Rolbarg tells you: hehe you missed the stab on me+
[Chadok left the MUD]
[Matthew left the MUD]
Daggerford guard smiles briefly at a passerby before regaining his composure.
Sergeant Tharnumil smiles briefly at a passerby before regaining his composure. sneak west You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: River Road
Never before have you smelled anything as bad as that which attacks your olfactory senses while you stand here, consciously attempting to hold back the retching. It boggles the mind that people can live in these conditions, with the dirt road between these residences looking like more of a dump, than a place to raise children in. The people around you seem tense and shifty, indicating this is probably not the best of places to dally around in. To the west, the alley continues, while off to the east, you can make out a gate exiting the city. A small flight of mortared stair leads up and into a building to your north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, east and west. A Rambunctious Child, A Mean Mercenary and An Unsteady Drunkard are here. >> tell rolbarg heeh yep You tell Rolbarg: heeh yep >> sneak east You sneak east. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: East Gate
You are standing before a large, arched section of the outer wall that makes up the eastern gate of Daggerford. Crowds of people filter in and out of the city here, overseen by the ever watchful militia. Wall Street continues to both your north and south, while an alleyway to your west leaves the cobblestone, the sickly sweet aroma of garbage emminating from its shadows.
Pleasantly warm winter night with medium cloud cover. There are four obvious exits : north, south, west and out. Two Daggerford guards, Sergeant Tharnumil, Gate Watchman, A Hardworking Peasant and A Rambunctious Child are here. Corpse of An Unsteady Drunkard. Knife. >> Daggerford guard shifts his weight from one leg to the other. sneak south You sneak south. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - Near Timion
You are standing on Wall Street, a cobblestone roadway that runs alongside the outer wall of Daggerford. Comparatively speaking, this is one of the wider streets in the city. To the north you can see the eastern gate, while to the south the road continues. A dusky-red, graveled pathway wedged in between a brick wall and another building, heads westward toward the center of town.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and west. Noble and Merchant are here. >> sneak west You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Gravel Pathway - Outside of Timion
You are standing on a pathway paved with reddish colored gravel, just south of a staircase rising in concentric rings up towards a massive marble structure. The building appears to be some sort of temple from the looks of the traffic entering and exiting the archway at the upper level of the stepped platform. To the east, the path returns to Wall Street, while to your west, the gravel changes back into cobblestone, heading off towards the center of town. A tall brick wall opposes the temple, blocking movement north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : west, east and south. >> sneak south >> You sneak south. You are dazzled by the light. Clerics of Timion: Steps There are four obvious exits : north, west, east and south. >> sneak north Your inability to see hampers your ability to sneak well. You sneak north. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Gravel Pathway - Outside of Timion
You are standing on a pathway paved with reddish colored gravel, just south of a staircase rising in concentric rings up towards a massive marble structure. The building appears to be some sort of temple from the looks of the traffic entering and exiting the archway at the upper level of the stepped platform. To the east, the path returns to Wall Street, while to your west, the gravel changes back into cobblestone, heading off towards the center of town. A tall brick wall opposes the temple, blocking movement north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : west, east and south. >> sneak east You sneak east. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - Near Timion
You are standing on Wall Street, a cobblestone roadway that runs alongside the outer wall of Daggerford. Comparatively speaking, this is one of the wider streets in the city. To the north you can see the eastern gate, while to the south the road continues. A dusky-red, graveled pathway wedged in between a brick wall and another building, heads westward toward the center of town.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and west. Merchant and Noble are here. >> sneak east Helps if you sneak in a direction that exists. >> sneak north You sneak north. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: East Gate
You are standing before a large, arched section of the outer wall that makes up the eastern gate of Daggerford. Crowds of people filter in and out of the city here, overseen by the ever watchful militia. Wall Street continues to both your north and south, while an alleyway to your west leaves the cobblestone, the sickly sweet aroma of garbage emminating from its shadows.
Pleasantly warm winter night with medium cloud cover. There are four obvious exits : north, south, west and out. A Rambunctious Child, A Hardworking Peasant, Gate Watchman, Sergeant Tharnumil and Two Daggerford guards are here. Knife. Corpse of An Unsteady Drunkard. >> sneak west You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: River Road
Never before have you smelled anything as bad as that which attacks your olfactory senses while you stand here, consciously attempting to hold back the retching. It boggles the mind that people can live in these conditions, with the dirt road between these residences looking like more of a dump, than a place to raise children in. The people around you seem tense and shifty, indicating this is probably not the best of places to dally around in. To the west, the alley continues, while off to the east, you can make out a gate exiting the city. A small flight of mortared stair leads up and into a building to your north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, east and west. An Unsteady Drunkard, A Mean Mercenary and A Rambunctious Child are here. >> You get wet. sneak west You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: River Road
You are standing in what could probably be referred to as the worst section of Daggerford. Tall, overbuilt, dilapidated buildings close in on you. Garbage and stale urine, assail your nostrils. Shadows seem to move, playing tricks on your eyes. And seedy individuals stare at you as they pass, perhaps sizing you up for your posessions. The effect is claustaphobic and unsettling - You probably don't want to stay here too long. The alley continues to the east, while safer ground can be reached by leaving west.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, east and west. An Unsteady Drunkard and Tenser the Tough are here. >> sneak west You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Tanner's Way and River Road
This is an intersection within a down-trodden section of Daggerford. Tanner's Way continues both to the north and the south, while River Road (Which actually appears to be more of an alley than a road) heads off to the east. Under your feet, the unpaved road is hard and dusty.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and east. An Unsteady Drunkard and A Mangy Dog are here. >> sneak west Helps if you sneak in a direction that exists. >] An Unsteady Drunkard misses A Mangy Dog with his knife.
A Mangy Dog knees An Unsteady Drunkard in the leather armour. sneak east You sneak east. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: River Road
You are standing in what could probably be referred to as the worst section of Daggerford. Tall, overbuilt, dilapidated buildings close in on you. Garbage and stale urine, assail your nostrils. Shadows seem to move, playing tricks on your eyes. And seedy individuals stare at you as they pass, perhaps sizing you up for your posessions. The effect is claustaphobic and unsettling - You probably don't want to stay here too long. The alley continues to the east, while safer ground can be reached by leaving west.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, east and west. Tenser the Tough and An Unsteady Drunkard are here. >> sneak west
[Seamus left the MUD]
Tenser the Tough pounds unrelentingly on An Unsteady Drunkard with his war hammer.
Tenser the Tough pounds unrelentingly on An Unsteady Drunkard with his war hammer.
An Unsteady Drunkard misses Tenser the Tough with his knife. You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Tanner's Way and River Road
This is an intersection within a down-trodden section of Daggerford. Tanner's Way continues both to the north and the south, while River Road (Which actually appears to be more of an alley than a road) heads off to the east. Under your feet, the unpaved road is hard and dusty.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and east. A Mangy Dog and An Unsteady Drunkard are here. >> sneak south
An Unsteady Drunkard misses A Mangy Dog with his knife.
A Mangy Dog misses An Unsteady Drunkard. You sneak south. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Landis Way and Tanner's Way
Landis Way, the main cobblestone roadway bisecting the city, intersects with the unpaved Tanner's Way which heads off to the north from here. A stucco wall defines the southern border of the thoroughfare.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, west and east. Sewer Rat and A Hardworking Peasant are here. >> sneak east You sneak east. >] The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Landis Way - Near Drill Field
You are standing on Landis Way, a cobblestone road which continues westward, deeper into the city. From inside an building to the southwest, you can hear the sounds of metal striking metal. To the east, the road changes into a gravel pathway, and to the south, it becomes a drill field, laid with blocks of limestone.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : south, west and east. Militiaman and A Mean Mercenary are here. >> sneak east You sneak east. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Gravel Pathway - Outside of Timion
You are standing on a pathway paved with reddish colored gravel, just south of a staircase rising in concentric rings up towards a massive marble structure. The building appears to be some sort of temple from the looks of the traffic entering and exiting the archway at the upper level of the stepped platform. To the east, the path returns to Wall Street, while to your west, the gravel changes back into cobblestone, heading off towards the center of town. A tall brick wall opposes the temple, blocking movement north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : west, east and south. >> sneak east You sneak east. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - Near Timion
You are standing on Wall Street, a cobblestone roadway that runs alongside the outer wall of Daggerford. Comparatively speaking, this is one of the wider streets in the city. To the north you can see the eastern gate, while to the south the road continues. A dusky-red, graveled pathway wedged in between a brick wall and another building, heads westward toward the center of town.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and west. Noble and Merchant are here. >> sneak north >> You sneak north. The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: East Gate
You are standing before a large, arched section of the outer wall that makes up the eastern gate of Daggerford. Crowds of people filter in and out of the city here, overseen by the ever watchful militia. Wall Street continues to both your north and south, while an alleyway to your west leaves the cobblestone, the sickly sweet aroma of garbage emminating from its shadows.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are four obvious exits : north, south, west and out. Two Daggerford guards, Sergeant Tharnumil, Gate Watchman, A Hardworking Peasant and A Rambunctious Child are here. Corpse of An Unsteady Drunkard. Knife. >> tell rolbarg where you go? You tell Rolbarg: where you go? >> sneak west >> You sneak west. The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: River Road
Never before have you smelled anything as bad as that which attacks your olfactory senses while you stand here, consciously attempting to hold back the retching. It boggles the mind that people can live in these conditions, with the dirt road between these residences looking like more of a dump, than a place to raise children in. The people around you seem tense and shifty, indicating this is probably not the best of places to dally around in. To the west, the alley continues, while off to the east, you can make out a gate exiting the city. A small flight of mortared stair leads up and into a building to your north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, east and west. A Rambunctious Child, A Mean Mercenary and An Unsteady Drunkard are here. >> sneak east >> You sneak east. The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: East Gate
You are standing before a large, arched section of the outer wall that makes up the eastern gate of Daggerford. Crowds of people filter in and out of the city here, overseen by the ever watchful militia. Wall Street continues to both your north and south, while an alleyway to your west leaves the cobblestone, the sickly sweet aroma of garbage emminating from its shadows.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are four obvious exits : north, south, west and out. A Rambunctious Child, A Hardworking Peasant, Gate Watchman, Sergeant Tharnumil and Two Daggerford guards are here. Knife. Corpse of An Unsteady Drunkard. >> sneak south You sneak south. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - Near Timion
You are standing on Wall Street, a cobblestone roadway that runs alongside the outer wall of Daggerford. Comparatively speaking, this is one of the wider streets in the city. To the north you can see the eastern gate, while to the south the road continues. A dusky-red, graveled pathway wedged in between a brick wall and another building, heads westward toward the center of town.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and west. Merchant and Noble are here. >> sneak west
Rolbarg arrives from the west.
Rolbarg searches around the room a bit. You have been noticed. You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Gravel Pathway - Outside of Timion
You are standing on a pathway paved with reddish colored gravel, just south of a staircase rising in concentric rings up towards a massive marble structure. The building appears to be some sort of temple from the looks of the traffic entering and exiting the archway at the upper level of the stepped platform. To the east, the path returns to Wall Street, while to your west, the gravel changes back into cobblestone, heading off towards the center of town. A tall brick wall opposes the temple, blocking movement north.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : west, east and south. >> sneak west You sneak west. >] The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Landis Way - Near Drill Field
You are standing on Landis Way, a cobblestone road which continues westward, deeper into the city. From inside an building to the southwest, you can hear the sounds of metal striking metal. To the east, the road changes into a gravel pathway, and to the south, it becomes a drill field, laid with blocks of limestone.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : south, west and east. A Mean Mercenary and Militiaman are here. >> You are attacked by Militiaman. hh You are not calm enough. >> You stab Militiaman with your short sword for 9 HPs damage.
Militiaman grins evilly at you.
Militiaman asks loudly: Ahhh, Rebel How you dare to be inside the city?
Militiaman grins evilly at you.
Militiaman asks loudly: Ahhh, Rebel How you dare to be nsiyde the city?
Militiaman grins evilly at you.
Militiaman asks loudly: Ahhh, Rebel How you dare to be insid the city? s >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: North Drill Field
This is the northern section of an expansive, limestone paved drill field, defined in size by the entrance of a time worn buiding to your west and ugly brick wall on the eastern border. Catching your eye almost immediately when you enter this portion of the drill field is a large and colorful design laid into the surface of the pavement. To your north, the drill field ends as it intersects with a cobblestone road, while to the south, the tiled limestone continues.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and west. Noble and A Rambunctious Child are here. >> hh You cannot hide in the middle of a fight! >> hh You are not calm enough. >> You are hunting Militiaman hh You are not calm enough. >> hh You are not calm enough. >> hh You scan quickly about for a hiding spot. >> You try to hide in the shadows.
Noble looks down his nose at you. sneak south You sneak south. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: South Drill Field
You are standing on the southern half of a limestone paved drill field, its surface, though worn from years of countless boot clad men and women falling into formation, still bears a beautiful design laid into its surface. The drill field itself is wedged in between the whitewashed walls of a compound east of here and the walls of the brick building facing it. A painted shield hangs beside the archway that enters this latter structure. To your south, the limestone paving ends as it intersects with the cobblestone Wall Street.
Warm winter night with medium cloud cover Warm light rain. There are four obvious exits : north, south, west and east. Two militiamen are here. >> sneak east >} You sneak east. You are dazzled by the light. The Fighter's Complex: Training Arena There are two obvious exits : west and north. >> Rao tells you: damn i need med sneak west >> Your inability to see hampers your ability to sneak well. You sneak west. The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: South Drill Field
You are standing on the southern half of a limestone paved drill field, its surface, though worn from years of countless boot clad men and women falling into formation, still bears a beautiful design laid into its surface. The drill field itself is wedged in between the whitewashed walls of a compound east of here and the walls of the brick building facing it. A painted shield hangs beside the archway that enters this latter structure. To your south, the limestone paving ends as it intersects with the cobblestone Wall Street.
Warm winter night with medium cloud cover Warm light rain. There are four obvious exits : north, south, west and east. Two militiamen are here. >> sneak south You sneak south. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - Near Drill Field
Wall Street opens up here, intersecting with a limestone paved drill field north of here. A brick building occupies the northeast corner formed by the meeting of these two roadways,while opposing it is what appears to be a walled compound. The cobblestone continues to both your east and west, following alongside the outer wall of the city.
Warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, west and east. >> sneak east You sneak east. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street
You are standing on Wall Street, the cobblestone roadway shadowed to the north by brick side of a building and to your south by the outer wall of the city. The wide, sparsely travelled boulevard continues to the west, while off to the east, the road turns, following the lower corner of Daggerford.
Warm winter night with medium cloud cover Warm light rain. There are two obvious exits : west and east. A Rambunctious Child and A Mean Mercenary are here. >> sneak east >> You sneak east. The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - South East Corner
Wall Street turns here as it reaches the southwest corner of the city, heading both north and west alongside the outer wall. A tall brick edifice rises from the cobblestone roadway directly to your northwest.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are two obvious exits : north and west. Militiaman is here. >> sneak north You sneak north. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street
You are standing on Wall Street in an area overshadowed by the two walls rising up from the sides of the street. The brick wall to your west appears to be acting as the side of some building, and facing it, a wall of granite blocks acts as the first line of protection for the residents of Daggerford. The street continues to your north, while off to the south, it makes a turn, following the lower corner of the town.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are two obvious exits : north and south. >> sneak north You sneak north. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street
The wide cobblestone roadway continues here, wedged in between the thick outer wall of the city and a much less imposing brick wall to your west. In the distance to your north, you can make out the eastern gate into Daggerford, while to the south, Wall Street appears to make a turn at the lower corner of the city.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are two obvious exits : north and south. Edmund is here. >> Rolbarg tells you: bah sneak north You sneak north. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: Wall Street - Near Timion
You are standing on Wall Street, a cobblestone roadway that runs alongside the outer wall of Daggerford. Comparatively speaking, this is one of the wider streets in the city. To the north you can see the eastern gate, while to the south the road continues. A dusky-red, graveled pathway wedged in between a brick wall and another building, heads westward toward the center of town.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, south and west. Noble and Merchant are here. >> sneak north You sneak north. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: East Gate
You are standing before a large, arched section of the outer wall that makes up the eastern gate of Daggerford. Crowds of people filter in and out of the city here, overseen by the ever watchful militia. Wall Street continues to both your north and south, while an alleyway to your west leaves the cobblestone, the sickly sweet aroma of garbage emminating from its shadows.
Pleasantly warm winter night with medium cloud cover. There are four obvious exits : north, south, west and out. Two Daggerford guards, Sergeant Tharnumil, Gate Watchman, A Hardworking Peasant and A Rambunctious Child are here. Corpse of An Unsteady Drunkard. Knife. >> sneak west You sneak west. >> The land is lit up by the eerie light of the waxing cresent moon.
City of Daggerford: River Road
Never before have you smelled anything as bad as that which attacks your olfactory senses while you stand here, consciously attempting to hold back the retching. It boggles the mind that people can live in these conditions, with the dirt road between these residences looking like more of a dump, than a place to raise children in. The people around you seem tense and shifty, indicating this is probably not the best of places to dally around in. To the west, the alley continues, while off to the east, you can make out a gate exiting the city. A small flight of mortared stair leads up and into a building to your north.
Pleasantly warm winter night with medium cloud cover Warm light rain. There are three obvious exits : north, east and west. An Unsteady Drunkard, A Mean Mercenary and A Rambunctious Child are here. >> sneak north You sneak north. >] City of Daggerford: Gambling House
You are in a small gambling house. It sure is a shabby place, but it's the only one they've got in Daggerford. The smell of old beer and spirits is overwhelming. A large table dominates the room. On the floor under the table, you see several deep scratches.
There are two obvious exits : south and west. Table. Betting pot. >> sneak west You sneak west. >> Backroom:
This backroom appears to be a combined mini-kitchen and bedroom. It looks well lived in.
There is one obvious exit: east. A small lady is here. >> Rolbarg arrives from the east.
Rolbarg searches around a bit and then tries to steal the lady's cauldron. The lady screams and snatches it off he.
Rolbarg leaves east.
[Warrax left the MUD] tell rolbarg come back to the lady You tell Rolbarg: come back to the lady >> [Warrax enters FR-MUD]
Rolbarg arrives from the east.
Rolbarg searches around a bit and then tries to steal the lady's cauldron. The lady screams and snatches it off he.
bss Rolbarg convulses in agony as you place your short sword in him, and blood pours over your hands. >> You dealt the death blow to Rolbarg.
Rolbarg dies, and his weapons eerily fall from his limp hands and drop to the floor. ww You can't target Rolbarg. >> Ghost of Rolbarg leaves east.
shout rolbarg dies You have been noticed.
Rebel shouts: rolbarg goin' legits >> -- You start getting some stuff from corpse of Rolbarg. >} Zorrulia grins at you.
Rolbarg smiles at you. You get a Gold Earrings, a Reinforced Dwarf Skin Boots, a silver bracers, a Ring of Enlightenment, a shadow ring, an Ogre medallion, a Dark Amulet, a Small Bronze Hammer, a Mithril Belt, a great helm, a Silk trousers, a Cloak of the Eel, an Onyx Amulet, a Silk shirt, a Merchant Pass, a Scroll of Cause Light Wounds, 85 gold and 6 silver coins, a Collar, a Huge Sea Serpent's fang and a Holy Sceptre from corpse of Rolbarg. You cannot lift a timion fullplate. >> e > |