Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Hugo dies, hobgoblin fighter....had no idea was claiming same brain of dwarf wizthiefDate: 12.06.2002
Winners:  Pinefur Losers:  Hugo PPW: 2.42 OLD colors.
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For those that read hugo post first you will notice..he was hugged tis why hedge would
not let him pass. And also he cursed at me multiple times after dieing. Also i was
lagged while at gates in my own hedge. Too He never once told me after being a new
person and guild and evil race that he was neutral still. And as for the other
hobgoblins..drean has proved his trust to me and the pol one was made while in a hokemj
guild and decided to stay unlike zoelle whom choosed to join a new clerical guild
instead. So till proven other wise or heard other wise any person changed from good
neutral race to evil is more than likely evil..till proven other wise..thus the complaint
of killing dwarf wiz thief is nul and void...a hobgoblin fighter died...whom to me was
evil..since i heard nothing else of it.



Outside of Daggerford: West Gate [n,s,w,in].
Tundra, Thorn hedge, Three Daggerford guards and Gate Watchman are here.
>
Daggerford guard is scratched by thorns!(LAG SETS IN HERE)

Daggerford guard is scratched by thorns!

Daggerford guard is scratched by thorns!

Tundra is scratched by thorns!

Daggerford guard exclaims: You arre a foolishh one forr fightin' within theshe
wallsh!

Tundra is scratched by thorns!

Gate Watchman is scratched by thorns!

Tundra is scratched by thorns!

Daggerford guard is scratched by thorns!

Gate Watchman is scratched by thorns!

Hugo Swagman arrives from the south.

Hugo is scratched by thorns!

Gate Watchman is scratched by thorns!

Hugo is scratched by thorns!

Daggerford guard is scratched by thorns!

Hugo smiles.

Hugo bows.

Daggerford guard trips up.

Daggerford guard is scratched by thorns!

Daggerford guard is scratched by thorns!

Daggerford guard is scratched by thorns!

Hugo is scratched by thorns!

Daggerford guard is scratched by thorns!

Hugo Swagman walks west towards the main highway.



Daggerford guard is scratched by thorns!

Hugo Swagman arrives from the west.

Outside of Daggerford: West Gate

You are standing just outside of the western gate into the city of
Daggerford. The gate itself is an impressive piece of construction, made from
thick planks of wood and wide bars of iron, filling the arched opening in the
outer wall that surrounds the city. A number of merchants and travellers push
their way by you, hurrying towards their destinations within and beyond this
settlement. The cobblestone road continues westward towards a highway, while a
grassy path makes its way around the perimiter of the city to both your north
and south.

Pleasantly warm day in The Season of Divinity with dense cloud cover
Nice heavy rain.
There are four obvious exits : north, south, west and in.
Hugo Swagman, Tundra, Thorn hedge, Three Daggerford guards and Gate Watchman
are here.
> You have idle set to 2 minutes.(lag ends here)
>
Hugo asks: eh?
Idle time set to 2 minutes.(got scared in lag set idle to 2)
> ] Hp: 7**(7**) Gp: 179(4**) Xp: 60617 Socp: 1000
>
Hugo is scratched by thorns!

Hugo is scratched by thorns!
You command your Tundra to bearhug Hugo Swagman.
>
Hugo asks: have the hedge become a joke?

Tundra grabs Hugo into a huge bearhug!

Daggerford guard exclaims: Help ish on the way, you cannot win!
You viciously slash Hugo with your Talin Sword.
You slash Hugo with your Talin Sword for 37 HPs damage.
You viciously slash Hugo with your Talin Sword.
You slash Hugo with your Talin Sword for 35 HPs damage.
>
Hugo is prevented from leaving by the thorns.

Hugo is scratched by thorns!
Tundra valiantly protects you.

Hugo struggles against Tundra.

Gate Watchman is scratched by thorns!

Hugo is prevented from leaving by the thorns.
You lead . into battle against Hugo Swagman.
>
Hugo is prevented from leaving by the thorns.

Tundra winces as the attack hits her too!

Hugo is scratched by thorns!

Tundra tightens her grip on Hugo.

Gate Watchman burps.

Hugo is scratched by thorns!
You are not calm enough.
> You are not calm enough.
> You slash Hugo with your Talin Sword for 12 HPs damage.
You slash Hugo with your Talin Sword for 11 HPs damage.

Hugo is prevented from leaving by the thorns.

Hugo is prevented from leaving by the thorns.

Hugo is prevented from leaving by the thorns.

Hugo is scratched by thorns!

Hugo is prevented from leaving by the thorns.

Tundra tightens her grip on Hugo.
You slash Hugo with your Talin Sword for 12 HPs damage.
You slash Hugo with your Talin Sword for 11 HPs damage.

Hugo is prevented from leaving by the thorns.

Hugo struggles against Tundra.

Hugo is scratched by thorns!

Daggerford guard is scratched by thorns!
There are no bear's around for you to command.
> The attempt to hutn hugo didn't really work out.
>
Hugo is prevented from leaving by the thorns.

Hugo is prevented from leaving by the thorns.

Tundra tightens her grip on Hugo.

Tundra tightens her grip on Hugo.
You slash Hugo with your Talin Sword for 17 HPs damage.
You slash Hugo with your Talin Sword for 13 HPs damage.
Tundra valiantly protects you.

Hugo struggles against Tundra.

Hugo struggles against Tundra.

Hugo struggles and breaks free of Tundra!

Daggerford guard burps.

Tundra is scratched by thorns!
You dealt the death blow to Hugo.

Hugo dies, and her weapons eerily fall from her limp hands and drop to the
floor.

Hugo asks: hey?
Hugo is dead.
> You start getting some stuff from corpse of Hugo Swagman.
}
Daggerford guard is scratched by thorns!

Hugo asks: What the hell are you doing?
You get scratched by thorns!

Daggerford guard is scratched by thorns!

Gate Watchman is scratched by thorns!

Daggerford guard is scratched by thorns!

Gate Watchman is scratched by thorns!
You get a field platemail, a Gold Earrings, a great helm, an ornate ring, a
silver bracers, a Gachir's ring, a Badge of Heroism, a Cloak of the Eel, a
Black dragons vest, a Mithril Belt, a Satchel of the Lich-King, a Reinforced
Dwarf Skin Boots, a Silk trousers, a Ring of Enlightenment and a Collar from
corpse of Hugo Swagman.
You cannot take a Gershim's Bag of Holding.
> You say: hobgoblin
>
Daggerford guard is scratched by thorns!

Outside of Daggerford: West Gate

You are standing just outside of the western gate into the city of
Daggerford. The gate itself is an impressive piece of construction, made from
thick planks of wood and wide bars of iron, filling the arched opening in the
outer wall that surrounds the city. A number of merchants and travellers push
their way by you, hurrying towards their destinations within and beyond this
settlement. The cobblestone road continues westward towards a highway, while a
grassy path makes its way around the perimiter of the city to both your north
and south.

Pleasantly warm day in The Season of Divinity with dense cloud cover
Nice heavy rain.
There are four obvious exits : north, south, west and in.
Ghost of Hugo Swagman, Tundra, Thorn hedge, Three Daggerford guards and Gate
Watchman are here.
Corpse of Hugo Swagman.
>
Hugo says: fuck you
This is the dead body of Hugo Swagman.
corpse of Hugo Swagman contains:
Gershim's Bag of Holding.
>
The vines writhe, and retreat back into the ground.
You bury corpse of Hugo Swagman.
>Hugo asks: so what hobgoblin?

Outside of Daggerford: West Gate

You are standing just outside of the western gate into the city of
Daggerford. The gate itself is an impressive piece of construction, made from
thick planks of wood and wide bars of iron, filling the arched opening in the
outer wall that surrounds the city. A number of merchants and travellers push
their way by you, hurrying towards their destinations within and beyond this
settlement. The cobblestone road continues westward towards a highway, while a
grassy path makes its way around the perimiter of the city to both your north
and south.

Pleasantly warm day in The Season of Divinity with dense cloud cover
Nice heavy rain.
There are four obvious exits : north, south, west and in.
Ghost of Hugo Swagman, Tundra, Three Daggerford guards and Gate Watchman are
here.
>
Hugo says: Im neutral you jackass
You lead . south.
> Outside Daggerford [n,s,shack].
Tundra and Two peasants are here.
> You get wet.
You lead . south.
> Outside Daggerford [n,s].
Tundra and A Hardworking Peasant are here.
> You lead . south.
> Outside Daggerford [n,s].
Tundra, A Lowly Shepherd and Two Little Lambs are here.
> You lead . south.
] Outside Daggerford [n,e,sw].
Tundra and Two Chickens are here.
> You lead . east.
> Outside Daggerford [w,e].
Tundra and Three Cows are here.
> You lead . east.
> Outside Daggerford [w,e].
Tundra is here.
> You lead . east.
> Outside Daggerford [w,e].
Tundra and Merchant are here.
> You lead . east.
] Outside Daggerford [w,e].
Tundra and Two Merchants are here.
> You lead . east.
> Outside of Daggerford: South Gate [w,e,s,in].
Tundra and Gate Watchman are here.
> You can't find that direction!
> Expressionless, the gate watchman seems to take an inventory of your person
before nodding his head and motioning you through the gateway.

A Tundra follows you.
> City of Daggerford: South Gate [n,out].
Gate Watchman is here.
>
Tundra thunders in from the outside.
You lead . north.
> City of Daggerford: Sacred Fountain [n,s,w,e].
Tundra and Pigeon are here.
> You lead . east.
> City of Daggerford: Wall Street - South of Hokemj [n,w,e].
Tundra is here.
> You lead . east.
> City of Daggerford: Wall Street - Near Drill Field [n,w,e].
Tundra, A Mangy Dog and An Unsteady Drunkard are here.
> You lead . north.
] City of Daggerford: South Drill Field [n,s,w,e].
Tundra and Two militiamen are here.
> Welcome Mighty One. Type 'ascend' to enter the Halls of the Silver Fist.
You lead . west.
> The Band of the Silver Fist Complex: [e,n].
Tundra and Old Man are here.
A sign.
> A voice echoes; Welcome mighty one, to the halls of the Silver Fist
A Tundra follows you.
] The Band of the Silver Fist: Main Hall [n,u,s,e,w,nw,sw,ne,se,d].
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