shadowfall mountains, to the east-northeast.
A slightly chilly day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : northeast and southwest. Maxeffect, Solidus and Two Chipmunks are here. > You advance without Mimic. You lead D'Moist southwest. ] ] in ] It's daytime. / Road : Far east of Daggerford / --@ You are standing on a dirt road far to the east of Daggerford. Here, the road curves a bit and now heads to the northeast. More trees line the north and south sides of the road. To the northeast you can see that the canopy that has been blocking out the sky, ends. Forest lies beyond the line of trees on north and south sides of the road.
A slightly nippy day in The Season of Divinity with medium cloud cover Cold very light rain. There are two obvious exits : west and northeast. Maxeffect and Solidus are here. You lead D'Moist west. > It's daytime. Road : East of Daggerford
--@-- You are now standing on a dirt road to the east of the east gate of Daggerford. You are surrounded by large trees that make it impossible to see the sky, and also impossible to see in any direction other than east or west. To the west you can barely make out the east gate, and to the east, you can see that the road curves north.
A slightly nippy day in The Season of Divinity with medium cloud cover Very light hail. There are three obvious exits : west, east and shop. Maxeffect and Solidus are here. ] You advance without Mimic. You lead D'Moist west. > It's daytime. Road : East of Daggerford
--@-- You are now standing on a narrow road just to the east of Daggerford. The road is lined by tall trees on both sides, which block out the sun and moon. The road stretches to the east and then curves to the north. You can barely make out mountains on the horizon to the east-northeast. A steady flow of people can be seen heading towards Daggerford.
Chilly day in The Season of Divinity with medium cloud cover Very light hail. There are two obvious exits : west and east. Maxeffect and Solidus are here. > You advance without Mimic. You lead D'Moist west. ] pc they gone time to post log ] It's daytime. | Outside of Daggerford: East Gate | @-- You are standing just outside of the eastern gate leading into the city of | Daggerford. Traffic is moderate in this area, consisting of merchants, | travellers, and a few adventurers stopping within the walls for a good night's rest or an infamous Axereaver in Lady Luck Tavern. A cobblestone road begins here, entering the town beyond the massive iron bound gate. To your east, the dusty and well travelled highway to Shadowfall continues, while a grassy path makes its way around the perimiter of the city to both your north and south, hugging the outer wall.
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