Current MUD: Final Realms Number of logs: 5178 Number of players: 6013 Moderated by:
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Title: Arallu sinks..Marlboro swimsDate: 18.04.2001
Winners:  Ayilkharime Losers:  Arallu PPW: 0.66  
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*I hate statements in loggs..I truly hate it....but
I find tower of agony, enter it...and there is arallu...i ask him politely 3 times what
he does here..then he leaves, malboro unidles and passes me
I go back, find arallu ( and probably Malboro teaming up with Khax), and i realise my
blades wanna work it out on these two....Later Malboro claims
to never have seen the guy...in a dream that could be so, Arallu could be a girl...Well,
i check and see lil verrol in dwarf shape and i get the hell out of there;)*



walls, only the dim glow from within.

There are two obvious exits : north and down.
Arallu and Two brigands are here.
Gong.
> sl arallu
You slice into Arallu with a flurry of lightning quick attacks!
You slash Arallu with your Talin Axe for 14 HPs damage.
You slash Arallu with your Talin Axe for 13 HPs damage.
You slash Arallu with your Talin Axe for 18 HPs damage.
You slash Arallu with your Talin Axe for 11 HPs damage.
You slash Arallu with your Talin Axe for 10 HPs damage.
You slash Arallu with your Talin Axe for 11 HPs damage.
> You slash Arallu with your Talin Axe for 8 HPs damage.
You slash Arallu with your Talin Axe for 15 HPs damage.
You dealt the death blow to Arallu.

Arallu dies.
p

You start getting some stuff from corpse of Arallu.
Command queued since you are still getting some stuff from corpse of Arallu.
Type 'abort' to attempt to end prematurely.
> You get 6 gold and 3 copper coins from corpse of Arallu.
> You bury corpse of Arallu.
g
Tower of Agony : Entrance Hall [n,d].
Ghost of Arallu and Two brigands are here.
Gong.
> bang gong
As the gong resonates, the floor below you gives way. You fall...

The land is lit up by the eerie light of the waning three quarter moon.

Isle of Belaern : Open Desert

The heat rising from the sand underfoot makes travel here almost unbearable.
A ways to your north "The Great Volcano" of Belaern Isle can be seen dominating
the entire view as it occasionally rumbles deep inside the earth. In every
other direction the scenery does not alter, sand ... and more sand. It is
enough to drive the less adventurous types insane.

Very warm spring night with light cloud cover.
There are two obvious exits : northeast and southwest.
Tower of Agony.
Gray Tower.
> hide
You scan quickly about for a hiding spot.
> You try to hide in the shadows.

Malboro arrives from the southwest.

follow x
slice x
You follow Malboro.
> >
Malboro enters the tower.
You are not calm enough.
> You failed to keep up with Malboro.
enter tower of agony
You enter the tower.
Tower of Agony : Entrance Hall

You stand in the entranceway of the most horrifying tower you have ever laid
eyes upon. The stench, emminating from the tower strikes fear deep into your
bones. You definitely begin to have second thoughts about entering this Tower.
The entranceway is hewn from solid stone, and seems to have no marks from
stonecutters' tools. The porticullis is raised, but the cruel looking, wrought
iron spikes dangle above your head. They seem all too ready to drop at any
second, and you make a point not to stand under them any longer than necessary.
The inside of the tower is dark, but seems to have a faint glow, although you
can not discern where the light originates. There are no torches along the
walls, only the dim glow from within.

There are two obvious exits : north and down.
Ghost of Arallu and Two brigands are here.
Gong.
> bang gong
As the gong resonates, the floor below you gives way. You fall...

The land is lit up by the eerie light of the waning three quarter moon.

Isle of Belaern : Open Desert

The heat rising from the sand underfoot makes travel here almost unbearable.
A ways to your north "The Great Volcano" of Belaern Isle can be seen dominating
the entire view as it occasionally rumbles deep inside the earth. In every
other direction the scenery does not alter, sand ... and more sand. It is
enough to drive the less adventurous types insane.

Very warm spring night with light cloud cover.
There are two obvious exits : northeast and southwest.
Tower of Agony.
Gray Tower.
> sw
You have been noticed.
> Isle of Belaern : Open Desert [e,w,ne,se].
> hide
You scan quickly about for a hiding spot.
> You try to hide in the shadows.
who

-------------------------======] Final Realms [======------------------------
Wed Apr 18 10:05:13 2001
---------------------------------] Immortals [---------------------------------
Athene the Demi-Goddess of Revelation, Killing from the Inside (Idle: 7)
----------------------------------] Mortals [----------------------------------
Ghost of Arallu the male elf
Ayilkharime the male elf
Chillo the male elf
Dimion the male duergar
Dyson the male gnome
Eureka the male dwarf
Guendysakor the male drow
Malboro the male human
Nikita the female elf
Nostromo the male elf
Plundah the male duergar
Reverend the male elf
Tilt the male goblin (Idle: 3)
Ulgar the male tree
Verrol the male dwarf
Yasumi the female celery
------> There are one immortal and sixteen mortals on Final Realms MUD. <------
> g
Isle of Belaern : Open Desert [e,w,ne,se].
> sneak northeast
You sneak northeast.
> Isle of Belaern : Open Desert [ne,sw].
Gray Tower.
Tower of Agony.
> sneak southwest
You sneak southwest.
> Isle of Belaern : Open Desert [e,w,ne,se].
> g
Isle of Belaern : Open Desert [e,w,ne,se].
> sneak west
> You sneak west.
Isle of Belaern : Open Desert [e,s,w].
> w
You have been noticed.
> hide
You scan quickly about for a hiding spot.
} You try to hide in the shadows.
e
You have been noticed.
> Isle of Belaern : Border Ridge [e,s,w,ne,nw].
> s
> Isle of Belaern: Southern Jungle [n,s,e,sw,se].

> hide
You scan quickly about for a hiding spot.
} sf
Command queued since You are still looking for a hiding spot.

Type 'abort' to attempt to end prematurely.
} You try to hide in the shadows.
Stopping fights, takes some time.


> hide
You scan quickly about for a hiding spot.
} You try to hide in the shadows.


[Arallu left the MUD]

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