Underdark: Upper Spider Tunnels [sw,n]. Ludoc and Bizmo are here. ] Bizmo leaves southwest.
> party move southwest
You confusedly try to find a way out, but fail. ] cast hold person on tar,foe,xpt,marked
] Noone here going by that name. > party move southwest You lead Disorder and Dismay southwest. ] You are attacked by Hook Horror.
Underdark: Upper Spider Tunnels [s,nw,ne]. Ludoc and Hook Horror are here. > You nick Hook Horror with your Blade of Chaos for 40 HPs damage. Bizmo arrives from the south.
cast hold person on tar,foe,xpt,marked Hook Horror tries another attack on Bizmo but turns away abruptly. You begin to cast Hold Person. You chant, 'amri xeno haltem'. You wrap Bizmo in bonds of invisible force. > Bizmo against the invisible bonds holding $t and musters the mental strength to stagger away! Bizmo leaves northwest.
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. You lead Disorder and Dismay northwest. > cast thorn hedge You begin to cast Thorn Hedge.
Underdark: Upper Spider Tunnels [w,se]. Ludoc, Death Dog, Bizmo and Three Pech are here. > You are hunting Hook Horror. You nearly split Death Dog in half with your Blade of Chaos for 34 HPs damage. Small seedlike pinpoints of light scatter over the area at your bidding. Bizmo struggles against invisible bonds. Pech carefully examines the rock around him. hunt tar,foe,xpt,marked You viciously slash Bizmo with your Blade of Chaos. You cut Bizmo with your Blade of Chaos for 47 HPs damage. > Bizmo against the invisible bonds holding $t and musters the mental strength to stagger away! Bizmo leaves west.
You lead Disorder and Dismay west. > Underdark: Upper Spider Tunnels [nw,e,s]. Ludoc, Bizmo and Three Duergar Patrol guards are here. > You chant, 'Deus Topiary'. Wherever the light-seeds land, vines suddenly grow at incredible speed, forming a dense thorn covered hedge! Bizmo struggles against invisible bonds. Bizmo's dark shield incinerates you with unholy light! cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. You chant 'fera lemures'. > Bizmo is prevented from leaving by the thorns. Bizmo is prevented from leaving by the thorns. Ludoc begin to cast a spell. Ludoc chants 'ainibus tormens'. Ludoc envelops Bizmo into a shocking sparks swarm! Ludoc envelops thorn hedge into a shocking sparks swarm! Ludoc envelops Duergar Patrol Guard into a shocking sparks swarm! Ludoc envelops Duergar Patrol Guard into a shocking sparks swarm! Ludoc envelops Duergar Patrol Guard into a shocking sparks swarm! Several spectral hyenas float from beneath the surface to answer your call! The wild hyenas materialize briefly as they ravage Bizmo!!
Bizmo struggles against invisible bonds. Duergar Patrol Guard is scratched by thorns!
After the beating it's taken, all that's left of the thorn hedge is twigs and leaves...
cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. You chant 'fera lemures'. > You are attacked by Duergar Patrol Guard. Your shield freezes, then seems to invert as the attack reflects! You are attacked by Duergar Patrol Guard. You are attacked by Duergar Patrol Guard. f You follow Bizmo. > Ludoc begin to cast a spell. Ludoc points at Bizmo and he begins to choke for breath! You nick Duergar Patrol Guard with your Blade of Chaos for 27 HPs damage. Several spectral hyenas float from beneath the surface to answer your call! The wild hyenas materialize briefly as they ravage Bizmo!! For 90 HPs damage. Bizmo struggles against invisible bonds. Bizmo collapses in a heap as the bonds holding him are destroyed. Bizmo's shield lashes out at you viciously. Your shield freezes, then seems to invert as the attack reflects! Duergar Patrol Guard fails to disarm Ludoc. Duergar Patrol Guard begin to cast a spell. cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. You chant 'fera lemures'. > Bizmo begin to cast a spell. Ludoc unleashes a ray from his spellbook that crushes Duergar Patrol Guard! Bizmo battles for breath against some invisible choke hold! Ludoc's Pendant of Power pierces Duergar Patrol Guard. You cut Duergar Patrol Guard with your Blade of Chaos for 53 HPs damage. Several spectral hyenas float from beneath the surface to answer your call! The wild hyenas materialize briefly as they ravage Bizmo!! You are attacked by Bizmo. Your shield shimmers as it partially absorbs the attack! Bizmo pummels you with his Adamantite Mace for 4 HPs damage. A dark cloud gathers about Duergar Patrol Guard, its depths flickering with crimson lightning. > Bizmo's dark shield incinerates you with unholy light! Your shield freezes, then seems to invert as the attack reflects! Your shield freezes, then seems to invert as the attack reflects! cast hold person on tar,foe,xpt,marked You begin to cast Hold Person. > Ludoc Ludinsky [Dugu's party] get him, choke Bizmo battles for breath against some invisible choke hold! You graze Bizmo with your Blade of Chaos for 21 HPs damage. You chant, 'amri xeno haltem'. You wrap Bizmo in bonds of invisible force. Bizmo struggles against invisible bonds. Duergar Patrol Guard chants, 'xysiargin'.
Ludoc is thrown back by a violent burst of magical energy, Grimbrand's Symbol burned into his forehead. > af
You begin to line up an attack on Bizmo's foot! > Bizmo battles for breath against some invisible choke hold! You slash Bizmo with your Blade of Chaos for 24 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slice Bizmo with your Blade of Chaos for 16 HPs damage. Bizmo struggles against invisible bonds. cast call of the wild on tar,foe,xpt,marked You are not calm enough. > Bizmo's shield lashes out at you viciously. Your shield shimmers as it partially absorbs the attack! Duergar Patrol Guard bashes you with his War hammer for 10 HPs damage. <-- Ud guards are so weak, funny oc guards kicked my arse. cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. > gt
Bizmo the duergar. He is in fair shape (40-30%). Is enshrouded by a very dull, aura of evil. Is filled with courage. Is struggling against invisible bonds. Wielding : an Adamantite Mace. Holding : a Dark Shield of Grimbrand. Wearing : a Spiked boots, a Talisman of Seeliy, a Ring of Enlightenment, a Gachir's ring, a Collar, a Silver Bracers, a Silk shirt, a Silk trousers, a Cyclop's girdle, a Kender Medallion, a Cloak Of The Night, an Amulet of the Chaos, a Chainmail of the Defiler, a Helm of Wisdom, a Moonstone Ring, an Ancient Demon Relic, a Badge of Clan Murrgrim, a Lucky Dragon Foot and a Dilvish's Signet Ring.
> Bizmo battles for breath against some invisible choke hold! Ludoc's Pendant of Power slashes Duergar Patrol Guard. You lacerate Bizmo with your Blade of Chaos for 21 HPs damage. You chant 'fera lemures'.
You laugh with glee, slamming directly through Bizmo's foot to the ground below!
Bizmo struggles against invisible bonds. Bizmo's shield crushes you with a wave of destruction! Duergar Patrol Guard begin to cast a spell. > Ludoc unleashes a ray from his spellbook that melts Duergar Patrol Guard! Bizmo battles for breath against some invisible choke hold! You nick Bizmo with your Blade of Chaos for 20 HPs damage. Several spectral hyenas float from beneath the surface to answer your call! The wild hyenas materialize briefly as they ravage Bizmo!!
Bizmo struggles against invisible bonds. Duergar Patrol Guard chants, 'flamious os colus'. Duergar Patrol Guard envelopes Ludoc in a pillar of flame! cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. > Bizmo's dark shield hammers you with divine power! You nick Bizmo with your Blade of Chaos for 20 HPs damage. You chant 'fera lemures'. Bizmo struggles against invisible bonds. > ah You begin to line up an attack on Bizmo's head! > Ludoc begin to cast a spell. The area suddenly becomes still and silent... Ludoc's Pendant of Power pierces Duergar Patrol Guard. You graze Bizmo with your Blade of Chaos for 16 HPs damage. Several spectral hyenas float from beneath the surface to answer your call! The wild hyenas materialize briefly as they ravage Bizmo!!
Bizmo struggles against invisible bonds. You dealt the death blow to Duergar Patrol Guard. Duergar Patrol Guard dies, and his weapons eerily fall from his limp hands and drop to the floor. Bizmo collapses in a heap as the bonds holding him are destroyed. > Bizmo begin to cast a spell. Bizmo's dark shield hammers you with divine power! > Underdark: Upper Spider Tunnels [w,se]. Bizmo and Three Pech are here. You follow Bizmo east. Bizmo and Dugu arrive from the west. You are not able to find an exit. You follow Bizmo southeast. You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. You are hunting Bizmo. You cannot move while aiming! Ludoc arrives from the west. hunt tar,foe,xpt,marked Noone here going by that name. > You failed to keep up with Bizmo. Ludoc leaves southeast.
You failed to keep up with Bizmo. cast hold person on tar,foe,xpt,marked You are not calm enough. > You failed to keep up with Bizmo. who You failed to keep up with Bizmo.
--------------------------======] Final Realms [======------------------------- Tue May 22 20:29:11 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 15) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 12) -----------> There are seven mortals on Final Realms MUD right now. <---------- > l
Underdark: Upper Spider Tunnels --@ Again, the path curves back and forth, left and right, as if you were tracing the slithering path of a snake or an earthworm. Each bend in the wall, however, protects you from harm; indeed, it is nearly impossible to shoot an arrow or throw a spear that can turn corners around rock walls with precision. Those who built this tunnel surely planned these meandering paths to assure their own survival.
There are two obvious exits : west and southeast. Three Pech are here. > You failed to keep up with Bizmo. You failed to keep up with Bizmo. You failed to keep up with Bizmo. Pech says: Me like rock. Make fine things. Drow Patrol Guard screams: A filthy drow is being diminished at Underdark: Lower Spider Tunnels! Duergar Patrol Guard bellows: Ludoc is having a hard time, mouahahaa ! Duergar Patrol Guard screams: A filthy drow is being diminished at Underdark: Lower Spider Tunnels! se Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. > Underdark: Upper Spider Tunnels [s,nw,ne]. Death Dog and Hook Horror are here. > You failed to keep up with Bizmo. s You do not know which direction to take. > You failed to keep up with Bizmo. lose all You failed to keep up with Bizmo. I cannot find all to lose. > You slice Hook Horror with your Blade of Chaos for 42 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slash Hook Horror with your Blade of Chaos for 26 HPs damage. Death Dog tries to accomplish something but fails. You failed to keep up with Bizmo. unfollow all I cannot find all to unfollow. > ne
The ground below you begins to tremble, and a fierce bulette comes out launching itself towards you!
You are attacked by Bulette. > Underdark: Upper Spider Tunnels [sw,n]. Bulette is here. > You failed to keep up with Bizmo. You failed to keep up with Bizmo. You are hunting Death Dog. You are hunting Hook Horror. You cut Bulette with your Blade of Chaos for 33 HPs damage. > s
You are hunting Bulette. Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Umber Hulk. > Underdark: Upper Spider Tunnels [sw,n]. Umber Hulk and Bulette are here. > sw
You are not able to find an exit. > sw
You will have to get used to this tunnel, before trying to move. > You carve into Umber Hulk with your Blade of Chaos for 62 HPs damage. sw > Underdark: Upper Spider Tunnels [s,nw,ne]. Death Dog and Hook Horror are here. > look
/ Underdark: Upper Spider Tunnels / @ The tunnel continues with its seemingly never-ending twists and turns. | Each step you take seems to lead you further into - nothing. As you | trudge along, you notice a message engraved into the wall on your left, between the two corridors that exit this room.
There are three obvious exits : south, northwest and northeast. Death Dog and Hook Horror are here. > You failed to keep up with Bizmo. nw You do not know which direction to take. > nw
You do not know which direction to take. > You are hunting Umber Hulk. You slice Hook Horror with your Blade of Chaos for 37 HPs damage. Umber Hulk arrives from the northeast. nw > Underdark: Upper Spider Tunnels [w,se]. Three Pech are here. > health bizmo
Peering at the cube, you realize Bizmo is in very bad shape (10-5%).
> You are hunting Death Dog. You are hunting Hook Horror. Umber Hulk arrives from the southeast. pp near death Dugu DesChain [Dugu's party] near death > se
> Underdark: Upper Spider Tunnels [s,nw,ne]. Death Dog and Hook Horror are here. > You chop Hook Horror with your Blade of Chaos for 44 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You chop Hook Horror with your Blade of Chaos for 27 HPs damage. You failed to keep up with Bizmo. pp get him Dugu DesChain [Dugu's party] get him > ne > Underdark: Upper Spider Tunnels [sw,n]. > You are hunting Death Dog. You are hunting Hook Horror. unfollow bizmo You stop following Bizmo. > n
> These tunnels are too confusing for you. > pp which way did he go Dugu DesChain [Dugu's party] which way did he go > n
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Umber Hulk. > Underdark: Upper Spider Tunnels [s,d]. Umber Hulk and Drow Priestess are here. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:29:53 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 16) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 13) -----------> There are seven mortals on Final Realms MUD right now. <---------- > You carve into Umber Hulk with your Blade of Chaos for 59 HPs damage. d You confusedly try to find a way out, but fail. > d
You are not able to find an exit. > You feel lucky no longer. d > Underdark: Lower Spider Tunnels [nw,sw,u]. Drow Patrol Guard and Two Duergar Patrol guards are here. Lantern. Lantern. > You are attacked by Duergar Patrol Guard. You are attacked by Duergar Patrol Guard. You are hunting Umber Hulk. You nick Drow Patrol Guard with your Blade of Chaos for 39 HPs damage. Duergar Patrol Guard screams: A filthy human is being diminished at Underdark: Lower Spider Tunnels! You are attacked by Drow Patrol Guard. > Umber Hulk arrives from above. You slice Duergar Patrol Guard with your Blade of Chaos for 43 HPs damage. Duergar Patrol Guard draws a bead on you and hurtles head first towards your groin, yelling something traditionally dwarven. Duergar Patrol Guard draws a bead on you and hurtles head first towards your groin, yelling something traditionally dwarven. Duergar Patrol Guard sprints towards you at a terrible pace... Duergar Patrol Guard sprints towards you at a terrible pace... sw Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. > Underdark: Lower Spider Tunnels [nw,ne]. Hell Hound is here. > You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. You are hunting Drow Patrol Guard. You are hunting Umber Hulk. You chop Hell Hound with your Blade of Chaos for 39 HPs damage. Drow Patrol Guard screams: A filthy human is being diminished at Underdark: Lower Spider Tunnels! ne You are not able to find an exit. > Hell Hound rears back his head as smoke fills his nostrils and his chest begins to swell. ne > Underdark: Lower Spider Tunnels [nw,sw,u]. Umber Hulk, Drow Patrol Guard and Two Duergar Patrol guards are here. Lantern. Lantern. > You are hunting Hell Hound. You lacerate Drow Patrol Guard with your Blade of Chaos for 56 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slice Drow Patrol Guard with your Blade of Chaos for 36 HPs damage. Umber Hulk leaves southwest.
who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:30:11 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 16) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 13) -----------> There are seven mortals on Final Realms MUD right now. <---------- > Duergar Patrol Guard bellows: Dugu is having a hard time, mouahahaa ! nw > Underdark: Lower Spider Tunnels [nw,ne,se]. > You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. You are hunting Drow Patrol Guard. You are hunting Umber Hulk. ne Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. > Underdark: Lower Spider Tunnels [n,sw,e]. Hell Hound is here. > look
| Underdark: Lower Spider Tunnels | @-- The cave widens and drops to your north, while slithering through and / turning to the southwest. You hear the seep and spill of distant water / echoing down rocky corridors, and yet the walls around you are not damp, but cloaked in a velvety fungus.
There are three obvious exits : north, southwest and east. Hell Hound is here. > You cut Hell Hound with your Blade of Chaos for 34 HPs damage. e You do not know which direction to take. > e
These tunnels are too confusing for you. > Hell Hound rears back his head as smoke fills his nostrils and his chest begins to swell. e > The City of the Drow: Widening Tunnel [e,w]. Umber Hulk is here. > You are attacked by Umber Hulk. e You are hunting Hell Hound. You nick Umber Hulk with your Blade of Chaos for 46 HPs damage. > The City of the Drow: Widening Tunnel [e,w]. > e
> The City of the Drow: Widening Tunnel [w,d]. > d
> > The City of the Drow: Widening Tunnel [u,e]. > e > The City of the Drow: Bend in Tunnel [w,n,e,se]. Bizmo is here. > Bizmo leaves west.
> You are hunting Umber Hulk. w > The City of the Drow: Widening Tunnel [u,e]. Bizmo is here. > Bizmo leaves east.
cast hold person on tar,foe,xpt,marked > You are not calm enough. > e > The City of the Drow: Bend in Tunnel [w,n,e,se]. Bizmo is here. > cast divine hammer on tar,foe,xpt,marked
> You begin to cast Divine Hammer. You brace yourself to deliver the mighty bolt which is ducky's divine wrath.
> Your attack glances off of Bizmo's stone-like skin. You graze Bizmo with your Blade of Chaos for 10 HPs damage. The power and rage begins to build within you...
Your shield shimmers as it partially absorbs the attack! Bizmo pounds you with his Adamantite Mace for 3 HPs damage. Bizmo's shield lashes out at you viciously. Your shield shimmers as it partially absorbs the attack! Bizmo leaves west.
health bizmo
Peering at the cube, you realize Bizmo is in very good shape (99-95%)Bizmo.
Your focused divine rage slams into Bizmo hammering his. > The City of the Drow: Widening Tunnel [u,e]. > u
> The City of the Drow: Widening Tunnel [w,d].
> > The City of the Drow: Widening Tunnel [e,w]. Umber Hulk is here. > You chop Umber Hulk with your Blade of Chaos for 43 HPs damage. w > The City of the Drow: Widening Tunnel [e,w]. > w
> > Underdark: Lower Spider Tunnels [n,sw,e]. Hell Hound is here. > sw Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. > Underdark: Lower Spider Tunnels [nw,ne,se]. Hell Hound is here. > You are hunting Umber Hulk. You nick Hell Hound with your Blade of Chaos for 32 HPs damage. se These tunnels are too confusing for you. > se
You do not know which direction to take. > se
You will have to get used to this tunnel, before trying to move. ] se > Underdark: Lower Spider Tunnels [nw,sw,u]. Drow Patrol Guard and Two Duergar Patrol guards are here. Lantern. Lantern. > You are hunting Hell Hound. You chop Duergar Patrol Guard with your Blade of Chaos for 35 HPs damage. look Underdark: Lower Spider Tunnels U Some naturally formed structures are astounding in their beauty, for it / is hard to comprehend that random forces of nature could form something / so beautiful. This room is one such masterpiece. Carved stone archways lead to two other passageways, and stalactites and stalagmites swirl together to form six almost evenly spaced columns. Natural pinks and bronzes decorate the walls and the ceiling. Indeed, the only mar to this splendor is a crudely cut rectangle in the ceiling, to the right of the center column.
There are three obvious exits : northwest, southwest and up. Drow Patrol Guard and Two Duergar Patrol guards are here. Lantern. Lantern. > nw
These tunnels are too confusing for you. > nw
You are not able to find an exit. > Drow Patrol Guard screams: A filthy human is being diminished at Underdark: Lower Spider Tunnels! Duergar Patrol Guard bellows: Dugu is having a hard time, mouahahaa ! nw > Underdark: Lower Spider Tunnels [nw,ne,se]. Hell Hound is here. > You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. You are hunting Drow Patrol Guard. You cut Hell Hound with your Blade of Chaos for 42 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slash Hell Hound with your Blade of Chaos for 29 HPs damage. Duergar Patrol Guard screams: A filthy human is being diminished at Underdark: Lower Spider Tunnels! pp fighting him near dd Dugu DesChain [Dugu's party] fighting him near dd > look
/ Underdark: Lower Spider Tunnels / @ The limestone shifts in color as the wall leads upwards, changing from a pale pink to a burgandy near the ceiling. The walls are dotted with carved holes that slowly seeping water has dissolved over times, and the resulting surface makes the limestone seem almost spongelike. Mixed in with the various holes are three larger openings that lead even further into this naturally-formed labyrinth.
There are three obvious exits : northwest, northeast and southeast. Hell Hound is here. > You nick Hell Hound with your Blade of Chaos for 39 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You lacerate Hell Hound with your Blade of Chaos for 32 HPs damage. nw Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. > Underdark: Lower Spider Tunnels [sw,se]. Death Dog is here. > You are hunting Hell Hound. You nearly split Death Dog in half with your Blade of Chaos for 32 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You victoriously cleave Death Dog with your Blade of Chaos for 31 HPs damage. You dealt the death blow to Death Dog. Death Dog dies. se > Underdark: Lower Spider Tunnels [nw,ne,se]. Hell Hound is here. > sc
Hp: 1035(1037) Gp: 528(894) Xp: 6.473.122 Socp: 1000 > ne These tunnels are too confusing for you. > You nearly split Hell Hound in half with your Blade of Chaos for 59 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You nearly split Hell Hound in half with your Blade of Chaos for ne 24 HPs damage. > Underdark: Lower Spider Tunnels [n,sw,e]. Hell Hound is here. > e These tunnels are too confusing for you. > e
These tunnels are too confusing for you. > e
You are hunting Hell Hound. You chop Hell Hound with your Blade of Chaos for 39 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You lacerate Hell Hound with your Blade of Chaos for 22 HPs damage. > The City of the Drow: Widening Tunnel [e,w]. Ludoc is here. > Ludoc leaves west.
e > The City of the Drow: Widening Tunnel [e,w]. Umber Hulk is here. > e > The City of the Drow: Widening Tunnel [w,d]. > w
> The City of the Drow: Widening Tunnel [e,w]. Umber Hulk is here. > w
You are hunting Hell Hound. You slash Umber Hulk with your Blade of Chaos for 33 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You nick Umber Hulk with your Blade of Chaos for 27 HPs damage. > The City of the Drow: Widening Tunnel [e,w]. > Ludoc arrives from the west. w > Underdark: Lower Spider Tunnels [n,sw,e]. Hell Hound is here. > n Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hook Horror. > Underdark: Lower Spider Tunnels [w,s]. Hook Horror is here. > You are hunting Umber Hulk. You graze Hook Horror with your Blade of Chaos for 37 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You nick Hook Horror with your Blade of Chaos for 24 HPs damage. who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:31:14 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 17) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 14) -----------> There are seven mortals on Final Realms MUD right now. <---------- > w > Underdark: Lower Spider Tunnels [nw,e]. > sc
> You are hunting Hook Horror. nw You are not able to find an exit. > nw
You are not able to find an exit. > nw
> Underdark: Lower Spider Tunnels [sw,se]. >> Ludoc arrives from the southwest. sw You do not know which direction to take. > Ludoc leaves southeast.
sw Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. > Underdark: Lower Spider Tunnels [w,ne]. Hell Hound is here. > You graze Hell Hound with your Blade of Chaos for 29 HPs damage. Hell Hound rears back his head as smoke fills his nostrils and his chest begins to swell. w > Underdark: Lower Spider Tunnels [w,e]. Three Hounds are here. > You are attacked by Hell Hound. You are attacked by Hell Hound. You are attacked by Hell Hound. You are hunting Hell Hound. You lacerate Hell Hound with your Blade of Chaos for 37 HPs damage. w You do not know which direction to take. > Hell Hound rears back his head as smoke fills his nostrils and his chest begins to swell. w > Underdark: Lower Spider Tunnels [nw,ne,w,e,sw,se]. > You are hunting Hell Hound. You are hunting Hell Hound. You are hunting Hell Hound. w These tunnels are too confusing for you. > w
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. > Underdark: Lower Spider Tunnels [e,w]. Hell Hound and Four bats are here. > You are attacked by Bat. You are attacked by Bat. You are attacked by Bat. You are attacked by Bat. look Underdark: Lower Spider Tunnels --@-- The tunnel leads through the rock to the east, into what seems to be a small chasm. Make your choices carefully; these limestone walls have taken centuries to form, they can surely wait patiently for you to make a well-chosen decision.
There are two obvious exits : east and west. Hell Hound and Four bats are here. > You lacerate Hell Hound with your Blade of Chaos for 33 HPs damage. w You do not know which direction to take. > Hell Hound rears back his head as smoke fills his nostrils and his chest begins to swell. w > Underdark: Lower Spider Tunnels [e,w]. Two pecks are here. > You are hunting Hell Hound. You are hunting Bat. You are hunting Bat. You are hunting Bat. You are hunting Bat. > look
Underdark: Lower Spider Tunnels --@-- The chasm leads between two seperate rock forces, resulting in a hybrid of a tunnel with one wall a pasty gray and one wall dessert brown. Both rocks extend upwards further than you can see with your head tilted upwards, and the chasm winds through to your east and northwest.
There are two obvious exits : east and west. Two pecks are here. > w
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. > Underdark: Lower Spider Tunnels [e,nw]. Death Dog is here. > You nearly split Death Dog in half with your Blade of Chaos for 46 HPs damage. look Underdark: Lower Spider Tunnels @-- The chasm is now only wide enough for your shoulders to barely pass through, and each inch you move to your west results in a smaller and smaller passageway. You remember now of hearing about a Chasm of Agony when you were a child, an underground split so thin that many creatures became jammed between the brown and gray rock faces, with their only option of escape being to wait -- wait for help, wait till they starved enough to loosen themselves, or wait for death.
There are two obvious exits : east and northwest. Death Dog is here. > nw > Underdark: Lower Spider Tunnels [se,sw]. > You are hunting Death Dog. who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:31:59 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 18) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > sw
> Underdark: Lower Spider Tunnels [ne]. > ne
You do not know which direction to take. > ne
You confusedly try to find a way out, but fail. > ne
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hook Horror. > Underdark: Lower Spider Tunnels [se,sw]. Hook Horror is here. > You slice Hook Horror with your Blade of Chaos for 34 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You chop Hook Horror with your Blade of Chaos for 31 HPs damage. se You are not able to find an exit. > se
You will have to get used to this tunnel, before trying to move. > se > Underdark: Lower Spider Tunnels [e,nw]. Death Dog is here. > You are hunting Hook Horror. You victoriously cleave Death Dog with your Blade of Chaos for 37 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You victoriously cleave Death Dog with your Blade of Chaos for 37 HPs damage. You dealt the death blow to Death Dog. Death Dog dies. bury With the monsters dead, you bury a corpse of Death Dog down under! > e
You confusedly try to find a way out, but fail. > e > Underdark: Lower Spider Tunnels [e,w]. Two pecks are here. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:32:14 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 18) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > Peck picks up a rock and coos at it softly. e > Underdark: Lower Spider Tunnels [e,w]. Hell Hound and Four bats are here. > You cut Hell Hound with your Blade of Chaos for 38 HPs damage. e Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Umber Hulk. > Underdark: Lower Spider Tunnels [nw,ne,w,e,sw,se]. Umber Hulk and Hell Hound are here. > You are hunting Hell Hound. You are hunting Bat. You are hunting Bat. You are hunting Bat. You are hunting Bat. You graze Hell Hound with your Blade of Chaos for 40 HPs damage. e You do not know which direction to take. > Ludoc arrives from the east. e > Underdark: Lower Spider Tunnels [w,e]. Two Hounds are here. > You are hunting Umber Hulk. You are hunting Hell Hound. You lacerate Hell Hound with your Blade of Chaos for 45 HPs damage. e Umber Hulk arrives from the west. > Underdark: Lower Spider Tunnels [w,ne]. Hell Hound is here. > You are hunting Hell Hound. You are hunting Hell Hound. You graze Hell Hound with your Blade of Chaos for 35 HPs damage. ne Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. > Underdark: Lower Spider Tunnels [sw,se]. Hell Hound is here. > You are hunting Hell Hound. You nick Hell Hound with your Blade of Chaos for 59 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You chop Hell Hound with your Blade of Chaos for 34 HPs damage. > You slash Hell Hound with your Blade of Chaos for 35 HPs damage. You chant, 'pyros burios' Silently. You envelope Hell Hound in a Fire Burst! se > Underdark: Lower Spider Tunnels [nw,e]. Hell Hound is here. > Underdark: Lower Spider Tunnels @-- The floor deepens even further to your east, and even in the dryest point at the northwest turn, water still laps at your thighs. The thick brown liquid is too cloudy to see through, and a filmy coating covers the surface, sticking to skin or armour as you pass through.
There are two obvious exits : northwest and east. Hell Hound is here. > Ludoc arrives from the northwest. You are hunting Hell Hound. You lacerate Hell Hound with your Blade of Chaos for 41 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You graze Hell Hound with your Blade of Chaos for 31 HPs damage. e > Underdark: Lower Spider Tunnels [w,s]. Hook Horror is here. > Ludoc arrives from the west. Ludoc leaves south.
s You are not able to find an exit. > You are hunting Hell Hound. You nick Hook Horror with your Blade of Chaos for 42 HPs damage. s > Underdark: Lower Spider Tunnels [n,sw,e]. Umber Hulk is here. > Umber Hulk begin to cast a spell. e ] You are hunting Hook Horror. You slash Umber Hulk with your Blade of Chaos for 55 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You graze Umber Hulk with your Blade of Chaos for 35 HPs damage. Umber Hulk leaves southwest.
Drow Patrol Guard screams: A filthy drow is being diminished at Underdark: Lower Spider Tunnels! Duergar Patrol Guard screams: A filthy drow is being diminished at Underdark: Lower Spider Tunnels! e > The City of the Drow: Widening Tunnel [e,w]. > e
> The City of the Drow: Widening Tunnel [e,w]. > You are hunting Umber Hulk. e > The City of the Drow: Widening Tunnel [w,d]. > d
> The City of the Drow: Widening Tunnel [u,e]. > e
> The City of the Drow: Bend in Tunnel [w,n,e,se]. > n
> > The City of the Drow: Widening Tunnel [s,u]. > u > The City of the Drow: Widening Tunnel [n,w,d,e]. > w
> > Branch of Tunnel. [w,e]. > w > Tunnel Curve. [s,e]. > w
> The attempt to west didn't really work out. > d The attempt to down didn't really work out. > s
> Oval Tunnel. [u,n]. > w
> Realm of the Duergar: Outer Tunnels [e,w]. Three Duergar Shields. Three War hammers. Lantern. > w
> Realm of the Duergar: Outer Tunnels [e,w]. > w
> Realm of the Duergar: Outer Tunnels [e,w]. Mean Gate Guard is here. > You are attacked by Mean Gate Guard. w Your movement is halted. > You chop Mean Gate Guard with your Blade of Chaos for 35 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You cut Mean Gate Guard with your Blade of Chaos for 25 HPs damage. Mean Gate Guard exclaims: You will not get passed me, Dugu! hunt monster You viciously slash Mean Gate Guard with your Blade of Chaos. You carve into Mean Gate Guard with your Blade of Chaos for 92 HPs damage. > You slash Mean Gate Guard with your Blade of Chaos for 27 HPs damage. glance monster Mean Gate Guard the duergar. He is in fair shape (40-30%) > Your shield shimmers as it partially absorbs the attack! Mean Gate Guard thumps you with his War hammer for 12 HPs damage. HP: 3000 GP: 527 look Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Mean Gate Guard is here. > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Mean Gate Guard is here. > You carve into Mean Gate Guard with your Blade of Chaos for 55 HPs damage. look Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Mean Gate Guard is here. > Mean Gate Guard begin to cast a spell. You nearly split Mean Gate Guard in half with your Blade of Chaos for 35 HPs damage. A sudden stench of decay seems to fill the air. glance monster Mean Gate Guard the duergar. He is in very bad shape (10-5%) > hunt monster
You can use this command again in 2 seconds. > Mean Gate Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! You victoriously cleave Mean Gate Guard with your Blade of Chaos for 37 HPs damage. Mean Gate Guard winces, and loses concentration! You dealt the death blow to Mean Gate Guard. Mean Gate Guard dies, and his weapons eerily fall from his limp hands and drop to the floor. hunt monster Noone here going by that name. > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Corpse of Mean Gate Guard. Duergar Shield. War hammer. > w
> Realm of the Duergar: Outer Tunnels [e,w]. > w
> Realm of the Duergar: Outer Tunnels [e,w]. Two Mean Gate Guards are here. > You are attacked by Mean Gate Guard. You are attacked by Mean Gate Guard. e You chop Mean Gate Guard with your Blade of Chaos for 45 HPs damage.
Mean Gate Guard protects Mean Gate Guard. Mean Gate Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! Mean Gate Guard looks to be praying to someone.
Mean Gate Guard protects Mean Gate Guard. Mean Gate Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! Mean Gate Guard looks to be praying to someone. e > Realm of the Duergar: Outer Tunnels [e,w]. > > Realm of the Duergar: Outer Tunnels [e,w]. Corpse of Mean Gate Guard. Duergar Shield. War hammer. > e
> > Realm of the Duergar: Outer Tunnels [e,w]. > cast thorn hedge You are hunting Mean Gate Guard. You are hunting Mean Gate Guard. You begin to cast Thorn Hedge. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:33:34 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 20) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > Small seedlike pinpoints of light scatter over the area at your bidding. > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. > You chant, 'Deus Topiary'. Wherever the light-seeds land, vines suddenly grow at incredible speed, forming a dense thorn covered hedge! look Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Thorn hedge is here. > 99 west
You begin to cast Wall Of Thorns. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:33:45 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 20) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > Small seedlike pinpoints of light scatter over the area at your bidding. > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Thorn hedge is here. > You chant, 'Deus Topiary'. A massive wall of thorns springs up over the west exit! 8 east You begin to cast Wall Of Swords. > look
Ludoc Ludinsky shouts from Underdark: Lower Spider Tunnels: Well, that was fun
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Wall of thorns blocking the west exit and Thorn hedge are here. > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Wall of thorns blocking the west exit and Thorn hedge are here. > You summon the wall of swords. A wall of moving swords springs up over the east exit! 9 east You begin to cast Wall Of Fire. > You chant, 'pyris xenro haltus'. A massive wall of fire springs up over the east exit! offer bizmo run weak one You offer Bizmo run weak one. > Ludoc arrives from the east. who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:04 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 20) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc, Wall of thorns blocking the west exit and Thorn hedge are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > protect ludoc
You protect Ludoc. > pl
Members of Disorder and Dismay: Pure Party of PlayerKillers. You the Horde's Death Dealer is in excellent condition (100%). Ludoc the Demon Prince of the Eternal Eclipse is in excellent condition (100%).
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:10 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton (Idle: 20) Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- You feel calmer. Ludoc is scratched by thorns! offer bizmo im here sweetheart You offer Bizmo im here sweetheart. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:24 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > sc
Ludoc is scratched by thorns! > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc, Wall of thorns blocking the west exit and Thorn hedge are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > drain stone
You grasp the power stone tightly and feel a surge of power! > stop-fight
> Stopping fights, takes some time. > fights Fighting: None. > Ludoc begin to cast a spell. who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:37 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > look
Ludoc clasps both hands together in a ritualistic manner. Ludoc is scratched by thorns! Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc, Wall of thorns blocking the west exit and Thorn hedge are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > hide
You scan quickly about for a hiding spot. > Ludoc arms extend outward and levitates for just a moment... You try to hide in the shadows. look [Davinci (Explorer) enters the Realms] Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc, Wall of thorns blocking the west exit and Thorn hedge are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:45 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > Ludoc claps his hands together and shards of magic explode into the air. A Mana shard appears in your hands. use shard The shard imbues you with magic! > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:50 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > sc
> who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:54 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > Ludoc is scratched by thorns! > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:34:59 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Lothelabaen Lynet the male efreeti Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > pp he was at 5% > Ludoc Ludinsky [Dugu's party] hit every wrong alias possible i believe in the b beginning pp one round Dugu DesChain [Dugu's party] one round > pp :(
Dugu DesChain [Dugu's party] :( > Ludoc is scratched by thorns! You have stopped all fights. > Ludoc is scratched by thorns! Ludoc is scratched by thorns! > Your Rejuvenation wears off. t sesshomaru almost got bizmo just now, sigh You tell Sesshomaru: almost got bizmo just now, sigh > Ludoc is scratched by thorns! health bizmo
Peering at the cube, you realize Bizmo is in good shape (90-80%).
> pp he is still hurt
> health bizmo
Peering at the cube, you realize Bizmo is in good shape (90-80%).
> Ludoc is scratched by thorns! > Bizmo waits forlornly for you. reply near gurds at down south You tell Sesshomaru: near gurds at down south > [Lothelabaen left the Realms] Ludoc Ludinsky [Dugu's party] probably.. t bizmo where?:) You tell Bizmo: where?:) > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:36:33 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 3) Sesshomaru the female drow -----------> There are eight mortals on Final Realms MUD right now. <---------- > t bizmo ill finish this:)
You tell Bizmo: ill finish this:) > squeeze shard
You gently squeeze the shard, and its sharp edges cut into palm of your hand. Tendrils of Nether Energy billow out from the shard and are absorbed into your body. Your shield freezes, then seems to invert as the attack reflects! > who
> --------------------------======] Final Realms [======------------------------- Tue May 22 20:36:42 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 3) Sesshomaru the female drow -----------> There are eight mortals on Final Realms MUD right now. <---------- > Ludoc is scratched by thorns! look Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc, Wall of thorns blocking the west exit and Thorn hedge are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > The vines writhe, and retreat back into the ground. look Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc and Wall of thorns blocking the west exit are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > Sesshomaru tells you: Must be xpin somewhere Ludoc Ludinsky [Dugu's party] can i web west without killin us?
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc and Wall of thorns blocking the west exit are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > sc
Ludoc Ludinsky [Dugu's party] oh i see one west, but ill wait Hp: 1037(1037) Gp: 582(894) Xp: 6.475.079 Socp: 1000 > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc and Wall of thorns blocking the west exit are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > pp damn that was so close:(
> Your Resist Evil has worn off. look Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc and Wall of thorns blocking the west exit are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > ev
You have been noticed. You begin to cast Resist Evil. Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc and Wall of thorns blocking the west exit are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > You chant, 'Sinister rissas cleios'. You feel resistant to evil attacks. > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc and Wall of thorns blocking the west exit are here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > gt
You do not think that the tar,foe,xpt,marked is here. > nick
Nickname ( 5) Name(s) fr .,Cannon,Drakigingar,Dugu,Larzilla,Ming marked <NOBODY ARE MARKED FOR COMBAT> tar bizmo,lothelabaen war <---> Using standard ---> tar,foe,foe2,marked,xp xpt bizmo,lothelabaen > t sesshomaru damnit one spell and he was dead, he was at 5% health
You tell Sesshomaru: damnit one spell and he was dead, he was at 5% health > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:37:52 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton (Idle: 2) Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 4) Sesshomaru the female drow -----------> There are eight mortals on Final Realms MUD right now. <---------- > look
Realm of the Duergar: Outer Tunnels --@-- This is a tunnel dug by the duergar in their pursuit of precious metals. The walls are smooth and all valuable minerals have long since been mined out.
There are two obvious exits : east and west. Ludoc is here. Wall of fire blocking the east exit. Wall of shifting swords blocking the east exit. > The wall of swords fades away. u The attempt to up didn't really work out. > The wall of fire dies off. party move east You lead Disorder and Dismay east. > Realm of the Duergar: Outer Tunnels [e,w]. Ludoc is here. Three Duergar Shields. Three War hammers. Lantern. > party move east
You lead Disorder and Dismay east. > Oval Tunnel. [u,n]. Ludoc is here. > party move up
You lead Disorder and Dismay up. ] Oval Tunnel. [u,d]. Ludoc is here. > party move up You lead Disorder and Dismay up. > Oval Tunnel. [u,d]. Ludoc is here. > party move up
You lead Disorder and Dismay up. > Oval Tunnel. [s,d]. Ludoc is here. > [Sesshomaru left the Realms] party move down You lead Disorder and Dismay down. > Oval Tunnel. [u,d]. Ludoc is here. > Your prayer of battle wears off. party move down You lead Disorder and Dismay down. > Oval Tunnel. [u,d]. Ludoc is here. > party move down
You lead Disorder and Dismay down. > Oval Tunnel. [u,n]. Ludoc is here. > party move east
You can't find that direction! ] party move north
You lead Disorder and Dismay north. ] Tunnel Curve. [s,e]. Ludoc is here. > party move east You lead Disorder and Dismay east. > Branch of Tunnel. [w,e]. Ludoc is here. > party move east
You lead Disorder and Dismay east. ] The City of the Drow: Widening Tunnel [n,w,d,e]. Ludoc is here. > party move east You lead Disorder and Dismay east. > The City of the Drow: In Front of An Adamantite Gate [w,e]. Ludoc is here. > party move west You lead Disorder and Dismay west. > The City of the Drow: Widening Tunnel [n,w,d,e]. Ludoc is here. > party move east
You lead Disorder and Dismay east. ] party move east
] The City of the Drow: In Front of An Adamantite Gate [w,e]. Ludoc is here. > You lead Disorder and Dismay east. > Gates of the 'City of the Drow': In front of the black gate [w,gate]. Ludoc and Stone Spider are here. Lantern. > party move west You lead Disorder and Dismay west. ] party move west
] The City of the Drow: In Front of An Adamantite Gate [w,e]. Ludoc is here. > You lead Disorder and Dismay west. ] The City of the Drow: Widening Tunnel [n,w,d,e]. Ludoc is here. > party move down You lead Disorder and Dismay down. > The City of the Drow: Widening Tunnel [s,u]. Ludoc is here. > party move south
You lead Disorder and Dismay south. ] The City of the Drow: Bend in Tunnel [w,n,e,se]. Ludoc is here. > party move west You lead Disorder and Dismay west. > The City of the Drow: Widening Tunnel [u,e]. Ludoc is here. > party move up You lead Disorder and Dismay up. > The City of the Drow: Widening Tunnel [w,d]. Ludoc is here. > party move west
You lead Disorder and Dismay west. ] The City of the Drow: Widening Tunnel [e,w]. Ludoc is here. > party move west You lead Disorder and Dismay west. > The City of the Drow: Widening Tunnel [e,w]. Ludoc is here. > party move west
You lead Disorder and Dismay west. ] Underdark: Lower Spider Tunnels [n,sw,e]. Ludoc is here. > party move southwest You lead Disorder and Dismay southwest. ] Underdark: Lower Spider Tunnels [nw,ne,se]. Ludoc is here. > party move southeast You will have to get used to this tunnel, before trying to move. > look
/ Underdark: Lower Spider Tunnels / @ The limestone shifts in color as the wall leads upwards, changing from a pale pink to a burgandy near the ceiling. The walls are dotted with carved holes that slowly seeping water has dissolved over times, and the resulting surface makes the limestone seem almost spongelike. Mixed in with the various holes are three larger openings that lead even further into this naturally-formed labyrinth.
There are three obvious exits : northwest, northeast and southeast. Ludoc is here. > party move southeast Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. You lead Disorder and Dismay southeast. > Underdark: Lower Spider Tunnels [nw,sw,u]. Ludoc, Death Dog, Drow Patrol Guard and Two Duergar Patrol guards are here. Lantern. Lantern. > You are attacked by Duergar Patrol Guard. You are attacked by Duergar Patrol Guard. Ludoc's Pendant of Power pierces Death Dog. look Underdark: Lower Spider Tunnels U Some naturally formed structures are astounding in their beauty, for it / is hard to comprehend that random forces of nature could form something / so beautiful. This room is one such masterpiece. Carved stone archways lead to two other passageways, and stalactites and stalagmites swirl together to form six almost evenly spaced columns. Natural pinks and bronzes decorate the walls and the ceiling. Indeed, the only mar to this splendor is a crudely cut rectangle in the ceiling, to the right of the center column.
There are three obvious exits : northwest, southwest and up. Ludoc, Death Dog, Drow Patrol Guard and Two Duergar Patrol guards are here. Lantern. Lantern. > You notice Drow Patrol Guard nearby. You lacerate Drow Patrol Guard with your Blade of Chaos for 35 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slice Drow Patrol Guard with your Blade of Chaos for 23 HPs damage. You are attacked by Drow Patrol Guard. Drow Patrol Guard screams: A filthy human is being diminished at Underdark: Lower Spider Tunnels! Death Dog begin to cast a spell. party move southwest You lead Disorder and Dismay southwest. > Underdark: Lower Spider Tunnels [nw,ne]. Ludoc, Umber Hulk and Hell Hound are here. > Drow Patrol Guard screams: A filthy human and drow is being diminished at Underdark: Lower Spider Tunnels! Duergar Patrol Guard bellows: Dugu and Ludoc is having a hard time, mouahahaa ! Duergar Patrol Guard screams: A filthy human and drow is being diminished at Underdark: Lower Spider Tunnels! You are attacked by Umber Hulk. You are attacked by Hell Hound. look / Underdark: Lower Spider Tunnels / @ To your northwest, brown fungus drips from the ceiling, curtaining off the exit. The tunnel expands to the northeast, and two things occur as it increases in size; the length and amount of the fungus thins, and the tan limestone bronzes and almost glows. The walls open to the west around two majestic stalagmites, each reaching towards the ceiling.
There are two obvious exits : northwest and northeast. Ludoc, Umber Hulk and Hell Hound are here. > You are hunting Death Dog. You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. You are hunting Drow Patrol Guard. You slice Umber Hulk with your Blade of Chaos for 35 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You graze Umber Hulk with your Blade of Chaos for 23 HPs damage. party move northwest You lead Disorder and Dismay northwest. > Underdark: Lower Spider Tunnels [w,se]. Ludoc and Two umber hulks are here. > You are attacked by Umber Hulk. You are attacked by Umber Hulk. Ludoc unleashes a ray from his spellbook that freezes Umber Hulk! You are hunting Umber Hulk. You are hunting Hell Hound. You chop Umber Hulk with your Blade of Chaos for 28 HPs damage. Umber Hulk arrives from the southeast. party move west Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. You lead Disorder and Dismay west. > Underdark: Lower Spider Tunnels [d,nw,e]. Ludoc, Death Dog and Three Pech are here. > You are hunting Umber Hulk. You are hunting Umber Hulk. You nearly split Death Dog in half with your Blade of Chaos for 33 HPs damage. Umber Hulk arrives from the east. Umber Hulk arrives from the east. Death Dog begin to cast a spell. party move down You lead Disorder and Dismay down. > Deep tunnels: Gnawed Burrow [d,u,w,sw,s,se]. Ludoc and Three Common Pech are here. > health bizmo
Peering at the cube, you realize Bizmo is in excellent condition (100%).
> look
Deep tunnels: Gnawed Burrow --B You have wandered down into an area of raw tunnels. The walls /| look as though they have been litterly created by being eaten away by / | something. To the west, and southern directions, it appears as though the tunnel continues. The only way back out would be to climb up from where you came in.
There are six obvious exits : down, up, west, southwest, south and southeast. Ludoc and Three Common Pech are here. > party move up
You lead Disorder and Dismay up. > Underdark: Lower Spider Tunnels [d,nw,e]. Ludoc, Two umber hulks, Death Dog and Three Pech are here. > Ludoc's Pendant of Power slashes Umber Hulk. You slash Umber Hulk with your Blade of Chaos for 43 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You lacerate Umber Hulk with your Blade of Chaos for 38 HPs damage. Pech carefully examines the rock around him. Pech carefully examines the rock around him. You carve into Umber Hulk with your Blade of Chaos for 35 HPs damage. party attack monsters You lead Disorder and Dismay into battle against two umber hulks, a Death Dog and three Pech. > > Demonic voices harmonize across the Realms as the demon inside Bizmo entwines itself with Credus. Ludoc begin to cast a spell. Ludoc unleashes a ray from his spellbook that blasts Umber Hulk! Ludoc chants 'ainibus tormens'. Ludoc envelops Umber Hulk into a shocking sparks swarm! Ludoc envelops Pech into a shocking sparks swarm! Ludoc envelops Pech into a shocking sparks swarm! Ludoc envelops Pech into a shocking sparks swarm! Ludoc's Pendant of Power pierces Pech. You victoriously cleave Pech with your Blade of Chaos for 40 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You victoriously cleave Pech with your Blade of Chaos for 29 HPs damage. You chant 'obtutus serpens' while spiting over your victims! shout run coward:) Dugu DesChain shouts from Underdark: Lower Spider Tunnels: run coward:)
> take coins from corpses bury corpses look
You do not see any coins in corpse of Umber Hulk. > You chop up a corpse, and toss it into a hole. It seems like a sorry three corpses of Pech, two corpses of umber hulks and a corpse of Death Dog. > Underdark: Lower Spider Tunnels D-- The tunnel curves from the cuts of an ancient river, and the limestone speaks of a past and powerful waterforce. Now, the only remnant of this past is a film of water on the base rocks. A dark brown fungus has started to coat the sienna colored walls, growing downward in uneaven strips. An intersecting tunnel below can be seen, through a hole in the ground.
There are three obvious exits : down, northwest and east. Ludoc is here. > party move northwest
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. You lead Disorder and Dismay northwest. ] Ludoc's Pendant of Power crushes Hell Hound.
Underdark: Lower Spider Tunnels [n,se,sw]. Ludoc and Hell Hound are here. > You nick Hell Hound with your Blade of Chaos for 32 HPs damage. party move up Glancing upward notice a small hand hold you were told about and quickly pull yourself up into the narrow crack overhead. You suddenly find yourself in a room within House D'Lakten. You lead Disorder and Dismay up. > D'Lakten House: Guest Quarters [none]. Ludoc is here. Intricate sign. > You are hunting Hell Hound. look D'Lakten House: Guest Quarters
You find yourself standing in the guest quarters of House D'Lakten. From here you see exits leading to the four corners of the room and also a hole in the floor leading back to the Underdark. The only other thing that catches your attention is a ledge high above.
There are no obvious exits. Ludoc is here. Intricate sign. > stop-fight
Stopping fights, takes some time. > look
D'Lakten House: Guest Quarters
You find yourself standing in the guest quarters of House D'Lakten. From here you see exits leading to the four corners of the room and also a hole in the floor leading back to the Underdark. The only other thing that catches your attention is a ledge high above.
There are no obvious exits. Ludoc is here. Intricate sign. > party move down
You lead Disorder and Dismay down. > Underdark: Lower Spider Tunnels [n,se,sw]. Ludoc and Hell Hound are here. Ludoc's Pendant of Power crushes Hell Hound. You nick Hell Hound with your Blade of Chaos for 38 HPs damage. party move southwest Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hell Hound. You lead Disorder and Dismay southwest. > Underdark: Lower Spider Tunnels [nw,ne]. Ludoc and Hell Hound are here. > You are hunting Hell Hound. You nick Hell Hound with your Blade of Chaos for 36 HPs damage. Ludoc unleashes a ray from his spellbook that sickens Hell Hound! You slice Hell Hound with your Blade of Chaos for 41 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You lacerate Hell Hound with your Blade of Chaos for 24 HPs damage.
/ Underdark: Lower Spider Tunnels / @ The deafening noise of a waterfall fills this room, and a thick sheet of water falls to your north, spraying you with mist as it continues to plummet downwards. You can only surmise that there it joins an underwater river that snakes deep below you, forming what one day will be more caverns and tunnels such as these. Slick stone steps lead upwards to the northwest and northeast.
There are two obvious exits : northwest and northeast. Ludoc and Hell Hound are here. > Ludoc's Pendant of Power pierces Hell Hound. You nick Hell Hound with your Blade of Chaos for 43 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slash Hell Hound with your Blade of Chaos for 32 HPs damage. party move northwest You lead Disorder and Dismay northwest. > Underdark: Lower Spider Tunnels [n,sw,se]. Ludoc is here. > You are hunting Hell Hound. party move southwest Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Umber Hulk. You lead Disorder and Dismay southwest. > Underdark: Lower Spider Tunnels [ne,w]. Ludoc and Three umber hulks are here. > You are attacked by Umber Hulk. You are attacked by Umber Hulk. > You slice Umber Hulk with your Blade of Chaos for 49 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slice Umber Hulk with your Blade of Chaos for 29 HPs damage. Umber Hulk begin to cast a spell. save Saving... > look
/ Underdark: Lower Spider Tunnels / --@ Limestone crumbles seemingly just from your presence as you wander through this forsaken tunnel. The beauty that surrounds you is breathtaking, but beauty without anyone to appreciate it is meaningless, and beauty malformed for evil purposes, such as the selfish motives of the drow, is nauseating -- to all but the drow.
There are two obvious exits : northeast and west. Ludoc and Three umber hulks are here. > party move west
You lead Disorder and Dismay west. > Underdark: Lower Spider Tunnels [e,nw]. Ludoc and Three Duergar Patrol guards are here. > You are attacked by Duergar Patrol Guard. You are attacked by Duergar Patrol Guard. You are attacked by Duergar Patrol Guard. Ludoc's Pendant of Power pierces Duergar Patrol Guard. You are hunting Umber Hulk. You are hunting Umber Hulk. You are hunting Umber Hulk. You cut Duergar Patrol Guard with your Blade of Chaos for 44 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You cut Duergar Patrol Guard with your Blade of Chaos for 26 HPs damage. You valiantly protect Ludoc from the attack. Duergar Patrol Guard draws a bead on you and hurtles head first towards your groin, yelling something traditionally dwarven. party move northwest You lead Disorder and Dismay northwest. > Underdark: Lower Spider Tunnels [se,sw]. Ludoc is here. > You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. You are hunting Duergar Patrol Guard. Bizmo shouts from Realm of the Duergar: Outer Tunnels: <---then why run everytime I enter room? =) you're the coward here
party move southwest Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Death Dog. You lead Disorder and Dismay southwest. > Underdark: Lower Spider Tunnels [ne,nw,d]. Ludoc, Death Dog and Gont'hur are here. > Ludoc unleashes a ray from his spellbook that crushes Death Dog! You nearly split Death Dog in half with your Blade of Chaos for 38 HPs damage. Ludoc's Pendant of Power pierces Death Dog. You victoriously cleave Death Dog with your Blade of Chaos for 39 HPs damage. Ludoc dealt the death blow to Death Dog. Death Dog dies. party move down You lead Disorder and Dismay down. > Mine Shaft [u,d]. Ludoc is here. > party move down
You lead Disorder and Dismay down. ] Mine Shaft [u,crack]. Ludoc is here. > pm crack You lead Disorder and Dismay crack. > Duergar Mines: Abandoned Tunnels [nw,e,crack]. Ludoc and Two Mongrelmen are here. > pm crack You lead Disorder and Dismay crack. > Mine Shaft [u,crack]. Ludoc is here. > party move up
You lead Disorder and Dismay up. ] Mine Shaft [u,d]. Ludoc is here. > party move up You lead Disorder and Dismay up. > Underdark: Lower Spider Tunnels [ne,nw,d]. Ludoc and Gont'hur are here. Corpse of Death Dog. > party move northwest
Your light makes you an easy target in these dark lands. A creature notices you... You are attacked by Hook Horror. You lead Disorder and Dismay northwest. > Underdark: Lower Spider Tunnels [d,ne,se,w]. Ludoc and Hook Horror are here. > You nick Hook Horror with your Blade of Chaos for 31 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You chop Hook Horror with your Blade of Chaos for 26 HPs damage. party move down You do not know which direction to take. > look / Underdark: Lower Spider Tunnels / --D The path is clogged with thick sheets of limestone that has peeled from the walls. The dull faces of these rock pieces fool you, for the sharp limestone edges slice like sharpened swords through flesh and cloth. The sheets of limestone have peeled away far enough from the walls that someone could get behind the sheets and hide, possibly in wait for an attack.
There are four obvious exits : down, northeast, southeast and west. Ludoc and Hook Horror are here. > party move down
You lead Disorder and Dismay down. > The Underdark: Lower Maze [n,u]. Ludoc is here. > You are hunting Hook Horror. look | | The Underdark: Lower Maze U Standing at a dead end in the tunnels, the only way to continue on appears to be up or north. The ice cold walls echo the voices of beasts that stalk the tunnels looking for anything moving to make into their next meal. The slick surface of the tunnel floor can prove perilous for those who do not watch their step carefully.
There are two obvious exits : north and up. Ludoc is here. > party move west
You can't find that direction! ] look
] | | The Underdark: Lower Maze U Standing at a dead end in the tunnels, the only way to continue on appears to be up or north. The ice cold walls echo the voices of beasts that stalk the tunnels looking for anything moving to make into their next meal. The slick surface of the tunnel floor can prove perilous for those who do not watch their step carefully.
There are two obvious exits : north and up. Ludoc is here. > party move north You lead Disorder and Dismay north. > The Underdark: Lower Maze [n,s]. Ludoc is here. > party move west
Bizmo shouts from Realm of the Duergar: Outer Tunnels: you and your lil drow pet
You can't find that direction! ] Ludoc shakes his head. party move south You lead Disorder and Dismay south. ] The Underdark: Lower Maze [n,u]. Ludoc is here. > party move up You lead Disorder and Dismay up. > Underdark: Lower Spider Tunnels [d,ne,se,w]. Ludoc and Hook Horror are here. > Ludoc's Pendant of Power crushes Hook Horror. party move southeast You lead Disorder and Dismay southeast. > Underdark: Lower Spider Tunnels [ne,nw,d]. Ludoc and Gont'hur are here. Corpse of Death Dog. > party move down
Ludoc leaves northwest.
You are not able to find an exit. > party move northwest
You advance without Ludoc. You look around, realizing you're the only one moving, shrug, and march off northwest. > Underdark: Lower Spider Tunnels [d,ne,se,w]. Hook Horror is here. > You slice Hook Horror with your Blade of Chaos for 37 HPs damage. party move west You do not know which direction to take. > party move west You advance without Ludoc. You look around, realizing you're the only one moving, shrug, and march off west. > Realm of the Duergar: Crevice near the Border [w,crack]. Ludoc and Three Mean Gate Guards are here. Lantern. > You are attacked by Mean Gate Guard. You are attacked by Mean Gate Guard. You are attacked by Mean Gate Guard. Ludoc unleashes a ray from his spellbook that burns Mean Gate Guard! You are hunting Hook Horror. You slash Mean Gate Guard with your Blade of Chaos for 43 HPs damage. Mean Gate Guard chants, 'dynis es rockis'. Mean Gate Guard chants in Duergar asking Grimbrand for inspiration himself. Mean Gate Guard looks to be praying to someone. Mean Gate Guard looks to be praying to someone. party move west Your movement is halted. > Ludoc's Pendant of Power pierces Mean Gate Guard. Mean Gate Guard begin to cast a spell. Mean Gate Guard exclaims: You will not get passed me, Dugu! Mean Gate Guard bashes you with his War hammer for 24 HPs damage. > You slice Mean Gate Guard with your Blade of Chaos for 29 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slice Mean Gate Guard with your Blade of Chaos for 28 HPs damage. A sudden stench of decay seems to fill the air. Mean Gate Guard looks to be praying to someone. Mean Gate Guard looks to be praying to someone. l Realm of the Duergar: Crevice near the Border --@ A sliver of a crack zigzags in the wall to your east, showing glimpses of a larger tunnel. A slim crevice leads away from the wall, weaving unsteadily between too solid rock plates. The rugged gray walls sit askance from each other, at haphazard angles. Dim light makes it difficult to survey what lies westward, but it appears to only get narrower as you proceed.
There are two obvious exits : west and crack. Ludoc and Three Mean Gate Guards are here. Lantern. > Ludoc Ludinsky shouts from Realm of the Duergar: Crevice near the Border: Run, scum
vv Noone here going by that name. > You nick Mean Gate Guard with your Blade of Chaos for 39 HPs damage. Mean Gate Guard chants, 'xo harmi timus'. $Q completes the spell, and you feel decay enter your body... Mean Gate Guard looks to be praying to someone. Mean Gate Guard chants, 'dynis es rockis'. Mean Gate Guard chants in Duergar asking Grimbrand for inspiration herself. Mean Gate Guard draws a bead on you and hurtles head first towards your groin, yelling something traditionally dwarven. look You slice Mean Gate Guard with your Blade of Chaos for 31 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You nick Mean Gate Guard with your Blade of Chaos for 20 HPs damage. Mean Gate Guard looks to be praying to someone. Mean Gate Guard sprints towards you at a terrible pace... Realm of the Duergar: Crevice near the Border --@ A sliver of a crack zigzags in the wall to your east, showing glimpses of a larger tunnel. A slim crevice leads away from the wall, weaving unsteadily between too solid rock plates. The rugged gray walls sit askance from each other, at haphazard angles. Dim light makes it difficult to survey what lies westward, but it appears to only get narrower as you proceed.
There are two obvious exits : west and crack. Ludoc and Three Mean Gate Guards are here. Lantern. > pm brack
Ludoc begin to cast a spell. Ludoc's Pendant of Power crushes Mean Gate Guard. You can't find that direction! > pm crack
Ludoc unleashes a ray from his spellbook that melts Mean Gate Guard! Ludoc chants 'ainibus tormens'. Ludoc envelops Mean Gate Guard into a shocking sparks swarm! Ludoc envelops Mean Gate Guard into a shocking sparks swarm! Ludoc envelops Mean Gate Guard into a shocking sparks swarm! You lacerate Mean Gate Guard with your Blade of Chaos for 35 HPs damage. Mean Gate Guard looks to be praying to someone. > One of your grievious wounds breaks open and starts bleeding everywhere. Mean Gate Guard shouts: Duergar! I am under attack by some stinking drow and human! Come to the gates at once! Defend your city! Ludoc begin to cast a spell. Ludoc chants 'ainibus tormens'. Ludoc envelops Mean Gate Guard into a shocking sparks swarm! Ludoc envelops Mean Gate Guard into a shocking sparks swarm! Ludoc envelops Mean Gate Guard into a shocking sparks swarm! You are stunned and cannot attack! Mean Gate Guard looks to be praying to someone. Ludoc dealt the death blow to Mean Gate Guard. Mean Gate Guard dies, and his weapons eerily fall from his limp hands and drop to the floor. Ludoc dealt the death blow to Mean Gate Guard. Mean Gate Guard dies, and her weapons eerily fall from her limp hands and drop to the floor. whirlwind monsters You spin and twirl against your enemies with the speed of a deadly twister. You victoriously cleave Mean Gate Guard with your Blade of Chaos for 56 HPs damage. > You dealt the death blow to Mean Gate Guard. Mean Gate Guard dies, and her weapons eerily fall from her limp hands and drop to the floor. l Realm of the Duergar: Crevice near the Border --@ A sliver of a crack zigzags in the wall to your east, showing glimpses of a larger tunnel. A slim crevice leads away from the wall, weaving unsteadily between too solid rock plates. The rugged gray walls sit askance from each other, at haphazard angles. Dim light makes it difficult to survey what lies westward, but it appears to only get narrower as you proceed.
There are two obvious exits : west and crack. Ludoc is here. Three Corpses of Mean Gate Guards. Three Duergar Shields. Three War hammers. Lantern. look Realm of the Duergar: Crevice near the Border --@ A sliver of a crack zigzags in the wall to your east, showing glimpses of a larger tunnel. A slim crevice leads away from the wall, weaving unsteadily between too solid rock plates. The rugged gray walls sit askance from each other, at haphazard angles. Dim light makes it difficult to survey what lies westward, but it appears to only get narrower as you proceed.
There are two obvious exits : west and crack. Ludoc is here. Three Corpses of Mean Gate Guards. Three Duergar Shields. Three War hammers. Lantern. > party move west
You lead Disorder and Dismay west. > Realm of the Duergar: Crevice [w,e]. Ludoc is here. > party move west
You lead Disorder and Dismay west. ] Realm of the Duergar: Crevice [e,hole]. Ludoc is here. > party leader ludoc > Ludoc Ludinsky [Ludoc's party] leader me look Realm of the Duergar: Crevice @-- The floor slants more visibly now, and you lean with as you ponder your whereabouts. The two levels of the jagged floor beneath you become even more split, and you choose to walk sideways on one side rather than straddle the uneven split. The ceiling drops to the west almost to chest level; indeed, the crevice seems to shrink with every breath you take. Ahead, the tunnel becomes a mere hole of a crawlspace, winding west and downwards even further.
There are two obvious exits : east and hole. Ludoc is here. > pp done
> drain stone
You grasp the power stone tightly and feel a surge of power! > Ludoc leads his party of you hole. Realm of the Duergar: Crevice [u,d]. Ludoc is here. > Ludoc leads his party of you down. Ludoc leads his party of you down. Realm of the Duergar: Crevice [u,w]. Ludoc is here. > Realm of the Duergar: Crevice [u,w]. Ludoc is here. > Ludoc leads his party of you west. Ludoc leads his party of you down. Realm of the Duergar: Crevice [u,w]. Ludoc is here. > Realm of the Duergar: Crevice [u,w]. Ludoc is here. > Ludoc leads his party of you west. Realm of the Duergar: Crevice [e]. Ludoc is here. > Ludoc passes through the wall, leaving only a slight ripple in the walls surface to mark his passing. As you touch the wall, it ripples, almost as if it was made of water. You are on the other side, but where is that?
Ludoc leads his party of you south. Ludoc leads his party of you west. Realm of the Duergar: Tunnels [w,e]. Ludoc is here. > Realm of the Duergar: Tunnels [w,e]. Ludoc is here. > Ludoc leads his party of you west. Ludoc leads his party of you southwest. Realm of the Duergar: Tunnels [ne,w]. Ludoc is here. > Realm of the Duergar: Tunnels [ne,w]. Ludoc is here. > Ludoc leads his party of you west. Realm of the Duergar: Tunnels [e,w]. Ludoc is here. > Ludoc leads his party of you west. Ludoc leads his party of you west. Realm of the Duergar: Tunnels [e,w]. Ludoc is here. > Realm of the Duergar: Tunnels [e,w]. Ludoc is here. > Ludoc leads his party of you west. You are attacked by Duergar Guard. You are attacked by Duergar Guard. You are attacked by Duergar Guard. Ludoc's Pendant of Power slashes Duergar Guard. Underdark City of Dendall: Commons [s,n,e,w]. Ludoc, Bizmo and Three Duergar Guards are here. > You lacerate Duergar Guard with your Blade of Chaos for 21 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You cut Duergar Guard with your Blade of Chaos for 26 HPs damage. You are attacked by Bizmo. Bizmo thumps you with his Adamantite Mace for 9 HPs damage. Duergar Guard shouts: Duergar! I am under attack by some stinking drow and human! Come to the gates at once! Defend your city! Duergar Guard shouts: Duergar! I am under attack by some stinking drow and human! Come to the gates at once! Defend your city! Duergar Guard shouts: Duergar! I am under attack by some stinking drow and human! Come to the gates at once! Defend your city! Bizmo leaves south.
> Bizmo's shield crushes you with a wave of destruction! <---how he left room?:)
You scream as the gods of war enchance the attack! Ludoc begin to cast a spell. Ludoc shouts: STUN!! Duergar Guard succumbs to the Power Word and falls over unconscious. Duergar Guard succumbs to the Power Word and falls over unconscious. Duergar Guard succumbs to the Power Word and falls over unconscious. You are hunting Bizmo. You graze Duergar Guard with your Blade of Chaos for 35 HPs damage. Your target is already incapacitated. Duergar Guard shifts groggily. Duergar Guard shifts groggily. Duergar Guard shifts groggily. Ludoc begin to cast a spell. The area suddenly becomes still and silent... hunt tar,foe,xpt,marked Your hunt surprises Duergar Guard! You viciously slash Duergar Guard with your Blade of Chaos. You carve into Duergar Guard with your Blade of Chaos for 94 HPs damage. > Ludoc unleashes a ray from his spellbook that melts Duergar Guard! A quiet buzzing noise can be heard from all surrounding areas. You chop Duergar Guard with your Blade of Chaos for 23 HPs damage. look | Underdark City of Dendall: Commons | --@-- Standing in the northeastern corner of the commons area of | Dendall, a sinister, yet majestic view spreads out before you. A | picture of dark beauty, the graceful arches and breathtaking carvings leave you with a sense of wonder and awe. A race fiercely devoted to their god, Grimbrand, the duergar have spared no expense in expressing their loyalty to him. The stones themselves seem to almost hum with the intangible presence of the Overlord of Storms, creating an unsettling, yet strangely compelling setting.
There are four obvious exits : south, north, east and west. Ludoc and Three Duergar Guards are here. > Duergar Guard shakes off the effects of the stun Duergar Guard shakes off the effects of the stun Duergar Guard shakes off the effects of the stun The buzzing nearly deafens you now as you start to see small insects appearing around the area. Ludoc's Pendant of Power slashes Duergar Guard. You lacerate Duergar Guard with your Blade of Chaos for 38 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You cut Duergar Guard with your Blade of Chaos for 31 HPs damage. You scratch Duergar Guard, leaving a festering, poisoned wound. nick xpt monsters Changed nickname xpt from : bizmo,lothelabaen to : monsters. Nickname xpt is : monsters > Ludoc cackles with glee as a horde of insects engulf three Duergar Guards! You victoriously cleave Duergar Guard with your Blade of Chaos for 32 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You victoriously cleave Duergar Guard with your Blade of Chaos for 29 HPs damage. Ludoc dealt the death blow to Duergar Guard. Duergar Guard dies, and his weapons eerily fall from his limp hands and drop to the floor. You dealt the death blow to Duergar Guard. Duergar Guard dies, and his weapons eerily fall from his limp hands and drop to the floor. Ludoc Ludinsky [Ludoc's party] gone Ludoc leads his party of you west. You are attacked by Grumpher Sourface. Underdark City of Dendall: Commons [n,s,e,w]. Ludoc and Grumpher Sourface are here. A plaque. Sign. > Ludoc leads his party of you south. look Underdark City of Dendall: Commons [n,s,e,w]. Ludoc is here. > | Underdark City of Dendall: Commons | --@-- The southwestern quarter of the square north of Dendall seems | to be much like the other portions, with one exception. There seems to | be much more traffic congregating in this area where the city opens up into the commons. Duergar travelling to Grimbrand's Bile pass you as you walk forward, while Grock's shop, directly to the west, seems to have a fairly steady flow of customers. Looking to the south, you see the sprawling buildings of Dendall spreading out before you in the cavern. The city seems to exude a darkness and reservedness, mixed with a barely contained vitality and fervor that you fear might break out, causing untold trouble. The hard stares and solemn faces surrounding you might as well be carved in stone as far as you can tell, but the evil behind the eyes cannot be hidden entirely.
There are four obvious exits : north, south, east and west. Ludoc is here. > You are hunting Duergar Guard. You are hunting Grumpher Sourface. Ludoc leads his party of you south. Ludoc leads his party of you south. Ludoc leads his party of you south. Dendall: Dendall Clinic [n,s,e,w]. Ludoc and High Priestess of Grimbrand are here. Sign. > Dendall: Dendall Clinic [n,s,e,w]. Ludoc and High Priestess of Grimbrand are here. Sign. > Dendall: Dendall Clinic [n,s,e,w]. Ludoc and High Priestess of Grimbrand are here. Sign. > Ludoc leads his party of you north. Underdark City of Dendall: Cavern [n,s,w,e]. Ludoc is here. > Ludoc leads his party of you north. Ludoc leads his party of you north. Underdark City of Dendall: Commons [n,s,e,w]. Ludoc is here. > Underdark City of Dendall: Commons [n,s,e,w]. Ludoc is here. > Ludoc leads his party of you north. Ludoc's Pendant of Power pierces Grumpher Sourface. Underdark City of Dendall: Commons [n,s,e,w]. Ludoc and Grumpher Sourface are here. A plaque. Sign. > You chop Grumpher Sourface with your Blade of Chaos for 33 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You graze Grumpher Sourface with your Blade of Chaos for 21 HPs damage. look | Underdark City of Dendall: Commons | --@-- You now find yourself in the northwestern commons area of the | city of Dendall. The same shadowed beauty lies here as well as | throughout the rest of the commons area. Dragging your eyes from the magnificence of the cavern, you take stock of your surroundings. To your north you see what appears to be a tavern or bar. Off in the distance to the northwest, you notice an official looking building, while to the southwest you see a shop, perhaps the shop of the weapons dealer, Grock. Those milling about seem reserved and quiet, yet their reknowned prowess in battle leaves you no doubt about their willingness to help out in a fight against outsiders.
There are four obvious exits : north, south, east and west. Ludoc and Grumpher Sourface are here. A plaque. Sign. Ludoc unleashes a ray from his spellbook that freezes Grumpher Sourface! You nearly split Grumpher Sourface in half with your Blade of Chaos for 47 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You victoriously cleave Grumpher Sourface with your Blade of Chaos for 29 HPs damage. You dealt the death blow to Grumpher Sourface. Grumpher Sourface dies. Ludoc gets 8 electrum coins from corpse of Grumpher Sourface. Ludoc leads his party of you east. Ludoc leads his party of you north. Underdark City of Dendall: Cavern [n,s,w]. Ludoc is here. > Underdark City of Dendall: Cavern [n,s,w]. Ludoc is here. > look | Underdark City of Dendall: Cavern | --@ Continuing through the inky darkness that is the underdark, you | enter another large cavern. To the north, the fields stretch out | endlessly, as far as you can see. To the south is a vast cavern that makes up the commons area of Dendall. Looking to the west, you see the main entrance to 'Grimbrand's Bile' Tavern.
There are three obvious exits : north, south and west. Ludoc is here. > Ludoc leads his party of you north. Ludoc leads his party of you east. Underdark City of Dendall: Cavern [n,w,e]. Ludoc is here. > Underdark City of Dendall: Cavern [n,w,e]. Ludoc is here. > Ludoc leads his party of you north. Underdark City of Dendall: Mushroom Farm [w,s]. Ludoc is here. > Ludoc leads his party of you west. Underdark City of Dendall: Mushroom Farm [e,w,n,fence]. Ludoc is here. > Ludoc leads his party of you north. Ludoc leads his party of you south. pp just sit somewhere close and we will hedge Underdark City of Dendall: Mushroom Farm [e,w,n,fence]. Ludoc is here. > Underdark City of Dendall: Mushroom Farm [e,w,n,fence]. Ludoc is here.
Ludoc leads his party of you east. Underdark City of Dendall: Mushroom Farm [w,s]. Ludoc is here. > --------------------------======] Final Realms [======------------------------- Tue May 22 20:43:14 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human (Idle: 2) Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 9) -----------> There are seven mortals on Final Realms MUD right now. <---------- > Ludoc leads his party of you south. Ludoc leads his party of you east. look The Clan of Murrgrim: Entrance. [e,w]. Ludoc is here. > The Clan of Murrgrim: Entrance. [e,w]. Ludoc is here. > The Clan of Murrgrim: Entrance. --@-- You are standing outside a a fortified residence. The massive gates has been heavily warded with glowing sigils of protection. Obviously not content with such powerful magic the gates has been spiked with huge, razorsharp teeth. Only a fool would attempt to knock on these gates!
There are two obvious exits : east and west. Ludoc is here. > Ludoc leads his party of you west. Underdark City of Dendall: Cavern [n,w,e]. Ludoc is here. > look | Underdark City of Dendall: Cavern | --@-- Continuing through the Caverns of Dendall, you are inundated by haunting images that slide through your consciousness. A sense of tightly leashed anger and malevolence surrounds you, searching for ways to strip you of your sanity. The vastness of this cavern stretches out before you, dwarfing your presence and leaving you victim to the shadow servants of Grimbrand.
There are three obvious exits : north, west and east. Ludoc is here. > Ludoc Ludinsky [Ludoc's party] here cast thorn hedge You begin to cast Thorn Hedge. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:43:24 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human (Idle: 2) Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 9) -----------> There are seven mortals on Final Realms MUD right now. <---------- > Small seedlike pinpoints of light scatter over the area at your bidding. You chant, 'Deus Topiary'. Wherever the light-seeds land, vines suddenly grow at incredible speed, forming a dense thorn covered hedge! Ludoc begin to cast a spell. Ludoc holds a beautifully inscribed book and grins wickedly.
Ludoc collapses to the ground, screaming in agony! > l
| Underdark City of Dendall: Cavern | --@-- Continuing through the Caverns of Dendall, you are inundated by haunting images that slide through your consciousness. A sense of tightly leashed anger and malevolence surrounds you, searching for ways to strip you of your sanity. The vastness of this cavern stretches out before you, dwarfing your presence and leaving you victim to the shadow servants of Grimbrand.
There are three obvious exits : north, west and east. Thorn hedge and Ludoc are here. > Ludoc rises from the ground, and you notice his skin is completely covered in dragon's scales! look | Underdark City of Dendall: Cavern | --@-- Continuing through the Caverns of Dendall, you are inundated by haunting images that slide through your consciousness. A sense of tightly leashed anger and malevolence surrounds you, searching for ways to strip you of your sanity. The vastness of this cavern stretches out before you, dwarfing your presence and leaving you victim to the shadow servants of Grimbrand.
There are three obvious exits : north, west and east. Thorn hedge and Ludoc are here. > 99 east
You begin to cast Wall Of Thorns. > Small seedlike pinpoints of light scatter over the area at your bidding. Ludoc is scratched by thorns! who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:43:42 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human (Idle: 3) Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > Ludoc is prevented from leaving by the thorns. l | Underdark City of Dendall: Cavern | --@-- Continuing through the Caverns of Dendall, you are inundated by haunting images that slide through your consciousness. A sense of tightly leashed anger and malevolence surrounds you, searching for ways to strip you of your sanity. The vastness of this cavern stretches out before you, dwarfing your presence and leaving you victim to the shadow servants of Grimbrand.
There are three obvious exits : north, west and east. Thorn hedge and Ludoc are here. > You chant, 'Deus Topiary'. A massive wall of thorns springs up over the east exit! > 8 west
You begin to cast Wall Of Swords. > You summon the wall of swords. A wall of moving swords springs up over the west exit! Ludoc begin to cast a spell. look | Underdark City of Dendall: Cavern | --@-- Continuing through the Caverns of Dendall, you are inundated by haunting images that slide through your consciousness. A sense of tightly leashed anger and malevolence surrounds you, searching for ways to strip you of your sanity. The vastness of this cavern stretches out before you, dwarfing your presence and leaving you victim to the shadow servants of Grimbrand.
There are three obvious exits : north, west and east. Wall of thorns blocking the east exit, Thorn hedge and Ludoc are here. Wall of shifting swords blocking the west exit. > 9 west
You begin to cast Wall Of Fire. > Ludoc chants, 'iualhele we exi'.
A massive wall of web springs up over the north exit!
You chant, 'pyris xenro haltus'. A massive wall of fire springs up over the west exit!
You feel calmer. Ludoc is scratched by thorns! look | Underdark City of Dendall: Cavern | --@-- Continuing through the Caverns of Dendall, you are inundated by haunting images that slide through your consciousness. A sense of tightly leashed anger and malevolence surrounds you, searching for ways to strip you of your sanity. The vastness of this cavern stretches out before you, dwarfing your presence and leaving you victim to the shadow servants of Grimbrand.
There are three obvious exits : north, west and east. Wall of thorns blocking the east exit, Thorn hedge and Ludoc are here. Wall of fire blocking the west exit. Wall of web blocking the north exit. Wall of shifting swords blocking the west exit. > Ludoc's features darken and the room slowly blackens. offer bizmo coward yet again huh?:) Ludoc is scratched by thorns! You offer Bizmo coward yet again huh?:). > look
It is too dark to see > Ludoc is scratched by thorns! t bizmo boring You tell Bizmo: boring > campfire
You pile some wood pieces up on the ground, and start to assemble a campfire. } Ludoc is scratched by thorns! You finally finish the campfire and light it with your tinder. look > It is too dark to see > Ludoc is scratched by thorns! You are comforted by the warmth from the campfire. > look
It is too dark to see > You are comforted by the warmth from the campfire. > take fatecoin from bag
You start getting some stuff from Bag of Holding. > You get a Coin of Fate from Bag of Holding. > You are comforted by the warmth from the campfire. toss fatecoin You take a deep breath and flip the coin into the air! The coin bounces on the ground and lands on the side of Hokemj and you are energized by his divine favor! > sc
> You start putting some stuff in Bag of Holding. > You put a Coin of Fate in Bag of Holding. You are comforted by the warmth from the campfire. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:44:57 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human (Idle: 4) Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf -----------> There are seven mortals on Final Realms MUD right now. <---------- > You are comforted by the warmth from the campfire. It is too dark to see > You are comforted by the warmth from the campfire. l wall 4 This is a massive wall of thornclad vines covering the east exit. There's no way past it without running through it. You can see the vines move, stretching out after you with quick slashing motions. It is in excellent condition (100%). > pp yep
Dugu DesChain [Ludoc's party] yep > You are comforted by the warmth from the campfire. pp were ready if he comes in we got em Dugu DesChain [Ludoc's party] were ready if he comes in we got em > look
It is too dark to see > You are comforted by the warmth from the campfire. look It is too dark to see > Ludoc is scratched by thorns! look It is too dark to see > You are comforted by the warmth from the campfire. Bizmo tells you: If you don't dare to fight me alone I'd say you're the coward : :) Ludoc is scratched by thorns! You are comforted by the warmth from the campfire. t ludoc log out You tell Ludoc: log out > The vines writhe, and retreat back into the ground. Ludoc's party has ended. Ludoc Ludinsky [Forced-Ludoc's party] Ending the party ! [Ludoc left the Realms] <-------okay:) lets dance coward! You are comforted by the warmth from the campfire. t bizmo ready? You ask Bizmo: ready? > look
It is too dark to see > cast thorn hedge
You begin to cast Thorn Hedge. Small seedlike pinpoints of light scatter over the area at your bidding. > look
It is too dark to see > You chant, 'Deus Topiary'. Wherever the light-seeds land, vines suddenly grow at incredible speed, forming a dense thorn covered hedge! look It is too dark to see > You are comforted by the warmth from the campfire.
You tell Bizmo: he left:) > look
It is too dark to see > s. You get scratched by thorns! protect all
You protect Thorn hedge and Wall of thorns blocking the east exit. > look
t bizmo gonna use stark?:) You tell Bizmo: gonna use stark?:) Bizmo arrives from the west. hunt tar,foe,xpt,marked You viciously slash Bizmo with your Blade of Chaos. Your attack glances off of Bizmo's stone-like skin. Bizmo's skin reverts to normal. You chop Bizmo with your Blade of Chaos for 23 HPs damage. > You cut Bizmo with your Blade of Chaos for 17 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slice Bizmo with your Blade of Chaos for 13 HPs damage. Bizmo becast hold person on tar,foe,xpt,marked gin to cast a spell. You are not calm enough. > Bizmo's dark shield incinerates you with unholy light! Your shield shimmers as it partially absorbs the attack! You are comforted by the warmth from the campfire. HP: 1037 GP: 630 cast hold person on tar,foe,xpt,marked You begin to cast Hold Person. You chant, 'amri xeno haltem'. You wrap Bizmo in bonds of invisible force. > You slash Bizmo with your Blade of Chaos for 20 HPs damage. Bizmo struggles against invisible bonds. > ah
Bizmo's shield crushes you with a wave of destruction! You begin to line up an attack on Bizmo's head! > You slash Bizmo with your Blade of Chaos for 17 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slash Bizmo with your Blade of Chaos for 14 HPs damage. Bizmo struggles against invisible bonds. The wall of thorns retreats back into the ground. Bizmo is prevented from leaving by the thorns. cast call of the wild on tar,foe,xpt,marked Bizmo is prevented from leaving by the thorns. Bizmo's shield crushes you with a wave of destruction! Your shield shimmers as it partially absorbs the attack! You are comforted by the warmth from the campfire. You begin to cast Call Of The Wild. > f
You follow Bizmo. ] You lacerate Bizmo with your Blade of Chaos for 16 HPs damage. You chant 'fera lemures'.
You dart in and out quickly, lancing Bizmo's head!
Bizmo struggles against invisible bonds. The wall of swords fades away. Bizmo's dark shield hammers you with divine power! Your shield freezes, then seems to invert as the attack reflects! Bizmo loses you. cast call of the wild on tar,foe,xpt,marked You are too busy casting a spell. > You slash Bizmo with your Blade of Chaos for 16 HPs damage. Several spectral hyenas float from beneath the surface to answer your call! The wild hyenas materialize briefly as they ravage Bizmo!! Bizmo struggles against invisible bonds. The wall of fire dies off. cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. > Bizmo is prevented from leaving by the thorns. f You follow Bizmo. ] Bizmo's shield crushes you with a wave of destruction! Your shield shimmers as it partially absorbs the attack! You are comforted by the warmth from the campfire. The vines writhe, and retreat back into the ground. Bizmo against the invisible bonds holding $t and musters the mental strength to stagger away! > Underdark City of Dendall: Cavern [e,w,s,fence]. Bizmo is here. You follow Bizmo west. Bizmo and Dugu arrive from the east. You cut Bizmo with your Blade of Chaos for 14 HPs damage. Your movement has destroyed your spell. Bizmo struggles against invisible bonds. af Bizmo loses you. Bizmo collapses in a heap as the bonds holding him are destroyed. Bizmo's dark shield slams into you! af Bizmo leaves south.
You don't see that here! > s
> Underdark City of Dendall: Cavern [n,s,w]. Bizmo is here. > Bizmo leaves south.
> s
> Underdark City of Dendall: Commons [s,n,e,w]. Duergar Guard is here. Two Somewhat decayed remains of corpse. Two War hammers. > You are hunting Bizmo. You slash Duergar Guard with your Blade of Chaos for 38 HPs damage. n > Underdark City of Dendall: Cavern [n,s,w]. > Duergar Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! shout run again wimp Dugu DesChain shouts from Underdark City of Dendall: Cavern: run again wimp
> You are hunting Duergar Guard. hide You scan quickly about for a hiding spot. > look
Command queued since You are still looking for a hiding spot.
Type 'abort' to attempt to end prematurely. > You try to hide in the shadows. | Underdark City of Dendall: Cavern | --@ Continuing through the inky darkness that is the underdark, you | enter another large cavern. To the north, the fields stretch out | endlessly, as far as you can see. To the south is a vast cavern that makes up the commons area of Dendall. Looking to the west, you see the main entrance to 'Grimbrand's Bile' Tavern.
There are three obvious exits : north, south and west. > look
| Underdark City of Dendall: Cavern | --@ Continuing through the inky darkness that is the underdark, you | enter another large cavern. To the north, the fields stretch out | endlessly, as far as you can see. To the south is a vast cavern that makes up the commons area of Dendall. Looking to the west, you see the main entrance to 'Grimbrand's Bile' Tavern.
There are three obvious exits : north, south and west. > health bizmo
Peering at the cube, you realize Bizmo is in reasonable shape (70-60%).
> look
> | Underdark City of Dendall: Cavern | --@ Continuing through the inky darkness that is the underdark, you | enter another large cavern. To the north, the fields stretch out | endlessly, as far as you can see. To the south is a vast cavern that makes up the commons area of Dendall. Looking to the west, you see the main entrance to 'Grimbrand's Bile' Tavern.
There are three obvious exits : north, south and west. > s You have been noticed. > Underdark City of Dendall: Commons [s,n,e,w]. Two Decayed remains of duergar. Two War hammers. > w
> Underdark City of Dendall: Commons [n,s,e,w]. Somewhat decayed remains of corpse. A plaque. Sign. > s
> Underdark City of Dendall: Commons [n,s,e,w]. > n
> Underdark City of Dendall: Commons [n,s,e,w]. Somewhat decayed remains of corpse. A plaque. Sign. > e
> Underdark City of Dendall: Commons [s,n,e,w]. Two Decayed remains of duergar. Two War hammers. > e
> > Realm of the Duergar: Tunnels [e,w]. > e > Realm of the Duergar: Tunnels [e,w]. > e
> > Realm of the Duergar: Tunnels [e,w]. > e > Realm of the Duergar: Tunnels [ne,w]. > ne
> > Realm of the Duergar: Tunnels [e,sw]. > e > Realm of the Duergar: Tunnels [w,e]. > e
> > Realm of the Duergar: Tunnels [w,se]. > e The attempt to east didn't really work out. > se
> Realm of the Duergar: Tunnels [e,nw,s]. > s
> Realm of the Duergar: Tunnels [n,s]. > n
> Realm of the Duergar: Tunnels [e,nw,s]. > s
> s
> Realm of the Duergar: Tunnels [n,s]. > > Realm of the Duergar: Tunnels [n,sw]. > sw
> > Realm of the Duergar: Tunnels [ne,s]. > s > Realm of the Duergar: Tunnels [n,d]. > d
> > Clan Hellfur: Entrance [u,e,w]. > w > Hellfur's War Room Entrance [d,e]. > e
> Clan Hellfur: Entrance [u,e,w]. > e
You shouted, lockout for another 12 seconds. > look
Clan Hellfur: Entrance --U-- This is the entrance hall of mighty Clan Hellfur. The hall is dark and large. Thee is a dim red glow cast on the floor from the hot embers in two braziers on either side of the room.
There are three obvious exits : up, east and west. > Runduergar tells you: yer gonna get jumped by a grimmie and a raisa chuckle u > Realm of the Duergar: Tunnels [n,d]. > n
> Realm of the Duergar: Tunnels [ne,s]. > ne
> Realm of the Duergar: Tunnels [n,sw]. > n
> Realm of the Duergar: Tunnels [n,s]. > n
> > Realm of the Duergar: Tunnels [e,nw,s]. > nw > Realm of the Duergar: Tunnels [w,se]. > w
> > Realm of the Duergar: Tunnels [w,e]. > w > Realm of the Duergar: Tunnels [e,sw]. > sw
You feel calmer. > Realm of the Duergar: Tunnels [ne,w]. > w
> Realm of the Duergar: Tunnels [e,w]. > w
> > Realm of the Duergar: Tunnels [e,w]. > w > Realm of the Duergar: Tunnels [e,w]. > w
> > Underdark City of Dendall: Commons [s,n,e,w]. Three Duergar Guards are here. > You are attacked by Duergar Guard. You are attacked by Duergar Guard. You are attacked by Duergar Guard. s > Underdark City of Dendall: Commons [n,w]. > Duergar Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! Duergar Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! Duergar Guard shouts: Duergar! I am under attack by some stinking human! Come to the gates at once! Defend your city! w > Underdark City of Dendall: Commons [n,s,e,w]. > s
> Underdark City of Dendall: Cavern [n,s,w]. > You are hunting Duergar Guard. You are hunting Duergar Guard. You are hunting Duergar Guard.
You feel calmer. w > Underdark City of Dendall: Cavern [nw,e,s]. > nw
> Underdark City of Dendall: Cavern [n,se]. > n
> Underdark City of Dendall: Cavern [n,s,e,w]. > n
> > Underdark City of Dendall: Cavern [w,s]. > w You have to push on the door for all you're worth, but it slowly swings inward. > Dendall: Deserted House [e]. Crazed duergar is here. > You are attacked by Crazed duergar. e > > Underdark City of Dendall: Cavern [w,s]. > e The attempt to east didn't really work out. > s
> Underdark City of Dendall: Cavern [n,s,e,w]. > You are hunting Crazed duergar.
You feel calmer. e > Underdark City of Dendall: Cavern [n,s,e,w]. > n
You may not enter that room until you stop your fights. Type 'stop-fight' now. The attempt to north didn't really work out. > e
> Underdark City of Dendall: Commons [n,s,e,w]. Grumpher Sourface is here. A plaque. Sign. > You are attacked by Grumpher Sourface. n As you enter you notice a Globe of Pub chatting. > Dendall: Grimbrand's Bile [s,e,n,d]. Tavern Singer, Burgo, Afka and Gibbon the Pub-Brawler are here. Globe of Pub chatting. Menu. CTF Top Players List. > Afka shouts: STOP THAT FIGHT! You are attacked by Afka. Gibbon gleefully exclaims: PUB BRAWL! You are attacked by Gibbon the Pub-Brawler. You are hunting Grumpher Sourface. You lacerate Afka with your Blade of Chaos for 40 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You lacerate Afka with your Blade of Chaos for 24 HPs damage. Wohooo pub braaaawl!You are attacked by Tavern Singer. s > Underdark City of Dendall: Commons [n,s,e,w]. Grumpher Sourface is here. A plaque. Sign. > e
> Underdark City of Dendall: Commons [s,n,e,w]. Three Duergar Guards are here. > n
> > Underdark City of Dendall: Cavern [n,s,w]. > You are hunting Afka. You are hunting Gibbon the Pub-Brawler. You are hunting Tavern Singer. n > Underdark City of Dendall: Cavern [e,w,s,fence]. > w
> Underdark City of Dendall: Cavern [e,w,s,fence]. > w
> Dendall: Farmhouse [e]. > e
> Underdark City of Dendall: Cavern [e,w,s,fence]. > e
> Underdark City of Dendall: Cavern [e,w,s,fence]. > e
> Underdark City of Dendall: Cavern [n,w,e]. > n
> > Underdark City of Dendall: Mushroom Farm [w,s]. > w > Underdark City of Dendall: Mushroom Farm [e,w,n,fence]. > n
> Underdark City of Dendall: Mushroom Farm [s]. > s
> Underdark City of Dendall: Mushroom Farm [e,w,n,fence]. > e
> Underdark City of Dendall: Mushroom Farm [w,s]. > s
> Underdark City of Dendall: Cavern [n,w,e]. > w
> Underdark City of Dendall: Cavern [e,w,s,fence]. > s
> Underdark City of Dendall: Cavern [n,s,w]. > s
> > Underdark City of Dendall: Commons [s,n,e,w]. Three Duergar Guards are here. > You cut Duergar Guard with your Blade of Chaos for 33 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slash Duergar Guard with your Blade of Chaos for 31 HPs damage. s > Underdark City of Dendall: Commons [n,w]. > w
> Underdark City of Dendall: Commons [n,s,e,w]. > s
> Underdark City of Dendall: Cavern [n,s,w]. > s
> > Underdark City of Dendall: Cavern [n,s,w,e]. > You are hunting Duergar Guard. You are hunting Duergar Guard. You are hunting Duergar Guard. s > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Sign. > w
> Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Murgruk is here. Altar. Sign. > e
> Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Sign. > e
> Underdark City of Dendall: Cavern [n,s,w]. Bizmo is here. > hunt tar,foe,xpt,marked
> You viciously slash Bizmo with your Blade of Chaos. You nick Bizmo with your Blade of Chaos for 44 HPs damage. > Bizmo begin to cast a spell. cast hold person on tar,foe,xpt,marked Bizmo drops a large iron sphere releasing an earshattering blast! You cut Bizmo with your Blade of Chaos for 11 HPs damage. Your shield shimmers as it partially absorbs the attack! Bizmo pounds you with his Adamantite Mace for 2 HPs damage. Bizmo looks to be praying to someone. You begin to cast Hold Person. You chant, 'amri xeno haltem'. You wrap Bizmo in bonds of invisible force. > af
You are not calm enough. > Bizmo's dark shield incinerates you with unholy light! Your shield freezes, then seems to invert as the attack reflects! af You are not calm enough. > You cut Bizmo with your Blade of Chaos for 15 HPs damage. Bizmo struggles against invisible bonds. af You begin to line up an attack on Bizmo's foot! > f
Bizmo against the invisible bonds holding $t and musters the mental strength to stagger away! Bizmo leaves west.
Could not find anything by that name here. > Bizmo's dark shield hammers you with divine power! Your shield freezes, then seems to invert as the attack reflects! w You are hunting Bizmo. > Dendall: Dendall Clinic [n,s,e,w]. Bizmo and High Priestess of Grimbrand are here. Sign. > af
You can use this command again in 10 seconds. > af
You can use this command again in 8 seconds. > You lacerate Bizmo with your Blade of Chaos for 19 HPs damage. You cannot move while aiming! Bizmo struggles against invisible bonds. Bizmo against the invisible bonds holding $t and musters the mental strength to stagger away! Bizmo leaves west.
> You are hunting Bizmo. w > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Bizmo and Murgruk are here. Altar. Sign. > hunt tar,foe,xpt,marked
You viciously slash Bizmo with your Blade of Chaos. You cut Bizmo with your Blade of Chaos for 44 HPs damage. > Bizmo collapses in a heap as the bonds holding him are destroyed. cast hold person on tar,foe,xpt,marked Bizmo leaves northwest.
> nw
You are not allowed to enter.
The attempt to northwest didn't really work out. > cast hold person on tar,foe,xpt,marked
Noone here going by that name. > look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Murgruk is here. Altar. Sign. > shout run again u pathetic excuse for a duergar
No shouting in safe areas. > e
> Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Sign. > n
> Underdark City of Dendall: Cavern [n,s,w,e]. > shout run again u pathetic excuse for a duergar
Dugu DesChain shouts from Underdark City of Dendall: Cavern: run again u pathetic excuse for a duergar
> sc
You begin to cast Wall Of Thorns. > Small seedlike pinpoints of light scatter over the area at your bidding. look | Underdark City of Dendall: Cavern | --@-- You stand just outside both the Forge, to the west, and the | Clinic, to the south, of Dendall. The forge sees to be a well visited | place for there are not even any doors, just the frames to allow for easy access for the customers. The sounds of someone working on some metal issue out of the forge at a steady beat. The Clinic, on the other hand, is an all white building. It also looks like it receives a lot of business. To the east are two houses, while to the southeast is central Dendall.
There are four obvious exits : north, south, west and east. > You chant, 'Deus Topiary'. A massive wall of thorns springs up over the south exit! look | Underdark City of Dendall: Cavern | --@-- You stand just outside both the Forge, to the west, and the | Clinic, to the south, of Dendall. The forge sees to be a well visited | place for there are not even any doors, just the frames to allow for easy access for the customers. The sounds of someone working on some metal issue out of the forge at a steady beat. The Clinic, on the other hand, is an all white building. It also looks like it receives a lot of business. To the east are two houses, while to the southeast is central Dendall.
There are four obvious exits : north, south, west and east. Wall of thorns blocking the south exit is here. > s
You pass through the wall of thorns easily. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Sign. > 8 west
High Priestess of Grimbrand grins evilly. You begin to cast Wall Of Swords.
You summon the wall of swords. A wall of moving swords springs up over the west exit! > 9 west
You are too busy casting a spell. > 9 west
You are too busy casting a spell. > 9 west
You begin to cast Wall Of Fire. > look
| Dendall: Dendall Clinic. | --@-- You are inside the dendall clinic. The sight of this building is | really amazing. All of it is made of huge black marble blocks, and far | above, a dark dome covers it all. Gargoyle statues are set all around the place, you feel as if their stare follows you all around the place, and wonder if they are just adornments, or guardians. A dark and powerful aura oppresses you, and you feel as if Grimbrand himself is in this place. A stone slab rests at the center of the room, and a sign hangs from one of the walls.
There are four obvious exits : north, south, east and west. High Priestess of Grimbrand is here. Wall of shifting swords blocking the west exit. Sign. > Bizmo arrives from the west.
Bizmo screams horribly as he runs through a wall of swords. Bizmo leaves west.
You chant, 'pyris xenro haltus'. A massive wall of fire springs up over the west exit! cast hold person on tar,foe,xpt,marked Noone here going by that name. > Runduergar tells you: hence the name w You slip through the wall of swords easily. You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Bizmo and Murgruk are here. Altar. Sign. > cast hold person on tar,foe,xpt,marked
You begin to cast Hold Person. > Bizmo leaves northwest.
Alas, Bizmo is out of range.
You feel calmer. e You feel the heat from Wall of fire blocking the west exit. You hear the whirling blades from Wall of shifting swords blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > shout wimp
Dugu DesChain shouts from Dendall: Dendall Clinic: wimp
> past
---End communication review--- > > look
| Dendall: Dendall Clinic. | --@-- You are inside the dendall clinic. The sight of this building is | really amazing. All of it is made of huge black marble blocks, and far | above, a dark dome covers it all. Gargoyle statues are set all around the place, you feel as if their stare follows you all around the place, and wonder if they are just adornments, or guardians. A dark and powerful aura oppresses you, and you feel as if Grimbrand himself is in this place. A stone slab rests at the center of the room, and a sign hangs from one of the walls.
There are four obvious exits : north, south, east and west. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > w
You slip through the wall of swords easily. You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Murgruk is here. Altar. Sign. > nw
You are not allowed to enter.
The attempt to northwest didn't really work out. > n
The attempt to north didn't really work out. > d
Only guild members may enter this board room.
> look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Murgruk is here. Altar. Sign. > w
The attempt to west didn't really work out. > nw
You are not allowed to enter.
The attempt to northwest didn't really work out. > e
You feel the heat from Wall of fire blocking the west exit. You hear the whirling blades from Wall of shifting swords blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:51:53 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ravastine (Newbie) the female dwarf Runduergar guest of FR-MUD the male unknown Stark the male dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > w You slip through the wall of swords easily. You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Murgruk is here. Altar. Sign. > e
You feel the heat from Wall of fire blocking the west exit. You hear the whirling blades from Wall of shifting swords blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > n
You can see a wall of moving, thornclad vines. > Underdark City of Dendall: Cavern [n,s,w,e]. Wall of thorns blocking the south exit is here. > look
| Underdark City of Dendall: Cavern | --@-- You stand just outside both the Forge, to the west, and the | Clinic, to the south, of Dendall. The forge sees to be a well visited | place for there are not even any doors, just the frames to allow for easy access for the customers. The sounds of someone working on some metal issue out of the forge at a steady beat. The Clinic, on the other hand, is an all white building. It also looks like it receives a lot of business. To the east are two houses, while to the southeast is central Dendall.
There are four obvious exits : north, south, west and east. Wall of thorns blocking the south exit is here. > s
You pass through the wall of thorns easily. You feel the heat from Wall of fire blocking the west exit. You hear the whirling blades from Wall of shifting swords blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > w
You slip through the wall of swords easily. You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Murgruk is here. Altar. Sign. > e
You feel the heat from Wall of fire blocking the west exit. You hear the whirling blades from Wall of shifting swords blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > n
You can see a wall of moving, thornclad vines. > Underdark City of Dendall: Cavern [n,s,w,e]. Wall of thorns blocking the south exit is here. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:52:31 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf Stark the male dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > party create party accept fr
Sensing the need for teamwork, you take the initiative and create a party! May its actions be long remembered throughout history. > You can't add yourself to your own party. > look
| Underdark City of Dendall: Cavern | --@-- You stand just outside both the Forge, to the west, and the | Clinic, to the south, of Dendall. The forge sees to be a well visited | place for there are not even any doors, just the frames to allow for easy access for the customers. The sounds of someone working on some metal issue out of the forge at a steady beat. The Clinic, on the other hand, is an all white building. It also looks like it receives a lot of business. To the east are two houses, while to the southeast is central Dendall.
There are four obvious exits : north, south, west and east. Wall of thorns blocking the south exit is here. > party accept ludoc
The party member must be present for you to accept them. ] look
| Underdark City of Dendall: Cavern | --@-- You stand just outside both the Forge, to the west, and the | Clinic, to the south, of Dendall. The forge sees to be a well visited | place for there are not even any doors, just the frames to allow for easy access for the customers. The sounds of someone working on some metal issue out of the forge at a steady beat. The Clinic, on the other hand, is an all white building. It also looks like it receives a lot of business. To the east are two houses, while to the southeast is central Dendall.
There are four obvious exits : north, south, west and east. Wall of thorns blocking the south exit is here. > Ludoc arrives from the north. party accept ludoc Ludoc has been accepted into Disorder and Dismay. They can now join you. > Ludoc joins your party(Disorder and Dismay). s You pass through the wall of thorns easily. You feel the heat from Wall of fire blocking the west exit. You hear the whirling blades from Wall of shifting swords blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Wall of shifting swords blocking the west exit. Sign. > The wall of swords fades away. w You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Murgruk is here. Altar. Sign. > e
You feel the heat from Wall of fire blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Sign. > leader ludoc
The attempt to leader ludoc didn't really work out. > leader ludoc
The attempt to leader ludoc didn't really work out. > party leaderl udoc
Invalid party command: leaderl. See 'help party' for more information. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:52:57 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf Stark the male dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > party leader ludoc
Turning Ludoc's party channel on. Dugu DesChain [Forced-Ludoc's party] Ludoc is the new party leader! > w
You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Bizmo and Murgruk are here. Altar. Sign. > hunt tar,foe,xpt,marked
You viciously slash Bizmo with your Blade of Chaos. You slash Bizmo with your Blade of Chaos for 29 HPs damage. > Bizmo begin to cast a spell. You graze Bizmo with your Blade of Chaos for 17 HPs damage. You are attacked by Murgruk. cast hold person on tar,foe,xpt,marked > Bizmo's dark shield incinerates you with unholy light! Your shield shimmers as it partially absorbs the attack! cast hold person on tar,foe,xpt,marked You begin to cast Hold Person. > You cut Bizmo with your Blade of Chaos for 19 HPs damage. You chant, 'amri xeno haltem'. You wrap Bizmo in bonds of invisible force. Bizmo struggles against invisible bonds. Bizmo collapses in a heap as the bonds holding him are destroyed. Bizmo leaves northwest.
Murgruk thumps you with his War hammer for 10 HPs damage. e You feel the heat from Wall of fire blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Sign. > You are hunting Bizmo. You are hunting Murgruk. pp im fighting him he keeps running Dugu DesChain [Ludoc's party] im fighting him he keeps running > l
| Dendall: Dendall Clinic. | --@-- You are inside the dendall clinic. The sight of this building is | really amazing. All of it is made of huge black marble blocks, and far | above, a dark dome covers it all. Gargoyle statues are set all around the place, you feel as if their stare follows you all around the place, and wonder if they are just adornments, or guardians. A dark and powerful aura oppresses you, and you feel as if Grimbrand himself is in this place. A stone slab rests at the center of the room, and a sign hangs from one of the walls.
There are four obvious exits : north, south, east and west. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Sign. > w
You pass through the wall of fire unscathed. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Murgruk is here. Altar. Sign. > You cut Murgruk with your Blade of Chaos for 43 HPs damage. 99 northwest You begin to cast Wall Of Thorns. > You slice Murgruk with your Blade of Chaos for 39 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You graze Murgruk with your Blade of Chaos for 24 HPs damage. Small seedlike pinpoints of light scatter over the area at your bidding. look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Murgruk is here. Altar. Sign. > Murgruk begin to cast a spell. You slice Murgruk with your Blade of Chaos for 28 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You nick Murgruk with your Blade of Chaos for 29 HPs damage.
You chant, 'Deus Topiary'. A massive wall of thorns springs up over the northwest exit! Murgruk chants, 'solus paqua quietum'.
Murgruk completes the spell, then stares intently at you, as if wondering why nothing happened. Murgruk begin to cast a spell. look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Wall of thorns blocking the northwest exit and Murgruk are here. Altar. Sign. > e
You feel the heat from Wall of fire blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. High Priestess of Grimbrand is here. Wall of fire blocking the west exit. Sign. > You are hunting Murgruk. w You pass through the wall of fire unscathed. You can see a wall of moving, thornclad vines. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Wall of thorns blocking the northwest exit and Murgruk are here. Altar. Sign. > Murgruk begin to cast a spell. e You feel the heat from Wall of fire blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. Ludoc and High Priestess of Grimbrand are here. Wall of fire blocking the west exit. Sign. > w
You pass through the wall of fire unscathed. You can see a wall of moving, thornclad vines. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Wall of thorns blocking the northwest exit and Murgruk are here. Altar. Sign. > You chop Murgruk with your Blade of Chaos for 32 HPs damage. Murgruk smiles beautifically, warmed by some inner glow. e You feel the heat from Wall of fire blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. Ludoc and High Priestess of Grimbrand are here. Wall of fire blocking the west exit. Sign. > w
You pass through the wall of fire unscathed. You can see a wall of moving, thornclad vines. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Wall of thorns blocking the northwest exit and Murgruk are here. Altar. Sign. > You graze Murgruk with your Blade of Chaos for 35 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You slash Murgruk with your Blade of Chaos for 23 HPs damage. Murgruk mumbles something and is fully healed. You lacerate Murgruk with your Blade of Chaos for 41 HPs damage. You cut Murgruk with your Blade of Chaos for 32 HPs damage. t bizmo done hiding? You ask Bizmo: done hiding? > look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Wall of thorns blocking the northwest exit and Murgruk are here. Altar. Sign. > You cut Murgruk with your Blade of Chaos for 36 HPs damage. e You feel the heat from Wall of fire blocking the west exit. > Dendall: Dendall Clinic [n,s,e,w]. Ludoc and High Priestess of Grimbrand are here. Wall of web blocking the west exit. Wall of fire blocking the west exit. Sign. > w
You pass through the wall of fire unscathed. You manage to squeeze through the tangled webs. Dugu manages to squeeze through the tangled webs. You can see a wall of moving, thornclad vines. > Grimbrand Guild: Majestic Archway [e,nw,ne,d]. Bizmo, Wall of thorns blocking the northwest exit and Murgruk are here. Altar. Sign. > Bizmo searches around the room a bit. hunt tar,foe,xpt,marked You viciously slash Bizmo with your Blade of Chaos. Your attack glances off of Bizmo's stone-like skin. You chop Bizmo with your Blade of Chaos for 23 HPs damage. > Your attack glances off of Bizmo's stone-like skin. You graze Bizmo with your Blade of Chaos for 6 HPs damage. Your chaos shield and blade fill your weapon hand with speed! Your attack glances off of Bizmo's stone-like skin. You cut Bizmo with your Blade of Chaos for 8 HPs damage. Bizmo thumps you with his Adamantite Mace for 8 HPs damage. Bizmo's dark shield incinerates you with unholy light! Your shield freezes, then seems to invert as the attack reflects! Bizmo's attack glances off of Bizmo's stone-like skin. Bizmo tries to go through the wall of thorns but reappears with cuts covering his entire body. Your attack glances off of Bizmo's stone-like skin. cast hold person on tar,foe,xpt,marked You begin to cast Hold Person. > Your attack glances off of Bizmo's stone-like skin. You slice Bizmo with your Blade of Chaos for 8 HPs damage. Your chaos shield and blade fill your weapon hand with speed! Your attack glances off of Bizmo's stone-like skin. You slash Bizmo with your Blade of Chaos for 5 HPs damage. You chant, 'amri xeno haltem'. You wrap Bizmo in bonds of invisible force. Bizmo struggles against invisible bonds. Bizmo's shield crushes you with a wave of destruction! Bizmo tries to go through the wall of thorns but reappears with cuts covering his entire body. Your attack glances off of Bizmo's stone-like skin. cast call of the wild on tar,foe,xpt,marked You are too busy casting a spell. > Bizmo tries to go through the wall of thorns but reappears with cuts covering his entire body. Your attack glances off of Bizmo's stone-like skin. The wall of thorns retreats back into the ground. cast call of the wild on tar,foe,xpt,marked You begin to cast Call Of The Wild. > Your attack glances off of Bizmo's stone-like skin. You lacerate Bizmo with your Blade of Chaos for 6 HPs damage. Your chaos shield and blade fill your weapon hand with speed! Your attack glances off of Bizmo's stone-like skin. You nick Bizmo with your Blade of Chaos for 5 HPs damage. You chant 'fera lemures'. Bizmo struggles against invisible bonds. Bizmo's dark shield incinerates you with unholy light! t ludoc west You tell Ludoc: west > Bizmo against the invisible bonds holding $t and musters the mental strength to stagger away! Bizmo leaves northwest.
Ludoc arrives from the east. You are hunting Bizmo. You chop Murgruk with your Blade of Chaos for 35 HPs damage. Alas, Bizmo is out of range. ' he ran You say: he ran > l / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc and Murgruk are here. Altar. Sign. > You chop Murgruk with your Blade of Chaos for 38 HPs damage. > 8 northwest You begin to cast Wall Of Swords. > You chop Murgruk with your Blade of Chaos for 32 HPs damage.
You summon the wall of swords. A wall of moving swords springs up over the northwest exit! look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc and Murgruk are here. Wall of shifting swords blocking the northwest exit. Altar. Sign. > Murgruk begin to cast a spell. 9 northwest You begin to cast Wall Of Fire. > You slice Murgruk with your Blade of Chaos for 35 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You graze Murgruk with your Blade of Chaos for 40 HPs damage.
You chant, 'pyris xenro haltus'. A massive wall of fire springs up over the northwest exit! Murgruk chants, 'solus paqua quietum'.
Murgruk completes the spell, then stares intently at you, as if wondering why nothing happened. look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc and Murgruk are here. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > You lacerate Murgruk with your Blade of Chaos for 39 HPs damage. who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:54:26 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 2) Stark the male dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > Ludoc leads his party consisting only of you into battle against a Murgruk. Ludoc begin to cast a spell. Ludoc chants 'ainibus tormens'. Ludoc envelops Murgruk into a shocking sparks swarm! Ludoc's Pendant of Power crushes Murgruk. look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc and Murgruk are here. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > You nearly split Murgruk in half with your Blade of Chaos for 45 HPs damage. Murgruk begin to cast a spell. Ludoc begin to cast a spell. A dark shadow begins to grow around Ludoc's face until all you can see is a black void where his eyes once were. You victoriously cleave Murgruk with your Blade of Chaos for 48 HPs damage. Your chaos shield and blade fill your weapon hand with speed! You victoriously cleave Murgruk with your Blade of Chaos for 24 HPs damage. Murgruk winces, and loses concentration! You dealt the death blow to Murgruk. Murgruk dies, and his weapons eerily fall from his limp hands and drop to the floor. look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc is here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > hide
You scan quickly about for a hiding spot. > You try to hide in the shadows. look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc is here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. pp fucking wimp:) Dugu DesChain [Ludoc's party] fucking wimp:) > Ludoc claps his hands together and shards of magic explode into the air. A mana shard appears in Ludoc's hands. Ludoc begin to cast a spell. You suddenly notice a large piece of fruit barely visible, floating in the air before you! You cannot believe your eyes as the piece of fruit begins to solidify! look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc is here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. >
Fear creeps back into your spirit... your courage is gone.
Ludoc completes the conjuration and picks the Magic Watermelon out of the air. pcc You have been noticed. You begin to cast Courage. > You chant, 'aeger audentia'. Courage fills your spirit! Nothing could stop you now! Your target is already affected by a courage spell.
> hide
You scan quickly about for a hiding spot. > look
You try to hide in the shadows. / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc is here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Ludoc is here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > cast thorn hedge
You have been noticed. You begin to cast Thorn Hedge. > Small seedlike pinpoints of light scatter over the area at your bidding. who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:55:15 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton (Idle: 2) Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 3) Stark the male dwarf (Idle: 2) -----------> There are eight mortals on Final Realms MUD right now. <---------- > You chant, 'Deus Topiary'. Wherever the light-seeds land, vines suddenly grow at incredible speed, forming a dense thorn covered hedge! Ludoc is scratched by thorns!
You feel calmer. Ludoc is scratched by thorns! look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Thorn hedge and Ludoc are here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > l corpse
This is the dead body of Murgruk. corpse of Murgruk contains: Chainmail. > look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Thorn hedge and Ludoc are here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:55:41 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton (Idle: 2) Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 3) Stark the male dwarf (Idle: 3) -----------> There are eight mortals on Final Realms MUD right now. <---------- > look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Thorn hedge and Ludoc are here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > Ludoc is scratched by thorns! look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Thorn hedge and Ludoc are here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:55:55 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton (Idle: 2) Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 4) Stark the male dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > Ludoc is scratched by thorns! look / Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Thorn hedge and Ludoc are here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > offer bizmo ur a bitch:)
You offer Bizmo ur a bitch:). > sc
> pp hehe
Dugu DesChain [Ludoc's party] hehe > who
--------------------------======] Final Realms [======------------------------- Tue May 22 20:56:09 2012 ----------------------------------] Mortals [---------------------------------- Bizmo the male duergar Davinci (Explorer) the male human Dugu DesChain the male human Elyas the male triton (Idle: 3) Ember (Explorer) the female human Ludoc Ludinsky the male drow Ravastine (Newbie) the female dwarf (Idle: 4) Stark the male dwarf -----------> There are eight mortals on Final Realms MUD right now. <---------- > look
/ Grimbrand Guild: Majestic Archway. / D-- You enter a sparkling clean room, and are awed by its magnificence. This guild is for the true priests of God Grimbrand, Overlord of Darkness and Death, and the priests he allows to worship him are powerful beings of Law. Around you you see devout duergar kneeling and praying, and others discussing the latest guild news.
There are four obvious exits : east, northwest, northeast and down. Thorn hedge and Ludoc are here. Corpse of Murgruk. War hammer. Wall of fire blocking the northwest exit. Wall of shifting swords blocking the northwest exit. Altar. Sign. > sc
> Bizmo yawns at you. <---tired of having ur ass kicked?:)
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