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Title: A poor prisoner says: it wasnt me....it was....Varmel! (guiscard the trash scout dies)Date: 16.05.2012
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> > n

Guiscard (Explorer) is lurking behind some shadow.  <--scouting explorer trash.
> Gray Tower : Dungeon Hallway [n,s].
Shadow Guardian is here.
> oo

You begin chanting, but the words seem to disappear into a faint mist as they leave your mouth.
> 
Your voice sounds like a thunder and there is an explosion of light.
Shadow Guardian is blinded by the sudden explosion!
You notice Guiscard (Explorer) nearby.
You are attacked by Guiscard (Explorer).
Guiscard is blinded by the sudden explosion!
Shadow Guardian shifts groggily.
Druid shifts groggily.
Shadow Guardian shifts groggily.
vv
You begin to cast Flesheater.
> 
Druid shifts groggily.
f
You knee Druid in the right shoulder for 1 HPs damage.
You chant, 'Majo dos corrosiva'.
Your bring a mist and compact it while accelerating it towards Druid. For 25 HPs damage.
You are attacked by Shadow Guardian.
Shadow Guardian shakes off the effects of the stun
Druid shakes off the effects of the stun
> jj

You begin to cast Psychic Whip.
> Druid leaves north.

You are hunting Druid.
You kick Shadow Guardian in the left shoulder for 3 HPs damage.
Alas, Druid is out of range.
Shadow Guardian vanishes.
n
> Gray Tower : Dungeon Hallway [n,s].
Shadow Guardian and Druid are here.
> 
You headbutt Shadow Guardian for 4 HPs damage.
You knee Shadow Guardian in the left leg for 4 HPs damage.
uu
You begin to cast Burning Spear Of The Abyss.
> You knee Shadow Guardian in the groin for 3 HPs damage.
A sphere of heat begins to form above you!
Druid leaves north.

Shadow Guardian begin to cast a spell.
Shadow Guardian vanishes.
You are hunting Shadow Guardian.
You are hunting Druid.
The sphere of heat forms into the shape of a molten spear.
> 
You chant, 'ardens telum barathrum'.
l
Gray Tower : Dungeon Hallway

   The cell rows end here, and the pathway north is bordered by unmarked stone walls.  The cold has deepened once more, a grim chill settling into your bones.  Although the cells of the dead are behind you now to the south, the stench of the grave is even stronger here.  An aura of malevolence seeps from gray stone to cast shadows upon your soul.  Though nothing stirs, you begin to feel as if eyes were watching you from the darkness.  The hall continues north and south.

There are two obvious exits : north and south.
> 
Alas, Druid is out of range.        <-- in the next room.....


A blast of cold air hits you as you head north into the shadows.

> Gray Tower : Chamber of Souls [s].
Druid is here.
> 
Shadow Guardian appears from nowhere.
jj
You begin to cast Psychic Whip.
> 
You kick Shadow Guardian in the groin for 3 HPs damage.
You knee Shadow Guardian in the chest for 5 HPs damage.
You focus your thoughts and form an invisible whip of energy.

You gesture and whip Druid's mind and body with your focused will.

For 16 HPs damage.
Druid shifts groggily.
vv
You begin to cast Flesheater.
You chant, 'Majo dos corrosiva'.
Your bring a mist and compact it while accelerating it towards Druid. For 28 HPs damage.
> 
nn
You are too busy casting a spell.
> nn

You are too busy casting a spell.
> 
Druid shifts groggily.
> gt

Guiscard (Explorer) the human.
He is in reasonable shape (70-60%).
He has muscles altered magically.     Is stunned.
He is soaked. In fact really not looking that well.
Wielding : a Bone trident.
Wearing  : a dark elfin chainmail, a grey cloak, a shadow ring, a Black
           Skullcap, an Onyx Bracelet and a Leather Boots.

Shadow Guardian.
It is slightly hurt (95-90%)
> 
You headbutt Shadow Guardian for 3 HPs damage.
You punch Shadow Guardian in the right shoulder for 4 HPs damage.
> 
Strange, you find oxygen outside your watery homeland.
Druid shakes off the effects of the stun
> 
Druid leaves south.

You are hunting Druid.
Shadow Guardian begin to cast a spell.
Shadow Guardian vanishes.
s
> Gray Tower : Dungeon Hallway [n,s].
Shadow Guardian and Druid are here.
> 
Druid leaves south.

s
> Gray Tower : Dungeon Hallway [n,s].
> s

> 
> Gray Tower : Under Grate [w,n,nw].
Druid and Ming are here.
> Shadow Guardian appears from nowhere.
jj
You begin to cast Psychic Whip.
> 
You knee Shadow Guardian in the chest for 4 HPs damage.
You kick Shadow Guardian in the groin for 4 HPs damage.
You focus your thoughts and form an invisible whip of energy.

You gesture and whip Druid's mind and body with your focused will.

For 14 HPs damage.
Ming's Pendant of Power pierces Druid.
Shadow Guardian begin to cast a spell.
Shadow Guardian chants 'xlxyx de gadrum'.
Shadow Guardian hits you with a lightning bolt.
> 
Druid shifts groggily.
nn
Ming acks.
You begin to cast Negative Acid Resistance.
You gesture towards Shadow Guardian, making it vulnerable to acid.
> 
You headbutt Shadow Guardian for 5 HPs damage.
look
Gray Tower : Under Grate

  You look around and see dark gray walls on each side of you.  Things are difficult to see clearly in the dim light, but you do see the remains of some type of creature against a far wall.  A long hall, with cell doors on every side continues to the north, and another cell door leads to the northwest.  To your west, a door is ajar.

There are three obvious exits : west, north and northwest.
Shadow Guardian, Druid and Ming are here.
> 
Druid shifts groggily.
vv
You begin to cast Flesheater.
> 
You headbutt Shadow Guardian for 4 HPs damage.
You chant, 'Majo dos corrosiva'.
Your elemental penetration abilities has expired.
Your bring a mist and compact it while accelerating it towards Druid. For 22 HPs damage.
[Larzilla left the Realms]
> 
Druid shakes off the effects of the stun
gt
Druid leaves north.

Shadow Guardian.
It is in reasonable shape (70-60%)
> vv

You begin to cast Flesheater.
> 
Druid arrives from the the north.
You headbutt Shadow Guardian for 4 HPs damage.
You chant, 'Majo dos corrosiva'.
Your bring a mist and compact it while accelerating it towards Shadow Guardian. 
Ming's Pendant of Power pierces Shadow Guardian.
You dealt the death blow to Shadow Guardian.
Shadow Guardian dies.
Shadow Guardian vanishes.
vv
You begin to cast Flesheater.
> 
Druid leaves northwest.

You are hunting Druid.
You chant, 'Majo dos corrosiva'.
Your bring a mist and compact it while accelerating it towards Druid. For 27 HPs damage.
Druid arrives from the the northwest.
look
Gray Tower : Under Grate

  You look around and see dark gray walls on each side of you.  Things are difficult to see clearly in the dim light, but you do see the remains of some type of creature against a far wall.  A long hall, with cell doors on every side continues to the north, and another cell door leads to the northwest.  To your west, a door is ajar.

There are three obvious exits : west, north and northwest.
Druid and Ming are here.
Corpse of Shadow Guardian.
> vv

You begin to cast Flesheater.
> 
You chant, 'Majo dos corrosiva'.
Your bring a mist and compact it while accelerating it towards Druid. For 27 HPs damage.
vv
You are too busy casting a spell.
> vv

You begin to cast Flesheater.
> 
You chant, 'Majo dos corrosiva'.
Your bring a mist and compact it while accelerating it towards Druid. For 25 HPs damage.
Ming's Pendant of Power pierces Druid.
Druid leaves northwest.

You dealt the death blow to Druid.
look
Gray Tower : Under Grate

  You look around and see dark gray walls on each side of you.  Things are difficult to see clearly in the dim light, but you do see the remains of some type of creature against a far wall.  A long hall, with cell doors on every side continues to the north, and another cell door leads to the northwest.  To your west, a door is ajar.

There are three obvious exits : west, north and northwest.
Ming is here.
Corpse of Shadow Guardian.
> who

--------------------------======] Final Realms [======-------------------------
                            Wed May 16 05:24:04 2012                           
----------------------------------] Mortals [----------------------------------
   Ayahuasca LaPurga the female kobold
   Balgar the female giant
   Cannon Ballz the male human (Idle: 13)
   Drakigingar Memnoch the female goblin (Idle: 12)
   Estheria T'heron the female drow
   Ghost of Guiscard (Explorer) Darkhaven the male elf
   Iksar R'yleh the female drow (Idle: 6)
   Ishmael Stonefoot the male troll
   Lorion (Explorer) the male efreeti
   Ludoc Ludinsky the male drow
   Ming Darkfell the male duergar
   Raavini (Newbie) the male half-drow
   Rzen LandShark the male sea-elf (Idle: 6)
   Varmel Villain the female sea-elf
---------> There are fourteen mortals on Final Realms MUD right now. <---------
> l

Gray Tower : Under Grate

  You look around and see dark gray walls on each side of you.  Things are difficult to see clearly in the dim light, but you do see the remains of some type of creature against a far wall.  A long hall, with cell doors on every side continues to the north, and another cell door leads to the northwest.  To your west, a door is ajar.

There are three obvious exits : west, north and northwest.
Ming is here.
Corpse of Shadow Guardian.
> nw

> Gray Tower : Dungeon Cell [se].
Ghost of Guiscard (Explorer) and A poor prisoner are here.
Corpse of Guiscard (Explorer).
> 
A poor prisoner says: it wasnt me.... it was ...VARMEL!
l corpse
This is the dead body of Guiscard (Explorer).
corpse of Guiscard (Explorer) contains:
Leather Boots.
Onyx Bracelet.
Black Skullcap.
Dark elfin chainmail.
Shadow ring.
Shadow cloak.
Bone trident.
Three Quarterstaves.
Two Cloaks.
Lockpicking Tools.
Cannabis sativa leaf.
9 platinum, 9 gold, 2 electrum, 7 silver and Some copper coins.
Obsidian Notepad.
Green Potion.
> 
A poor prisoner says: it wasnt me.... it was ...VARMEL!
} 
Ghost of Guiscard (Explorer) leaves southeast.

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