Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: The Vile Sea Bitch and the Pimp Bard on the high seasDate: 25.05.2012
Winners:  Pennywise Varmel Losers:  Izzril PPW: 0.35 DEF colors.
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(special thanks to imotep,pestilence and balgar for roughing up the trash)

First part is pennywise ramming izzrils boat.













Izzril [Evil] i see a pennywise
>
Saving...
Pennywise Hellfyre [Evil] oh?
>
>
-----------------------------------======] Final Realms [======-----------------------------------
Fri May 25 02:52:28 2012
--------------------------------------------] Mortals [-------------------------------------------
BalgarNBalgarRESE
Fruba Crown the Grand Metamorph
ImotepNImotepRESE
Izzril the Bladesinger of Darkness
Mobley (Achiever)
Pennywise Hellfyre the Master of Musical Inspiration
Pestilence Knight the Virulent Spreader of Plagues
Raavini (Explorer)
Solidus Megiltura the Reaper of Wicked Souls
Varmel Villain the Master of Arcane Magic
Wizbot^WizbotRESET%
--------------------> There are eleven mortals on Final Realms MUD right now. <-------------------
>
Izzril [Evil] aye
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Hot night in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
Varmel is here.
>
You rub your Lucky Dragon Foot and it shines briefly. You feel safer somehow.
>
>
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Hot night in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
Varmel is here.
> S.S. Izzril points her bow to the sea.

<-------------------
>
Varmel Villain [Pennywise's party] @Vile Bitch@ ram him
The S.S. Izzril sails to the sea.
<-------------------
>
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Hot night in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
Varmel is here.
>
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Hot night in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
Varmel is here.
>
Varmel begin to cast a spell.
S.S. Pennywise points her bow to the sea.
>
Varmel chants, 'aqua inhalo'.
Varmel points at you and you suddenly feel like diving into a lake.
The S.S. Pennywise sails to the sea.
You scan the seas around your ship and see:
The southern cliffs of the Sahieren coastline finally break here, and you are relieved to see a small port wedged east against between the cliffs and the long beaches north of this town. You can not make out much of the port from here, but surely it would be a welcome stop on your sea voyages. The water stretches in all other directions.



There are four obvious exits : north, south, west and east.
Angler and Swordfish are here.
Sloop S.S. Pennywise.
Giant Floating Fortress.
>
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Hot night in The Season of Magic with very thin complete cloud cover.
There are no obvious exits.
Varmel is here.
>
You can't find that direction!
>
S.S. Pennywise points her bow to the north.
>
The S.S. Pennywise sails to the north.
You scan the seas around your ship and see:
The long beaches of the Sahieren Coastline stretch to the north and south. To the southeast, you can see a small port, wedged up against the southern cliffs of the Sahieren. Glinting barely through the rough surf, you notice a long line of reefs here, running along the beaches. It would be too dangerous to try to land through such hazards.



There are four obvious exits : north, south, west and east.
Sloop S.S. Pennywise.
S.S. Pennywise points her bow to the north.
>
The S.S. Pennywise sails to the north.
You scan the seas around your ship and see:
A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
S.S. Pennywise points her bow to the north.
>
The S.S. Pennywise sails to the north.
You scan the seas around your ship and see:
The long beaches of the Sahieren Coastline stretch to the north and south. To the southeast, you can see a small port, wedged up against the southern cliffs of the Sahieren. Glinting barely through the rough surf, you notice a long line of reefs here, running along the beaches. It would be too dangerous to try to land through such hazards.



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.

>
S.S. Pennywise points her bow to the south.
>
The S.S. Pennywise sails to the south.
You scan the seas around your ship and see:
A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
You ram your ship into the S.S. Izzril!

>
Your ships is still tangled up in the other one! You need space to be able to ram!
>
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Average temperature night in The Season of Magic with medium cloud cover.
There are no obvious exits.
Varmel is here.
>
Varmel Villain [Pennywise's party] @Vile Bitch@ ram him
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Average temperature night in The Season of Magic with medium cloud cover.
There are no obvious exits.
Varmel is here.
>
You scan the seas around your ship and see:
A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
]
You ram your ship into the S.S. Izzril!
>Your ships is still tangled up in the other one! You need space to be able to ram!
>
>
It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.

Average temperature night in The Season of Magic with medium cloud cover.
There are no obvious exits.
Varmel is here.
>
You scan the seas around your ship and see:
A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
>
>
Varmel leaps on board the S.S. Izzril!
Varmel leaves .

Pennywise Hellfyre shouts from Deck of the sloop: S.S. Pennywise at Somewhere In The Sword Sea - Near a Peninsula: <--hehe he knew it was comin
death



[--------------------------------------------------------------------------------------------------------------------------]



Varmels view.





S.S. Izzril points her bow to the sea.
pp ram him
Varmel Villain [Pennywise's party] @Vile Bitch@ ram him
>
The S.S. Izzril sails to the sea.
> wb pennywise

You begin to cast Water Breathing.
>
S.S. Pennywise points her bow to the sea.
You chant, 'aqua inhalo'.
You enchant Pennywise so she can breathe water.
The S.S. Pennywise sails to the sea.
The ship sails to the sea.
glance
Deck of the sloop: S.S. Pennywise [none].
Pennywise is here.
>
Strange, you find oxygen outside your watery homeland.
scan
You scan the seas around your ship and see:

The southern cliffs of the Sahieren coastline finally break here, and you are relieved to see a small port wedged east against between the cliffs and the long beaches north of this town. You can not make out much of the port from here, but surely it would be a welcome stop on your sea voyages. The water stretches in all other directions.



There are four obvious exits : north, south, west and east.
Angler and Swordfish are here.
Sloop S.S. Pennywise.
Giant Floating Fortress.
>
S.S. Pennywise points her bow to the north.
The S.S. Pennywise sails to the north.
The ship sails to the north.
S.S. Pennywise points her bow to the north.
>
The S.S. Pennywise sails to the nwho
orth.
The ship sails to the north.

>
S.S. Pennywise points her bow to the north.
The S.S. Pennywise sails to the north.
The ship sails to the north.
scan
You scan the seas around your ship and see:

The long beaches of the Sahieren Coastline stretch to the north and south. To the southeast, you can see a small port, wedged up against the southern cliffs of the Sahieren. Glinting barely through the rough surf, you notice a long line of reefs here, running along the beaches. It would be too dangerous to try to land through such hazards.



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
>
S.S. Pennywise points her bow to the south.
scan
You scan the seas around your ship and see:

The long beaches of the Sahieren Coastline stretch to the north and south. To the southeast, you can see a small port, wedged up against the southern cliffs of the Sahieren. Glinting barely through the rough surf, you notice a long line of reefs here, running along the beaches. It would be too dangerous to try to land through such hazards.



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
>
The S.S. Pennywise sails to the south.
The ship sails to the south.
scan
You scan the seas around your ship and see:

A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
> board s.s. izzril

You try to board the S.S. Izzril but it swings out of range!
> l

It is night and the moon is not up.
This is the deck of the sloop S.S. Pennywise. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.


Average temperature night in The Season of Magic with medium cloud cover.
There are no obvious exits.
Pennywise is here.
> pp ram him

Varmel Villain [Pennywise's party] @Vile Bitch@ ram him
> scan

You scan the seas around your ship and see:

A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
> scan

You scan the seas around your ship and see:

A narrow peninsula juts out of the coastline here, and look like an ideal place to swim ashore. The peninsula seems to point to a large island which you can barely see to the northwest. The coastline stretches to the north and south, and the sea spreads out on the horizon to the west



There are three obvious exits : north, south and west.
Sloop S.S. Pennywise.
Sloop S.S. Izzril.
> board s.s. izzril

You try to board the S.S. Izzril but it swings out of range!
board s.s. izzril
You try to board the S.S. Izzril but it swings out of range!
> glance

Deck of the sloop: S.S. Pennywise [none].
Pennywise is here.
> board s.s. izzril

You leap on board the S.S. Izzril! <------now your fucked.
Saving...
It is night and the moon is not up.
This is the deck of the sloop S.S. Izzril. The Boatswain pipes the signal the captain is coming aboard. Sailors scramble about preparing to get under way. The ship and crew await the commands of the captain. Near the stern rests the important helm. The Cockswain echoes the Captain orders and the sailors scramble up the main mast swinging out to the yards, and the rigging. Others start to heave on a line. The Yeoman signals ordnances are set and ready for sail.


Average temperature night in The Season of Magic with medium cloud cover.
There are no obvious exits.
Small Gem.
Two Large gems.
> Deck of the sloop: S.S. Izzril [none].
Small Gem.
Two Large gems.
> oo

You begin to cast Sudden Light.
>
Strange, you find oxygen outside your watery homeland.
Your voice sounds like a thunder and there is an explosion of light.
Izzril is blinded by the sudden explosion!
You notice Izzril nearby.
Izzril shifts groggily.
zz
You begin to cast Impossible Touch.
>
From each of your hands, a blue and red fog forms.
Izzril shifts groggily.
You chant, 'Maju dos pyria es frezzus'.
You throw your hands towards Izzril and grab. For xxx HPs damage.
You are attacked by Izzril.
Your dragon scales partially protect you from the blow.
Izzril strikes one of your images and it shatters into nothingness!
You wince as your link with the image is broken.
Izzril grazes you with his Doomsinger for 1 HPs damage.
Izzril shakes off the effects of the stun
>
The S.S. Pennywise tries to ram your ship, but your crew avoids the charge!
jj
You begin to cast Psychic Whip.
>

You destroys Izzril Frost Amulet!.
You focus your thoughts and form an invisible whip of energy.

You gesture and whip Izzril's mind and body with your focused will.

For xx HPs damage.
Izzril shifts groggily.
zz
You begin to cast Impossible Touch.
> gt

Izzril the drow.
He is near death.
Is stunned.
Wielding : a Doomsinger and a Blackwand.
Wearing : a Dusk Helm, a Collar, a Blackmail, a Dilvish's Signet Ring, a
Spiderweave Leggings, a Black dragons vest, a Gold Earrings, a
Duelist Bracers, a Ferashade Amulet, an Amulet of the Chaos, an
Ancient Demon Relic, a Moonstone Ring, a Wizards bag, a Cyclop's
girdle and a Pair of Winged Boots of Gohmash.

>
From each of your hands, a blue and red fog forms.
Izzril shifts groggily.
shout die bitch
Varmel Villain shouts from Deck of the sloop: S.S. Izzril at Somewhere In The Sword Sea - Near a Peninsula: die bitch

You chant, 'Maju dos pyria es frezzus'.
You throw your hands towards Izzril and grab. For xxx HPs damage.
Izzril shifts groggily.
You dealt the death blow to Izzril.
Izzril dies, and his weapons eerily fall from his limp hands and drop to the floor.
l corpse
This is the dead body of Izzril.
corpse of Izzril contains:
Amulet of the Chaos.
Ferashade Amulet.
Duelist Bracers.
Gold Earrings.
Black dragons vest.
Spiderweave Leggings.
Pair of Lava Boots.
Dilvish's Signet Ring.
Blackmail.
Collar.
Dusk Helm.
Cyclop's girdle.
Wizards bag.
Moonstone Ring.
Belts of Dilvish.
Blast of Wind.
Death Sword.
Rune Dagger.
Bag of Holding.
Fendorian Pouch.
Ruby Egg.
Look From 1 to 23 of 38 (60%) - h for help.

Spider Key.
Coin of Fate.
Rusty Crowbar.
Two Pills of invulnerability.
Fluffy Towel.
Large Knapsack.
Black Bag.
Medium coil of rope.
Ice sword.
Two Black bastard swords.
Elixir.
Some platinum, 4 gold, 1 silver and 1 copper coins.
Spectral Sword.
Wand of know alignment.
Pair of Winged Boots of Gohmash.
>
Ghost of Izzril shakes off the effects of the stun

Pennywise Hellfyre shouts from Deck of the sloop: S.S. Pennywise at Somewhere In The Sword Sea - Near a Peninsula:
death

take all from corpse
You start getting some stuff from corpse of Izzril.
}
Raavini [Evil] omg izzril you are sad as fuck <-------- so true
S.S. Izzril points her bow to the north.
l
Command queued since you are still getting some stuff from corpse of Izzril.
Type 'abort' to attempt to end prematurely.
}
The S.S. Izzril sails to the north.
The ship sails to the north.
S.S. Izzril points her bow to the north.
Pennywise Hellfyre [Evil] hehe
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